Is PS3 emulation a possibility? got huge PS3 selection of sealed physical copy's. But not sure I wanna go back to peasant graphics.
Is PS3 emulation a possibility? got huge PS3 selection of sealed physical copy's. But not sure I wanna go back to peasant graphics.
Nope not possible.
If this leads to more PS2 classics getting released, are we gonna see a repeat of Japan getting all the good shit months/years in advance of everywhere else?
Budokai 3 for me.If I can use my disks I would love to start playing Budokai Tenkaichi 2 again
What are the chances we don't have to rebuy the game if we have the disc?
-100%What are the chances we don't have to rebuy the game if we have the disc?
PS2 classics would be awesome.
Aceppting old cds would be uber awesome.
Is PS3 emulation a possibility? got huge PS3 selection of sealed physical copy's. But not sure I wanna go back to peasant graphics.
Nope not possible.
0 % chance
Too much hassle and too much work for Sony to verify if you have the discs.
It's possible I just don't think it will be so easy.
From making the remasters Sony should already know how the code needs to be recompiled to run on PS4.
0 % chance
Too much hassle and too much work for Sony to verify if you have the discs.
it isn't, the cell bbe can handle a much bigger load on single threaded operations, and PS3 games, especially the latter ones, used the SPU's extensively to offload GPU features and maintain performance, emulating that would require an intrusive approach to splitting the cpu/gpu tasks on the cpu, something the PS4's APU just doesn't have the beans for.
Also I think you're oversimplifying the work needed to port a classic to the PS4 as a remaster/re-release, isn't simply a case of recompiling for a different target platform.
I'm really tempted to start buying back some classic PS2 games now just incase it is disc emulation. Prices will probably inflate if it does.
There's no "verification" involved in the process. The emulator would just load the data from the discs. It's exactly how the PS3 plays PS1 games.
It's probably going to be a matter of whether or not this emulator is accurate enough to run a plurality of PS2 games. Otherwise it would actually take MORE work for Sony to lock out discs.
it isn't, the cell bbe can handle a much bigger load on single threaded operations, and PS3 games, especially the latter ones, used the SPU's extensively to offload GPU features and maintain performance, emulating that would require an intrusive approach to splitting the cpu/gpu tasks on the cpu, something the PS4's APU just doesn't have the beans for.
Also I think you're oversimplifying the work needed to port a classic to the PS4 as a remaster/re-release, isn't simply a case of recompiling for a different target platform.
Checking for the correct disk is as simple as reading the SYSTEM.CNF file from the disk and checking the boot value, which would for example be something like:
BOOT = cdrom:\SLPS_014.90;1
the first section, BOOT = cdrom:\ is the same for all games, the last section, ;1 is also the same for all games, that leaves the disks executable and ID data, SLPS_014.90 or SLPS-01490, which can be compared to their own game database to confirm that the correct disk is inserted.
This is a very basic check, combine it with reading the security sector from the disks wobble gap and you have a simple, small block of code for confirming if you have the game on hand, combine it with the ability to use the disk being present as a way to enable a timed activation (7 days, 15 days, or a month), and you have a pretty solid system in place.
For the record, PS2 disks contain the exact same boot line and SYSTEM.CNF, with the exception of a 2 after the BOOT text, and a 0 after the cdrom
Eg:
PS1 game - BOOT = cdrom:\SXXX_NNN.NN;1
PS2 game - BOOT2 = cdrom0:\SXXX_NNN.NN;1
If it doesn't support using our old PS2 discs, it's a waste of time.
Nobody should spend a dime on a game they already own.
Already said it before...but Timesplitters 2, The Warriors and Vice City are my top 3 most recommended.
while i agree with this, who here kept the games but not the hardware? ?
man, ive been sitting on this copy of Timesplitters 2 i picked up when GS was liquidating years back! might finally gotta give that a go...and Warriors was good?
Erm.. I kept all my games and the hardware!
Warriors was dope. Definitely one of R* gems. if you loved old school co-op beat em ups like Streets of Rage, the Warriors is just that.
Damn I miss that game.
Again, you're not talking about BC. You are talking about PS2 Classics released digitally on PSN. BC means being able to use games media from the previous console or consoles in the newest one.
And all my PS2 discs work flawlessly in my launch window PS3.
wait, like SOR? shit, now you got me lookin at ebay man....
Although the SPEs were very good at parallel computation and that's exactly what a lot of the tasks that were executed on them essentially did, the programs were still in sequential form. Unless you solved that problem (ayy lmao), your translated threads are going to run extremely slowly with almost zero GPU utilization even before we start worrying about things like how the characteristics of Cell's internal memory architecture would carry over.Recompile the single threaded PPU code into multi-threaded PS4 code & send the instructions that was being sent to the SPU's to the async compute pipelines.
Since the Vita is (undeniably) going too get dropped from PS+, would it be to crazy to think Sony could give member 2 PS classics a month?
I don't recommend doing that.
Yeah but only in a 3D world as opposed to the side scrolling in SoR. Been a min since I browsed Gaf Hop fam.. you never fucked with the Warriors movie?
It's awesome, but I know EU is going to get shafted with 50Hz PAL-conversion :/
And I don't want to create another PSN profile for US copies either. I want my trophies in one account damnit!
God I hope not. I remember to have downloaded Bully on ps3 and Jeez the fps was AWFUL for the PAL bullshit. I hope to no to see 50hz again in the pal version because ruins completely the fps. Sony should be smarter this time.It's awesome, but I know EU is going to get shafted with 50Hz PAL-conversion :/
And I don't want to create another PSN profile for US copies either. I want my trophies in one account damnit!
But why the hell do we have to rebuy our games for local emulation which costs Sony absolutely nothing?
I understand why we have to pay PSNow for games we own (server costs, bandwidth, ...)
But why the hell do we have to rebuy our games for local emulation which costs Sony absolutely nothing?
w000t !Trophies are awarded to the account you are logged into when you play a game, not the account you purchased a game using.
Frankly, I guess it's not about being smart, but the realities of the industry. I bet it would be a legal and licensing hell if they tried otherwise. Unfortunately :/God I hope not. I remember to have downloaded Bully on ps3 and Jeez the fps was AWFUL for the PAL bullshit. I hope to no to see 50hz again in the pal version because ruins completely the fps. Sony should be smarter this time.
I really doubt licensing has something to do with 50hz. The 50-60hz setting existed in a lot of ps2 games. Just depended to the developers interest at the ps2 time.w000t !
Frankly, I guess it's not about being smart, but the realities of the industry. I bet it would be a legal and licensing hell if they tried otherwise. Unfortunately :/