Fallout 4 PC Performance Thread

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Fallout_4-test-proz.jpg


It does fall quite a bit behind the newer chips (and its i7 counterpart) in this CPU benchmark.

This benchmark contradicts the other ones ITT that showed all the AMD CPU's below the Intel ones. What were the in-game conditions when this test was done?

I want to know if upgrading to an Intel CPU would really give me any tangible boost over my FX-8350.
 
Don't run the game at that resolution. The physics start acting up, your character and movements become too fast etc etc.

I don't intend to actually play my game at that frame rate, but what I'm trying to do is get the game to run native to my monitor and then cap the framerate with RivaTuner. Currently I can get my game to either run at 72Hz or a completely unlocked framerate, neither of which is optimal.

When the game is setup to run at 72Hz and I cap it to 60 with RivaTuner, it's super stuttery. Launching the game in Fullscreen Windowed mode leads to the framerate dropping into the teens, even on the title screen.
 
This benchmark contradicts the other ones ITT that showed all the AMD CPU's below the Intel ones. What were the in-game conditions when this test was done?

I want to know if upgrading to an Intel CPU would really give me any tangible boost over my FX-8350.

An intel CPU will always be better.

What that test may be showing may not be a contradiction, rather a different scenario. For example, the above image could be from a person just running aorund the open world, where a lot of systems are easily parallelized. There are few AI and a lower density of objects.

The other tests where we see AMD falls behind, could be in game area where there is stuff that is hitting the games main thread really hard; stuff that is not easily translated over to more cores: like AI for example.
Just a hunch though.
 
Really surprised at how well the game runs. I have an i3, Nvidia 760 and 8GB of ram and I'm getting 60FPS on a mix of High and Ultra settings. Godrays and shadows reduced because who cares.
 
Are you sure about that? I thought that only had an effect if iFPSclamp is active in Fallout4.ini

https://www.youtube.com/watch?v=r4EHjFkVw-s

I don't intend to actually play my game at that frame rate, but what I'm trying to do is get the game to run native to my monitor and then cap the framerate with RivaTuner. Currently I can get my game to either run at 72Hz or a completely unlocked framerate, neither of which is optimal.

When the game is setup to run at 72Hz and I cap it to 60 with RivaTuner, it's super stuttery. Launching the game in Fullscreen Windowed mode leads to the framerate dropping into the teens, even on the title screen.

Set your monitor's refresh rate to 60hz
 
Ok the framerate has been a pretty solid 60 for me until now but I just got to Diamond City and I'm sitting around 40 fps. I know shadow distance and god rays have been mentioned but I already dialed them down from Ultra to High. Should I go to medium? Any other easy performance gains?

I'm on an i5-4460, 16 GB RAM and a GTX 980
 
That doesn't happen to me, weird. I also have a 144hz Gsync monitor.

Inconsistency across similar hardware configurations seems to be the name of this game.

Just for the sake of comparing notes, what nVidia Control Panel/Fallout 4 Configuration settings are you running? Maybe I just need to tweak some stuff.
 
Inconsistency across similar hardware configurations seems to be the name of this game.

Just for the sake of comparing notes, what nVidia Control Panel/Fallout 4 Configuration settings are you running? Maybe I just need to tweak some stuff.

From the control panel Pre rendered frames to 1, vsync on. As for the graphics settings everything to max 1440p except god rays set to low.
 
They haven't reached the most intensive parts yet, obviously. Depending the direction you are facing and the number of buildings the frame rate plummets hard. Worst part I did was the Trinity Tower quest. It was raining during the last part of the quest when you ride the elevator outside and I had below 20FPS on a 970 with an i7-4790k at 1080p on Ultra. There is some optimization problem here.

I'm 25 hours in and have visited most of the large city areas in the game (
Diamond City, Boston, Lexington, etc
) and other than a couple loading stutters my fps has been glued to 60 or 75 depending on which screen I play it on.
 
Not sure if this has been discussed, but is the cause of slowdowns CPU related physics simulations? My game runs 60fps for the most part, but in certain areas (Diamond City, Swan Lake, Corvega), the framerate tanks.

I was wondering around the city at one point and noticed that my CPU utilization was almost 100% on all 4 cores, GPU utilization was maybe 40%, and the framerate was plummeting and I kept hearing a "tink, tink" sound in the distance, and began to wonder if there is some sort of physics computations occurring in the more open spaces that is choking the CPU.
 
Man, all i need is another 5fps, and i can run the game mostly maxed out with a constant 30fps. Drops to 25 in some cities. I can turn shadows to medium and get a consistent 45-60, but it looks like shit. I want to atleast have the shadow splits at 3 with a distance of 9000 with steady 30fps.
 
Not sure if this has been discussed, but is the cause of slowdowns CPU related physics simulations? My game runs 60fps for the most part, but in certain areas (Diamond City, Swan Lake, Corvega), the framerate tanks.

I was wondering around the city at one point and noticed that my CPU utilization was almost 100% on all 4 cores, GPU utilization was maybe 40%, and the framerate was plummeting and I kept hearing a "tink, tink" sound in the distance, and began to wonder if there is some sort of physics computations occurring in the more open spaces that is choking the CPU.

Its not the physics, its the shadows. The game has no shadow culling. So even if the shadow isnt on your screen, the game is still rendering and calculating it.

Medium puts shadow distance to 3000, but high puts it to 14000, over 4 times the amount of shadow distance. So when youre in the a city, its basically rendering shadows for the entire city, even if youre staring at a wall.
 
If your framerate caps at half your hertz,
go into your fallout 4 ini and change ipresentinterval from 2 to 1.
(if it's not at two then i don't know what's going on)

If you want to be sure it doesn't change again, put the ini to "read only" under advanced.
 
Its not the physics, its the shadows. The game has no shadow culling. So even if the shadow isnt on your screen, the game is still rendering and calculating it.

Medium puts shadow distance to 3000, but high puts it to 14000, over 4 times the amount of shadow distance. So when youre in the a city, its basically rendering shadows for the entire city, even if youre staring at a wall.

But then, wouldn't the fps loss be more consistent while in the city? It comes and goes for me and never lasts for more than 5-10 seconds.
 
Holy shit, I give up Gamebryo. I cannot for the life of me get this to run at 60FPS 4K on SLI 980's.

I've tried just about every compatability bits I can find, best usage I've seen is with 0x080000F5 Killing Floor 2, MGS V with usage in the 80% - 95% on both cards simultaneously. AFR2 is garbage though and causes some nasty flickering, changed it to AFR standard and it got rid of the light source glowing through objects. Just when I flipped out and thought I had found something, I had to reload, and the light source problem came back.

After 7 years in development the fact that Bethesda took the chance to use Gamebryo again is a slap in the face of all of us and just about everyone is ok with it. If this was anyone else there would be a huge outrage, best example being Batman AK, but we have higher expectations of Rocksteady than we do of Bethesda.

/rant

If you would like to try the Nvidia Inspector settings here's what runs fairly well.

SLI Compat. 0x080000F5 (KF2, Catzilla, DA2, MGS V)
Preferred Refresh Rate - Highest Available
Vertical Sync Smooth AFR - Off
Vertical Sync Tear Ctrl - Adaptive
Vertical Sync Force - Use Application

Number of GPU's to use - (Pick your amount of GPUs)
NVIDIA Predef. # of GPU's - (Pick your amount of GPUs)
NVIDIA Predef # of GPUs - (Same as above)
NVIDIA Predef SLI Mode on DX10 - (Force AFR)
NVIDIA Predef. SLI Mode - (Force AFR)

Download Configuration Tool

FOV - 90
Framerate Lock - Off
Resolution - 2160p (obviously)
Performance - High CPU
iNumHWthreads - Pick your amount of cores, most likely 2 or 4

Settings for Fallout Launcher
2160p
TAA
16 Samples

Everything Ultra except Shadow Quality (Medium) and God rays (Low).

I'm curious how this works for the rest of the SLI club out there. I like it, but it's hard to stand the choppiness in certain parts and I locked the Framerate at 45fps.

Also, if you have any ideas of things to change above let me know, if I could create threads I would love to create a Fallout 4 SLI Settings Share thread, maybe a member could if you think it's a good idea. (Could also pair that with GSync users as I have the ROG Swift also)
 
I don't intend to actually play my game at that frame rate, but what I'm trying to do is get the game to run native to my monitor and then cap the framerate with RivaTuner. Currently I can get my game to either run at 72Hz or a completely unlocked framerate, neither of which is optimal.

When the game is setup to run at 72Hz and I cap it to 60 with RivaTuner, it's super stuttery. Launching the game in Fullscreen Windowed mode leads to the framerate dropping into the teens, even on the title screen.

This is a 144hz display? I would recommend setting your refresh rate to 120hz and using rivatuner (or nvidia inspector) to cap the frame rate at 60. You're getting stutter at 60 FPS/72 Hz because 72 isn't a multiple of 60 - your frame rate should always divide evenly into your refresh rate for optimal smoothness.
 
See when I read people getting locked 60+ fps on Ultra with a 980ti I can't help but wonder what bullshit is going on my end. Maybe the old i5 2500K is holding me back for once.

I'm running locked 60 fps on Ultra (Godrays on Medium) with the exception of the same problem locations as everyone else with a 2500K OC'd to 4.4 Ghz on a 970.
 
So, 670 and i5 3570k users, how ya holding up?

That's what I have.

I haven't got to Diamond City or done much yet, but so far it's at 60 fps just running around etc. I wasn't looking at fps when I had the fight at Concord, but I got into a scuffle with some mutant dogs and it went down to about 45 fps. Settings are a mix of ultra (texture & lighting quality) medium (god rays) with everything else high. But I'll probably put shadows down to medium given the info in this thread.

I was having a problem with the textures going psychedelic; since updating the graphics driver that has stopped, but now, two times out of four the game has conked out on loading and I've had to restart the computer. And it went like molasses after I minimised to windows one time.
 
I am confused. My system is clearly old, but how can my Phenom 2 940@3,3GHz more busy with the game than my HD5850. I would have expected that my GPU is the bottleneck.

Oh by the way, it runs okay, although it looks equal as Fallout 3. Probably even worse on low?
 
Will this mod let me keep the godrays on without the nasty dithering effect around the characters? (and thanks for taking the time to respond to me)

Also, since you have a card very similar to mine, how does the game run in the later interior parts of the game? I went inside one of the super markets and it in one spot dipped to 26fps but for the rest it stayed above 30fps. Does it run stable enough for you in the interiors?
I have the god rays off completely because my setup needs all the help it can get so I'm not sure.

I'm about 8hrs in. I was in super duper mart and my fps dropped in the twenties. The converga plant and diamond city I have hit 1 fps. Very unstable in cities. I have a phenomenal 1090t. It hits 100% and the frame rate tanks. I have fps unlocked in the game and RSS capping the fps to 30.
 
I have two rigs. 4770k OC 4.2GHz RAM 2400MHz and a 980 = stuttering seemly randomly, even at lower presets.


5820k @ stock plus a 780 = buttery smooth.


I guess it's super CPU dependent, or something.
 
I have everything on Ultra, with the exceptions of Shadow Distance and Godrays.

1080p

Shadow Distance = Medium
Godrays = Low

At best, 60fps capped.

at worst, 40fps area.

i have a similar setup, im running medium, having 50-60 fps.

Got that setup, and the game holds up great: around 40-45 fps at high settings
And I haven't tried latest nvidia update, so it might be even better

That's what I have.

I haven't got to Diamond City or done much yet, but so far it's at 60 fps just running around etc. I wasn't looking at fps when I had the fight at Concord, but I got into a scuffle with some mutant dogs and it went down to about 45 fps. Settings are a mix of ultra (texture & lighting quality) medium (god rays) with everything else high. But I'll probably put shadows down to medium given the info in this thread.

I was having a problem with the textures going psychedelic; since updating the graphics driver that has stopped, but now, two times out of four the game has conked out on loading and I've had to restart the computer. And it went like molasses after I minimised to windows one time.

Cool, thanks all. Cant wait to grab my 980ti in a few months.
 
I was running an i5 2500k for like 3 years and though games were running fine I impulse upgraded to an i7 4790k and performance in pretty much every high spec game increased.

People will say it's still an amazing processor (and it is) but there is so much better available now.
Nah. The 2500k overclocked is still a beast. I run that with a 980 and every other game on ultra is butter. This game is just poorly optimized
 
See when I read people getting locked 60+ fps on Ultra with a 980ti I can't help but wonder what bullshit is going on my end. Maybe the old i5 2500K is holding me back for once.

I've got a 980Ti SC, 6700K @ 4.7ghz, 16gb ram, 1440p display, installed on SSD, latest drivers etc and the only tweaks I've done are upping uGrids to 7 and adding a SweetFX preset. All settings on Ultra except god rays on High. I just got to the outskirts of Diamond City and I've seen the framerate in the high 30's during the day in some spots, at night the framerate sits at the 72fps I've capped it to. Like you said earlier, it's something to do with God Rays or shadows killing performance.

As far as locked 60fps on Ultra settings goes, maybe if your on a 980 Ti @1080p or running sli that would be possible. I tried the AFR2 SLI tweak but my framerate still dropped and the scaling was piss-poor so I'm just sticking with one card for now.
 
Holy shit, I give up Gamebryo. I cannot for the life of me get this to run at 60FPS 4K on SLI 980's.

I've tried just about every compatability bits I can find, best usage I've seen is with 0x080000F5 Killing Floor 2, MGS V with usage in the 80% - 95% on both cards simultaneously. AFR2 is garbage though and causes some nasty flickering, changed it to AFR standard and it got rid of the light source glowing through objects. Just when I flipped out and thought I had found something, I had to reload, and the light source problem came back.

After 7 years in development the fact that Bethesda took the chance to use Gamebryo again is a slap in the face of all of us and just about everyone is ok with it. If this was anyone else there would be a huge outrage, best example being Batman AK, but we have higher expectations of Rocksteady than we do of Bethesda.

/rant

If you would like to try the Nvidia Inspector settings here's what runs fairly well.

SLI Compat. 0x080000F5 (KF2, Catzilla, DA2, MGS V)
Preferred Refresh Rate - Highest Available
Vertical Sync Smooth AFR - Off
Vertical Sync Tear Ctrl - Adaptive
Vertical Sync Force - Use Application

Number of GPU's to use - (Pick your amount of GPUs)
NVIDIA Predef. # of GPU's - (Pick your amount of GPUs)
NVIDIA Predef # of GPUs - (Same as above)
NVIDIA Predef SLI Mode on DX10 - (Force AFR)
NVIDIA Predef. SLI Mode - (Force AFR)

Download Configuration Tool

FOV - 90
Framerate Lock - Off
Resolution - 2160p (obviously)
Performance - High CPU
iNumHWthreads - Pick your amount of cores, most likely 2 or 4

Settings for Fallout Launcher
2160p
TAA
16 Samples

Everything Ultra except Shadow Quality (Medium) and God rays (Low).

I'm curious how this works for the rest of the SLI club out there. I like it, but it's hard to stand the choppiness in certain parts and I locked the Framerate at 45fps.

Also, if you have any ideas of things to change above let me know, if I could create threads I would love to create a Fallout 4 SLI Settings Share thread, maybe a member could if you think it's a good idea. (Could also pair that with GSync users as I have the ROG Swift also)


I hear max Payne 3 bits work well too

Mine did but then next session the game wouldn't even boot

I'll try yours
 
I'm running locked 60 fps on Ultra (Godrays on Medium) with the exception of the same problem locations as everyone else with a 2500K OC'd to 4.4 Ghz on a 970.

I am in pretty much the same 60fps locked with 980ti and 3570k (4.1). Shadow Distance at 17k in the ini and God rays are on low.
 
The 5820k rig is my workstation PC. Mainly for rendering/streaming. I don't usually game on it, but I installed Fallout on a whim.

Some of the tweak guide creators contacted me on the channel and said that 980gtx users seems especially hit with oddness in the performance of the game.
If I move my 670 into my system ir runs fine, replace it with the 980 and I get slow motion issues an all kinds of strange issues
 
Should loading times be getting progressively worse? I have the game on an Evo 840, and it's actually taking up to 20s sometimes just to load interior areas.
 
Should loading times be getting progressively worse? I have the game on an Evo 840, and it's actually taking up to 20s sometimes just to load interior areas.

It can get pretty crazy with rooms with enemies inside. Have some enemies follow you through a door into a new area and it can take three times as much.
 
What's frustrating is that when the fps drops, the game is only using ~ 60% of my gpu and ~ 70% of my cpu.

I5 2500k @ 4.5
980 ti
16 gb ram
Windows 10

1440p
All settings max except god rays on medium
Game is capped at 60 via rtss and stays there most of the time, but there are spots in the city where it can drop to the 40s.
 
Bakalar, if you are reading this, I've been getting a near constant 60 fps at 1440p with the following setup: Intel i7 3770 / 16GB RAM / Nvidia GeForce GTX 980.

I have had my fps drop to the low 40s in one specific spot outside the
brotherhood of steel's
police station. I haven't made it to D
iamond City
yet, though, as I've been too busy exploring northwest.

Oh, and please do more Phantasmagoria 2!
 
Top Bottom