Jawmuncher
Member
Someones modded Quiet to be a skin for Snake already. I'm sure there'll be a trainer that just changes a memory value and has her replace one of the other buddies.
They can replace Dwalker or Dhorse then. Easiest two to get rid of.
Someones modded Quiet to be a skin for Snake already. I'm sure there'll be a trainer that just changes a memory value and has her replace one of the other buddies.
Huey's model looks more realistic than any other character in the game. In terms of facial animation that specific moment puts like every other scene in the game to shame.The true face of evil.... Well, other than this wanker of course.
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I mean story wise it's fine what is happening with her, but they should probably give her back to you for gameplay purposes at some point. For example after you beat her in Extreme. Kinda sucks that they forcefully take a buddy away from you that you have invested time and money in.
Yeah you are hosed. Wheels are set in motion once you reach main mission 41. Only thing I found on the internet to keep her from leaving is to wear the butterfly emblem prior to mission 41 and you'll never get that cutscene
Haven't tested it yet though, I lost her![]()
So, imagine Konami somehow do release a Substance/Subsistance style release for this we're all on the same page that it should be Metal Gear Solid V: Huey is Sub Human Scum, right.
So, imagine Konami somehow do release a Substance/Subsistance style release for this we're all on the same page that it should be Metal Gear Solid V: Huey is Sub Human Scum, right.
So unequip the emblem do mission 150 and put the emblem back on before mission 45?
They can replace Dwalker or Dhorse then. Easiest two to get rid of.
Quiet is a gameplay mechanic above all. The story can be whatever it wants, but as the game is structured around replayable missions, they shouldn't take her from the player. With this logic, we shouldn't be able to replay boss missions among many things.
Story is story, but the mechanics, on a game based on replayability, should stay available.
Also, mission 46 being an exact repeat of the intro, just with different opening and ending cutscenes is dumb as fuck. Would've been a lot more interesting to play as Ishamel and see it from his perspective.
This thread has been like this for a long time.
Didn't the last Huey tape pretty much prove that he didn't actually kill her, though? Maybe I remember it wrong since I was dead tired when I listened to the tape, but I recall it making it fairly obvious Strangelove mistakenly got herself locked inside the thingie.
Didn't the last Huey tape pretty much prove that he didn't actually kill her, though? Maybe I remember it wrong since I was dead tired when I listened to the tape, but I recall it making it fairly obvious Strangelove mistakenly got herself locked inside the thingie.
Oh man, what if there is story DLC which involves Quiet coming back and then she's back permanently? There would be so much rage from some people, but Konami would bring in the cash regardless.
Quiet is a gameplay mechanic above all. The story can be whatever it wants, but as the game is structured around replayable missions, they shouldn't take her from the player. With this logic, we shouldn't be able to replay boss missions among many things.
Story is story, but the mechanics, on a game based on replayability, should stay available.
I would not pay for that.
Just like Snake popping in the ACC after each mission is a gameplay feature that facilitates the mission structure despite the fact that Snake could have been pinned down at the end of previous mission and that mission ended with a TBC. If they didn't care about story when it came to gameplay that time then why now?
Yeah, I misread the post and edited it. I agree with you.I think saying that does the thread a disservice. A lot of people in here have been arguing concisely the faults of MGSV in a well argued and thoughtful manner. Even if there is bashing its because tensions are high over what people believe to be an unfinished/rushed story with a damp squib of a twist.
On the flipside I''m yet to see a single argument from the "It's good" other than "Kerraayzeeee Kojimaaa" like that somehow justifies a tame ending and an unfinished game being released.
Kojima's plan all along was for us to feel the phantom pain of not getting a satisfying conclusion. so meta. It's actually baffling that people think this is a good way for MGS to go out. You'd think fans of Kojima would be more open to thinking critically.
Just like Snake popping in the ACC after each mission is a gameplay feature that facilitates the mission structure despite the fact that Snake could have been pinned down at the end of previous mission and that mission ended with a TBC. If they didn't care about story when it came to gameplay that time then why now?
Yeah, I misread the post and edited it. I agree with you.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
Doesn't Sinful Butterfly melt those guys regardless?
Oh. sorry! haha.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
Monday morning posts, eh?
She can take care of everyone except riot suit guys, even helmet and shield guys can be taken care by her.
You can do combat deployment to get rid of riot suits although there are faults in the combat deployment system. I've written a long post on why it's kind of broken, will try to find it now.
Quiet is virtually useless once soldiers start wearing riot gear anyway, which happens all the fucking time at 100+ hours in.
He was super annoying and I just felt Randolph was bad at voicing Huey.I kinda get irrationally irritated just by seeing his face lol. What an annoying piece of shit, shame he had the same VA as Otacon, cause replaying the Solid Snake games is a bit harder after TPP.
Didn't the last Huey tape pretty much prove that he didn't actually kill her, though? Maybe I remember it wrong since I was dead tired when I listened to the tape, but I recall it making it fairly obvious Strangelove mistakenly got herself locked inside the thingie.
Oh man, what if there is story DLC which involves Quiet coming back and then she's back permanently? There would be so much rage from some people, but Konami would bring in the cash regardless.
he left her inside
I think Huey wanted to use Otacon to pilot a Metal Gear or something, and then he locked Strangelove inside the pod after she disagreed with him.
She did lock herself accidentally but Huey purposely left her in there to suffocate. All because he wanted to be a Gendo and wanted Hal to be his Shinji.
Waiting 30 minutes for a timer to complete so we can go on our mission is not my idea of fun lol. I'd rather just take D Dog and be done with it.Yeah, but you can do combat deployment missions to stop that happening anyway.
Very true!Annoying as that is, she would still serves as an excellent distraction for you to sneak by or cqc them.
The last rifle you unlock for her can even take out armored vehicles, so no she is never useless.
Well we can easily tell who the lethal and non lethal players are here...Doesn't Sinful Butterfly melt those guys regardless?
Waiting 30 minutes for a timer to complete so we can go on our mission is not my idea of fun lol. I'd rather just take D Dog and be done with it.
I had it spoiled earlier, but I guessed the body double from the very beginning. People here on GAF were calling out the "Medic is actually who you play as" since the trailers were coming out. There are so many obvious hints to it throughout that it wouldn't have been a surprise even if I didn't get it spoiled.
That said, it explains his different personality.
But WHY? Why put a body double in the game? Why play as random guy #54352354? It's such a weird plot twist. I'm not even upset about it, it's just such a bizarre creative choice to make. However, it does kind of ruin any trace of a Big Boss downfall story that this game was supposed to tell.
And the trailers flat out lied. The whole premise of this game was Big Boss' fall from grace, his explicit fall from grace rather than the implied fall we kept getting, and the story never really goes there. The Eli plot thread is left totally unresolved, as well - what is he going to do with Sahelanthropus and the other strain? He just vanishes after that.
Waiting 30 minutes for a timer to complete so we can go on our mission is not my idea of fun lol. I'd rather just take D Dog and be done with it.
Very true!
Well we can easily tell who the lethal and non lethal players are here...
The only time I killed someone in the game is when the game made me do it, like in the Quarantine mission.
Well we can easily tell who the lethal and non lethal players are here...
The only time I killed someone in the game is when the game made me do it, like in the Quarantine mission.
Kills made by Quiet don't count as lethal kills unless you point a target and ask her to kill.
I am non lethal. Doesn't mean Quiet has to be. Even with her killing a whole base you can get an S-Rank, that's how OP she is. And in Side-Ops I usually only do not kill the guys I might want to extract.
I had it spoiled earlier, but I guessed the body double from the very beginning. People here on GAF were calling out the "Medic is actually who you play as" since the trailers were coming out. There are so many obvious hints to it throughout that it wouldn't have been a surprise even if I didn't get it spoiled.
That said, it explains his different personality.
But WHY? Why put a body double in the game? Why play as random guy #54352354? It's such a weird plot twist. I'm not even upset about it, it's just such a bizarre creative choice to make. However, it does kind of ruin any trace of a Big Boss downfall story that this game was supposed to tell.
And the trailers flat out lied. The whole premise of this game was Big Boss' fall from grace, his explicit fall from grace rather than the implied fall we kept getting, and the story never really goes there. The Eli plot thread is left totally unresolved, as well - what is he going to do with Sahelanthropus and the other strain? He just vanishes after that.
Missing link syndrome. Kojima never had the balls to actually show Big Boss become the evil warmonger he becomes by the time of MG1. I had hoped that he'd finally do it here, but nope. Just as a lot of people suspected, it's the story of Kaz's revenge, with Snake (or medic) along for the ride.
I do wonder how Mantis was attracted to Liquids thirst for revenge when Miller was in the same chopper? At this point he basically was revenge.
Something to do with him being a child IIRC
Miller made the entire chopper shake from his anger, the dude is bloodthirsty and want to kill everyone. Liquid doesn't even compare.
Which I don't really understand, this is a guy who built a mercenary nation with nukes (Peacewalker, where we did contract stuff for money), a guy who has given in to the stories about his legend and a guy who uses others to protect himself and this legend. He's not a good guy, he's corrupt already, all that needed to be done was actually lay this out proper for all at once. Pulling off this Venom Snake bullshit doesn't changes the fact that the dude became a warlord.