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Sony confirms PS2 emulation coming to PS4

If this leads to more PS2 classics getting released, are we gonna see a repeat of Japan getting all the good shit months/years in advance of everywhere else?
 
I hope this, combined with their cozy relationship with From Software, means we finally get Shadow Tower Abyss in English in a legit release. Especially since it was (apparently) already translated when the USA release was canceled.
 
Thank god. Never really doubted but I've got a couple digital PS2 titles I never got around to and don't have my PS3 anymore. Never imagined it would take so long to get PS2 classics up, but we don't even have folders or the ability to remove useless applications from the UI yet.
 
Honestly, I can already use emulation on my pc but I haven't really used it. The thing about old classics are that they are very expensive nowadays, if they are good. Quick search on ebay give me Shadow hearts listed for 70€. The price will only go up if a disc based emulation is announced.

So I don't think I will use a disc based emulation that much if any. But, If Sony could bolster their PS2 library on PSN, then maybe I will have some use for it to play some classics that I've missed.
 
If this leads to more PS2 classics getting released, are we gonna see a repeat of Japan getting all the good shit months/years in advance of everywhere else?

Probably, yeah.

I don't really have much faith in getting the games I want in English, sadly.
 
PS2 classics would be awesome.

Aceppting old cds would be uber awesome.

I have, sitting in my shelf, a brand new Sakura wars that I never hat the chance to play because my PS3 with retrocompatibility died.
 
Are we any closer to confirming PS2 Classics trophies? I was kind of hoping the games would have a PS2 logo on the trophy list if so.
 
Im actually very hopeful!

The timing of this makes it feel like a direct response to XBO's BC. And ps3 BC is simply impossible, but ps4 should pull off PS2 BC through software emulation quite nicely. And it simply cant be an answer to what MS is offering without disk support...

The CD based games wont work... but the DVD ones will be legally readable.

Xenosaga and Silent Hill may be in my PS4/Vita future!
 
0 % chance

Too much hassle and too much work for Sony to verify if you have the discs.

There's no "verification" involved in the process. The emulator would just load the data from the discs. It's exactly how the PS3 plays PS1 games.

It's probably going to be a matter of whether or not this emulator is accurate enough to run a plurality of PS2 games. Otherwise it would actually take MORE work for Sony to lock out discs.
 
It's possible I just don't think it will be so easy.

From making the remasters Sony should already know how the code needs to be recompiled to run on PS4.

it isn't, the cell bbe can handle a much bigger load on single threaded operations, and PS3 games, especially the latter ones, used the SPU's extensively to offload GPU features and maintain performance, emulating that would require an intrusive approach to splitting the cpu/gpu tasks on the cpu, something the PS4's APU just doesn't have the beans for.

Also I think you're oversimplifying the work needed to port a classic to the PS4 as a remaster/re-release, isn't simply a case of recompiling for a different target platform.

0 % chance

Too much hassle and too much work for Sony to verify if you have the discs.

Checking for the correct disk is as simple as reading the SYSTEM.CNF file from the disk and checking the boot value, which would for example be something like:
BOOT = cdrom:\SLPS_014.90;1
the first section, BOOT = cdrom:\ is the same for all games, the last section, ;1 is also the same for all games, that leaves the disks executable and ID data, SLPS_014.90 or SLPS-01490, which can be compared to their own game database to confirm that the correct disk is inserted.

This is a very basic check, combine it with reading the security sector from the disks wobble gap and you have a simple, small block of code for confirming if you have the game on hand, combine it with the ability to use the disk being present as a way to enable a timed activation (7 days, 15 days, or a month), and you have a pretty solid system in place.

For the record, PS2 disks contain the exact same boot line and SYSTEM.CNF, with the exception of a 2 after the BOOT text, and a 0 after the cdrom

Eg:
PS1 game - BOOT = cdrom:\SXXX_NNN.NN;1
PS2 game - BOOT2 = cdrom0:\SXXX_NNN.NN;1
 
I'm really tempted to start buying back some classic PS2 games now just incase it is disc emulation. Prices will probably inflate if it does.
 
it isn't, the cell bbe can handle a much bigger load on single threaded operations, and PS3 games, especially the latter ones, used the SPU's extensively to offload GPU features and maintain performance, emulating that would require an intrusive approach to splitting the cpu/gpu tasks on the cpu, something the PS4's APU just doesn't have the beans for.

Also I think you're oversimplifying the work needed to port a classic to the PS4 as a remaster/re-release, isn't simply a case of recompiling for a different target platform.

Recompile the single threaded PPU code into multi-threaded PS4 code & send the instructions that was being sent to the SPU's to the async compute pipelines.

not that simple but I don't think it's impossible.
 
I'm just sitting here thinking of my wishlist of games. Some are Dark Cloud 2 (pretty much confirmed), Destroy All Humans 2, Silent Hill 3, Simpsons Hit and Run, God Hand, and more.
 
Already said it before...but Timesplitters 2, The Warriors and Vice City are my top 3 most recommended.

Will definitely be bummed if they don't get the emulation treatment.
 
There's no "verification" involved in the process. The emulator would just load the data from the discs. It's exactly how the PS3 plays PS1 games.

It's probably going to be a matter of whether or not this emulator is accurate enough to run a plurality of PS2 games. Otherwise it would actually take MORE work for Sony to lock out discs.

it isn't, the cell bbe can handle a much bigger load on single threaded operations, and PS3 games, especially the latter ones, used the SPU's extensively to offload GPU features and maintain performance, emulating that would require an intrusive approach to splitting the cpu/gpu tasks on the cpu, something the PS4's APU just doesn't have the beans for.

Also I think you're oversimplifying the work needed to port a classic to the PS4 as a remaster/re-release, isn't simply a case of recompiling for a different target platform.



Checking for the correct disk is as simple as reading the SYSTEM.CNF file from the disk and checking the boot value, which would for example be something like:
BOOT = cdrom:\SLPS_014.90;1
the first section, BOOT = cdrom:\ is the same for all games, the last section, ;1 is also the same for all games, that leaves the disks executable and ID data, SLPS_014.90 or SLPS-01490, which can be compared to their own game database to confirm that the correct disk is inserted.

This is a very basic check, combine it with reading the security sector from the disks wobble gap and you have a simple, small block of code for confirming if you have the game on hand, combine it with the ability to use the disk being present as a way to enable a timed activation (7 days, 15 days, or a month), and you have a pretty solid system in place.

For the record, PS2 disks contain the exact same boot line and SYSTEM.CNF, with the exception of a 2 after the BOOT text, and a 0 after the cdrom

Eg:
PS1 game - BOOT = cdrom:\SXXX_NNN.NN;1
PS2 game - BOOT2 = cdrom0:\SXXX_NNN.NN;1

I'm sorry both of you had to write out these long replies. I wasn't talking about disc-based emulation, I was talking about how in case only digital distribution was available like what Sony did with Vita and UMD support.
 
If it doesn't support using our old PS2 discs, it's a waste of time.

Nobody should spend a dime on a game they already own.

while i agree with this, who here kept the games but not the hardware?

there's tons of PS2's about on the cheap, and a decent component cable can't run much either. i get wanting the fabled all-in-one solution, but if you cared enough to keep the games, why bother wanting to settle for forms of emulation?

Already said it before...but Timesplitters 2, The Warriors and Vice City are my top 3 most recommended.

man, ive been sitting on this copy of Timesplitters 2 i picked up when GS was liquidating years back! might finally gotta give that a go...and Warriors was good?
 
It's most likely software emulation. The biggest problem Is the lackluster collection currently available on psn. Its really small with a mediocre collection of games.
 
man, ive been sitting on this copy of Timesplitters 2 i picked up when GS was liquidating years back! might finally gotta give that a go...and Warriors was good?

Warriors was dope. Definitely one of R* gems. if you loved old school co-op beat em ups like Streets of Rage, the Warriors is just that.

Damn I miss that game.
 
Again, you're not talking about BC. You are talking about PS2 Classics released digitally on PSN. BC means being able to use games media from the previous console or consoles in the newest one.

And all my PS2 discs work flawlessly in my launch window PS3.

Yes, obviously I'm talking about PS2 Classics. I don't see why discussing the implications of BC in PS3 should mean anything but given the very limited number of PS3s that included PS2 hardware for emulation purposes.
 
wait, like SOR? shit, now you got me lookin at ebay man....

Yeah but only in a 3D world as opposed to the side scrolling in SoR. Been a min since I browsed Gaf Hop fam.. you never fucked with the Warriors movie?

Warriors was honestly one of my personal fav couch co op games back then, along with Halo CE and TimeSplitters. Try it out breh. With a buddy if possible.
 
Recompile the single threaded PPU code into multi-threaded PS4 code & send the instructions that was being sent to the SPU's to the async compute pipelines.
Although the SPEs were very good at parallel computation and that's exactly what a lot of the tasks that were executed on them essentially did, the programs were still in sequential form. Unless you solved that problem (ayy lmao), your translated threads are going to run extremely slowly with almost zero GPU utilization even before we start worrying about things like how the characteristics of Cell's internal memory architecture would carry over.

As far as what could realistically be achieved, I'd imagine you'd get many times better performance running a translated Cell instruction stream on a Jaguar core than a GCN CU.
 
honestly, if you're inclined to buy PS2 games, go for it! most are still cheap

Yeah but only in a 3D world as opposed to the side scrolling in SoR. Been a min since I browsed Gaf Hop fam.. you never fucked with the Warriors movie?

its funny, Warriors & Bruce Leeroy Last Dragon flick were always on, so i felt i saw bits of them enough to say i saw the flicks several times over, haha. i just didn't fuck with the game cause too many 3D beat-em-ups felt more like Fighting Force than i wanted, you know? but i can find this one on the cheap, so your co-sign will make that happen
 
The whole emulator is awesome and could potentially offer great things, but I know EU is going to get shafted with those 50Hz PAL-copies due to licensing and stuff :/

And I don't want to create another PSN profile for US copies either. I want my trophies in one account damnit!
 
It's awesome, but I know EU is going to get shafted with 50Hz PAL-conversion :/

And I don't want to create another PSN profile for US copies either. I want my trophies in one account damnit!

Trophies are awarded to the account you are logged into when you play a game, not the account you purchased a game using.
 
It's awesome, but I know EU is going to get shafted with 50Hz PAL-conversion :/

And I don't want to create another PSN profile for US copies either. I want my trophies in one account damnit!
God I hope not. I remember to have downloaded Bully on ps3 and Jeez the fps was AWFUL for the PAL bullshit. I hope to no to see 50hz again in the pal version because ruins completely the fps. Sony should be smarter this time.
 
I understand why we have to pay PSNow for games we own (server costs, bandwidth, ...)

But why the hell do we have to rebuy our games for local emulation which costs Sony absolutely nothing?
 
Trophies are awarded to the account you are logged into when you play a game, not the account you purchased a game using.
w000t ! :D
God I hope not. I remember to have downloaded Bully on ps3 and Jeez the fps was AWFUL for the PAL bullshit. I hope to no to see 50hz again in the pal version because ruins completely the fps. Sony should be smarter this time.
Frankly, I guess it's not about being smart, but the realities of the industry. I bet it would be a legal and licensing hell if they tried otherwise. Unfortunately :/
 
w000t ! :D

Frankly, I guess it's not about being smart, but the realities of the industry. I bet it would be a legal and licensing hell if they tried otherwise. Unfortunately :/
I really doubt licensing has something to do with 50hz. The 50-60hz setting existed in a lot of ps2 games. Just depended to the developers interest at the ps2 time.
 
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