SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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FOB was developed by the LA studio which reported directly to Kojima. Konami only cares about the end product since they are publishing the game. Do you have any idea how the industry works?

The lack of knowledge in this thread is disgusting. I am out for now.

Pretty sure KojiPro LA is only making MGO, and they didn't make FOB. And yes, having actually been involved in game development, I do know how the industry works. But thanks.

Konami cares about ROI, not artistry.
 
If you consider that a MGS must have plenty of cutscenes and a standard, fully-realized plot, which is completely reasonable, then that is fair enough, indeed. I'd take Chapter 1 alone over MGS4 any day, though :P

Defining MGS isn't really my point though. MGSV is not a complete game or story. I don't care if it's different, I care that it's barely realized.
 
Also, as much as I understand the complaints about Quiet disappearing forever, they kind of feel like they're missing the point. Quiet is gone, she's dead. Of course that sucks; that's what is so tough about it. It comes out of nowhere (unless you spoiled yourself ahead of time) and hits you like a ton of bricks.

And there are repercussions for her death. In fact, it's the only real repercussion that really seems to stick on a narrative and gameplay level - the game makes you realize the loss through getting used to her usefulness and taking it away. It's arguably the only effective character beat of the game in my opinion.

I don't want to say it's exactly analogous (and I'm hesitant to make this analogy because it's probably going to throw the whole discussion off-track), but it's almost like complaining about Aeris dying back in 1997 and how you put so much time into leveling her up. Yes, that's a gutpunch. But it isn't an inherently bad design decision to prevent her from returning - it's the gameplay complementing the narrative for once.
 
The whole fucking time I was thinking when I will see the Big Boss on bike cut scene. Well..

Also the game wasn't very subtle with it's "twist".

The gameplay is phenomanal. I am just catching up on what was scrapped storywise. I would've just liked a simple revenge story but this is kinda stupid.

Also, Kiefer did a good job.
 
FOB was developed by the LA studio which reported directly to Kojima. Konami only cares about the end product since they are publishing the game. Do you have any idea how the industry works?

The lack of knowledge in this thread is disgusting. I am out for now.

The lack of knowledge, indeed.

FOB was developed by Kojima's team.

MGO was developed by the LA studio.
 
Hey, I've got a more general question about Zero's role in the narrative. I'm possibly all wrong, but as I understand it he was in charge of the mission to kill The Boss and turned out to be working for the Patriots (which is a surrogate for the Illuminati possibly?), and everybody in this series seems to fear them and want their power neutralized, right? I can only remember Solidus being controlled by them but are they the force that kind of bring everyone together against them (Foxhound, Snake, etc)? Can you tell I played the games but didn't really focus on the story too hard? Ha.
 
At the end of the day, we can all agree that the gameplay is sublime which is what's most important in a video game.
I don't agree the gameplay is sublime. I don't think the game benefited by getting away from the tightly constructed set pieces of the previous games.

That's just me tho
 
Oh no don't get me wrong - this is probably the best stealth game ever made. I'm looking at other games with emergent gameplay like FarCry and this outdoes them all. It is fucking incredible what they achieved with the sandbox in this game.

It's just disappointing to see this game with so many amazing aspects to it, undermined by things that could be so much better.
I feel you. I've been in a poor state of mind ever since I saw the truth ending. It's terrible really. Seeing a bad game fail at being good is one thing, but seeing a great game just inches away from being iconic and unforgetable is a terrible thing indeed.
 
Not as bad as Peace Walker but not much better. Second-worst in the series, easily.
You didnt even really fight the man on fire properly.

I kept waiting for the big showdown that never happened.

Like they get his body aaaaaaand thats it?

Talk about a fucking anti climax!
 
Oh no don't get me wrong - this is probably the best stealth game ever made. I'm looking at other games with emergent gameplay like FarCry and this outdoes them all. It is fucking incredible what they achieved with the sandbox in this game.

It's just disappointing to see this game with so many amazing aspects to it, undermined by things that could be so much better.

I have the same feeling.
I'll still probably replay it though. Not for the plot, but as a sandbox game.
Screwing around with the enemy has always been fun in MGS games, but is especially fun in MGSV.

If theres any MODs that add a huge base and stuff like that to the PC version,
I would definitely want to double dip. But wonder how hard it is to create MODs like that for the Fox Engine.
I know there are MODs that already replace character models and enhance graphics, but some of them seem to be crashing the game.
 
Just finished the game, i love metal gear and i pretty much know all the story, but something isn't clear, the phantom Big Boss that we control in the game, what role does him play in the post Phantom Pain story? and when does he die?
 
Just finished the game, i love metal gear and i pretty much know all the story, but something isn't clear, the phantom Big Boss that we control in the game, what role does him play in the post Phantom Pain story? and when does he die?

Solid Snake kills him in MG1.
 
Just finished the game, i love metal gear and i pretty much know all the story, but something isn't clear, the phantom Big Boss that we control in the game, what role does him play in the post Phantom Pain story? and when does he die?

Venom is "Big Boss" from MG1. Big Boss is "Big Boss" on the codec in MG1. Big Boss is Big Boss in MG2
 
First of all, everything that you just stated about "house arrest" are rumors from websites. There is no official conformation about it. What I said are facts since he did those things.

Nobody is asking you to believe me but the truth is out there. In my opinion and this is going to hit every MGS fan really hard, Kojima failed hard. He nailed the gameplay but forgot that he is making a Metal Gear game. In the end, he is now the worst story teller that people will forget once he leaves Konami. MGS needs a new head, a new direction for the series to move ahead.

Konami deserves a lot of praise for TPP despite the fact that they are awful. They stick with Kojima's vision for almost 3 decades, funded him and were extremely patient. And their patience broke with TPP which is 10000% understandable in my book,

As a huge MGS fan, I agree with most of what you said.
 
How is it barely realized as a game?

How is it not? What's there is fun, but a fun groundwork. I don't care about time or hours played, I care that the game fails to evolve beyond two basic mission types:

A) Fulton a specific guy
B) Shoot a specific group of guys

As the first act for a game, its great. Amazingly fun. But for whatever reason, most likely time, they never move beyond this.

We're left with a fantastic base that has no upper levels. Every previous MGS branched out and became more complex in its tasks and basic structure as it went on. Most great games do, and MGS V's failure hurts all the more.
 
It's really, really not.

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That's just like, your opinion, man

But I'm genuinely curious as to what you found wrong with the controls.
 
I feel like I'm the only person in the world that actually enjoyed the battles against the AI Weapons. :(

They dragged unless you had great gear. Little variation. Felt like a war of attrition. I like Monster Hunter, but didn't really need it in Metal Gear.
 
I don't agree the gameplay is sublime. I don't think the game benefited by getting away from the tightly constructed set pieces of the previous games.

That's just me tho

I'd hate to know what you think if you played PW then lol. From all the gameplay videos we knew this was going to be a bigger, badder and more detailed Peace Walker.
 
How is it not? What's there is fun, but a fun groundwork. I don't care about time or hours played, I care that the game fails to evolve beyond two basic mission types:

A) Fulton a specific guy
B) Shoot a specific group of guys

As the first act for a game, its great. Amazingly fun. But for whatever reason, most likely time, they never move beyond this.

We're left with a fantastic base that has no upper levels. Every previous MGS branched out and became more complex in its tasks and basic structure as it went on. Most great games do, and MGS V's failure hurts all the more.
You can apply your reductionism to MGS1-4 in exactly the same way.

A) Go to a place and initiate a cutscene.
B) Go to a place and grab a thing and initiate a cutscene.

MGSV gives out a lot of tools to accomplish the mission types you've described - the only problem is, you've got to come up with those approaches. If you got yourself into a rut and only played it the same way for 30-40 hours, you are slightly to blame for it.
 
I don't agree the gameplay is sublime. I don't think the game benefited by getting away from the tightly constructed set pieces of the previous games.

That's just me tho

I think the minute-to-minute player control is best in class.

You're totally right to point out that the open world structure hurts the experience. No one could reasonably argue the helicopter rides into each mission add something worthwhile to the experience.
 
You can apply your reductionism to MGS1-4 in exactly the same way.

A) Go to a place and initiate a cutscene.
B) Go to a place and grab a thing and initiate a cutscene.

Sure you could. You'd be wrong though.

You'll also note you reductions are far, far bigger than mine. You needed to be way more vague since you're making a much bigger leap.
 
VS is hardly a character compared to Raiden. VS is basically a vessel of the player.

VS totally is a character.

He has values, like not letting his men fight, and being an all around good guy. He saves the world because it's the right thing to do, not because it's his mission. He's merciful. He's fair. He might not have a past that we're privy to, but he has one, one in which he is one of MSF's 'top men', and a pseudo past of being Big Boss that he believes in.

He's hardly a vessel for the player. I wanted to get revenge, Venom Snake being the chill dude he is didn't really want to.
 
Thinking about how short chapter 2 was.
There must be a ton of content on the cutting room floor somewhere.

And I dont just mean the fight with Eli stuff.
I feel a ton got scrapped for time.
 
Can someone mod Ocelot to replace Quiet in her rain-dance and shower scene?
Brah.
Miller x Venom is the OTP. Have you seen that chemistry?
Thinking about how short chapter 2 was.
There must be a ton of content on the cutting room floor somewhere.

And I dont just mean the fight with Eli stuff.
I feel a ton got scrapped for time.
Well there is the missing Camp Omega stuff, but I also really think there was another whole big area planned that was scrapped. Something more urban with more surveillance cameras.
 
So I was having trouble with the Extreme Metallic Archaea (where you have to beat the 4 skulls while defending Code Talker) and I saw someone's comment that you can easily cheese this mission. Just get D-Walker and equip it with the Gatling Gun. The skulls will, most of time, just stand and spray that rust. Sometimes they do attacks that knock you down but all you gotta do is get back on and keep aiming at one until they are down and out.

Also, I heard there is a mission 51? How can I unlock this? I have beaten all the missions but not all are S rank.
 
All this negativity and witch hunt is sort of bumming me out. It's a good game. An excellent game even. I understand people being disappointed by the story (I am too) but the gameplay itself is great. After letting the ending's dissapointment sink in, I went back to side ops and I'm having tons of fun just chilling with my Doggie and completing missions.

I can understand why this game took five years. It has tons of details and level of attention you just don't see in other AAA games these days. Even for an open-world setting, there are so many easter eggs and secrets hidden everywhere. This is the only game I've played that also feels current-gen despite being cross-gen. The AI, world logic, animations, lightning and models are top-notch. It's a tremendous achievement getting this game to run and look excellent on all the platforms it's available on.

Like what? I've not noticed anything worthwhile at all in the open world that would justify the lengthy dev time.

Spot on about the AI and animation though. They nailed that.

Wasn't Kojima depressed after he played/saw GTAV? I wonder why that was.....
 
What is the actual point of the medic switcheroo really? or is it just "lol twist"

In Peace Walker, Big Boss made himself into a huge target to the world, so much so that the entire world feared the group as they had a nuke themselves. Lots of folks were after him or at least paying attention to him. The medic switch was so that after he came out of the coma, he wouldn't be an easy target his enemies that were left after the incident in Ground Zeroes.

Venom served to draw the flak away from the actual Big Boss so that Big Boss could go on and establish Outer Heaven and Zanzibarland while folks looked at Venom's actions. At the same time, Venom also built up Big Boss' name again as a soldier while doing that.
 
Why couldn't this just be a wonderful revenge story a la Oldboy. All the trailers gave me that feeling, but the game was nothing like that. Kaz had it's moments, but everybody else seemed so chill.
 
Sure you could. You'd be wrong though.

You'll also note you reductions are far, far bigger than mine. You needed to be way more vague since you're making a much bigger leap.

Then explain to me how MGS3 evolves into mission types that are more complex than MGSV. I'm not doing this to bash MGS3 - it's my favorite game ever. But I'm struggling to see how it has any more variety than MGSV, other than said variety being gated off by the story rather than the player (as it is in MGSV).
 
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