Fallout 4 - Reviews thread

What's up with the Metacritic user "reviews" of Fallout 4? So many negative.
Code:
[IMG]http://imageshack.com/a/img905/9648/ZyuUaP.png[/IMG]

It's user reviews and can be brigaded to hell and back. It'll probably even itself out after awhile when enough people have played it.

Edit: Beaten several times.
 
Fallout 4 is less RPG than Fallout New Vegas. Don't really like that.

It's really less RPG than Fallout 3, even. It does a lot of things better though. And the gameplay is better than New Vegas overall.

I might get F4 when I see some sweet deals, but the fact Bethseda made it completely in house meant it wouldn't be in the same playing field as New Vegas.

Gameplaywise it is actually better than New Vegas. Enemies actually have good AI and there are some really fast moving enemies. I could list more, but suffice to say the actual game is much improved.

RPG-wise.... No.

The real achievement here is that they even managed to make it less RPG than Fallout 3.

Yup.
 
It's really less RPG than Fallout 3, even. It does a lot of things better though. And the gameplay is better than New Vegas overall.



Gameplaywise it is actually better than New Vegas. Enemies actually have good AI and there are some really fast moving enemies. I could list more, but suffice to say the actual game is much improved.

RPG-wise.... No.



Yup.


Honestly aside from some obsidian level choice/consequences (which they could do with this dialouge system, like in alpha protocol, and tying a few perks to optional outcomes). Fallout 4 is pretty close to what I would want a first person, real time, fallout game to be. It has leveling, stats (well based on perks), and finally decent gunplay. In fact I've hardly even used vats because the actual combat is almost like a real first person shooter now.



Honestly the missing stats dont bug me, they hardly did anything in 3, and even in NV they were used to gate choices/perks, which could still be done using this perk system (and is for lock pick, and hacking). They always felt like a "slight buff" to whatever it is that the game lets you do (which is everything)
 
Honestly aside from some obsidian level choice consequences (which they could do with this dialouge system, like in alpha protocol), and maybe a few tweaks to the perks/ranks. Fallout 4 is pretty close to what I would want a first person, real time, fallout game to be. It has leveling, stats (well based on perks), and finally decent gunplay. In fact I've hardly even used vats because the actual combat is almost like a real first person shooter now.

I can see why, (beyond the dialogue system... The way it's laid out now I have no idea what my character is going to say when I pick a response as things stand) it's actually a pretty damn competent FPS now and if that's what you value then Fallout 4 is the peak of the series... That being said I'd prefer it to lean RPG in terms of the level system and silent protag, but I'm liking it for what it is.


But I would like to see what Obsidian could do with the framework Bethesda has in 4, though. All they'd have to do is bring back the old skill system, add their twist on perks, bring back their dialogue system and writing and we really would have a perfect Fallout game.

Honestly the missing stats dont bug me, they hardly did anything in 3, and even in NV they were used to gate choices/perks, which could still be done using this perk system (and is for lock pick, and hacking). They always felt like a "slight buff" to whatever it is that the game lets you do (which is everything)

They made your character more specialized in combat(you're not gonna go small guns + big guns + Energy weapons) and the conversation choice checks were awesome. The perk/attribute system kinda has hints of this, but barely.
 
Giant Bomb review is up http://www.giantbomb.com/reviews/fallout-4-ps4-xone-review/1900-727/

3
stars for console,
4
for PC.

As you're presented with things that any Fallout player would simply recognize as the current state of the world, the hero largely accepts everything without batting an eyelash. Every creature, from deathclaws to radroaches, is simply taken at face value, and the game's annoyingly generalized dialogue system rarely gives you the opportunity to express any incredulity at the state of this "modern" world.

Fuck... this is exactly what I feared. I really liked the premise of playing a pre-war character in a far-flung future where everything had changed, but that character doesn't seem to exist from what I played.

Outside of a few comments about the skeletons in the vault and a couple of incredulous comments made to your robot buddy, he seems to have completely accepted the new world at face value. I stopped playing last night at the first township where you encounter other humans and none of the dialogue options really seemed appropriate to the setting of a guy who just woke up from cryosleep.

Oh, well. I'm still enjoying the game, but it seems like a huge wasted opportunity.

Also, the dialogue wheel sucks. It's Bioware levels of bad in terms of giving me results I didn't intend or expect from the one-word description.
 
I can see why, (beyond the dialogue system... The way it's laid out now I have no idea what my character is going to say when I pick a response as things stand) it's actually a pretty damn competent FPS now and if that's what you value then Fallout 4 is the peak of the series... That being said I'd prefer it to lean RPG in terms of the level system and silent protag, but I'm liking it for what it is.


But I would like to see what Obsidian could do with the framework Bethesda has in 4, though. All they'd have to do is bring back the old skill system, add their twist on perks, bring back their dialogue system and writing and we really would have a perfect Fallout game.



They made your character more specialized in combat(you're not gonna go small guns + big guns + Energy weapons) and the conversation choice checks were awesome.


Well I mean I can enjoy wasteland 2 (except those fucking honey badgers!), but I don't miss the skills once the series went real time and fps , they just felt like soft buffs in the game (but unless they make the game not let you equip something, i think your going to have that feeling no matter what).

I played a lot of NV and I loved they used the skills + special to unlock perks, and then of course actually using those skills in quest choices, but for me, the actual gameplay in 4 is a lot better now. I would love to see an obsidian take with this framework actually.

Im going to beat Fallout 4, then while the mods germinate, finally go thru divninity OS EE, and Wasteland 2 DC (since I dropped both of those once I learned of the re releases), also I have yet to get into shadowrun, or dragonfall.... ugh I need to win the lotto and quit my job...
 
Well I mean I can enjoy wasteland 2 (except those fucking honey badgers!), but I don't miss the skills once the series went real time and fps , they just felt like soft buffs in the game (but unless they make the game not let you equip something, i think your going to have that feeling no matter what).

I played a lot of NV and I loved they used the skills + special to unlock perks, and then of course actually using those skills in quest choices, but for me, the actual gameplay in 4 is a lot better now. I would love to see an obsidian take with this framework actually.

Im going to beat Fallout 4, then while the mods germinate, finally go thru divninity OS EE, and Wasteland 2 DC (since I dropped both of those once I learned of the re releases), also I have yet to get into shadowrun, or dragonfall.... ugh I need to win the lotto and quit my job...
I agree.

Fallout 2 is still my favourite of the series, that's a classic RPG through and through, but in Bethesda's current FPS structure I can't say I care too much about most of the lost skills. And the combat is much better than in New Vegas or 3, so overall 4 is a nice step up imo.

Also, definitely get to the Shadowrun games eventually if you can. Dragonfall and Hong Kong are both amazing.
 
Fuck... this is exactly what I feared. I really liked the premise of playing a pre-war character in a far-flung future where everything had changed, but that character doesn't seem to exist from what I played.

Outside of a few comments about the skeletons in the vault and a couple of incredulous comments made to your robot buddy, he seems to have completely accepted the new world at face value. I stopped playing last night at the first township where you encounter other humans and none of the dialogue options really seemed appropriate to the setting of a guy who just woke up from cryosleep.

Oh, well. I'm still enjoying the game, but it seems like a huge wasted opportunity.

Also, the dialogue wheel sucks. It's Bioware levels of bad in terms of giving me results I didn't intend or expect from the one-word description.

That kind of makes the premise of "guy waking up from cryosleep" pointless, doesn't it? Why even include that if not to make the PC have dialog options that express the incredulity of waking up to a nuclear apocalyptic world?
 
So where does the Metacritic need to fall for Bethesda to not get their bonus?

Very few publishers give out bonuses based on Metacritic. Bethesda has done so in the past but is there any indication that they'll do so with this game too? There was a big amount of backlash against them the last time they did it, rightly so.
 
Well I mean I can enjoy wasteland 2 (except those fucking honey badgers!), but I don't miss the skills once the series went real time and fps , they just felt like soft buffs in the game (but unless they make the game not let you equip something, i think your going to have that feeling no matter what).

I played a lot of NV and I loved they used the skills + special to unlock perks, and then of course actually using those skills in quest choices, but for me, the actual gameplay in 4 is a lot better now. I would love to see an obsidian take with this framework actually.

Im going to beat Fallout 4, then while the mods germinate, finally go thru divninity OS EE, and Wasteland 2 DC (since I dropped both of those once I learned of the re releases), also I have yet to get into shadowrun, or dragonfall.... ugh I need to win the lotto and quit my job...

We're not really disagreeing much here. The skills were great in how they funneled into perks and gated off conversation choices(and for hacking/lockpicking/sneak/repair/non-combat skills the actual skill was really important). I completely agree that the actual gameplay in 4 is better than NV and 3, too.

And yeah, I wish I had a hyperbolic time chamber to finish all the games in my backlog...

Also, the dialogue wheel sucks. It's Bioware levels of bad in terms of giving me results I didn't intend or expect from the one-word description.

It's worse than the bioware dialogue wheel, imo. At least with that I had some idea of where the conversation was going and was only occasionally surprised, but in this.... I have absolutely no idea what each response is going to bring.
 
I think D:OS was in the 6s at some point right after launch. Might just even out in time as people come by ready to post "real" reviews. Either way, anything that can be rated by people who don't own the thing seems pretty useless. I imagine half of NMA has already rated this a 0.

I doubt people at NMA or codex give a shit about metacritic tbh
 
Let's not go there. I don't get the reviewers who experienced technical problems and still scored it highly but it's their opinions.

Exactly. You even see plenty of people on this forum who are just fine with how the game and other sub-30 fps games perform. While they would likely enjoy it even more with less technical issues and a smoother frame rate, it's still fair if they rate a game highly despite it having technical issues.
 
It's worse than the bioware dialogue wheel, imo. At least with that I had some idea of where the conversation was going and was only occasionally surprised, but in this.... I have absolutely no idea what each response is going to bring.

Yeah, I haven't played enough to make a judgment yet, but that first conversation with the dude in the museum was a fucking mess and left a terrible first impression. I was hoping it wouldn't be the norm.

That kind of makes the premise of "guy waking up from cryosleep" pointless, doesn't it? Why even include that if not to make the PC have dialog options that express the incredulity of waking up to a nuclear apocalyptic world?

It's truly puzzling. An hour into the game and it's like your character is just another dude in this world except maybe from out of town.
 
Fuck... this is exactly what I feared. I really liked the premise of playing a pre-war character in a far-flung future where everything had changed, but that character doesn't seem to exist from what I played.

Outside of a few comments about the skeletons in the vault and a couple of incredulous comments made to your robot buddy, he seems to have completely accepted the new world at face value. I stopped playing last night at the first township where you encounter other humans and none of the dialogue options really seemed appropriate to the setting of a guy who just woke up from cryosleep.

Oh, well. I'm still enjoying the game, but it seems like a huge wasted opportunity.

Haven't played the game yet, but this seems okay to me. I don't think I'd be too fond of dialogue options that keep expressing to me how bizarre the wasteland is, a main character who keeps gasping in disbelief at some of the sights, or making remarks every time they encounter a new creature.

I'm expecting to play a game where I can project myself into the character, and not have the game constantly remind me how I should be feeling
 
Haven't played the game yet, but this seems okay to me. I don't think I'd be too fond of dialogue options that keep expressing to me how bizarre the wasteland is, a main character who keeps gasping in disbelief at some of the sights, or making remarks every time they encounter a new creature.

I'm expecting to play a game where I can project myself into the character, and not have the game constantly remind me how I should be feeling

It's not very good for projecting you into the character, either. You'll choose 1 of 4 ambigous options for every step of a conversation and your character will tell you what the game thinks you meant by your 1-3 word choice.
 
Haven't played the game yet, but this seems okay to me. I don't think I'd be too fond of dialogue options that keep expressing to me how bizarre the wasteland is, a main character who keeps gasping in disbelief at some of the sights, or making remarks every time they encounter a new creature.

I'm expecting to play a game where I can project myself into the character, and not have the game constantly remind me how I should be feeling

That would be fine, too. I don't see the point of the tutorial section and background setup of the character, then.

They should have just given you a few backgrounds to choose from if they wanted the player to be able to project themselves onto the character.

It's not very good for projecting you into the character, either. You'll choose 1 of 4 ambigous options for every step of a conversation and your character will tell you what the game thinks you meant by your 1-3 word choice.

Yeah, it sucks. I kind of wish there were a PC mod that just redesigned the dialogue choice to show the full line that each option would have your character say.
 
It's not very good for projecting you into the character, either. You'll choose 1 of 4 ambigous options for every step of a conversation and your character will tell you what the game thinks you meant by your 1-3 word choice.

That would be fine, too. I don't see the point of the tutorial section and background setup of the character, then.

They should have just given you a few backgrounds to choose from if they wanted the player to be able to project themselves onto the character.

Very valid points. Do the dialogue options represent basic responses like "agree, decline, challenge, and persuade"?
 
Very few publishers give out bonuses based on Metacritic. Bethesda has done so in the past but is there any indication that they'll do so with this game too? There was a big amount of backlash against them the last time they did it, rightly so.

Those contracts are rarely made public so we don't / won't know. This thing will sell regardless though.

The more I see and read of this game, the more I think of how Diablo got made. A bunch of Monty Haul dungeon crawlers made their hack/slash/loot D&D experience as a computer game.

Maybe this is Todd Howard's Fallout experience. Not caring about characters or roleplaying beyond being in the post apocalypse with cool 50's stuff around.

Perhaps that's a step forward for gaming like Diablo was, even while it was a step back for RPGs.

But I'm blind to it this time around. Fallout with a shitty dialogue system hurts my soul.

Bethesda have never been good at dialogue though, regardless of the implementation.
 
Very valid points. Do the dialogue options represent basic responses like "agree, decline, challenge, and persuade"?

Sometimes. The top response is usually the "I'm just gonna act like an idiot and question everything" response or the "I'm going to say something normally, but it's actually a persuasion dice roll" response, the left response is usually the Sarcastic response(like 50% of the time it literally says "Sarcastic") or "I'm gonna dice roll on getting more cash for doing this quest" response, the bottom response is either accept or the sympathetic/nice guy response and the right side is decline/ negative response(for example, you'll occasionally see literally "bullshit" as the one word available).

Bethesda have never been good at dialogue though, regardless of the implementation.

While true, it still hurt that they've made dialogue even worse than Fallout 3. You kinda hope for progress, but when you actually back step it's... Dissapointing.

The more I see and read of this game, the more I think of how Diablo got made. A bunch of Monty Haul dungeon crawlers made their hack/slash/loot D&D experience as a computer game.

Maybe this is Todd Howard's Fallout experience. Not caring about characters or roleplaying beyond being in the post apocalypse with cool 50's stuff around.

Perhaps that's a step forward for gaming like Diablo was, even while it was a step back for RPGs.

But I'm blind to it this time around. Fallout with a shitty dialogue system hurts my soul.

Eh, it's nothing Obsidian couldn't make right using the same tools and assets.
 
siren.gif

IS GIANTBOMB AWARE THAT YOU CAN MOVE ANY OBJECT IN THE ENVIRONMENT AND IT WILL STAY THERE?
 
People who are giving this a 9.5 to 10 don't understand how reviewing works.

Solid game so far, but there are so many animation and technical issues and glitches it cannot be considered 'perfect' to 'near perfect'.

People need to stop reviewing based on bias and hype.
 
People who are giving this a 9.5 to 10 don't understand how reviewing works.

Solid game so far, but there are so many animation and technical issues and glitches it cannot be considered 'perfect' to 'near perfect'.

People need to stop reviewing based on bias and hype.

People need to stop to see the 10 as perfect. :P
 
Well at least so far this seems to be reviewing a bit lower than some of the year's other big games. I must say maybe a bit surprising the PS4 version of Fallout 4 and Rise of Tomb Raider have now the same metascore, 87.
 
Not sure if this is the right place for this, but I really wanted to get this game but I was afraid of just jumping in (never played a fallout game before). So my roommate got it last night and honestly this game looks so last gen that my interest went away almost instantly :/. I feel like a AAA game of this size should and could do better...
 
I was expecting the metascore to be atleast 93 or something and not it dropped to 87!

that's good news for me. I played Skyrim thinking it's one of the best games ever made because of the praising, GOTYs and metascore and I was was left disappointed.

I'm playing the FO4 with much lower expectation and having a blast for now.
 
People who are giving this a 9.5 to 10 don't understand how reviewing works.

Solid game so far, but there are so many animation and technical issues and glitches it cannot be considered 'perfect' to 'near perfect'.

People need to stop reviewing based on bias and hype.
All reviews are just opinion though. A flawed game can
Be a 10 and a technically solid game can be a 4. Just comes down to how enjoyable it is.
 
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