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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Because Kojima is an asswipe that wanted to permanently take away the best gameplay feature from an 80+ hour save as a sad excuse for trying to get an emotional response from someone out of this trainwreck of a story.

I really do hate this. I'll never be able to use the emblem I truly want to because fuck getting rid of the best buddy in the game.

I better not see any replies saying "that's not D-Dog"
 
I wasn't talking about gameplay. If GZ gets the gameplay upgrade from TPP, then it'll be better in every way (minus scale).

Man, that twist really shitted on your entire experience. I'm sorry but 150+ hours in and I'm still enjoying the fuck out of this game and there are pretty cool things you unlock when you get every unit to the 40's, one of them is changing the weather to whatever you want(at any time) and that's just one thing.
 
I really do hate this. I'll never be able to use the emblem I truly want to because fuck getting rid of the best buddy in the game.

I better not see any replies saying "that's not D-Dog"

Defeating people on FOBs then seeing a butterfly in their emblem is the best.

Stay incomplete, sucker!
 
I would say that GZ is a more well-rounded package, if that makes sense. I'm not talking about from a price perspective, but rather it has a straightforward narrative and satisfying side content with the same gameplay. TPP is a much grander scale, but comes with all the pacing and story issues along with resource management.

Also Camp Omega is cooler than any base in this game. Only ones that come close are OKB Zero and Lufwa Valley IMO.

Exactly. My argument is that the pacing, the story, and the fact that we actually play as Big Boss make it better. They need to update GZ so it plays like TPP.
 
Which one, the one where you can fulton the target one minute into it or the one which you can beat without even leaving the helicopter?

Which one is the fulton one? 49 requires that you destroy tanks and the other one requires satellite dish destruction. Were you able to do one from the helicopter?
 
So much crazy talk going on here. If you like GZ that much, what about the OKB Zero mission (not free roam) is worse? Do you want rain?

For the 5th time; I am referring to story, pacing, and playing as real Big Boss. Of course there were plenty of fortresses in TPP that were awesome. OKB Zero is cool & all, but it's still a very linear fortress. Very limited to how you can attack it.

Man, that twist really shitted on your entire experience. I'm sorry but 150+ hours in and I'm still enjoying the fuck out of this game and there are pretty cool things you unlock when you get every unit to the 40's, one of them is changing the weather to whatever you want(at any time) and that's just one thing.

Gameplay wise it's still fun. I never said I didn't enjoy that aspect of it. But you're right, the story, pacing, and twist has complete shit on my experience. I can't believe this shit has actually happened.

gee what a thing to forget to talk about when comparing video games

Gameplay is 95% the same anyway. It just needs an update considering it came out over a year before TPP.
 
So in the mission 'Pitch Dark', one of the side objectives is 'Extracted the lappet-faced Vulture that wandered into the burned-down village'.

Is it the same vulture as the one in the Nuclear trailer?
 
Which one is the fulton one? 49 requires that you destroy tanks and the other one requires satellite dish destruction. Were you able to do one from the helicopter?

33 you can run down the road, grab a soldier and put his body in the middle of the road and fultoning the vehicle from behind. (originally said horse, that's for non subsistence)

49 you can beat by simply taking a helicopter directly into the base and using the chopper gun to destroy the satellite dish.
 
What's remotely crazy about what I said?

"I'm not talking about from a price perspective, but rather it has a straightforward narrative and satisfying side content with the same gameplay."

GZ isn't a game, it's basically a single mission from TPP. "Rescue Paz and Chico" is the narrative of the main story mission. There are numerous TPP missions that have single mission objectives that are just as straightforward.

For the 5th time; I am referring to story, pacing, and playing as real Big Boss. Of course there were plenty of fortresses in TPP that were awesome. OKB Zero is cool & all, but it's still a very linear fortress. Very limited to how you can attack it.

For story and pacing see above. I don't think it's logical to compare GZ to the entirety of TPP with regards to either.

As for playing as Big Boss, that might annoy you in the back of your mind, but it sounds odd that it would taint the overall game experience. "I would have had more fun on that mission if everything was exactly the same but I knew I was Big Boss instead"
 
"I'm not talking about from a price perspective, but rather it has a straightforward narrative and satisfying side content with the same gameplay."

GZ isn't a game, it's basically a single mission from TPP. "Rescue Paz and Chico" is the narrative of the main story mission. There are numerous TPP missions that have single mission objectives that are just as straightforward.

GZ is a game, whether you define it as or not. It's a singular product that can be purchased and completed. They're considered separate titles whether you like it or not.
 
"I'm not talking about from a price perspective, but rather it has a straightforward narrative and satisfying side content with the same gameplay."

GZ isn't a game, it's basically a single mission from TPP. "Rescue Paz and Chico" is the narrative of the main story mission. There are numerous TPP missions that have single mission objectives that are just as straightforward.

And yet none of those missions last as long as TPP's and aren't as satisfying. Plus no real Big Boss in TPP.
 
TPP is a great game, don't get me wrong, GOTY material and all, but its story and conclusion really drags it down.
I feel like Kojima betrayed everyone's expectations about the time period in which the game is set. I spend the whole thing thinking, man its the 80's, we're bound to see Gray Fox, Naomi, Sniper Wolf, all those events we know from the lore.
Instead we got a mute Venom Snake, brat Eli who don't speak anything in their first encounter and fucking parasites as the new nanomachines. The lack of epic boss fights really hurt the final product too.
I also wanted more linear infiltration scenarios like old MGS mixed with this new type of gameplay.
 
33 you can quickly riding down to the road where the vehicle shows up, putting your horse in the middle of the road and fultoning the vehicle from behind.

49 you can beat by simply taking a helicopter directly into the base and using the chopper gun to destroy the satellite dish.

Think you got the numbers reversed. Those are pretty cool methods. 49 is some of the best MGS gameplay I have experienced.

Of course there are ways to speedrun them. You can beat Ground Zeroes in 5 minutes. That assassination side op can be done in like 60 seconds and its probably the best GZ mission overall.
 
Think you got the numbers reversed. Those are pretty cool methods. 49 is some of the best MGS gameplay I have experienced.

Of course there are ways to speedrun them. You can beat Ground Zeroes in 5 minutes. That assassination side op can be done in like 60 seconds and its probably the best GZ mission overall.

Sorry yeah the numbers are reversed but those strategies make a joke out of those missions. You can S rank almost every mission in the game easily and quickly.

42 and 45 are the only missions in the game that aren't really easily broken I think. 50 too I guess.
 
Sorry yeah the numbers are reversed but those strategies make a joke out of those missions. You can S rank almost every mission in the game easily and quickly.

Just like GZ, yeah. The Enemy Air Emplacements GZ one can be s ranked by shooting missiles from across the map.

The fun in these games is figuring out the puzzle of how to get those s ranks.
 
It's a bit sad S ranks are a joke but some of the mission tasks are challenging.

I wonder what the most difficult one is.
 
The more I think about the double the creepier it is. All this controversy leading up to the game's release about how Big Boss doesn't talk enough and while I wasn't happy about I felt that it was just something that came with the territory of having an expensive Hollywood star like Sutherland playing the part. I could have even made up excuses for it that make sense in terms of the story, like Big Boss was permanently damaged emotionally by the destruction of Mother Base and he's a bit haunted now for lack of a better word so he has less to say because his mind is turned inward.

But after beating the game and realizing that he was a random recruit Big Boss probably fultoned out of Costa Rica in Peace Walker it seems worse. You spend the entire game playing as a guy who had his mind wiped and replaced with the thoughts and history of another man but not really since Venom Snake during cut scenes is borderline mute while the real Big Boss always had something to say. It's actually a pretty disturbing plot. The fact that these men thought a good solution to their problem would be to erase another man from existence so that they could put him in extreme danger so that another guy could run off and hide. Talk about twisted. What type of leader does that to one of his men?

The Man Who Sold the World is Kojima because look at what his trailers for TPP had people sold on, full of mentions of REVENGE, SINS, PAIN, BLOOD, SUFFER, ANGER, TORTURE, WORDS THAT KILL, NUCLEAR, etc. How could this game NOT be about Big Boss' obsession with revenge against his enemies and how that leads to his own self-destruction? The sins that he commits when he loses his moral compass, the suffering his anger and lust for revenge cause, the physical, emotional and mental toll it takes on him and his men, the persuasive yet destructive power of the language he uses to justify the possession of nuclear weapons to himself and his soldiers. Diamond Dogs rioting and turning against each other as paranoia takes hold. It sounded like a surefire set up for the Big Boss who's there to send his own son on what he thought was a suicide mission in Metal Gear. We've been waiting for this!

Instead we get a story that is about as low impact as you can get in a modern Metal Gear game. I'm convinced that even if he did continue on with the series, Kojima would never develop Big Boss beyond his current action/adventure generic hero role. The Big Boss games are all the same--someone threatens the world with Metal Gear and Big Boss saves the day (or makes a guy pretend to be him and save the day so that he still gets credit lol). People have been waiting for some progression away from Naked Snake towards a character that is at least potentially a villain but all Kojima has done is suggest a change that never truly happens. At the end of Snake Eater he's Big Boss. But wait he's Snake again. But some people call him Boss. He's also Vic Boss. Oh shit, he's mentioning Outer Heaven, it's going to happen! Now he's just Snake again. Gets called Boss all the time, but still acts like the same resourceful, capable, likable good guy Snake. Still hasn't built Outer Heaven. Did the controversy over the ending to Ground Zeroes scare him, or his superiors at Konami?. If he was forced to cut content or alter the story, maybe that explains his departure. Because TPP sure looks to me like it was trying to avoid controversy at all costs.
 
D Dog is better than Quiet late game. You can blitz through things so quickly she doesn't have time to be useful. D Dog can tag everyone for you and fulton them while you do other stuff.
 
She not dead, just self exile.

To my knowledge, she spoke English, that should have triggered the parasites to start reproducing and kill her.

It wouldn't be hard for them to add in missions as DLC to keep her..Hell it would probably make sense, they interrogated her pretty hard, and knew she had the parasites (I recall Miller saying something like "a name won't trigger the parasites" during a cutscene).

I'd think it would make a lot of sense to add in a tape where Miller/Ocelot says they didn't want to take any chances (knowing she had the parasites) and gave her the vaccine during an interrogation without telling her what it was..Then you get a side-op or mission to track down Quiet in the afghan desert. Make it more of a hide-and-seek mission instead of a proper fight, she's hiding from you and using her Tranq rifle instead of lethal (Make it similar to when you get hit by the wandering soldiers)
 
Ohhhhhhh yeaaaaah

Well, I dunno how a comeback will work either way. She'll still be a walking death machine

Well she clearly disappeared completely since we never had a mention of any super bioweapon sniper walking around in and of the other games or rising (which is the furthest in the timeline).
So she either hid herself and eventually died of old age.
Got killed by cipher/patriots
Suicide (unlikely)
Cured somehow and retired.

To my knowledge, she spoke English, that should have triggered the parasites to start reproducing and kill her.
As I mentioned above, she isn't affected because the parasite targets the host's lungs. She doesn't use hers.
If it wasn't obvious enough, code talker's report on how her body works right after her mission is pretty much super on the nose that she's not going to die from the parasites.
 
As I mentioned above, she isn't affected because the parasite targets the host's lungs. She doesn't use hers.
If it wasn't obvious enough, code talker's report on how her body works right after her mission is pretty much super on the nose that she's not going to die from the parasites.

Ahh ok, I haven't made my way through all of the tapes..so many and still a lot of side-ops to finish.
 
I'd think it would make a lot of sense to add in a tape where Miller/Ocelot says they didn't want to take any chances (knowing she had the parasites) and gave her the vaccine during an interrogation without telling her what it was..Then you get a side-op or mission to track down Quiet in the afghan desert. Make it more of a hide-and-seek mission instead of a proper fight, she's hiding from you and using her Tranq rifle instead of lethal (Make it similar to when you get hit by the wandering soldiers)

With the other QuietxVSnake scenes in this game, this is legit setting up something on the cheese levels of FFVIII

And I'm ok with it
 
I mean when you think about it, Zero + Big Boss + Eva + Sigint + Paramedic + Ocelot being the founding members of the Patriots is pretty much the FFVIII orphanage scene.
 
Whats the point of the interpreters like Pashto? I don't remember any enemies speaking Pashto. As far as I recall people only ever spoke Russian or Afrikaans. I don't even remember enemies needing the Kikongo translator.
 
As I mentioned above, she isn't affected because the parasite targets the host's lungs. She doesn't use hers.
If it wasn't obvious enough, code talker's report on how her body works right after her mission is pretty much super on the nose that she's not going to die from the parasites.

I think you need to relisten to the tapes. Her can die from the parasites. She basically disappeared so she wouldnt infect others and be alone to die. Self exile to death.
 
Except useful.

FH46AHH.gif
 
Not a huge diss, just stats barely matter in FF7 so who cares about Aeris/th

I like DDog but in the latter side ops I found him to be useless. Particularly all of the eliminate the tank unit ones with snipers.

No, I agree with you on that. After I got Quiet and D-Walker, I fell out of the DD hype.
 
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