So Fallout is doomed :
PS2 graphics
It's now a shooter not and RPG
No need dialogs (due to the one above)
Dog on fire kills immersion
Missed somethig else?
Should of called it Brother Hood of Steel Part 2.
So Fallout is doomed :
PS2 graphics
It's now a shooter not and RPG
No need dialogs (due to the one above)
Dog on fire kills immersion
Missed somethig else?
I'm really sorry you live your life that way
Right now he doesn't. Just because Bethesda has been creating their games equal in many aspects doesn't mean that pattern won't break.
Not to beat a dead horse here, but that picture is comparing the first bit of optional dialogue in Fallout 4 with rather dense quest chatter that appears deep into the other games. The following would seem to be the more apt comparison:
Sure the dialogue is not written in such detail on the 'wheel', but given that you hear your character speak in fully fleshed out sentences, is the difference really all that meaningful? In any case, chances are the more robust dialogue sequences in Fallout 4 will feature an "investigate" tab.
The main problem is that you don't have a clue what your character will actually say, just a general idea that might be totally not what you intended. (See: LA Noire's dialog options)
Good MorningSarcastic
People understand that fewer dialogue options doesn't preclude the possibility of more paths through a conversation right?
In a past Fallout game a conversation might give you 6/7 options for continuing a conversation only 2 or 3 times in a conversation. But, if you only have 4 options at once but get to utilize them 7/8 times in a conversation then that actually leads to a -more- dynamic dialogue system.
You "branch" (that is to say, move on to the next section of dialogue) to another three different versions of "Go on." and a single question.
There have been posts on reddit showing the full perk system, tons of screenshots, some videos of the first couple missions and of course the Bethesda sponsored trailers.
Not too hard to see what you are getting here.
How does the game end?
Because every change is good, amirite?
I prepared myself for the impending drama with this games release but it really wasnt enough.
How does the game end?
change can suck though
Because every change is good, amirite?
itp in order to 'like' change, you have to like every change ever made to anything
You're right. Let's just be happy about shitty changes.
Here, take my $60 Bethesda, do whatever you want to me.
![]()
??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.
The credits roll.
I feel like with every release people will be waiting for something that this series isn't.And it's not even released yet!
I don't know why book writers even bother to make their books over 200 pages long, it's all just flavor text that serve no purpose when the end result is the same.
Ya man, http://fallout.wikia.com/wiki/Beyond_the_Beef
All flavor text
What's next you going to tell me reactivity doesn't matter in rpg's either?
WAY different games, Bethesda's require a level of interactivity that VASTLY dwarfs any standard FPS. Not quite a fair comparison
Well, not true, actually. If you personally believe you know enough about the game to justify pre-ordering - fair enough. It's your money, I'm not going to tell you what to do with it.
But saying you know what you're getting, implying you know you'll get your money's worth, is naive.
The Bethesda Fallout series?
And this all ignores that the previous two Fallout games weren't particularly deep in the dialog itself. All it did was throw a bunch of text at you that you could click through at your hearts content and be as inconsistent in your tone as you wanted. It wasn't a sacred calf that was integral to the overall gameplay. All it did was allow you to choose one of a few flavor texts that often had no impact and just satisfied RP purposes.
You can all pat yourselves on the back at how your preference for a largely meaningless system...
...in the previous games make your tastes somehow more evolved than others who don't see a problem with the dialog wheel (especially given how we've not seen much of it), but that doesn't make it anymore legit.
It's the same thing in every fallout thread. There will be the people that like fallout 3 or NV better but they don't resist shitting on others.I totally agree, I just feel like a lot of the people in this thread are really reaching. We've seen a very small fraction of what I am sure is a very, very large game. The fact that people are cancelling preorders based on a different dialogue system is baffling to me. (Preorders are dumb tho)
Isn't the LA Noire situation because the game underwent and overhaul late in development and they couldn't re-record the lines?
I feel like with every release people will be waiting for something that this series isn't.
I'm not talking about preordering. I'm saying from all the info that had been leaked, you can get a good perspective on what this game has to offer. Sure, 3 hours in the game could become a 2d platformer and only use two colors but I doubt it.
You're being pedantic at this point. Obviously the entire game wasn't just "flavor text" in the way you responded to others (which isn't even close to what I said).
However people are going on and on as if the games they played couldn't have been serviced by this system. And that's nonsense. What exactly in "Beyond the Beef" or the Lanius conversation that has been floated about, can not be achieved in this new dialog system?
Neither fallout 3 or skyrim looked "next gen" when they were released. Oblivion compared to everything else on the market looked next gen. And ofc they didn't do everything possible, but if they were, the game would probably never come out and there's quite a good chance that their next game will look much better. Player interaction and more data collection than pretty much any other open world game is perfectly acceptable at 30fps on consoles. At 1080p as well.I dont think people here criticize the choice of 30 fps on consoles, rather than the general technical aspect of the game that is nowhere near what it should have been.
People keep finding lame excuses for the lack of decent polishing. Fallout 3 and especially Skyrim were fine looking games when they were released. They looked "next gen". How did they manage offering that then?
Its even more ridiculous claiming that Bethesda has done everything humanly possible considering today's available technology with their engine, citing player interaction as an excuse. Quite absurd actually.
Yeah the "doubt" choice or whatever it was that caused Cole to go ballistic was originally "coerce" or something like that.
I started playing Divinity on Thursday just to occupy myself before Fallout releases lol
I don't like change that lowers the bar and sets an entire genre backwards, no.
Already had this conversation. An RPG isn't just defined by how much choice the developer gives to the player. If that were so there would be little to no JRPG's.
I don't like change that lowers the bar and sets an entire genre backwards, no.
I don't like change that lowers the bar and sets an entire genre backwards, no.
Hyperbole.
Hyperbole never changes.
You have no proof that this really does, If anything wait before making insane hyperbole statements.I don't like change that lowers the bar and sets an entire genre backwards, no.
Hyperbole.
Hyperbole never changes.
Already had this conversation. An RPG isn't just defined by how much choice the developer gives to the player. If that were so there would be little to no JRPG's.
lol c'mon nowFallout 4 moves it increasingly further away from its WRPG roots.
Do we have screenshots of the dialogue interface on PC?
Maybe its just a console thing.
I don't like the layout, especially if you will have more text for each option.