I think konami should know better than to let their creative ambitious director be the games producer as well. I also think that japanese devs have fallen to the wayside and this games dev cycle could have been expedited, costed less and been a richer fuller experience with a 3rd chapter if they'd adopt an established engine.Sn4ke_911 does not realizes that The Witcher 3, a game bigger, better and massive than MGS5 had a dev cycle of 4 years and $81 million budget.
MGS3 never had a big twist. It had a straight forward story. One of the reasons why it's considered the best in the series.
Five years may be normal for total development time, but studios don't go five years without releasing games. Studios work on different titles and have proper team splits so they're releasing games every year or two years.
GTAV is not something you want to compare yourself to unless you think MGSV is going to sell 50 million copies. They also had Red Dead Redemption in the meantime. Bethesda has Fallout and Elder Scrolls. Peace Walker and Rising are not the same.
Also Kojima didn't finish his open world game in five years. Are you completely unwilling to accept that someone being given a deadline and budget and failing to meet it is not their fault?
MGS3 never had a big twist. It had a straight forward story. One of the reasons why it's considered the best in the series.
MGS:V ending in a nutshell
This belongs here.
If this game ran on Unreal 4 we'd have a lot more game.I think konami should know better than to let their creative ambitious director be the games producer as well. I also think that japanese devs have fallen to the wayside and this games dev cycle could have been expedited, costed less and been a richer fuller experience with a 3rd chapter if they'd adopt an established engine.
Uhhhh, did you not watch the last cutscene when EVE reveals the entire real motivation of the entire mission and what The Boss did?
WordIf this game ran on Unreal 4 we'd have a lot more game.
If this game ran on Unreal 4 we'd have a lot more game.
Kojima is not very experienced with open world games, in fact this was both for the developer and publisher the very first open world game so why only blame Kojima for it? do you have any idea how hard it must be to come up with what is now the best stealth action game ever made? like he tweeted and said plenty of times, this is a game with tons of mechanics, gadgets and stuff that need to work etc. so to implement all this and make it work TAKES TIME. It's not like Kojima had all those ideas in a few hours. The whole mother base concept etc. All that stuff TAKES TIME and this is why i blame Konami because they didn't gave him the time he needed.
I think konami should know better than to let their creative ambitious director be the games producer as well. I also think that japanese devs have fallen to the wayside and this games dev cycle could have been expedited, costed less and been a richer fuller experience with a 3rd chapter if they'd adopt an established engine.
Uhhhh, did you not watch the last cutscene when EVE reveals the entire real motivation of the entire mission and what The Boss did?
Dude, what? Did you play MGS3? And if you did, did you finish it? The ending is one of the biggest twists in the MGS franchise.
Yes and to top it off, Ocelot was triple crossing or some shit like that lol.
Stop putting all the fucking blame on Konami, this is getting so old. Every game has cut content and this game is fucking massive and has been being developed for several years, not to mention we saw these scenes in the original trailers. Things change, it's the way it's always been and it's not all Konami's fault.
Quiet is STILL in the area she's found in in that trailer.
So are the child soldiers.
Snake STILL falls to knees just in a different location and the location wasn't even cut.
Christ. STUFF GETS CUT. Kojima is incredibly ambitious and I wouldn't be surprised if a fuck ton of stuff got cut from Snake Eater too. If you want to complain about the thinned out narrative then blame Kojima's decision for an open-world, you cannot deliver a classic narrative-driven MGS game in an open-world end of, unless you use several bottlenecks that restrict the player. In fact, he does this twice at OKB Zero and the Industrial Zone.
Yes. There probably was a point where Konami said "Get this out the fucking door now" but loads of publishers all round the world do it. I'm sorry that Kojima couldn't keep making MGSV for another 3 years but that's just life.
Kojima is not very experienced with open world games, in fact this was both for the developer and publisher the very first open world game so why only blame Kojima for it? do you have any idea how hard it must be to come up with what is now the best stealth action game ever made? like he tweeted and said plenty of times, this is a game with tons of mechanics, gadgets and stuff that need to work etc. so to implement all this and make it work TAKES TIME. It's not like Kojima had all those ideas in a few hours. The whole mother base concept etc. All that stuff TAKES TIME and this is why i blame Konami because they didn't gave him the time he needed.
They should have said in the beginning no no an open world game takes too long bla bla you make your cinematic single player game and that's it but they didn't so again i can only blame Konami for it, for underestimating this project.
Kojima is not very experienced with open world games, in fact this was both for the developer and publisher the very first open world game so why only blame Kojima for it? do you have any idea how hard it must be to come up with what is now the best stealth action game ever made? like he tweeted and said plenty of times, this is a game with tons of mechanics, gadgets and stuff that need to work etc. so to implement all this and make it work TAKES TIME. It's not like Kojima had all those ideas in a few hours. The whole mother base concept etc. All that stuff TAKES TIME and this is why i blame Konami because they didn't gave him the time he needed.
They should have said in the beginning no no an open world game takes too long bla bla you make your cinematic single player game and that's it but they didn't so again i can only blame Konami for it, for underestimating this project.
I don't think the game had to be open world either. Most of the missions are segmented into various outposts and the few guided experiences we do have are superior to their more open counterparts. Seeing as how we go Chopper -> Mission area -> Chopper again there's no reason the entire world has to be loaded at once. I did not explore once during the game.Can Unreal 4 do open world?
What I meant was that there was no bullshit body double story in MGS3. It was a straight forward story and easy to understand,
They gave him more than enough time. You're being ridiculous.
It actually does grow if you raise your 'demon' points up.
If Kojima had a habit of shipping incomplete games, I'd agree with you. But Konami probably forced him to rush out the release. I mean, things like the Lisa decoy which were in the game at some point were removed for no reason, except for most likely exec meddling.
Something tells me Hayter is somewhat pleased about all this. He will always be Big Boss/Solid Snake
For like 2 minutesExcept Kiefer does play Big Boss in this game as well![]()
Again 7 years isn't really that much time if you think they had to create a brand new engine from scratch and also there wasn't a little bird who flew to Kojima and told him in an hour about all those great ideas for the game.
Ok but now you're moving the goal post.
Every MGS has a twist that change the user's perception of the story and possibly previous games, even the most straight forward game MGS/MGS3 had a twist ending that changed our understanding of motivations and past actions.
Something tells me Hayter is somewhat pleased about all this. He will always be Big Boss/Solid Snake
Except Kiefer does play Big Boss in this game as well![]()
.Also where the fuck are those scenes??
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Something similar appears in gameplay form during episode 13.
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Looks like a shot made specifically for a trailer, just to introduce the character. Similar to how Huey's part of the E3 2013 trailer uses a different camera angle than the final game.
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It's a location-swapped version of chapter 51.
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Just a trailer-specific shot. A cut-down version appears after the quarantine mission. The skull version is here just to lead into the Skull Face allusion.
;_; give me a fucking rebootand Ground Zeroes.
I thought the Lisa decoy is in the game? I figured it was just the very last thing in the decoy branch and takes very high R&D and a specific item to unlock.
I don't think the game had to be open world either. Most of the missions are segmented into various outposts and the few guided experiences we do have are superior to their more open counterparts. Seeing as how we go Chopper -> Mission area -> Chopper again there's no reason the entire world has to be loaded at once. I did not explore once during the game.
I actually feel like the open world aspect hurt this game a lot and it could have been largely the same thing by segmenting its mission areas, Camp Omega style.
In those 7 years:
1. New consoles launched
2. Uncharted and The Last of Us came and went
3. Last gen consoles became history
4. 7 E3s happened.
5. Call of Duty and GTA 5 sold billions.
6. Wii U flopped
And Kojima was unable to deliver a single game.
A true visionary...sure.
Except Kiefer does play Big Boss in this game as well![]()
Except Kiefer does play Big Boss in this game as well![]()
I don't think the game had to be open world either. Most of the missions are segmented into various outposts and the few guided experiences we do have are superior to their more open counterparts. Seeing as how we go Chopper -> Mission area -> Chopper again there's no reason the entire world has to be loaded at once. I did not explore once during the game.
I actually feel like the open world aspect hurt this game a lot and it could have been largely the same thing by segmenting its mission areas.
ORLY?
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My praise for MGS3 does not mean am undermining MGS2 and MGS1. All am saying is that after MGS3, Kojima lost his mind and started writing crap stories which made no sense. I can give MGS4 some benefit of doubt since he had to answer stuff from MGS2. But the twist in MGS5 is absurd and the biggest BS I have ever seen.
I also need to clarify that am not happy with the story in MGS5. I am amazed by the gameplay though
That is true, that is 2010. He started working on Fox Engine in 2008. If I am being a bit relaxed, lets not count 2008-2010. That leaves 5 years. My point still stands![]()
5 years to make a game is certainly on the long end, but not as ridiculous as you make it sound. Especially when the resulting gameplay is so good.
And Kojima was unable to deliver a single game.
do you have any idea how hard it must be to come up with what is now the best stealth action game ever made?
Peace Walker and Ground Zeroes. He produced MGS HD, ZoE HD, Castlevania LoS and Snake Eater 3D too.
lol. Please read my post about PW above.
Rest, those are not really games developed by him. Ground Zeroes was a money grabbing joke orchestrated by both Konami and Kojima since they wanted to fund TPP further. That was supposed to be a part of TPP. GZ is a demo at best.
Sn4ke_911 does not realizes that The Witcher 3, a game bigger, better and massive than MGS5 had a dev cycle of 4 years and $81 million budget.
I'm pretty much an outsider to MGS, having only played the first and second one a long time ago. I didn't expect the story to be amazing either. I understood the story's sequence of events, but I just didn't care at all. I was kept on the outside looking in the whole time. So by the time the final reveal came, I stopped trying to give a fuck.
My biggest problem is that the story and how it was presented really did nothing to help someone like me understand what the fuck is going on. This is why introducing new characters is important, so that people new to the story have someone to relate to. Seems absolutely crucial for this story in particular. Quiet was, or should have been, that character, the one who relates the story to people who are unfamiliar. But she's mute, and to add insult to injury, she is taken out completely at the end.
They didn't have to present a story that welcomes those unfamiliar, but it would have been nice. The gameplay is fantastic, I just didn't care about any of the established characters. Quiet wasn't an amazing character to begin with but she was my only way to relate to the story and characters, so when she got treated like shit that was translated to me in a "fuck you" kind of way.
And I didn't get to use that Battle Gear, so fuck that. I felt an awful lot like that guy Quiet stabs in the dick a bunch of times at the end of this game.
5 years to make a game is certainly on the long end, but not as ridiculous as you make it sound. Especially when the resulting gameplay is so good. Do you really think that delivering a game as quickly as possible is the main qualifier for being called a "visionary"?
5 years to make a game is certainly on the long end, but not as ridiculous as you make it sound. Especially when the resulting gameplay is so good. Do you really think that delivering a game as quickly as possible is the main qualifier for being called a "visionary"?