Then why do they need two dedicated cores for other stuff? At least for Xbone, we know what these two cores are doing but what do they do in PS4?
Also, gladly nowadays we have something like schedulers in operating systems which take care when and what gets CPU time. And really, the word processor which is idling while you are playing games - how many cycles would it probably steal? Million other tasks? Your way of arguing and to prove your points went even more extreme in the past weeks than it was ever before.
It's typical of consoles, with many upgrades and updates to the OS as you go along. They learnt a hard lesson from last gen, where they did not have enough memory to cater for some OS features the competiton had. I'm pretty sure they don't need all the memory and CPU allocation for the OS, but it's always better to take more as opposed to less in that scenario. What they give back to devs as the years progress or towards the end of the generation will be better served in more tasking games. Also, the time when devs will begin to use GPGPU computing more efficiently, it's a win win.....
As for all the jabbing on the WP, I was mainly talking about low end processors in PC's like crappy AMD processors which run Fallout 4 at 40-50fps, like I showed in the video. If we deem the PS4 CPU just as crappy or in that general crap realm, then the argument was simple...That the AMD CPU I showed was a 4 core CPU, the PS4 has 6 cores available with a 20GB/s bus that expedites comms between memory and GPU with improved L2 cache amongst other efficiencies on the CPU side.
I have one of these crappy 4 core AMD CPU's on my PC, which everyone is saying is absolute dogshit. even the more advanced 8 core FX versions gets the same type of smacking. I can see persons coming in and saying often that AMD CPU's mixed with NVIDIA is at a disadvantage as opposed to intel CPU+NVIDIA GPU, but in the video I showed with all these setbacks phenom 810 with a 750ti is performing 40-50 fps on high settings in Fallout 4.
If you know the setup of a console vs PC, then you would know that background programs can affect your main launcher much more than on consoles, since there's not a particular reservation for all background objects/programs that runs on PC. At any one time your AV can go wild on resources, even Geforce experience is a hog. I've seen many programs go wild with a quick look into Task Manager. This is what I've observed on my end, and some of my games have been affected at odd times....I was just referencing these issues against the 810+750ti running fallout 4 on high at 40-60fps regardless, whilst the PS4 which doesn't have these background issues is falling into the twenties, even the XB1 holds it's framerate better in heavy alpha scenes....I think that paints the picture fair enough.
I will admit I was off base worrying about marketing deals here. When the initial reports of poor PS4 performance came in I figured here we go again but this doesn't seem to be the case. Luckily

P) the game runs poorly on both systems. It is Bethesda's first go on these consoles so it is not unexpected. Hopefully they can get it patched up to run acceptable.
I have the PC version and it runs really solid on a lower end machine.
Case in point, when is that not the case......?
https://www.reddit.com/r/fo4/comments/3shgfp/i_discovered_what_makes_the_game_so_performance/
What the fuck?
Edit: Reading the comments I guess it's not a big deal, but reminded me of that Crysis 3 tesselation thing where an ocean is being rendered underneath cities all the time.
Hmmmmmm........