Rin Tohsaka
Banned
YOU CALL HIM D-DOG BUT IT'S CLEARLY A WOLF
What the hell happened to Huey?
What the hell happened to Huey?
Not for me. For me I was going through in the hope that some of them would be unaffected by the parasites and becoming more hopeless as I went on. Then, getting to that room where there's men saluting you as you do it. That was heavy stuff. That scene plays on the idea that if you have the goggles, it must mean some of them aren't affected.... but they all are. It takes hope and completely removes it. For me, that was supposed to be the final breaking point and despite a nice little diamond on my stealth suit and fallen comrades, nothing else came of it.The whole mission in the quarantine platform would have been way more interesting if you didn't have those goggles that could identify who was infected. It just rang hollow that Venom find killing the already infected, many of which are asking for death, was such horrible, irredeemable thing.
.
Did anyone else notice that during the quarantine mission where you go in and kill some of your infected men, that anything you were wearing or had equipped was not reflected in either the cut-scenes or the gameplay? It was just Olive Drab fatigues and the standard pistol with suppressor and the standard submachine gun with suppressor and flashlight.
It feels strange considering that all the other cutscenes take note of what you are wearing and what items you have equipped. Did they just forget about this one?!?
I can't believe some people on the Internet are taking the meta element as a sincere "thank you" to the fans from Kojima.
He planned this game 5 years ago. There's no way he could have known this would be his last MGS. He wouldn't build the game's big twist around a farewell message.
He knew exactly what the fans wanted from this game and tricked us into thinking we were getting it. He's not thanking us, if anything he's shown a complete lack of regard for us. He's said many times he knows we want to play as Snake.
This is just him stroking his own ego and looking for more fame. He knows millions were looking forward to his game but he's so "out there" that he fooled them all.
Well it really wasn't genius at all Kojima, it was tiresome. We all knew a body double was a possibility and there were hints throughout the game but I didn't think he'd actually go and do it again. It was stale and predictable. It didn't elevate the story, it just brought it to a flat and stale ending.
Even if it was a "thank you", I sure don't appreciate it because I'm not Big Boss. I'm happy to be my own person unlike Venom.
Trying to best use the content available, yeah, Chapter 1 and 2 should have been condensed.
The core arc of Diamond Dogs pursuing Skullface should have been the core, while secondary arcs happened concurrently. Introduction to Eli and his defiance of Big Boss. Running into and finally seeking the corpse of Volgan. Rescuing Huey who is under amounting suspicion along with recovering the mammal pod and associated revelations. Quiet's introduction and companionship developed with Big Boss. Mysterious outbreak at Mother Base forcing your hand at quarantine, leading to seeking out Code Talker, culminating with a developed immunity for most of your crew yet the loss of those you placed in quarantine that you have to purge yourself. And so on.
If the theme is duality, which by the end it was, the story as it is would have benefited by levying that duality in one story arc. Big Boss and the Diamond Dogs begin the story with a straight forward mission to hunt down and destroy Skull Face, but the stress of the mission escalates significantly as Diamond Dogs is eaten away from the inside by paranoia, child soldiers, and the virus. A story of trying to juggle too much at once without ever letting go of revenge, trying to save kids who won't cooperate, look after your own people who are dying (some by your own hand) from a disease, forging bonds with new and old faces amidst the an air of betrayal and paranoia, while also trying to seek revenge on the person you think fucked you over all those years ago.
YOU CALL HIM D-DOG BUT IT'S CLEARLY A WOLF
What the hell happened to Huey?
The whole mission in the quarantine platform would have been way more interesting if you didn't have those goggles that could identify who was infected. It just rang hollow that Venom find killing the already infected, many of which are asking for death, was such horrible, irredeemable thing.
If Psycho Mantis could control Sahelanthropus, why did they need the PAL cards in MGS1? I'm pretty sure Liquid's anger and revenge is still just as potent enough to give Mantis the psychic energy to control REX.
Quiet was interesting to me. Despite not being a fan of her character design, I really liked her characterisation and narrative.He actually was the only character that was interesting in the game.
You can't pull the trigger until you make contact with the guy who sent a transmission. Shooting anyone before that point will earn you a mission failure.You were told ahead of time by Kaz (I think) to basically go in guns a-blazin'. It's up to you as a player to actually pull the trigger, until you get the night vision goggles that will basically force you to. The level of remorse you feel for mowing down those soldiers all saluting you was one of the best moments in the game for me.
I remember the day I kidnapped you, Hissing Capybara. It's your ashes that Venom Snake smeared into his pores.
I've been struggling with this since it became clear that really was Mantis and the only conclusion I could come to is that child Mantis has his power amplified through the rage and as he gets older the susceptibility to other people's emotions becomes less pronounced, which result in his powers being weaker. This is insanely dumb, but its the only justification I can come up with. The entirety of chapter 2 left a bad taste in my mouth from the removal of mission 51, the weirdness of the body double stuff, and Quiet becoming locked out.
I've been struggling with this since it became clear that really was Mantis and the only conclusion I could come to is that child Mantis has his power amplified through the rage and as he gets older the susceptibility to other people's emotions becomes less pronounced, which result in his powers being weaker. This is insanely dumb, but its the only justification I can come up with. The entirety of chapter 2 left a bad taste in my mouth from the removal of mission 51, the weirdness of the body double stuff, and Quiet becoming locked out.
I don't know if Huey is a terrible person and delusional to all the things he did wrong or if everything he'd was being taken out of context and hes not actually a bad guy. I'm inclined to say the former.
Agreed and it really feels forced, most of the taboo stuff that Kojima planned for the game was just cut.
Remember when Kojima said he's not sure if he can release the game at this state? nothing in this game screams taboo, it got all cut and a visionary (Kojima) was robbed of his future.
Finally I can open this thread.
I saw the people being vocal about their disappointment, as it corrupted the OT like a parasite.
By the way, your whining there didn't manage to ruin the game for me. I knew you were those people hell-bent on abiding canon and needy for conclusions.
Story-arc was meaningless to me after MGS4. It was done, concluded. Peace Walker, I couldn't care for it.
I came in MGSV thirsting for Kojima's artistic vision. I was afraid of by the numbers sequel to Peace Walker to fill in the gap in lore. Thank god I got the former.
His take on modern open world games twists itself around narrative. This game exceeded Sons of Liberty. It makes sense. Almost makes MGS4 better retro-actively.
I'm high on Kojima fumes. Help me. Release me from this phantom.
The parasites got to you too. RIPFinally I can open this thread.
I saw the people being vocal about their disappointment, as it corrupted the OT like a parasite.
By the way, your whining there didn't manage to ruin the game for me. I knew you were those people hell-bent on abiding canon and needy for conclusions.
Story-arc was meaningless to me after MGS4. It was done, concluded. Peace Walker, I couldn't care for it.
I came in MGSV thirsting for Kojima's artistic vision. I was afraid of by the numbers sequel to Peace Walker to fill in the gap in lore. Thank god I got the former.
His take on modern open world games twists itself around narrative. This game exceeded Sons of Liberty. It makes sense. Almost makes MGS4 better retro-actively.
I'm high on Kojima fumes. Help me. Release me from this phantom.
If Psycho Mantis could control Sahelanthropus, why did they need the PAL cards in MGS1? I'm pretty sure Liquid's anger and revenge is still just as potent enough to give Mantis the psychic energy to control REX.
It wasn't. Only that prick Huey made a fuss about it.
It took away from your heroism, but that is only because you're butchering your own soldiers.
Not for me. For me I was going through in the hope that some of them would be unaffected by the parasites and becoming more hopeless as I went on. Then, getting to that room where there's men saluting you as you do it. That was heavy stuff. That scene plays on the idea that if you have the goggles, it must mean some of them aren't affected.... but they all are. It takes hope and completely removes it. For me, that was supposed to be the final breaking point and despite a nice little diamond on my stealth suit and fallen comrades, nothing else came of it.
i'm sure you'll do just fine in this thread
the best way to join a thread is to call people whiners and shit
Venom dies in MG1, real BB still gets lit up on MG2.So if it was Phantom Snake who Solid Snake burned with a flamethrower, what happened to Solidus if it wasn't his body that was taken in?
If Psycho Mantis could control Sahelanthropus, why did they need the PAL cards in MGS1? I'm pretty sure Liquid's anger and revenge is still just as potent enough to give Mantis the psychic energy to control REX.
One thing that slayed in this game tho was the soundtrack (not vocal tracks which were sometimes a bit out of place). The soundtrack always kicked in at the exact right time to really elevate moments in the few cutscenes that elicited an emotional response.
I've giving myself carpal tunnel with all the reaching, but his background as a medic might play into the guilt of him botching a quarantine.Sure everyone else tries to tell you that you did the right thing but Snake himself still takes it pretty hard. There's also that scene of him walking down the hallway, covered in blood and the shard being more clearly a horn, as if he's truly fallen.
Sins of the Father was suuuuper weird lmao. They just sat there, not talking, and half the time not even looking at each other. Very weird.Yup. Except for Sins of the Father which was super awkward and out of place.
It'd have made more sense if the driver popped in The Final Countdown or something.
Venom dies in MG1, real BB still gets lit up on MG2.
I don't know what you're taking about with Solidus, he has nothing to do with any of that.
Sins of the Father was suuuuper weird lmao. They just sat there, not talking, and half the time not even looking at each other. Very weird.
But it said in the credits under '1999' that Solid killed Phantom Boss. That's when the events of MG2 occur, right?
Sins of the Father was suuuuper weird lmao. They just sat there, not talking, and half the time not even looking at each other. Very weird.
Don't know if it's been mentioned yet but Japanese players think the game is unfinished (look at the reviews):
http://www.amazon.co.jp/dp/B00UA3U9SU/
Finally I can open this thread.
I saw the people being vocal about their disappointment, as it corrupted the OT like a parasite.
By the way, your whining there didn't manage to ruin the game for me. I knew you were those people hell-bent on abiding canon and needy for conclusions.
Story-arc was meaningless to me after MGS4. It was done, concluded. Peace Walker, I couldn't care for it.
I came in MGSV thirsting for Kojima's artistic vision. I was afraid of by the numbers sequel to Peace Walker to fill in the gap in lore. Thank god I got the former.
His take on modern open world games twists itself around narrative. This game exceeded Sons of Liberty. It makes sense. Almost makes MGS4 better retro-actively.
I'm high on Kojima fumes. Help me. Release me from this phantom.
Yeah it's like Skull Face didn't time out his speech properly.
"Sooo... This is awkward huh? Sorry, I didn't think the power plant was this far away. So... How's Chico? He been doing ok?"
Sins of the Father was suuuuper weird lmao. They just sat there, not talking, and half the time not even looking at each other. Very weird.
This game exceeded Sons of Liberty. It makes sense.
Finally I can open this thread.
I saw the people being vocal about their disappointment, as it corrupted the OT like a parasite.
By the way, your whining there didn't manage to ruin the game for me. I knew you were those people hell-bent on abiding canon and needy for conclusions.
Story-arc was meaningless to me after MGS4. It was done, concluded. Peace Walker, I couldn't care for it.
I came in MGSV thirsting for Kojima's artistic vision. I was afraid of by the numbers sequel to Peace Walker to fill in the gap in lore. Thank god I got the former.
His take on modern open world games twists itself around narrative. This game exceeded Sons of Liberty. It makes sense. Almost makes MGS4 better retro-actively.
I'm high on Kojima fumes. Help me. Release me from this phantom.
This game exceeded Sons of Liberty.
Can't top the greatest boss fight in the seriesIt was a failed attempt to recreate the ladder seems to me.
One thing that slayed in this game tho was the soundtrack (not vocal tracks which were sometimes a bit out of place). The soundtrack always kicked in at the exact right time to really elevate moments in the few cutscenes that elicited an emotional response.
Probably the only cutscene where I felt "YES, this is MGS, more of this PLEASE".. fuck I miss the crazy action and fighting choreography.Quiet's episode 45 cutscene was so freakin badass.
Finally I can open this thread.
I saw the people being vocal about their disappointment, as it corrupted the OT like a parasite.
By the way, your whining there didn't manage to ruin the game for me. I knew you were those people hell-bent on abiding canon and needy for conclusions.
Story-arc was meaningless to me after MGS4. It was done, concluded. Peace Walker, I couldn't care for it.
I came in MGSV thirsting for Kojima's artistic vision. I was afraid of by the numbers sequel to Peace Walker to fill in the gap in lore. Thank god I got the former.
His take on modern open world games twists itself around narrative. This game exceeded Sons of Liberty. It makes sense. Almost makes MGS4 better retro-actively.
I'm high on Kojima fumes. Help me. Release me from this phantom.