Raise the flame shield: Your "controversial" gaming opinion.

I prefer linear games to open world games.

cvorSnz.jpg


Same here.
 
I don't know how controversial it is, but I hate a lot of the things that gaf seems to love :/.

I despise almost all the "bro" shooters, namely Halo, Call of Duty, Battlefield, Gears of War(this one's the absolute worst to me), Medal of Honor, all that shit basically. If it's the kind of thing that guys play to indulge in the male power fantasy whilst drinking pissy cheap lagers and gorging themselves on salty processed cheese snacks right before they watch the "big game" then I'll probably hate it.

I also immediately lose all interest in something when it objectifies women to a ridiculous degree. This means that I don't play many Japanese games nowadays, despite the fact that I grew up on them, because it seems like everything coming out of Japan nowadays is riddled with fan service and stealth pervy bullshit. I would never play a game in front of my wife that seems to push the idea that I should just view women as a prize or a piece of meat to be fondled and prodded so that I can watch them jiggle; it's insulting to my intelligence.

Oh and I also hate Assassin's Creed. Like all of them. That's probably the most controversial thing that I just said -_-
 
I love The Witcher 3 but I think The Witcher 2 is MUCH better so yeah, count me in as well. I wish devs would start focusing on quality more than quantity.

Yeah, I was disappointed to hear the buzzword "bigger" with Cyberpunk 2077, when they should emphasize "better" instead.
 
Yeah, I was disappointed to hear the buzzword "bigger" with Cyberpunk 2077, when they should emphasize "better" instead.

I agree, but I'm still pretty stoked for Cyberpunk. I think that CDProjekt Red is very talented, and I also think that there's far less pressure on them for Cyberpunk in terms of budget and development time. I also think it'll be good to get away from Sapkowski's IP in some ways as that's a very established lore; they'll be able to do more interesting things with Cyberpunk. But yeah.....here's hoping they don't focus too much on size next time around. I'm crossing my fingers.
 
I agree, but I'm still pretty stoked for Cyberpunk. I think that CDProjekt Red is very talented, and I also think that there's far less pressure on them for Cyberpunk in terms of budget and development time. I also think it'll be good to get away from Sapkowski's IP in some ways as that's a very established lore; they'll be able to do more interesting things with Cyberpunk. But yeah.....here's hoping they don't focus too much on size next time around. I'm crossing my fingers.

I'm pretty interested in the game as well, mostly because I'm a big sci-fi fan, but the more they speak about it being bigger than Witcher 3 the less I'm looking forward to play it.
 
I'd say the true showing of a skilled player is to navigate around random events, not to just deactivate them.

It's not like it's random explosions and death, you can easily see and learn the patterns to how everything works to know how to avoid/utilise it. I still win the vast majority of races on Mario Kart and most of my Smash games despite items etc.. Sure, there's sometimes an accidental explosion of something that costs me a match, but that's part of it. It helps make it fun.

But meh, that's just me. I still have a load of respect for the competitive Smash community, it's just not for me. "Casual" Smash all the way.

Mmmm... If you compare it to real sports it's most like cricket. Fox only final destination style smash would be like playing cricket on concrete pitches in doors.
 
I'm glad mobile gaming is eating traditional handheld's lunch. It deserves the win.

Mobile is more accessible, flexible and innovative than the handheld market has been in years, providing an embarrassment of riches on instant access at affordable prices for everyone.

I was playing both Shooty Skies and Galactic Keep this afternoon and chuckled when I considered the lunacy of some purists who think mobile games aren't "real". Then I thought about all those $40 modern handheld games and had another good laugh.

Handhelds were great for their time, but they are simply walking dinosaurs in this day and age.

Let me know when mobile games offer me the gameplay and experience that Zelda ALBW, Pokemon, Persona 4G, etc.. offer me and I could see your point.

Otherwise, I think it best that they co exist.
 
I'm pretty interested in the game as well, mostly because I'm a big sci-fi fan, but the more they speak about it being bigger than Witcher 3 the less I'm looking forward to play it.

Totally understandable and logical. Here's hoping they beat our expectations :)
 
I think open world automatically makes a game better.

I get that it's popular to like open world, but I genuinely think that it automatically makes a game better.
 
Rocket League is a fad and won't last as an e-sport. The game is solid but will eventually become supported by a small fan-base.

To be fair I thouht the same thing when dota was a mod for Warcraft 3. These things can grow if the it's supported the right way and Rocket league certainly can become big and have a lasting impact if the devs handle it right.
 
Not sure how controversial it is but I found the Battlefront beta incredibly dull to play. It looked and sounded great but I needed matchsticks to keep my eyes open. Going to reserve final judgement for the full game, but from what I have seen it's not for me.
 
Not sure how controversial it is but I found the Battlefront beta incredibly dull to play. It looked and sounded great but I needed matchsticks to keep my eyes open. Going to reserve final judgement for the full game, but from what I have seen it's not for me.

I tried the co-op last night, and it offered very little challenge. I managed to beat all the waves solo on my first try. Due to the lack of powers available, and their long cooldowns, it's mostly just shooting everything until it drops. That's pretty tedious with the AT-ST Walkers.
 
Not sure how controversial it is but I found the Battlefront beta incredibly dull to play. It looked and sounded great but I needed matchsticks to keep my eyes open. Going to reserve final judgement for the full game, but from what I have seen it's not for me.

I think that opinion's about 50/50.

It's very bare and just not that fun to play. But I bet we'd feel the same if Battlefront on PS2 was released today. I think the game should be compared to the depth of a Battlefield game and despite it just being a Beta, it doesn't feel like much is gonna be there.
 
Bungie are massively overrated.... Massively!

If the new battlefront wasn't battlefront or anything to do with star wars. No one would give two fucks about it. Dull boring game.

I feel like Victor Meldrew after posting those...
 
Bungie are massively overrated.... Massively!

If the new battlefront wasn't battlefront or anything to do with star wars. No one would give two fucks about it. Dull boring game.

I feel like Victor Meldrew after posting those...

Don't worry, I don't give two fucks about Battlefront, except in my case it's BECAUSE it's Star Wars. I much prefer DICE's proper Battlefield output and I don't think I'll ever buy Battlefront. I replayed Battlefront 2 recently and it hasn't aged well, very boring game to play.

So don't worry, that foot isn't quite in the grave yet :P
 
Similar to what someone else said on the last page, I like seeing the huge growth of mobile. There are many great games on the platform that would unlikely appear on other platforms if mobile didn't exist. And I especially like how some devs use the platform for experimentation for new and simple concepts.
 
I'd say the true showing of a skilled player is to navigate around random events, not to just deactivate them.

It's not like it's random explosions and death, you can easily see and learn the patterns to how everything works to know how to avoid/utilise it. I still win the vast majority of races on Mario Kart and most of my Smash games despite items etc.. Sure, there's sometimes an accidental explosion of something that costs me a match, but that's part of it. It helps make it fun.

But meh, that's just me. I still have a load of respect for the competitive Smash community, it's just not for me. "Casual" Smash all the way.

In melee atleast, if items are on I don't think its impossible to stop caps/crates from spawning which could contain bombs, so random explosions do kind of exist. According to the smash doc a random capsule with explosive during a tourney set was the reason items are banned in the first place. As competitive smash currently exists I can't think of a way where items could be implemented(not including things like random peach turnips) and still satisfy the same kind of raw player vs player interaction that the current tournament scene enjoys. The way it is now, play would centralize to much around controlling items for currently players taste. However thats just one part of smash and it being so versatile there's room for other tastes to be satisfied. There are some some small, item tournaments going on, so if they were implemented differently, I could see a different competitive scene popping up for it.
 
I have never liked a single Naughty Dog game.

I keep trying them all, but none of them work for me. The closest that I came to enjoying one of these games is the first Uncharted, but I'm already losing interest in the PS4 trilogy of PS3 games.

I see what people like about them, but to me, they are the kings of great presentation, but bland gameplay.

I guess, since part of what I don't like is Crash or Jak, I also have to say that I'm the only guy who thinks that the era of 3D platformers that people love, the fifth and sixth generations, produced two GOAT games in general (Super Mario 64 and JSRF) and a bunch of games with finicky controls, samey aesthetics, and frustrating gameplay. From Jak to Crash to Sly Cooper to DK64 to Conker to Sonic Adventure, I think that most of those games aren't just mediocre - they actually flat out suck when it comes to gameplay.

EDIT: I exempt Sunshine from that "samey" list, as it was very different in fundamental ways from Mario games and from games in general, even if I didn't enjoy the FLUDD and never even bothered with blue coin stuff.
 
I won't say it's bad, but it pales in comparison to Demon's Souls and Bloodborne.

Bloodborne's soundtrack is fantastic; just listen to the Ebrietas theme and feel the chills.

Even those two suffer from generic orchestral stuff. I mean it's super hard to make memorable orchestral music and usually there are only ever a handful of tracks in any game that gets to that level. There are only a couple from each game in the series I would say are "memorable".

The only game series that has consistently wonderful orchestral music is Halo. Marty is GOAT.
 
Not sure how controversial it is but I found the Battlefront beta incredibly dull to play. It looked and sounded great but I needed matchsticks to keep my eyes open. Going to reserve final judgement for the full game, but from what I have seen it's not for me.

Completely feel the same way. And I always used to feel like there was no bad star wars game. Of course, it's probably just me constantly comparing it to Star Wars Battlefront 2 with its diverse class system and variety of weapons and abilities....
 
The last of us is the most overrated game ever. cool story but very generic, repetitive and boring gameplay. was a slog to finish it
 
The only reason the Black Ops 3 reception has been so positive on GAF compared to the previous entries is because it's now effectively a "PS franchise" with DLC being first on PS4. Hilarious how people like these new mechanics even though Advanced Warfare was the same shit and everyone trashed it.
 
It's clear you don't really know what you're talking about at all if you think like this

Mind explaining the differences then? I only played a couple of matches of AW at my stepbrothers house and thought it was complete garbage. Only played 5-6 matches of BO3 beta on PS4 before deleting it because it felt like complete garbage. Just a bunch of people jumping around with jetpacks and auto aim. Felt like Titanfall without the mechs, which was a pretty bad game to begin with.
 
Mind explaining the differences then? I only played a couple of matches of AW at my stepbrothers house and thought it was complete garbage. Only played 5-6 matches of BO3 beta on PS4 before deleting it because it felt like complete garbage. Just a bunch of people jumping around with jetpacks and auto aim. Felt like Titanfall without the mechs, which was a pretty bad game to begin with.

The main problem most people have with AW is the combination of map design and exo movement. Exo movement in itself isn't that bad - it's the map design that ruined the game. All the open space and rooftops meant that you could get shot from 10 different directions at all times rather than the usual 2 or 3 you'd expect from a CoD.

Well, that's my biggest problem with the game anyway, and I did play it for 20-ish hours.

Going by the beta, BO3 is going back to the tighter three-lane map design. I think I played the beta for maybe 5 or 6 hours and I felt like I could always fight back when someone attacked me.
 
Gamers completely overreact and act overdramatic to everything. They're like conspiracy theorists, thinking every company is out to get them.

The only reason the Black Ops 3 reception has been so positive on GAF compared to the previous entries is because it's now effectively a "PS franchise" with DLC being first on PS4. Hilarious how people like these new mechanics even though Advanced Warfare was the same shit and everyone trashed it.
Case in point. So childish.
How do you even think of this stuff?
 
The main problem most people have with AW is the combination of map design and exo movement. Exo movement in itself isn't that bad - it's the map design that ruined the game. All the open space and rooftops meant that you could get shot from 10 different directions at all times rather than the usual 2 or 3 you'd expect from a CoD.

Well, that's my biggest problem with the game anyway, and I did play it for 20-ish hours.

Going by the beta, BO3 is going back to the tighter three-lane map design. I think I played the beta for maybe 5 or 6 hours and I felt like I could always fight back when someone attacked me.

well then better map design will always make a multiplayer shooter better, but the actual gameplay mechanics felt really similar to me.

Case in point. So childish.
How do you even think of this stuff?

Because it's true. Look at the CoD threads now compared to when CoD was DLC first on Xbox. Childish is being a console warrior that tailors what games they like to what exclusives their favorite console has, not pointing out the blatantly obvious.
 
The only reason the Black Ops 3 reception has been so positive on GAF compared to the previous entries is because it's now effectively a "PS franchise" with DLC being first on PS4. Hilarious how people like these new mechanics even though Advanced Warfare was the same shit and everyone trashed it.
Blacks Ops 1 & 2 are considered two of the best games in the series. Maybe that's why people are a bit more excited for Black Ops 3.
 
Heroes of the Storm is Blizzard's worst game of the past decade (although there's an argument for D3)... And I still kinda like it.

This is excluding expansions, because Warlords of Draenor is terrible.
 
Top Bottom