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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Yes these are my thoughts.
The gameplay is pretty much open world splinter cell, so basically far cry and splinter cell mixed together and that's a terrific formula. But it's not a Metal Gear game...not because it lacks cutscenes but because it's just not good on that front.

Nah the gameplay is incredible and finally what the series should have been. Doesn't mean you can#t tell an interesting and coherent story. There are games out there that do it better. Putting a couple more cutscenes in would also no have hurt.
 
Its also noteworthy that Mantis apparently never sensed Miller's rage. I mean this guy has more hate than Skull face, Volgin, Eli and the whole lot of the Axis powers combined.
 
I'd much rather this be the case. I'm so let down that we didn't even play as Big Boss.

1441484678470.jpg
 
i wouldn't say it's not metal gear solid.

it's a huge evolution for sure though, so maybe there's like a 'culture shock' effect for a lot of you. really though, where would you go after 4? after peace walker even? is it possible to get away with a linear 'room' based infiltration game like metal gear in 2015? i don't really think so. that premise had ran its course. mgs4 was at its best when it opened up the level. the only natural next step was bigger environments, and an open world.
 
The seriousness of the story wasn't the problem. In fact, I think the seriousness helped MGSV a lot. The problem was the body double twist. http://m.neogaf.com/showpost.php?p=177748841

I should've expanded on that. I don't mind a serious MGSV story. In fact, I kinda wanted that to happen. Everything was leading up to a very emotional story.

But the execution... it left a lot to be desired. Can you give me ANY memorable scenes from this game? Besides mission 43, nothing really had an impact on me. Barely any memorable characters. Ocelot was just a walking wikipedia while Kaz was the grumpy Quiet hater who trusts nobody. Compare this to Metal Gear Solid 4, a game with a lot of issues according to most, but at least I could give you a ton of memorable scenes in that game.

Skull Face was a cool character, in a way. But even he was ruined by a disappointing end. A one on one boss fight with him could have been theatrical. Phantom in the opera style. Who knows. Instead he was crushed by a Metal Gear, giving the player two options: shoot or don't shoot. But apparently, both options result in the same thing: you shoot his leg and arm. Also, the more you got to learn about Skull Face, the less I liked about his motivations. Parasites. Parasites everywhere. Nanomachines 2.0.

Not to mention that Mother Base was such a big place that ended up feeling really empty. Any characters of note would instantly disappear after a cutscene. You can never meet Eli, Kaz or Ocelot there outside of a few side-ops or cutscenes. The place felt really empty. Same goes for the open world most of the time.

It sounds like I hate MGSV, but I don't. I like it. It's a very good game in a lot of areas, but the parts where it doesn't score as good are parts I feel very strongly about.
 
i wouldn't say it's not metal gear solid.

it's a huge evolution for sure though, so maybe there's like a 'culture shock' effect for a lot of you. really though, where would you go after 4? after peace walker even? is it possible to get away with a linear 'room' based infiltration game like metal gear in 2015? i don't really think so. that premise had ran its course. mgs4 was at its best when it opened up the level. the only natural next step was bigger environments, and an open world.

No. Bigger environments? Sure. A different sub-genre? No, not really.

Not that it can't work, though.
 
Man I really thought Chico was going to be in TPP, feels weird that it basically was "Yep, he hasn't appeared yet, guess he's really dead"
 
MGS4 had smaller environment than MGS3 and was more linear. So it doesn't always has to be bigger all the time by default.


I personally would have been happy had the game taken a chaos story style approach of dropping you in an area as big as GZ maybe (you could choose where) and then play the missions and have the game have many areas...instead of interconnecting these with mostly empty areas like we have. That would have meant more detailed level design for most if not all missions rather than only some.
 
Its also noteworthy that Mantis apparently never sensed Miller's rage. I mean this guy has more hate than Skull face, Volgin, Eli and the whole lot of the Axis powers combined.

He probably did, but we don't know what Mantis' intentions have been. There's no way this isn't being built up for later. Miller is a future villain.

BTW, about the FBOs: can you guys imagine if next friday, everyone gets a free nuke?
 
"What about the ... other project"
"The son?"
"Yes ... has the program been implanted?"
"It has. The son now has the uncanny ability to attract women out of his league"
"And the wife?"
"He's banging her as we speak"
"That's good to hear. Thank you."
"No, it's my pleasure ... Mr. Director." *hangs up*

Magneto-perfection.gif
 
^ Ahhhh were on the second step now...denial! (Aimed at the crazy theory obv)

I'm on bargaining.
Denial doesn't usually carry the weight of evidence though. Calling people "in denial" isn't the right word. They are trying to interpret that scene. There's a lot of evidence to suggest that EVERYTHINGS a lie. Hell, the quote right before the scene tells us there aren't any facts, just interpretations. Basically telling us to interpret the scene how we want to.
 
Mission 43 and child soldiers were handled very tastefully. No complaints there. I can't think of a game that took those ideas on.
 
Vocal parasite that compels people to be naked because fuck yeah, tits.

Or child soldiers. That one was actually really well done and made me uneasy. That's one of the best things in the story IMO.

God that quiet thing was dumb. Also I was ready to throw the controller across the room when she was dancing naked in the rain. Such pandering bullshit.

Not to mention the introduction of the female sniper team. Ugh...

The game was for the most part better about his stuff, but they couldn't help themselves.
 
I should've expanded on that. I don't mind a serious MGSV story. In fact, I kinda wanted that to happen. Everything was leading up to a very emotional story.

But the execution... it left a lot to be desired. Can you give me ANY memorable scenes from this game? Besides mission 43, nothing really had an impact on me. Barely any memorable characters. Ocelot was just a walking wikipedia while Kaz was the grumpy Quiet hater who trusts nobody. Compare this to Metal Gear Solid 4, a game with a lot of issues according to most, but at least I could give you a ton of memorable scenes in that game.

Skull Face was a cool character, in a way. But even he was ruined by a disappointing end. A one on one boss fight with him could have been theatrical. Phantom in the opera style. Who knows. Instead he was crushed by a Metal Gear, giving the player two options: shoot or don't shoot. But apparently, both options result in the same thing: you shoot his leg and arm. Also, the more you got to learn about Skull Face, the less I liked about his motivations. Parasites. Parasites everywhere. Nanomachines 2.0.

Not to mention that Mother Base was such a big place that ended up feeling really empty. Any characters of note would instantly disappear after a cutscene. You can never meet Eli, Kaz or Ocelot there outside of a few side-ops or cutscenes. The place felt really empty. Same goes for the open world most of the time.

It sounds like I hate MGSV, but I don't. I like it. It's a very good game in a lot of areas, but the parts where it doesn't score as good are parts I feel very strongly about.

Spot on. The most memorable parts of MGSV for me were in the gameplay. Walking up to a cliff overlooking the massive installations that I had to sneak my way into were what MGS games of the past were missing. However, MGSV misses the memorable moments of past MGS games. I like the serious tone of MGSV, but as you said; the story wasn't executed well. The twist killed it for me. I am disappointed in that regard.
 
Right, that's my biggest issue. It isn't a bad game. It's a fantastic game. I just feel like I didn't actually get Metal Gear Solid 5, but as Splinter Cell / Far Cry game wearing Metal Gear Solid 5's skin.

Thinking of it as a spin off, a 'MGSV' rather than 'MGS5', helps me to view it in a better light. Heck, thinking of it as a Peace Walker 2 does the same. It just doesn't have the uniqueness and character that makes me think "Yeah, I just played the fifth instalment of Metal Gear Solid".

This is how I feel too. The game is great, very fun, but it lacks the Metal Gearness that other MGS games had.

Like great (or at least memorable) bosses. We have Quiet which is a toned down The End/Toned up Sniper Wolf. We have the skulls which either have super armour and are frustrating or snipers in which case it's like 4 Quiets. And Sahelanthropus which is a cool and intimidating machine and a cool fight but bullet spongy and not as interesting as past Metal Gear fights (though better than most of the PW fights).

The characters were ok but there wasn't enough. I wanted more Skull Face, more Eli. I liked what they did with Huey, revealing him too be a huge turd and coward.

It had the weird silly stuff like wormhole fultons and retro costumes and cool unlocks and customisation.

I feel really it's Chapter 2 that lets it down. Nothing really happens and any big moments that do aren't followed up on in any way. Things like Eli running off got cut and the whole thing with killing a bunch of your own staff and making diamonds from their ashes etc just seemed pointless. Chapter 1 ended fine and had a few unexplained things but that could have been cleared up if they wanted.

I think another huge downfall of the story was showing literally everything (including things that were cut) in the trailers. You watch the trailers, you get all the story bits (albeit out of order and missing a bit of context). There are very few scenes not in the trailers, mostly from Chapter 2 that ended up not going anywhere.
 
Just finished mission 46, so I can finally enter this thread.

I don't really know what to think about this. I enjoyed the game, the ending comes full circle, classic Kojima shenanigans. But something feels off, it just feels a bit empty. Metal Gear doesn't feel finished as a series and I think I'm just a bit bitter that this is how it's sent off.

I share the bitterness.

Was it ever confirmed by Kojima that this was THE END of the series, though? Genuine question as I was almost 100% dark on this game from the moment they announced it. Are we sure us assuming this is the final piece of the story isn't just a reaction to the Kojima/Konami fallout?

Narratively if nothing else, I think there's room for MGS6 even if Kojima isn't doing it and even if we don't get it at all. In terms of the unresolved elements of MGSV, there absolutely is room for a sixth. Unless Kojima has actually confirmed otherwise, MGSV makes me question how much that ever actually was supposed to be the last one.
 
Nah the gameplay is incredible and finally what the series should have been. Doesn't mean you can#t tell an interesting and coherent story. There are games out there that do it better. Putting a couple more cutscenes in would also no have hurt.
I said the gameplay is terrific...not terrible.

And yes they could have made had the same game but still given us the metal gear we know.
 
The characters were ok but there wasn't enough. I wanted more Skull Face, more Eli. I liked what they did with Huey, revealing him too be a huge turd and coward.

Huey was probably the only character that felt developed in this game. Skull Face just ended up being kinda lame.

I share the bitterness.

Was it ever confirmed by Kojima that this was THE END of the series, though? Genuine question as I was almost 100% dark on this game from the moment they announced it. Are we sure us assuming this is the final piece of the story isn't just a reaction to the Kojima/Konami fallout?

Narratively if nothing else, I think there's room for MGS6 even if Kojima isn't doing it and even if we don't get it at all. In terms of the unresolved elements of MGSV, there absolutely is room for a sixth. Unless Kojima has actually confirmed otherwise, MGSV makes me question how much that ever actually was supposed to be the last one.

Konami wants to do more so there will be more. I don#t know if I want that though. I could see them now just taking the formula of this one and pulling an AC by just putting a couple new mechanics in. No idea if I really want that or a story Kojima is not involved with even though I found this one disappointing.
 
So...Extreme Quiet...is there something in particular I'm supposed to call down as a supply drop? She legs it juuuust before the stuff hits her.

Edit: For what it's worth...I love this game. I mean 2 > 3 > 1 remain my favourites in the series in that order for me, but the game play is amazing. I liked what Kojima said on Twitter that since the original MGS they'e always had their consultations with police, military etc and they've said there's no correct way to do it so from a gameplay perspective this is absolutely what he's wanted to achieve in terms of giving you freedom of approach. Your best laid plans can go awry but then it's time for Plan B, never be game over etc.

I don't really feel as if the game takes itself so seriously, still having the vocal chord parasites (which, if you ignore Quiet's appearance, I feel don't work that badly in game), Skull Face, Flamethrower Dick Metal Gear and so on and so forth...but yeaaahhh...it still feels a little more...dry (not always bad) than most MG games.

I feel like KojiPro fluffed the story, nailed the gameplay and unless Konami have someone squirreled away who loves their attention to detail and quirky stuff as much as Kojima, even if a hypothetical MGSVI or MGS reboot comes, I'm not sure it'd be for me. This still feels like a Kojima game, for better or for worse.
 
No. Bigger environments? Sure. A different sub-genre? No, not really.

Not that it can't work, though.
what's the point of expanding the environments without just going whole hog and going open world? open world would make it more forgivable for repeating environments too. anything else would have been a half step and potentially more difficult to create if you had to make a unique environment for each mission.
 
We should put a lost together of all the things that were cut from the trailers as well as Eli's "Kingdom of the flies" the strange thing is, is that the timeline at the end tells us that Eli still creates his Kingdom. We could be seeing DLC on the way.

Anyway, the scenes I can think of are:
The motorbike scene from the first trailer,
Eli chair fight scene,
Big Boss in Burning village scene,
Kids, being trained with guns scene,
Camp Omega execution scene,
Mission 51,
The whole return to Camp Omega bonus.
Big Boss, D-Walker scene.
 
I can't believe this is it. I can't believe this is what I've been waiting for all these years. I'm... disappointed. The gameplay is superb, best in the series even. But it required a big sacrifice.

This game. It's not... It's not a Metal Gear Solid game. This might sound a little extreme. Yes, it still has funny tapes. It still has funny gameplay mechanics. But it lost the most important part of Metal Gear, to me. It lost its personality. The game is too serious for its own good. I guess some people will be fine with this as the franchise has always been way very tongue-in-cheek, but that's what I liked so much about it.

This franchise has always had over the top villains, crazy good boss fights, a storyline that is both hilarious and emotional and it just all fit together, you know? It sounds like a messed up combination, but it worked just fine for Metal Gear Solid.

I appreciate Kojima finally perfected the gameplay to this. The game has tons of options. But the open world feels empty. And the missing link he promised us, the big question that would finally be solved after 28 years remains unsolved. People wanted to see Big Boss become a demon. People wanted Gray Fox to be here. People wanted a fallout between Big Boss and Kaz. Perhaps even ending with Solid Snake infiltrating Outer Heaven.

That's not to say you can't make an interesting story without the things I just listed, but that's not even the case. The story is very weak in this game. And with weak, I don't mean it doesn't make any sense like a lot of the MGS games. It's weak because it's just there. The game doesn't do much with it. There is very little personality. A lot of the characters are weak. Boss fights are disappointing and mostly not even there.

It's a great game, just not a great Metal Gear Solid game.

As a creator, I always want to betray fans' expectations.

Hideo Kojima

I share some of your feelings about the game but i can't help to think in that quote of Kojima.
 
So...Extreme Quiet...is there something in particular I'm supposed to call down as a supply drop? She legs it juuuust before the stuff hits her.

Apparently if it sand storms they hit in extreme. They hit normally in normal mode.

Just man up and do it properly. Force her to move, run up to where she is going, hide behind a rock an ROCKET PUNCH!!!!!!!
 
I swear mission 45 has a part near the end where a tank shows up with super precise aiming that manages to do a one hit kill no matter where you are. It's happened to me so many times I just ended up hiding inside the building and sending bombardments to every tank I saw. I didn't care about the A rank restriction anymore. I couldn't quit the mission and develop a better missile launcher either.
 
Huey was probably the only character that felt developed in this game. Skull Face just ended up being kinda lame.



Konami wants to do more so there will be more. I don#t know if I want that though. I could see them now just taking the formula of this one and pulling an AC by just putting a couple new mechanics in. No idea if I really want that or a story Kojima is not involved with even though I found this one disappointing.

uF4mBoa.gif



Eventhough you are right. :(
 
I swear mission 45 has a part near the end where a tank shows up with super precise aiming that manages to do a one hit kill no matter where you are. It's happened to me so many times I just ended up hiding inside the building and sending bombardments to every tank I saw. I didn't care about the A rank restriction anymore. I couldn't quit the mission and develop a better missile launcher either.

It does. It always knows where you are, always hits if it fires when you are outside of a rock and always one hit kills. I spent so much MGP on that fight calling in helicopters and strikes and shit because I got fed up of trying to do it properly.
 
I swear mission 45 has a part near the end where a tank shows up with super precise aiming that manages to do a one hit kill no matter where you are. It's happened to me so many times I just ended up hiding inside the building and sending bombardments to every tank I saw. I didn't care about the A rank restriction anymore. I couldn't quit the mission and develop a better missile launcher either.

Is that a quiet exit?

If so, yeah I ageee. I'd get my supply drops to land behind the building and I swear a tank shell went through the front window of te house then out through the back on to snakes head.
 
We should put a lost together of all the things that were cut from the trailers as well as Eli's "Kingdom of the flies" the strange thing is, is that the timeline at the end tells us that Eli still creates his Kingdom. We could be seeing DLC on the way.

Anyway, the scenes I can think of are:
The motorbike scene from the first trailer,
Eli chair fight scene,
Big Boss in Burning village scene,

i had the Eli chair fight. When you first meet him and have the little boss battle on the boat you find him on.

A scene i remember from the trailers I never had was when big boss is fighting his men in the rain on motherbase and he pulls the knife into himself.
 
i had the Eli chair fight. When you first meet him and have the little boss battle on the boat you find him on.

A scene i remember from the trailers I never had was when big boss is fighting his men in the rain on motherbase and he pulls the knife into himself.

I never had the chair fight even though I sneaked into the boat.

I did get the mother base fight scene though. I went back regularly but can't remember when it triggered.
 
So...Extreme Quiet...is there something in particular I'm supposed to call down as a supply drop? She legs it juuuust before the stuff hits her.

Edit: For what it's worth...I love this game. I mean 2 > 3 > 1 remain my favourites in the series in that order for me, but the game play is amazing. I liked what Kojima said on Twitter that since the original MGS they'e always had their consultations with police, military etc and they've said there's no correct way to do it so from a gameplay perspective this is absolutely what he's wanted to achieve in terms of giving you freedom of approach. Your best laid plans can go awry but then it's time for Plan B, never be game over etc.

I don't really feel as if the game takes itself so seriously, still having the vocal chord parasites (which, if you ignore Quiet's appearance, I feel don't work that badly in game), Skull Face, Flamethrower Dick Metal Gear and so on and so forth...but yeaaahhh...it still feels a little more...dry (not always bad) than most MG games.

I feel like KojiPro fluffed the story, nailed the gameplay and unless Konami have someone squirreled away who loves their attention to detail and quirky stuff as much as Kojima, even if a hypothetical MGSVI or MGS reboot comes, I'm not sure it'd be for me. This still feels like a Kojima game, for better or for worse.
If you want S then you need a soldier with tough guy perk + Battle armour so that you can take a hit.
It helps a lot with you aim if you have a sniper scope that has a full reticule that forms a + sign, rather than the one with three fat lines from left, right and bottom that never cross, higher zoom helps too.

As for the strategy you have to be in cover, mark her then quickly pop out and pop back in so as to make her fire...once she fires you have a 2 second window to pop out and fire back at her.

If you don't mind an A rank then just call an airstrike on her.
 
Gotta say though, despite my story grievances I will continue playing this because the gameplay is just so damn fun. I want to do all side ops and develop everything. Also I am now really looking forward to the multiplayer, because the mechanics are just so sound.
 
We should put a lost together of all the things that were cut from the trailers as well as Eli's "Kingdom of the flies" the strange thing is, is that the timeline at the end tells us that Eli still creates his Kingdom. We could be seeing DLC on the way.

Anyway, the scenes I can think of are:
The motorbike scene from the first trailer,
Eli chair fight scene,
Big Boss in Burning village scene,
Kids, being trained with guns scene,

The motorbike scene from the first trailer? Is that the scene from 'The Truth' that was edited to give Big Boss his bionic arm and horn?

I think the Eli chair fight was replaced by the boss battle.

No idea where the burning village scene went. It doesn't really fit into any of the story moments in the game, either.

Another missing scene, although you do see child soldiers being commanded, so it's might have been cut for playability.
 
We should put a lost together of all the things that were cut from the trailers as well as Eli's "Kingdom of the flies" the strange thing is, is that the timeline at the end tells us that Eli still creates his Kingdom. We could be seeing DLC on the way.

Anyway, the scenes I can think of are:
The motorbike scene from the first trailer,
Eli chair fight scene,
Big Boss in Burning village scene,
Kids, being trained with guns scene,

Camp Omega execution scene,
Mission 51,
The whole return to Camp Omega bonus.
Big Boss, D-Walker scene.

All of that could be related to mission 51.

I don't think mission 51 was just another mission cut. I think it was the start of a new chapter (or chapter 2). No reason to think it would have ended with mission 51. The whole kingdom of the flies thing was probably supposed to be much longer than this.

edit: Also, someone was supposed to have a sword in this game, we saw it in a motion capture session. Looked like the usual ninja sword from Gray Fox/Olga. We know Big Boss and Gray Fox go back to Africa eventually in some conflicts there. It's possible this was planned but cut too.
 
Sounds like some scenes happened for some due to unknown triggers.

The motorbike scene is the final scene, just in the first trailer it was a different time of day.

I had the Eli scene and I've heard of other people getting the fight scene between solduers.


Edit: Whoah, alienious. Good thinking, it was edited to not give away the ruse.
 
I never had the chair fight even though I sneaked into the boat.

I did get the mother base fight scene though. I went back regularly but can't remember when it triggered.

Did you manage the neutralise Eli without the boss fight? I got seen by him and had to fight him.
 
Oh yeah, that's another thing, didn't Kojima say that there was something with returning to Camp Omega and how it could only be done in videogames? Or am I misremembering?

Did you manage the neutralise Eli without the boss fight? I got seen by him and had to fight him.

Nah, I sneaked past his kiddie army and walked up the stairs and he attacked me but it was gameplay. Like, it did a little thing with the camera when I was on the stairs but then it was a fight.
 
ocelot is 40 now, remember. he's not the cocky 20 year old sharpshooter. he's probably in the middle of his midlife crisis in the middle of the ocean on what is effectively a military base. he's saving fake assholes from hospitals instead of buying a sports car and getting a partner half his age. that's gotta kill a dude's soul real quick.
Except he goes back to the reloading fetish AFTER this game lmao

There was even a bit when he pulled out a gun and I was like "here we go"

naw
 
edit: Also, someone was supposed to have a sword in this game, we saw it in a motion capture session. Looked like the usual ninja sword from Gray Fox/Olga. We know Big Boss and Gray Fox go back to Africa eventually in some conflicts there. It's possible this was planned but cut too.

The Infamous: Second Son Skulls unit use swords. The ones you fight after the helicopter rusts and crashes.
 
i had the Eli chair fight. When you first meet him and have the little boss battle on the boat you find him on.

A scene i remember from the trailers I never had was when big boss is fighting his men in the rain on motherbase and he pulls the knife into himself.

The motorbike scene from the first trailer? Is that the scene from 'The Truth' that was edited to give Big Boss his bionic arm and horn?

I think the Eli chair fight was replaced by the boss battle.

No idea where the burning village scene went. It doesn't really fit into any of the story moments in the game, either.

Another missing scene, although you do see child soldiers being commanded, so it's might have been cut for playability.

All of that could be related to mission 51.

I don't think mission 51 was just another mission cut. I think it was the start of a new chapter (or chapter 2). No reason to think it would have ended with mission 51. The whole kingdom of the flies thing was probably supposed to be much longer than this.

edit: Also, someone was supposed to have a sword in this game, we saw it in a motion capture session. Looked like the usual ninja sword from Gray Fox/Olga. We know Big Boss and Gray Fox go back to Africa eventually in some conflicts there. It's possible this was planned but cut too.

Did you manage the neutralise Eli without the boss fight? I got seen by him and had to fight him.
The Motorbike scene is different, it has changed, not just the horn.
The Eli fight scene where BB goes to stab him isn't there,
Yeah i forgot about the sword mocap scene, although it could have been for the skulls?
And I agree that mission 51 probably would have been huge!
 
When I was still playing the game, I heard rumours about you guys in the spoiler thread discussing something crazy. Like, something that could only be done in videogames and it was the same thing that could get Kojima out of the industry or whatever.

What was that all about?
 
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