SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I don't really care for it, but I love how people say "Oh, it's nothing" seconds after. Thought of tuning up your gamma(hint hint) or looking at the code?
Tell me more. I am in bed and just looking at this thread with heavy eyes. I just want to know so I can sleep.
 
Finished.

And by that, I mean reading this whole thread. That’s right, it wasn’t easy but I managed to do it (I’ll admit, I fast scrolled here and there) and it was so I could wash the awful taste this game left in my mouth.


Basically this.

Plenty of posters have expressed my disappointment so succinctly, so I’ll avoid reiterating what has been said so many times and concentrate on a few personal notes of mine~


  • I expected Skull Face to turn out to be Gene, since I remember Kojima saying “Skull Face is who you think he is” but nope, he turns out to be the shittiest villain of the whole saga. Come to think of it, given Kojima’s descent into full ham, I’m glad Gene is not Skull Face
  • I cannot believe just how hard Kojima needed to bend over backwards in order to justify Quiet speaking English. The amount of contrivances that had to happen is just awful
  • Huey becoming an absolute dirtbag of a human being. This is one, if not the biggest, proof that Kojima is a hack writer. His go-to-answer to create drama is to pluck out an established character and have them do sick shit with very little build-up (ParaMedic cutting up Frank Jaegar, etc) I’m waiting for the next game where it turns out that Kaz was actually killing those children by putting them into grinders to serve as meat for his chain of Burger joints.
  • Speaking of which, words cannot express how I was torn over the Burger tapes. Kaz doesn’t sound like a cartoon (take a listen, it’s the only place in the game where he doesn’t growl like Wolverine) and the story arc had me basically shouting “Yess! This the MGS I fell in love with!”



This explains so much.

As highlighted by these two posts:


The writing has become increasingly spiteful, full of anger that seems to be directed at the player on occasions.

I am aware this will piss off the biggest of Kojima defenders but I am ready to embrace a post-Kojima MGS. Considering that my favorite storylines are MPO, AC!D and Ghost Babel, it won't be a big loss.


Go away, Kojima. Just. go. away.

Yeah man, if nothing else this game has opened my eyes to the greatness that was Tomokazu Fukushima. I definitely think it's time for Kojima to leave Metal Gear for the next generation.
 
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It says "Only the chosen will see the truth". Dunno if you can see.

("You've been chosen..." *doors unlocks*)
 
GZ also feels like a stealth game and has security cameras all over (like 3 in all of TPP?) and even in the biggest outpost in TPP there is more shit to do in GZ

GZ is the better MGSV imo

Basically how I feel after trying to go back and replay the missions once I'd completed TPP. I kind of took for granted before Phantom Pain came out hat the level design would be as good as that in Ground Zeroes. But for most of the missions it is not, some of them yeah, but for all the other shit you have to go through, Ground Zeroes is just a way more immediately rewarding experience. I probably would have enjoyed Phantom Pain more if there were like 10 or so bases, all of the same quality as Camp Omega, with 5+ missions in each of them.
 
Yeah man, if nothing else this game has opened my eyes to the greatness that was Tomokazu Fukushima. I definitely think it's time for Kojima to leave Metal Gear for the next generation.

You just know the next few Metal Gear games are going to be handled by complete assholes.

But eventually someone who knows how to make games will come along and it will be good. Plus on the bright side there is the decent chance we will get Rising 2 :)
 
Basically how I feel after trying to go back and replay the missions once I'd completed TPP. I kind of took for granted before Phantom Pain came out hat the level design would be as good as that in Ground Zeroes. But for most of the missions it is not, some of them yeah, but for all the other shit you have to go through, Ground Zeroes is just a way more immediately rewarding experience. I probably would have enjoyed Phantom Pain more if there were like 10 or so bases, all of the same quality as Camp Omega, with 5+ missions in each of them.

Yep, GZ is a much tighter and rewarding experience.
 
Basically how I feel after trying to go back and replay the missions once I'd completed TPP. I kind of took for granted before Phantom Pain came out hat the level design would be as good as that in Ground Zeroes. But for most of the missions it is not, some of them yeah, but for all the other shit you have to go through, Ground Zeroes is just a way more immediately rewarding experience. I probably would have enjoyed Phantom Pain more if there were like 10 or so bases, all of the same quality as Camp Omega, with 5+ missions in each of them.

I liked OKB Zero and the mansion...
 
You just know the next few Metal Gear games are going to be handled by complete assholes.

But eventually someone who knows how to make games will come along and it will be good. Plus on the bright side there is the decent chance we will get Rising 2 :)

Maybe something similar to Shattered Memories?
 
Basically how I feel after trying to go back and replay the missions once I'd completed TPP. I kind of took for granted before Phantom Pain came out hat the level design would be as good as that in Ground Zeroes. But for most of the missions it is not, some of them yeah, but for all the other shit you have to go through, Ground Zeroes is just a way more immediately rewarding experience. I probably would have enjoyed Phantom Pain more if there were like 10 or so bases, all of the same quality as Camp Omega, with 5+ missions in each of them.

Yep, GZ is a much tighter and rewarding experience.

watch out guys you might face the wrath of Dick Justice, Kojima's #1 fan.

It says "Only the chosen will see the truth". Dunno if you can see.

("You've been chosen..." *doors unlocks*)

so you're saying that... IT'S NOT OVER YET!
 
yeah so since people have realized that there isn't more content coming and there'll never be, can we keep talking about what got in?

And by that I mean Benedict Mcdonald's hamburger chain.
 
I liked OKB Zero and the mansion...

I think the whole winding pass leading up to the top of the mountain in "Where the Bee Sleeps" would have been great, except that you can just ride/run right past most of the enemy encampments like with much of the game. And once you get into the mountain pass guard patrols are so light they really stand no chance of spotting you.

And since, unlike in Ground Zeroes, you always bring everything with you that you need into a mission, and there aren't really any useful items to find strewn about guard posts aside from the occasional materials, there's little incentive to actually try and infiltrate them or take a more direct sneaking route.

The Subsistence missions you unlike later on were pretty refreshing for this reason. It was nice to have to try and actually infiltrate and track down useful tools.
 
Is it such a crazy thing for an AAA game to be incomplete?

Incomplete here is due to mainline content that is visibly missing, what was left in chapter 2 was poorly massaged into some sort of continuity. Lots of games suffer from cut content to varying degrees, but often important story content is kept in, or at least connected in a more contiguous fashion. The only other AAA game where the story was visibly slashed and burned was Destiny (and to a much greater degree).
 
Speaking of OKB Zero, I recently found out how much easier that / all missions are during the day time. I never purposely deployed at night, just went ASAP, and it ended up being night most of the time, but damn morning is so much easier.
 
I think the whole winding pass leading up to the top of the mountain in "Where the Bee Sleeps" would have been great, except that you can just ride/run right past most of the enemy encampments like with much of the game.

And since, unlike in Ground Zeroes, you always bring everything with you that you need into a mission, and there aren't really any useful items to find strewn about guard posts aside from the occasional materials, there's little incentive to actually try and infiltrate them or take a more direct sneaking route.

The Subsistence missions you unlike later on were pretty refreshing for this reason. It was nice to have to try and actually infiltrate and track down useful tools.

I wish there were more than two subsistence missions. Loved that feeling of having to scrounge for equipment, with no backup or buddies or fancy sneaking suits.
 
They were pretty good, but neither were as complex and polished as Camp Omega.

I honestly think Ground Zeroes has been overrated a bit now due to how long people played around with it before TPP came out. It was good and I'd have liked to see far more indoor infiltration missions too, but Ground Zeroes was just okay, not as amazing as people are making it out to be. It was made better due to the amount of side content and story beats in the one map as well as it being people's first experience with the game style introduced in GZ. I just remembered the airport level on TPP too, that was another good one.
 
yeah so since people have realized that there isn't more content coming and there'll never be, can we keep talking about what got in?

And by that I mean Benedict Mcdonald's hamburger chain.

McDonalds doesn't really work because that was in business already in the 40s. Burger King in the 50s. In N' Out 40s.

Maybe Jack in the Box. That was 1980 so it is at least close. And the word Jack makes reference to Big Boss.
 
GZ is roughly an hour long, not counting the extra ops that reuse the same location. Also:

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length doesn't mean anything if something is long because it is bloated with little to do like in TPP. Camp Omega is a much more polished map made and everythign about it feels tighter. I'm sorry that I prefer it to what we got in TPP.

Speaking of OKB Zero, I recently found out how much easier that / all missions are during the day time. I never purposely deployed at night, just went ASAP, and it ended up being night most of the time, but damn morning is so much easier.

https://www.youtube.com/watch?v=BjjHMIYnm2Q
 
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