If Skull Face hates English why does he speak it all the time?
It's because he has such a lust for revenge.
If Skull Face hates English why does he speak it all the time?
It's because he has such a lust for revenge.
It is the most popular language in the world.
It's because he has such a lust for revenge.
The setup wasn't as perfect, because the scene in GZ didn't have that much an impact.
A lot of people (most, i'd say) didn't even play PW, so they don't have any attachment to MotherBase.
So for those people (me included) the end scene of GZ was like "oh ok, they destroyed our base of operations, that sucks", not something you'd go on a demon descent over.
Having an event like GZ's relegated to a short thrown together demo was the first mistake, in my opinion.
Oh, I've seen the Mission 51 Phantom footage - I have the CE.
I thought it was something else judging by the way it was described.
So what all was cut from this game? It seems like the story missions such as "A Quiet Exit" and all the others that were relegated to the Side Ops Category and renamed were initially Main Ops and would have fit into the 61 main ops/5 chapter format of the leaked list.
Why the change and the moving around of the main story missions?
Why cut Mission 51? It wasn't offensive in any way - just like the cut scene of the soldier training the kids - it is now a real-time scene when you do one of the Total Stealth end-game missions. You can see 5 or so children being instructed on how to use their guns by a soldier.
I wonder if any of this cut content will be DLC or Game Of The Year Edition additions?
What dialogues? There are hardly any actual conversations in this game that I would consider effective.
The plot moves forward because there's no other choice. Characters aren't human: they're ciphers or emblems of some idea. Miller is characterized by nothing but his desire for revenge on Cipher. Ocelot only seems to be there because he likes Big Boss. Skull Face is insane. Venom spends most of the story just following what people tell him to do, ultimately choosing to give up on needless vengeance and honor his men above anything else. Code Talker has some potentially interesting nuance to him in the tapes, but he's really just a plot device or exposition dispenser.
Make no mistake, these aren't people. No one except for Huey seems to have a past, or a more complicated life. They're a few very simple traits, emotionally flat. I can't feel for any of them.
I feel like Kojima saw movies like Mad Max, or Cuaron's Children of Men and Gravity, and really wanted to make a minimalist story that conveys characterization through body language, facial expression, and shot composition instead of through dialogue. And he didn't succeed. Maybe the Fox Engine's facial capture tech isn't good enough at bringing that stuff across, maybe he was too busy cramming in all this exposition about conspiracies and parasites to leave room for the characters. Or maybe he's just not a good enough writer to build characters in a nuanced and elegant way, without all the extra space allowed by lengthy cutscenes and mandatory codecs. Whatever the case, it doesn't work.
The only cutscene that I felt was well-written was the interrogation of Quiet, where Ocelot both challenges Miller and implies some things about his own character. Everything else is either really flat exposition or so campy that it can't be taken seriously.
What dialogues? There are hardly any actual conversations in this game that I would consider effective.
The plot moves forward because there's no other choice. Characters aren't human: they're ciphers or emblems of some idea. Miller is characterized by nothing but his desire for revenge on Cipher. Ocelot only seems to be there because he likes Big Boss. Skull Face is insane. Venom spends most of the story just following what people tell him to do, ultimately choosing to give up on needless vengeance and honor his men above anything else. Code Talker has some potentially interesting nuance to him in the tapes, but he's really just a plot device or exposition dispenser.
Make no mistake, these aren't people. No one except for Huey seems to have a past, or a more complicated life. They're a few very simple traits, emotionally flat. I can't feel for any of them.
I feel like Kojima saw movies like Mad Max, or Cuaron's Children of Men and Gravity, and really wanted to make a minimalist story that conveys characterization through body language, facial expression, and shot composition instead of through dialogue. And he didn't succeed. Maybe the Fox Engine's facial capture tech isn't good enough at bringing that stuff across, maybe he was too busy cramming in all this exposition about conspiracies and parasites to leave room for the characters. Or maybe he's just not a good enough writer to build characters in a nuanced and elegant way, without all the extra space allowed by lengthy cutscenes and mandatory codecs. Whatever the case, it doesn't work.
The only cutscene that I felt was well-written was the interrogation of Quiet, where Ocelot both challenges Miller and implies some things about his own character. Everything else is either really flat exposition or so campy that it can't be taken seriously.
He was talking about Rockstar
Oh. Derp.
I agree it could've worked.I'll agree there.
Something like having the remaining Mother Base soldiers used as guinea pigs for the parasites might have helped.
There was enough that as a character I could see how Big Boss could have a spiralling descent from there. When the doctor at the beginning talks about "mental and physical impairment being unavoidable" that seemed like reason enough that Big Boss might act out of character compared to him as a hero in Peace Walker. They actually use that excuse for Zero; his poisoning makes him erratic and his betrayal by Skull Face makes him less trusting of humans, leading to his 'evil' turn.
Basically the Mother Base sinking seemed like a good jumping off point. Big Boss suffering from memory loss, hallucinations (etc.) seemed like something that could have been used in the story to have him "become a demon". For example, perhaps a scene where he interrogates Kaz, knowing of his connection to Cipher but with a disregard to the years of history between them that would have been lost due to the coma.
I agree it could've worked.
Kojima went for a more complicated (read: convoluted) idea, and in principle i appreciate the ambition, but i would also have liked a good character arc about his descent into madness, without big twists.
However, as i said in the previous pages, i think even the dupe BB plot could've worked in interesting ways, if it had a real character instead of a random empty shell to fill in the meta bollocks of "BB is you!".
Also, going by this twist, the game implies that BB was always a sack of shit, and probably a sociopath, who didn't really descend into Demonhood, but just outed his more inner nature, the more power and control he got.
Christ the extreme quiet mission took me like 2 hours
People saying they showed so much in the trailers, for MGS3 they showed EVERYTHING.
Remember how you thought how good the story is going to be when you saw that trailer?
Lol, spawned a tank and fucked her up real hard.
I just airstriked her ass.
This was always a sticking point for me. How many millions of people will have bought this game and know absolutely nothing about these characters because they were all introduced in a 5 year old PSP game? It's really bizarre. There's no effort made to introduce much of anything. For me it's just another part where the story falls flat.
61 Main Ops
5 Chapters?
Where is that list?
Prologue : Awakening
Chapter 1 : Revenge
Episode 1 : Phantom Limbs
Episode 2 : Diamond Dogs
Episode 3 : A Hero’s Way
Episode 4 : C2W
Episode 5 : Over The Fence
Episode 6 : Where Do The Bees Sleep
Episode 7 : Occupation Force
Episode 8 : Red Brass
Episode 9 : Back Up, Back Down
Episode 10: Angel With A Broken Wing
Episode 11: Cloaked In Silence
Episode 12: Through The Hole
Episode 13: The Enemy Of My Enemy
Chapter 2 : Dark Depths
Episode 1 : Hellbound
Episode 2 : From The Inside
Episode 3 : Bad Dreams
Episode 4 : Domination
Episode 5 : Old Bones
Episode 6 : Dangerous Wisdom
Episode 7 : State Of Exception
Episode 8 : Dirt Work
Episode 9 : Open Hands
Episode 10: Diamonds In The Sky
Episode 11: Ghosts
Episode 12: Playing With Monsters
Episode 13: Kill The Beast
Episode 14: Green Light
Episode 15: Coup De Grace
Episode 16: Lurking In The Dark
Episode 17: Open Minds
Episode 18: No Slaves
Episode 19: Club Of The Unseen
Episode 20: Two-Way Race
Episode 21: Traitors’ Caravan
Episode 22: Fire and Cold Ashes
Chapter 3 : The Costs Of Revenge
Episode 1 : Pestilence
Episode 2 : Phantom Pain
Episode 3 : Madness Of Men
Episode 4 : Three
Episode 5 : Isolation
Episode 6 : Severed Family
Episode 7 : Fatal Massages
Episode 8 : Voices
Episode 9 : Corrupted
Episode 10: Midnight Raid
Episode 11: In The Face Of Pain
Episode 12: The Beauty Of The Battlefield
Episode 13: Manufactured Skin
Episode 14: Homonculus
Episode 15: There Are No Heroes
Chapter 4 : Punishing Words
Episode 1 : Sins Of The Father
Episode 2 : Loyalty
Episode 3 : No Turning Back
Episode 4 : Metallic Archaea
Episode 5 : Sahelanthropus
Episode 6 : War Is Peace I
Episode 7 : Condition: Comatose
Episode 8 : War Is Peace II
Chapter V : Confrontation
Episode 1 : Pale Shadows Of Forgotten Names
Episode 2 : Truth: The Man Who Sold The World
Episode 3 : Demons
Epilogue : Demons In The Cold Of The Night
The person who made this talked about faking it.
It's fake.
I was also sad when she left, despite everything about her character being stupid.I went back to Lamaar Khaate palace for a side-op and when I saw the burned-up shack from Quiet's final mission I felt Strong Feelings... despite how mishandled her entire character is throughout the whole game, I still felt a big loss when she left, and being reminded of it... hurt? Weird, right? But I'm a huge sucker for a tragic arc, and Quiet choosing a life of exile to save The Boss really hit home. In spite of how the game tries to undercut her at every turn, she's a noble character, and Joosten's facial performance really gave me a lot of empathy for her.
It's possible to feel all this and still be annoyed by how much the camera leers at her and the ridiculous poses they made her do in the chopper and in her cell, fwiw. Ironically she's still the only character in this game besides Venom/Boss (and DD!) I really gave a shit about.
I guess I'm VERY late to the party with this. But did anyone else notice that Kid Mantis also has a horn/shrapnel in his head during the prologue? I guess it's supposed to be "symbolic" or something, but still.
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https://www.reddit.com/r/metalgearsolid/comments/3fqwr4/mgsv_spoilers_main_mission_list_revealed/
The guy who posted it back in August claimed he made it up after it got picked up by news outlets, but seeing how accurate it is to the final mission, he was likely covering his ass.
I guess I'm VERY late to the party with this. But did anyone else notice that Kid Mantis also has a horn/shrapnel in his head during the prologue? I guess it's supposed to be "symbolic" or something, but still.
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I guess I'm VERY late to the party with this. But did anyone else notice that Kid Mantis also has a horn/shrapnel in his head during the prologue? I guess it's supposed to be "symbolic" or something, but still.
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Seems like he takes on some characteristic of whoever's rage he's channeling. When he starts to channel Eli he gets that little red bandana in his epaulette. Not sure what he has when channeling skullface though.
The story from the trailers is better than crap we ended up getting in the final game. It was so promising ;_;
I still can't believe that literally every fucking cutscene in the game has been spoiled in some way or another.
What really gets me is that a lot of these cutscenes seem to have been wrapped up years ago. Same voice acting, same animation, same camera shots, same post processing even.
What the hell happened to this game's story? It feels completely non-existant.
Seems like he takes on some characteristic of whoever's rage he's channeling. When he starts to channel Eli he gets that little red bandana in his epaulette. Not sure what he has when channeling skullface though.
I was wondering about why he had that bandana too. I'd noticed it too but never pieced it together. That's a neat way to show who mantis is "channeling." I guess the flaming ends of his jacket sleeves are the sign for when Volgin is using him.
Anyone know what Snake says when you fire the Hand of Jehuty? Also, why do I have an IV in my arm all of a sudden?
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Seems like he takes on some characteristic of whoever's rage he's channeling. When he starts to channel Eli he gets that little red bandana in his epaulette. Not sure what he has when channeling skullface though.
If it would only fit in the timeline.
He can't speak most other languages because of his experimentation and infection with various parasites.If Skull Face hates English why does he speak it all the time?
Now the whale finally make sense. V probably kept hearing Moby Dick references and was like "I'LL SHOW YOU MOBY DICK"Seeing this the first time, but the chopper is going to kill Snake there, and maybe his emotions took over mantis and then he spawned the firewhale to kill that chopper.
EDit: Just like he turns into Eli too.
Now the whale finally make sense. V probably kept hearing Moby Dick references and was like "I'LL SHOW YOU MOBY DICK"
Also he permanently takes on the personality of a convicted criminal psychopath later, possibly leading to his altered appearance in MGS1.
That was always in his backstory, though, since MGS1.So MGS V has now retroactively made Mantis a non-character.
Bravo Mr Kojima.
That was always in his backstory, though, since MGS1.
Not really, the criminal effected his personality, not supplanted it.
I mean there's no way the person who leaked this could know some of the actual mission names, then just claim they made it up. So I'm gonna choose to look at this as the game was no where near completion, Kojima was fired and whatever was finished was pushed out. I thought getting a butchered Chapter 2 and a cut Chapter 3 was bad, but if it was 5 Chapters it could mean the actual main theme/purpose of the games story was never revealed. Which is an even worse way to look at all of this.