Gonna type all changes out and hit post when they done.
- Adjusting (nerfing) CQC stun damage
- Adjusting (nerfing) CQC reach
- CQC Stealth+ level 2 skill needed to 1 hit slam-stun
- Stealth camo changes not for C+D
- Easier to buddy up (don't need be facing perfectly etc)
- Buddy guage clear between rounds
- E-loc, stun nades etc carry amount nerf
- Can carry 2 cardboard boxes
- Walker gear/anti-air more easily damaged
- Walker gear gun damage nerf
- Movement speed buffs, move faster, sprint longer
- C+D will end if all players on a team are stunned (lol no more farming the last guy)
- Empty magazine more noisy when thrown
- Cannot see magazine being thrown
- 15s to choose loadout as match starts, up from 10.
- Can no longer kill an enemy being fultoned, nor pop the balloon
- Will remember custom search filters when finding match
- Matchmaking will be based on your highest character level, not the one you're using (this is still garbage matchmaking method)
- Ascended characters will count as level 37
Infiltrator changes
- Infiltrator health, stamina and gun damage getting nerfed.
- Stealth camo battery life nerf
- Decloak when take damage
- Shorter (getting) marked time for stealthed players
- Fulton level 2 getting nerfed, easier to pop balloon.
- Taking away launchers and LMGs from Infiltrator
- Shotguns only for Infiltrator
- No more E-locators
Scout changes
- E-locator only for Scouts
- Scout can mark faster
- Scout health buff
- 1st person scope sway reduced
- NVG let scouts mark cloaked infiltrator at normal speed
- Scout losing shotguns and launchers
Enforcers changes
- Launchers Enforcer exclusive.
- Enforcer more health and stamina
- Sleep launcher getting nerfed ammo count, stun amount and firing speed
- Decreased LMG recoil
- LMG damage buff versus walker gears, anti-air etc
- DONE