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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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So I am hearing if you prevent Quiet from leaving, it blocks the 100% completion rate from happening. I am kind of torn if i wanna say fuck 100% and keep her, or do it for the 100%
 
So I am hearing if you prevent Quiet from leaving, it blocks the 100% completion rate from happening. I am kind of torn if i wanna say fuck 100% and keep her, or do it for the 100%

I really liked the string of missions and cutscenes her disappearance triggers, so I would say you should go for the 100%

It's really stupid to reduce the players options in the lategame without having a way to go back or warning the players imo.
 
And his marksmanship, handling of explosives, situational awareness, combat instincts, endurance, judgement under pressure, physical prowess, e.t.c..

He is the true legendary mercenary apparently.

It's all hypnotherapy.

They put all of Big Boss's memories into him who had a trained soldier body.

Have you noticed his skills are all A++ but not a single one is S?
I tell you right now, the real Big Boss has all S.
 
The only thing the twist explained was Miller's hatred of Big Boss.

Big Boss, who must have been aware of Kaz's predicament, decided instead to ride a motorbike and smoke cigars. 'Ah, my brain-damaged duplicate will probably be able to help him out'.

Instead of helping a former comrade, who risked his life trying to save Big Boss, to regain his identity (I don't buy that "He died" bullshit, they could have reprogrammed him to be himself) he decides to take a vacation. "Good news, you're the in land of the living. Bad news, the whole world wants me ... I mean you, dead".

Fuck Big Boss.
 
It's all hypnotherapy.

They put all of Big Boss's memories into him who had a trained soldier body.

Have you noticed his skills are all A++ but not a single one is S?
I tell you right now, the real Big Boss has all S.

Well despite being roughly the same age, Big Boss is defeated by a lighter and spray while Venom takes a rocket launcher.
 
So no way of regaining quiet? What shitty game design, I'm still unlocking things for a character I can never use.

This game is getting traded in sometime soon. So much wrong with it.


Now my loadout pretty much forced to always use a tranq sniper, yay for all these weapons I cannot use now.
 
And his marksmanship, handling of explosives, situational awareness, combat instincts, endurance, judgement under pressure, physical prowess, e.t.c..

He is the true legendary mercenary apparently.

MGS2 - Revolver Ocelot: "Given the right situation, the right story, anyone can be shaped into Snake."

MGS4 - BB: "Under certain conditions, someone can be made to play a specific role...Act like someone else."
 
Make sure you have the Butterfly (front) part in your emblem. It stops the chain of missions that result in her departure from automatically progressing.

In your iDroid there should be an option called Customize.

Lets you change your helicopter, mother base, your avatar, and the emblem patch you have on your shoulder (by default it says DD)

You can unlock emblems that represent the MGS4 PMCs, use various animals (butterfly), and even create phrases (SONS OF LIBERTY).

That's really weird, that the customization would affect this. Does it ever even hint at this or is it total guesswork?
 
MGS2 - Revolver Ocelot: "Given the right situation, the right story, anyone can be shaped into Snake."

MGS4 - BB: "Under certain conditions, someone can be made to play a specific role...Act like someone else."
But Raiden wasn't shaped into Snake, and the Liquid thing was stupid as hell and just involved Ocelot shouting BROTHER a lot.
 
i wouldn't say it's bad design, more just narrative clashing with gameplay

No, it absolutely is shit design.

The emblem - All those options, except they're really not options because you need use a specific one. So they're all pointless.

Then for the missions, it just screws you in many ways, because if are any snipers you now have no way of dealing with them unless you want to either sacrifice a weapons slot for your own sniper rifle or you alter how you wanted to complete the mission by having to get close and deal with them.


I'm actually in denial about her being permanently gone, because I refuse to believe in such dogshit game design.
 
This might sound dumb or scream of entitlement, but could they theoretically update the game to make Quiet playable again? I'm not suggesting we start a campaign or anything, but it seems like a lot of people are rather annoyed.

I know it would kinda ruin the story, but it's not asking much suspension of disbelief.
 
But Raiden wasn't shaped into Snake, and the Liquid thing was stupid as hell and just involved Ocelot shouting BROTHER a lot.

Well the whole point was that they wanted data on this thing, the perfect simulation as Ocelot called it. Heck, Raiden and Solidus were selected because they resemble SS and BB's relationship. Dead Cell is the stand in for the Foxhound squad which SS fought in Shadow Moses.

In the end though Raiden didn't get to be shaped into Snake because of Snake's interference with the patriots plans. What I'm trying to say is that this shit has been in the series a long time ago, it isn't something new lol.
 
Well the whole point was that they wanted data on this thing, the perfect simulation as Ocelot called it. Heck, Raiden and Solidus were selected because they resemble SS and BB's relationship. Dead Cell is the stand in for the Foxhound squad which SS fought in Shadow Moses.

In the end though Raiden didn't get to be shaped into Snake because of Snake's interference with the patriots plans. What I'm trying to say is that this shit has been in the series a long time ago, it isn't something new lol.

I think that's also people's point. Other games in the series have done this sort of thing way better while actually managing to say something with it. This just drops a plot twist at the very end, does nothing with it, and just complicates things with no payoff.
 
I think that's also people's point. Other games in the series have done this sort of thing way better while actually managing to say something with it. This just drops a plot twist at the very end, does nothing with it, and just complicates things with no payoff.

Yeah, the Raiden stuff works because it integrates the meta shit with the overall structure of the game and Raiden's character arc in a natural, organic way. This just throws on a twist at the end for a forced meta moment that means nothing.

It really just seems like kojima's skills as a writer have fallen off a cliff in recent years. Not particularly surprising after 4 and PW, but disappointing nontheless.
 
I may have felt better about the twist if it were actually a twist and weren't so obvious from the very start. If you fool me into thinking I'm playing as BB the entire game and then reveal to me I'm not that's one thing, but if you make it so obvious that I'm not and then the payoff is still a "reveal" at the end, it just doesn't work. The real ending of the game having been cut and placed onto the blu-ray extras doesn't help matters since Chapter 2 feels like a whole lot of nothing without that section.
 
But Raiden wasn't shaped into Snake, and the Liquid thing was stupid as hell and just involved Ocelot shouting BROTHER a lot.



As for Ocelot in MGS4, I rather wished
the hypnosis thing wasn't the solution and rather that the arm would've really taken control of him
. Makes even more "sense" when
his father is the Sorrow.
 
In your iDroid there should be an option called Customize.

Lets you change your helicopter, mother base, your avatar, and the emblem patch you have on your shoulder (by default it says DD)

You can unlock emblems that represent the MGS4 PMCs, use various animals (butterfly), and even create phrases (SONS OF LIBERTY).

anyone know if theres an MSF emblem or Outer Heaven emblem?
 
I may have felt better about the twist if it were actually a twist and weren't so obvious from the very start. If you fool me into thinking I'm playing as BB the entire game and then reveal to me I'm not that's one thing, but if you make it so obvious that I'm not and then the payoff is still a "reveal" at the end, it just doesn't work. The real ending of the game having been cut and placed onto the blu-ray extras doesn't help matters since Chapter 2 feels like a whole lot of nothing without that section.



There's nothing worthy with this twist. It's just a twist for the sake of being a twist. Basically, this:


wwe_x_metal_gear_solid-42428.gif
 
Kitatus posted really mind boggling stuff from the Collector Edition Guide of MGSV regarding MG1 and MG2:

http://pastebin.com/75xZPMEA

MG1/MG2 IS NOW PART CANON / PART NON-CANON + MORE FROM GUIDE

Hi, Kitatus here.

So I received the collector's edition guide to MGSV (Which was written "Written in conjunction with the Metal Gear Solid V development team" <It even says this on their site>)

So anyway, Flicking through. I got to the part about MG1 and MG2 and there's some really interesting stuff:

On page 344, It states: "NOTE: Naturally, for the two games developed at the very beginning of this intensely story-rich series, the events that occur during their specific time period only swim to recognizable focus for most players when viewed through the lens of prior or subsequent episodes. They remain canon, Of course, but large portions of their dialogue and developments are now taken with a generous <Generous is in bold-italics> pinch of salt."

So it seems that even though the main events of MG1 and MG2 are canon, A lot of the dialog might not be so.

So the second really interesting thing is this:

"Despite being unaware of their existence, Solid Snake unwittingly acts as a tool for Zero's Patriots, who have been seeking to neutralize big boss for years. Once Snake completes his missions in Outer Heaven and Zanzibar Land, The patriots secretly retrieve the body of Big Boss <And there's the usual stuff here. However, Part-way into the next paragraph> The Patriots, now a fully computerized A.I system designed to manage the world affairs and control the flow of information <You can guess the rest>

What's really interesting here is that it strongly hints that it's not Big Boss that sends Solid Snake to kill Venom Snake, But it's strongly hinted that it was an A.I pretending to be Big Boss; Just like the situation with MGS2.

I'll continue to scan the guide for anything else like this; Such as hints to cut content or anything. This is a really interesting guide and I really recommend checking it out; I wouldn't be so interested if there wasn't a Kojima quote on each page about each page (Showing that he was a lot more involved in the guide than I originally thought!)
 
This might sound dumb or scream of entitlement, but could they theoretically update the game to make Quiet playable again? I'm not suggesting we start a campaign or anything, but it seems like a lot of people are rather annoyed.

I know it would kinda ruin the story, but it's not asking much suspension of disbelief.

There is no good reason cannot use her for replaying earlier missions. Is no story problem doing that.

Hell, the only reason I S-ranked that child rescuing mission is because she kept the guards all busy while I somehow managed to get them through. The children don't listen to orders well and kept running after me when I told them to wait while I wanted to stealth ahead and knock everyone out. Instead they kept getting seen by soldiers.

DD, Walker or horse wouldn't have done shit in that situtation.
 
I think that's also people's point. Other games in the series have done this sort of thing way better while actually managing to say something with it. This just drops a plot twist at the very end, does nothing with it, and just complicates things with no payoff.

Eh, I liked it. Sure, things could have been executed better but there was never going to be a payoff for a prequel that's going to bridge itself with another game. The only way to make a payoff is to have a chapter 3 in the game that has you playing as SS infiltrating Outer Heaven which is what I hoped for or at the very least end on SS infiltrating OH (to be honest I just wanted an excuse to hear DH one last time).

The things I loved about the ending is the meta message & the entire scene with Ocelot/BB, don't care about the twist. Thinking about it, even without the twist for the most part I liked the story. The use of language mixed with parasites from The Thing was very interesting, the tapes had some cool truth bombs to it concerning the lore/characters, the parasites make the Cobra unit make more sense & there were memorable moments during the game. It is definitely way better than PW(since the base game is built on that) in every way and that's what I hoped for even if it doesn't reach the first 4. Best of all though, the gameplay is sublime. It's perfect. Everything you do just feels great.

Edit: I wish we got more of Man on fire though. Apparently he died(his rage/lust for revenge went all away?) when he noticed that it was Venom and not BB after coming real close to Venom lol.
 
Just lost Quiet, didn't even get the chance to see her wear the prologue outfit I spent a fortune developing. Also on another note, what a sad and beautiful exit, but I'm not happy lol.

My boo is gone.
 
Kitatus posted really mind boggling stuff from the Collector Edition Guide of MGSV regarding MG1 and MG2:

http://pastebin.com/75xZPMEA

Would need to see the guide first. To me that just says that the Patriots were digitized by MG1 which MGSV already reveals.

It is now frustrating not knowing how this whole Outer Heaven situation works when it was previously a simpler scenario. Were Venom and BB on good terms? Were they not? Did Solid Snack even grow up with his father or was he distant?
 
All I can say is I really hope that despite the fact that they placed Episode 51 on the CE in incomplete form I hope and pray for a single-player DLC. Yeah, I know, MGS4 didn't have any, but that was 2008 and the story didn't demand one anyway. This is 2015 and Konami Konami Konami $$$.

That written, it'll obviously be far cheaper developmentally to cash in on things that cost far less to produce, so... argh.

It is now frustrating not knowing how this whole Outer Heaven situation works when it was previously a simpler scenario. Were Venom and BB on good terms? Were they not? Did Solid Snack even grow up with his father or was he distant?

Well, Big Meal never thought much of Solid Snack, as far as I recall.

...sorry. I'm terrible. I know, I know -- autocorrect is a bitch sometimes.
 
But apparently snake never saw him except over the radio?

This is so dumb and unnecessary, lol

Could have been Venom for all we know now.

For the reveal at the end to have any weight behind it at all the real Big Boss has to be the one sending SS to kill Venom. I always got the feeling that BB had trained Solid but... meh. Just meh.

I just read this thing

Kitatus posted really mind boggling stuff from the Collector Edition Guide of MGSV regarding MG1 and MG2:

http://pastebin.com/75xZPMEA

I'd have to read it for myself but this would be a silly thing to include since there's no followup of any sort to suggest it's the Patriot AI making a voice recording onto a cassette tape and sending it to Venom. It doesn't make any sense; Why would an AI bother?
 
I'd have to read it for myself but this would be a silly thing to include since there's no followup of any sort to suggest it's the Patriot AI making a voice recording onto a cassette tape and sending it to Venom. It doesn't make any sense; Why would an AI bother?

I think it is suggesting that Solid was talking to an AI Foxhound commander when he sneaks into Outer Heaven, just like what happened with Raiden.

The parallel is there especially since Outer Heaven looks like Big Shell now but they didn't show it so meh.
 
I think it is suggesting that Solid was talking to an AI Foxhound commander when he sneaks into Outer Heaven, just like what happened with Raiden.

The parallel is there especially since Outer Heaven looks like Big Shell now but they didn't show it so meh.

I get why an AI would send SS after Venom. It's the tape to Venom that doesn't make any sense. It's too personal for an AI.

I'd like to see these pages of the guide implying that and know who wrote them.

Here I thought we'd get a nice simple clean up of the lore and instead V shat all over it and muddles things somehow even further. Ugh.

Yeah :/
 
All I can say is I really hope that despite the fact that they placed Episode 51 on the CE in incomplete form I hope and pray for a single-player DLC. Yeah, I know, MGS4 didn't have any, but that was 2008 and the story didn't demand one anyway. This is 2015 and Konami Konami Konami $$$.

All I want is a Snake/Ocelot buddy campaign in the jungles of Africa. Give me the chance to direct him to use his awesome shooting skills, dammit!
 
The thing that most bothers me about the twist is that Mission 43 was so goddamned powerful -- here's this incredible scene in which you, as Big Boss, have to murder your own damn soldiers in cold blood. Their names even pop up as you do the deed to remind you that you actually went out and recruited these people. It felt like the culmination of a series of terrible revenge-driven decisions made by BB/Ocelot/Miller that really show how and why they fell into the darkness and wound up doing so many horrible things. I was hoping the game would end after that mission, maybe seguing into the events of Metal Gear and showing Big Boss's perspective on things.

But nope, instead you have to do more filler and then repeat the whole tutorial just to find out that you weren't even playing as Big Boss. Turns out the real Big Boss was just hiding for a while and then became a villain for no reason. What a boring twist.
 
I enjoyed the twist, just ploughing through some side ops while listening to the final tapes.... Just about to hit a sleeping shot on someone and I pause as Cipher mentions there;s 9 different Paz's, explaining the one on the ship. Come on.
 
The thing that most bothers me about the twist is that Mission 43 was so goddamned powerful -- here's this incredible scene in which you, as Big Boss, have to murder your own damn soldiers in cold blood. Their names even pop up as you do the deed to remind you that you actually went out and recruited these people. It felt like the culmination of a series of terrible revenge-driven decisions made by BB/Ocelot/Miller that really show how and why they fell into the darkness and wound up doing so many horrible things. I was hoping the game would end after that mission, maybe seguing into the events of Metal Gear and showing Big Boss's perspective on things.

But nope, instead you have to do more filler and then repeat the whole tutorial just to find out that you weren't even playing as Big Boss. Turns out the real Big Boss was just hiding for a while and then became a villain for no reason. What a boring twist.

They did something in that moment that I had been hoping for, in the back of my mind, since Peace Walker. It was a genuinely powerful mix of gameplay and narrative. They give you goggles to detect the infected, but they make everyone infected anyway. Travelling through the building and having to take a pause to see if they are symptomatic, which also reminds you that they are soldiers and staff that you actually recruited, is genius game design.

It's a great moment, regardless, but that's the kind of situation that you can imagine would break a person. That's the kind of thing that makes for a compelling reason for both the character and the player to want revenge. But within the context of the story it meant nothing, when it could have meant everything. Within the arc of Big Boss it was meaningless, because he didn't actually do it.

Argh, Kojima!
 
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