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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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The thing is, it's not even hidden there are more quests after the Skullface plot line has ended that will spur people on to see the truth ending.

Replaying old missions is just unacceptable for Chapter 2 though.

Edit: Does anyone know wtf that guy Olgreeneyes was going on about? The one who responded to my post?

I feel the replaying missions bit was because they ran outta time. Between that and the cut content..
 
That was so awkward and anticlimactic I thought I had hit some kind of glitch.

For me the worst part of that scene is the incongruity between Skull Face's animations and the line delivery. It just doesn't work, the whole scene feels like a pre-viz sequence where they got an intern to do Skullface's voice and couldn't find anyone to read the Snake lines so they didn't bother to animate him.
 
Exactly, his only 6 posts on NeoGaf are cryptic ones hinting that he knows something we don't and hinting that he knows the Ingsoc website is real and we are definitely going to get an update on 9/11.

Please dude explain. I'm extremely curious as to what you may or may not know.

He doesn't know anything
 
I'll play the game again, slower and taking notes.
I'm not trolling, if I was then I wouldn't answer your question in the first place. Think of one in-game psychological experiment done in the MGS series plot. Don't say it or tell me, think of what it is.

Once you're done thinking, play the game again from the beginning to end and open your eyes for clues. I believe in you, you'll be able to figure it out. I can't tell you otherwise I'll be exiled from here so I'll keep my mouth shut for the time being. At least in public :)
 
It definitely will. You can't end a franchise by going with a stupid Shyamalan twist like this, not when the rest of the story is so boring.

This game was conceived not as the end of the franchise, but as one more MGS, this time focused on gameplay. By the time things got truly dire there was nothing to be done about it.
 
In the OT its said you don't have to do the replays, just the yellow missions. And those are actually new, such as the POD and Volgin. Makes sense as those ones do advance the story.
 
For me the worst part of that scene is the incongruity between Skull Face's animations and the line delivery. It just doesn't work, the whole scene feels like a pre-viz sequence where they got an intern to do Skullface's voice and couldn't find anyone to read the Snake lines so they didn't bother to animate him.
As much as I love the dramatic beats the story hits once you get in Africa and you move from finding bodies to kid soldiers to an epidemic to extracting an old guy to holy shit a Metal Gear, Skull Face never really works as a character in that part.

I mean, the game goes from his super hokey monologue about plans within plans to being crushed by Sahelanthropus with all of two minutes in between.
 
The ingsoc.org website is fake.
Proof
Nintendo_Platform.png

http://ingsoc.org/images/Nintendo_Platform.png
 
Anyone tell me how to avoid the Sahelanthropus attack where he sticks his sword in the ground and summons either a slow tracking series of stalagmites or a circle? Because the Extreme version is seriously pissing me off.
 
I've been trying to find a plot summary online but I haven't seen one yet. Can someone explain in more detail the whole thing with Big Boss being a decoy or something? I read it about it here but there wasn't any more information. So the entire game you're playing as a clone or something? Where is the real Big Boss during this time period?
 
I'm not trolling, if I was then I wouldn't answer your question in the first place. Think of one in-game psychological experiment done in the MGS series plot. Don't say it or tell me, think of what it is.

Once you're done thinking, play the game again from the beginning to end and open your eyes for clues. I believe in you, you'll be able to figure it out. I can't tell you otherwise I'll be exiled from here so I'll keep my mouth shut for the time being. At least in public :)
I still think your trying to get everyone's hopes up, I'm sorry and I'm not being rude but the least you could have done is explain your reasoning and what info you found.

Why would you be exiled? You could have PM'd me and the others who want to know.
 
Anyone tell me how to avoid the Sahelanthropus attack where he sticks his sword in the ground and summons either a slow tracking series of stalagmites or a circle? Because the Extreme version is seriously pissing me off.
On normal, D Walker's rollerskates worked pretty well, with the occasional machinegunning of stalactites.
 
Huey was a weird one for me during the game. You kept catching him out in lies and it felt like he was outed as a traitor multiple times but then every time you went back to Mother Base he'd still be working away. I was so disappointed when they just let him go. Such a snivelling worm!
 
I'm not trolling, if I was then I wouldn't answer your question in the first place. Think of one in-game psychological experiment done in the MGS series plot. Don't say it or tell me, think of what it is.

Once you're done thinking, play the game again from the beginning to end and open your eyes for clues. I believe in you, you'll be able to figure it out. I can't tell you otherwise I'll be exiled from here so I'll keep my mouth shut for the time being. At least in public :)

claiming to have inside info when you don't is a fast way to get exiled as well, ftr.
 
I've been trying to find a plot summary online but I haven't seen one yet. Can someone explain in more detail the whole thing with Big Boss being a decoy or something? I read it about it here but there wasn't any more information. So the entire game you're playing as a clone or something? Where is the real Big Boss during this time period?

If I picked up on everything correctly, both Big Boss and the medic from the chopper in Ground Zeroes are in a coma after that game's ending, although I think the medic's is medically induced.

While they're under, Zero feels bad that it was his man Skull Face and his XOF force going rogue that caused this, so he makes sure Boss is hidden and hires Ocelot to start mental nonsense so the medic believes that he is Big Boss; implanting memories of his past missions and such so technically he should have the same experiences and thus be as good as the real Big Boss.

After nine years, the real Big Boss wakes from a coma. At this point, it seems that they bring the medic, or Venom Snake as most call him, out of the coma who now believes he is Big Boss, and they give him plastic surgery to make him look the part. Skull Faces XOF forces attack the hospital and the real Big Boss helps Venom escape the hospital before their ambulance crashes.

At this point, Ocelot helps the real Big Boss escape by giving him a fake passport, clothes and a motorbike. It seems to set up that the real Big Boss is leaving to begin setting up Zanzibarland which will come into play in Metal Gear 2. Ocelot then helps Venom Snake set up Diamond Dogs with Miller which will lead to Outer Heaven. This is who you play as in the Phantom Pain. The timeline at the end confirms that Solid Snake kills Venom Snake at the end of Metal Gear 1, not the real Big Boss. He does fight the real Big Boss at the end of Metal Gear 2 however.
 
Kojima's insistence on reusing Psycho Mantis over and over again is the worst. He was cool for MGS1 and has been lame everytime they call back to him.

Sins of the Father is probably the best thing to come from this game and even they use it poorly! So disappointing. Man this game....I wish it was better.
 
Huey was a weird one for me during the game. You kept catching him out in lies and it felt like he was outed as a traitor multiple times but then every time you went back to Mother Base he'd still be working away. I was so disappointed when they just let him go. Such a snivelling worm!

Yep, exactly what I thought. Utter inconsistency.
 
Impersonations have been party of Metal Gear Solid storytelling since Decoy Octopus and Liquid Snake's elite sunglass/hair gel based camouflage. I could live with those two. The most recent fake outs I find deeply unsatisfying. Ocelot is Liquid, only he's actually Ocelot pretending to be Liquid was not fun for me, and now this whole fake Big Boss thing. It really robs these characters of motivation which in turn makes me not care about what they are trying to accomplish. The convoluted explanations and back story are icing on an already bitter cake. No good, Hideo.
 
Sins of the Father is probably the best thing to come from this game and even they use it poorly! So disappointing. Man this game....I wish it was better.

I thought they were going to bust that out for a little intro credits scene after the prologue, a la MGS3. But instead they used it to fill the silence of the jeep ride.
 
Well yeah but Chapter 1 alone is bigger than old MGS games. Chapter 2 is a bonus of some sorts.

But its odd that so much plot is tucked away behind replays of missions. They could've been inserted inbetween the first 31. Plenty of space. Though for plot reasons, they are still dealing with Skull face's legacy of some sorts.

PW only had the Paz twist and the handful of find zadornov shit missions to get it.

After the credits of PW you had to sink another 20+ hours into the game to get the True Ending. TPP being this way isn't too surprising.
 
Outside his ghost in MGS4, when have they 'called him back' since MGS1?

Well now makes two and he's a big part of this game for whatever reason, and apparently manipulating Skullface. It's hard to believe this guy could be so powerful and threatening when Solid Snake took him down like nothing. They should have just gone for an original villain.
 
Well now makes two and he's a big part of this game for whatever reason, and apparently manipulating Skullface. It's hard to believe this guy could be so powerful and threatening when Solid Snake took him down like nothing. They should have just gone for an original villain.

Okay, but your post made it sound like he's been constantly returning or something. This is really only the second time he's been used in the series. I don't even count MGS4, barely even a cameo.
 
Not having Quiet to do the rest of the side-ops, replay missions etc is such bullshit

I was saying this a couple pages ago.

Perfectly okay to pull a "To Be Continued" in the middle of a fucking helicopter crash and return you to ACC but bring Quiet back to help you in the end-game? No chance.
 
It's hard to believe this guy could be so powerful and threatening when Solid Snake took him down like nothing. They should have just gone for an original villain.
to be fair a part of the theme is apparently how anyone can be big boss, including all the soldiers you capture. who are theoretically part of outer haven or zanzibarland

meaning that solid snake killed like 500 big bosses, making him the biggest boss
 
Okay, but your post made it sound like he's been constantly returning or something. This is really only the second time he's been used in the series. I don't even count MGS4, barely even a cameo.

I still think two is a lot for a series with 5 mainline entries. It means he's been in 3 of 5 of the games. But yeah maybe I overstated it. It's just boring to constantly see him pop up in scenes and it's the same shit. He doesn't talk or do anything different other than try to freak you out with random hallucinogenic shit.

And this incarnation of him isn't even the fun version with the 4th wall breaking stuff and talking directly to the player. He's just boring.
 
Having Psycho Mantis be so ridiculously powerful in this game makes it kind of silly when he gets killed in an office room gunfight later in his life.
 
Having Psycho Mantis be so ridiculously powerful in this game makes it kind of silly when he gets killed in an office room gunfight later in his life.

Well, to be fair, Solid Snake had the benefit of technology. He could unplug the controller and replug it in a different slot, Big Boss couldn't.
 
Having Psycho Mantis be so ridiculously powerful in this game makes it kind of silly when he gets killed in an office room gunfight later in his life.

this is just one of the reasons why playing a series in order of release is the best way to go.
 
Having Psycho Mantis be so ridiculously powerful in this game makes it kind of silly when he gets killed in an office room gunfight later in his life.

That didn't bother me. It added to Psycho Mantis as a character, IMO.

A child prodigy of that PSI stuff, who grows to becomes less powerful and more interested in gimmicky shit. Just a weird dude, and that's probably what he would be like.
 
Okay, but your post made it sound like he's been constantly returning or something. This is really only the second time he's been used in the series. I don't even count MGS4, barely even a cameo.

...he is constantly returning. He shows up as a ghost in MGS4 for literally no reason, and now we have kid psycho mantis for literally no reason.

Psycho Mantis shows up in 3/6 mainline games, and only has a purpose in one of them. .
 
...he is constantly returning. He shows up as a ghost in MGS4 for literally no reason, and now we have kid psycho mantis for literally no reason.

Psycho Mantis shows up in 3/6 mainline games, and only has a purpose in one of them. .

Eh, MGS4 is a cameo at best, as I said before. I really don't look at that as much of a "return." And there's pretty decent spaces between them even if you count his appearance in 4 as anything.
 
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