Do we expect Twilight Princess HD will get any gameplay improvements? Speculation?

Realistically? This is not getting much more of gameplay overhaul than WW or it would be announced, like, before getting played with in eShop db.

Given the usual talk, I'd prioritize speeding the intro up and maaaybe throwing in some extra stuff into overworld. However it wouldn't surprise me at all if they decided to completely change the way one random item works instead.
 
I never finished wither of the Wii Zeldas. TP was a game I got with eth system at launch and I enjoyed it, but I kept getting pulled away by games on other systems or real life stuff. Then I'd go back to TP and play some more but each time I did this, it took me longer and longer to try and figure out where I was in terms of game progress so I gave up. SS I never finished because it kept making me repeat that giant worm thing.

I would be down for a (hypothetical) new TP remastered on NX.
 
I want the following to appear in Twilight Princess HD.
-Have a Hero Mode Unlocked from the start; makes you lose a full heart with every hit and you need to use the sword skills in fights
-You learn the Hidden Sword Skills by force; they aren't optional anymore. Leads to combat encounters/design getting improvements
-New area's to explore in the games hub locations that use your items (Ex: Hidden spot in Hyrule Field that has an opening to use the Spinner, opening a hidden door unlocking a min-dungeon)
-Hyrule Castle Town has more places and mini games
-You get the Epona Whistle at the start of the game
-The first three-hours are drastically cut-down; only the ranch mini game, some plot exposition and then Twilight hits. Wolf Form cut down too in the intro; hunting section for items shortened and visit to see Princess Zelda shortened too. Basically; smart gameplay-cuts leads to introduction being shorter (not likely to happen sadly).
-Music is re-done to sound higher quality -Controls mirror Wind Walker HD and Majora's Mask/OoT 3D; gyro controls for aiming and use of the touch screen for items. Wii Pointer controls an option.
-Option to use both mirrored and un-mirrored worlds.
-1080p/60FPS Performance
-Reworked textures and higher quality assets to make the game look better
 
I absolutely hated TP's first dungeon. Shit was wayyy too long for a first dungeon. Not to mention it was really boring with a dull atmosphere. Gathering up the monkeys was a chore.

But no way they can fix that so I'll say a lot of texture work, make gathering those bugs less tedious.

But really I don't see how they can remove the hour long intro/tutorial without drastically changing the game.
 
If we're assuming that Twilight Princess HD is happening, there's only one thing that really matters to me besides the updated graphics.

No motion controls.

I can enjoy the game totally fine again if something else even got changed, I just like being able to play with a gamepad and updated graphics. All I need to be happy with this.
 
Heres a solution for the empty overworld: make it play like Hyrule Warriors. Crazy hordes of Moblins where you need to make creative use of dungeon items to take them all out.
 
As long as they let me use either the Gamepad or the Pro Controller (or a combination of both if you wish like Wind Waker HD) then Nintendo can do whatever they want.
 
I wish they would make a less obtrusive HUD and shove midna hints into some sub menu to open up a space to map another quick equip item on the d-pad. It was really annoying losing an item space to a horrible hint system I actively avoided.
 
just start me off at the first dungeon . the 6 hour intro playing as Roxas is awful

6/10 I understood the joke but it was ok :P

OT: I do hope they tweak the intro section because it did drag on a bit too long. Overall I hope they speed up the pace of the game because half of it feels like it just drags on for a while.
 
It's not even confirmed. :3
Anyway, if it gets an HD release, I hope they offer the option to use both control options. And don't forget a master quest mode.
 
The spinner needs to have a setting that makes it a viable mode of transportation

Haven't played Hyrule Warriors, but I've heard the spinner works how you wanted it to in that game.
 
No rupee notifications every time I get a rupee after restarting the game

Adjusted beginning, it's nice the first time imo but replaying it feels like a collection of forced filler quests.

Midna's lament could benefit for sounding less stiff, and not being interrupted by the battle music. Would have been so much more atmospheric if it was uninterrupted.

Button controlls + gyro for aiming, gamepad screen used as in Wind Waker HD.

Some kind of hints for where the poes are. I really liked the way they did with the Maimai in ALBW, where it says on the map how many are left in an area. That way you at least know if you are don in that area or not. It's not that fun imo having search through what you believe is every inch of the world just to find some poes missing and having to search through every inch of the entire world again in search of this maybe one or two poe/s
 
I absolutely hated TP's first dungeon. Shit was wayyy too long for a first dungeon. Not to mention it was really boring with a dull atmosphere. Gathering up the monkeys was a chore.

But no way they can fix that so I'll say a lot of texture work, make gathering those bugs less tedious.

But really I don't see how they can remove the hour long intro/tutorial without drastically changing the game.
They stretched the tutorial before release from one to three days, surely they could condense it again a bit.
Also make sure it's the GameCube version of the game where Link is a lefty!
The new artwork has Link as a lefty.
 
Fix the pacing of the opening of the game, make it 1080p and maybe 60fps if it's possible. Also Wii U gamepad intergration would be nice and if not just give me a pro controller option like Wind walker HD


Also remastered music and redone character models would be nice too. This game seriously needs a visual update.
 
These are the major flaws TP has in my opinion, none of which will be fixed in the HD port, of course:

- The overworld is empty.
- There are very few side quests and they are very boring.
- Most items become useless/impractical after completing the dungeon where you get them.
- Most hidden chests only contain rupees, which in most cases we can't collect since our wallet is already full.
- It's the easiest game. Bosses are ridiculously easy, and dying is almost impossible.
- The story is kinda broken, we get almost no background on that twilight world Midna comes from, and the sequences that explain it are really weird and confusing.

And yes, the starting section is really long, but cut it and you'll be getting rid of a good chunk of the game's length.

I've been thinking of replaying TP for a while now, but I honestly feel I don't need to after this post. All this stuff just flooded back as soon as I read your post.
 
I hope, more than anything else, that the music is improved. Some moments where they use old N64 vocals really killed my enjoyment.

Playing Hero Mode in WW HD was fun, but I wish they could tweak it so that it's more about how much damage you take rather than cutting out hearts almost completely.
 
give link a gun and make midna voiced by cree summer

Fix the opening, update the lighting to remove the 'muddy' look of the main overworld and remove the stupid rupee treasure chest system.
 
- The overworld is empty.

Is there a 3D Zelda where this isn't an issue? I haven't played Majora's Mask, but Ocarina of Time's overworld is both empty & small, Skyward Sword has the sky overworld with not much of anything in it and Wind Waker has the ocean which has huge stretches of nothingness. They're all a far cry from the 2D fare like Link to the Past & Link's Awakening (where the overworld is practically a dungeon in and of itself).
 
Hope they remove teh game and ive us something actually good that doesn't stain the name of zelda.

Man, what incisive, well reasoned criticism. I've never thought of the game like that before.

Seriously though, it gets real tiring reading posts where a game is either the greatest thing ever, or absolute garbage. I'm sorry you didn't like the game, but it hardly "stained the name of Zelda".

On topic, the really need to streamline the intro. Just being able to skip the tutorials would do so much to improve the pacing at the beginning of the game. They should also add some more content to Hyrule field, they have a pretty sizeable over world, but the content is pretty sparse. Maybe add some mini dungeons that require the special combat moves you can learn. Hero mode is a good idea too, I found the game to be extremely easy, but make it optional. I liked that even my wife, who is pretty bad at 3d games, was able to beat TP =P.

I've been thinking of replaying TP for a while now, but I honestly feel I don't need to after this post. All this stuff just flooded back as soon as I read your post.

Even though TP has all of the flaws mentioned in that post, I still think the game was really good. In my opinion, the good parts of TP vastly outweighed it's flaws. I don't know what is was, but I really enjoyed TP. Maybe it was because it was the first Wii game that I played, and even though it's implementation of the Wiimote wasn't great, it was still my introduction to a system that I thought ending up being pretty damn special. I know I'm definitely in the minority here, but I hope they at least give you the option to play through with the Wiimote. I'm looking forward to wagging my way through again.
 
If they follow up with "issues" they resolved in WWHD I would guess the following:

  • Ability to skip intro/tutorials
  • Horse Call received earlier in game
  • Bigger wallet so dungeon chests never have rupees left in them.
  • (Unlikely but what I want) Change enemy patters so that hidden moves are essential, and lack of hidden moves makes for a more difficult and prolonged fight.
  • Wolf link given a finishing blow equivalent
  • Mini Game at fishing hut to use wii U gamepad as the actual board w/ screen acting as display
  • Streamline those tear collection segments. Fewer tears or some reworked deisign

Lots of potential to utilize the Wii U, just hope they do so.
 
Most people have covered what obviously needs fixing (ruppee notifications, beginning hours of the game tweaked in some way to not be so long, etc) but here some stuff not covered yet:

-Difficulty. It was touched on earlier but only very briefly, the game is insanely easy. Easier than Wind Waker. And merely giving TP a Hero Mode where you take x2 or x4 the damage isn't going to fix the inherent difficulty issues. This is a core problem with it and it comes down to how the enemy AI works and in addition to their default damage values.

For one thing, the AI (barring the Dark Nuts and the flying Lizalfos) are not very active. They stand around and wait for you to attack them for upwards of like... 5-10 hell maybe even 15 seconds! This gives you way too much time to just bring your sword out and down them before they even get a chance to attack you once. Then, on top of that, many of the enemies' animations for attacks themselves have a ton of wind-up! Again, giving you plenty of time to attack them before they actually hit you. Their attacks are so telegraphed that the combat against enemies besides the two enemy types towards the end of the game (Dark Nuts and Lizalfos) is very one dimensional and not challenging in the least.

The AI needs to be more aggressive at the base, less waiting around and just taking hits. In addition, the default mode of the game enemies need to at least be doing half a heart of damage -- not 1/4. Hero Mode could then increase that damage. This also applies to boss fights after Diababa -- increase the damage they do significantly in the default mode such that you at least are taking two hearts of damage from bosses, maybe more depending on the attack they do. These bosses are big and are supposed to be intimidating yet they do about as much damage as Moblins! Absolutely unreal. And unacceptable.

A Hero Mode would not address the difficulty as most people would play the normal difficulty first and if that is left untouched it will be a poor experience for the majority of players.

-Flipped and non-flipped world are included in the game depending on the control scheme you choose. Traditional controls = Gamecube world, Wii controls = Wii world. Done.

-Less owl statues to move in the latter part of the game, please. This was an awful fetch quest and was padding in the same vein as the Tears collecting with the Wolf

-Faster vine/ladder climbing ala Skyward Sword.

-Shift some Heart Pieces outside of dungeons and into Hyrule Field and add little mini-dungeons in Hyrule Field that push you to use your dungeon item to get the HP. The ratio of HPs in dungeons to Hyrule Field in the original release is poor, with how big Hyrule Field was there should be a more even balance of HPs in dungeons to the overworld and that wasn't the case in the original release.

-Speaking of Hyrule Field, fill it with more enemies, more vegetation and trees and make it so it's all one self-contained area. What that means is no loading zones between each area of Hyrule Field -- make it a "preview" of what an open world Zelda could be like. They already did testing on doing this in the original tests for a Zelda game to remaster back in 2013 when they then decided to go with Wind Waker. No doubt in my mind they will absolutely do this. it would help in making Hyrule Field flow better and be more of a joy to roam around in.

-Once you get a ruppee from a chest and your wallet is full, take the ruppee don't put it back in the chest! Treat it like other Zeldas do where the ruppee is in fact gone and not put back.

-Get Epona's whistle earlier, there's no reason for it to be obtained so late in the game. Think of it like the addition they did in WWHD where you were given the chance to get the Swift Sail and everything before going to Dragon Roost. Or a more apt comparison of obtaining a key item earlier than the original game, the Bomber's Notebook being given to you by the Happy Mask Salesman in MM3D.

-Push more usage of weapons in the game that were underused such as the spinner. This sort of goes hand-in-hand with moving some Heart Pieces to Hyrule Field and adding in some small mini-dungeons on the scale of what's already there to begin with (such as the small ice block cave!)

-Bugs should show up on your mini-map as well as poes. Or at least, some tweak that makes those fetch quests quicker to do and not as time consuming.

-Boss Rush/Boss Mode that let's you refight the bosses ala OoT3D and/or fight them all in a row one by one. The 100 room trial is already in TP why not add a Boss Rush Mode to complement it? You couldn't refight bosses anyway just like in OoT so makes sense to me to add it.

-Be able to skip every cutscene. There's a few cutscenes you, for some reason, cannot skip. The two most famous are the Master Sword cutscene and the cutscene where
Midna transforms
. There's literally no reason to forbid the player from skipping every cutscene.

-Wolf Songs tweaked in some form. I didn't find how they were done in the original to be all that great -- they're fine on replays once you know the songs but first time through they aren't that... great.

-Tweak the Tears of Light collecting, PLEASE! Somehow.

...And I think that's all I can think of right now in terms of small additions and fixes. The combat stuff itself is all great for the most part aside from the enemy damage and AI like I said so I'm not sure there's anything that really needs fixing there in terms of Link's tool kit or move set. Things are a little less clear on what to address with TP in comparison to WW or Majora's Mask but there's definitely stuff they can make less tedious/more fun/better.
 
Much like Wind Waker HD had some nice improvements outside of just a graphical update, do we expect any gameplay improvements for TPHD?

The biggest complaint is the ridiculous long intro/tutorial. Which is such a shame since I know some who gave up on it because of that, missing some of the best dungeons in the series.

Others could me populating the huge, sparse overworld.

Side quests?

Hero Mode?

What are your predictions?

What can Nintendo do to make this more attractive since we know it won't be a under 50 dollars?

Looking at Skyward Sword... I don't think that'll change.
 
Can't wait for the meltdown.

At this point in time, the game exist in the ether only. Nintendo hasn't said a word about any HD "remaster".

And if indeed, the "remaster" exists, then I truly doubt anything beyond the aspect ratio, maybe some added shaders and maaaaaaybe some HD texture, there won't be any substancial changes beyond GamePad integration (which would be great).

I will LMAO if the "HD" version is just... the Wii version, in native 16:9.

Or if the "hackers" (seriously, how is "hacking" just look around some files wishfully) end up just looking at thing weren't there, or just fabricated the entire thing.

TLDR: Is disingenuous to ask ANY change to a potential HD version of TW, beyond some gamepad integration. If the game indeed exists.
 
Hopefully Skyward sword motion controls and the refinements present in Wind Waker for the people that like a more traditional control method.

Bonus:

* Improve the bug quest.

* Reduce the tutorial phase or better still make it optional.

* A better balanced economy or a better incentive to use rupees.
 
Willing to make a bet? :p

...probably not.

Anyway the number ONE thing I demand be changed is the putting-back of rupees in chests if your wallet is maxed out. Absolutely unacceptable. It's so easy to forget which chests you already found and tried to open, can result in you constantly revisiting old places in attempts to progress, especially infuriating in dungeons. At the very LEAST add a marker on the map to indicate that you opened the chest, even if the rupees are still in it.
 
Probably not. Wind Waker HD took them 6 months, and they didn't add too much to the game. Assuming that Twilight Princess HD comes out this December, it will have been 6 months since they announced that Zelda U was delayed.

Since I feel like TPHD started development immediately after they decided to delay Zelda U, my guess is that they don't even have the time to add anything.
 
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