Whatever'sComfortable
Banned
Just give me SSX3 and I'll be happy until I die.
I mean, I'd think people would have gotten this out of their systems after Microsoft (a company with, historically, a far less customer-friendly and generous approach to features and product support) launched a new BC feature with disc support -- but somehow it's still very popular to predict a customer-hostile version of the feature based on bad models of profitability.
I broadly agree with your point, and think people ruling out disc support entirely are being fairly narrowminded, but I think people are asking for full disc compatibility (minus games which require special controllers or are otherwise incompatible with emulation), whereas what MS have provided is publisher approved disc compatibility. Any publishers who don't want to participate in the backwards compatibility program are free to do so. It's still a very impressive achievement from MS, and a great feature for the console, but I'd be far less excited about disc based PS2 backwards compatibility with the same limitation, especially since so much time has passed since the PS2 era, and many games are stuck in license/ownership limbo.I'd think people would have gotten this out of their systems after Microsoft (a company with, historically, a far less customer-friendly and generous approach to features and product support) launched a new BC feature with disc support
Just give me SSX3 and I'll be happy until I die.
Because there's nothing actually implausible about it? Sony has consistently throughout their history provided as flexible and customer-friendly an approach to things like this as they could (note that all 100% of PSOne games still work in disc form on a PS3, for example.) Absent technical barriers there's actually no reason not to support discs -- it won't have any meaningful negative impact on digital sales but it does a lot to make the brand look better and customers feel like buying into that ecosystem was a smart choice.
I mean, I'd think people would have gotten this out of their systems after Microsoft (a company with, historically, a far less customer-friendly and generous approach to features and product support) launched a new BC feature with disc support -- but somehow it's still very popular to predict a customer-hostile version of the feature based on bad models of profitability.
If Nintendo got away with it, I'm sure Sony think they can too.
So the reason the Star Wars games aren't 1080p is because 1080p isn't an integer scale up from what those games originally ran at?
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Hopefully saves from PS3 can be carried over. I'm not looking forward to starting games like Nocturne again.
So the reason the Star Wars games aren't 1080p is because 1080p isn't an integer scale up from what those games originally ran at?
Nintendo got away with it because you can't physically insert an SNES cartridge into a Wii. I guess they could have built an adapter or something, but how many people would actually find that useful? With PlayStation you're always dealing with discs.
I broadly agree with your point, and think people ruling out disc support entirely are being fairly narrowminded, but I think people are asking for full disc compatibility (minus games which require special controllers or are otherwise incompatible with emulation), whereas what MS have provided is publisher approved disc compatibility.
I think if they do not offer disc compatibility, it will be because the emulator requires a non-trivial amount of game specific configuration, has issues with compatibility, and Sony are unwilling to extend the significant amount of resources towards QA and testing to ensure a good user experience.
Reiterating charlequin's point about making the brand look better and for the customers buying into the eco-system, it seems it will have a considerably positive impact if they did it, versus this "lost sale" that some think with regards to local emulation versus only digital downloads.
I assume it would stretch the image if there was no native functions for widescreen.
So it is okay for Nintendo to get away with it, just cause? One could say you can't physically insert a cartridge by design, so they could sell you your old games again.
Nice. Let's hope we can get disc based emulation as well.
So it is okay for Nintendo to get away with it, just cause? One could say you can't physically insert a cartridge by design, so they could sell you your old games again.
Because there's nothing actually implausible about it? Sony has consistently throughout their history provided as flexible and customer-friendly an approach to things like this as they could (note that all 100% of PSOne games still work in disc form on a PS3, for example.) Absent technical barriers there's actually no reason not to support discs -- it won't have any meaningful negative impact on digital sales but it does a lot to make the brand look better and customers feel like buying into that ecosystem was a smart choice.
I mean, I'd think people would have gotten this out of their systems after Microsoft (a company with, historically, a far less customer-friendly and generous approach to features and product support) launched a new BC feature with disc support -- but somehow it's still very popular to predict a customer-hostile version of the feature based on bad models of profitability.
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What always gets me about this is that to sell the "disc support is absurd" position, you need to simultaneously say that BC is worthless (because nobody cares about these old games enough for support to affect their feelings about the platform) and incredibly valuable (because there's this giant stack of digital purchase money that is being given away by allowing people to play disc games.) I think it's much more reasonable to look at how PSOne support worked out -- i.e. that the disc support makes people happy, but the population of people who never got a chance with some of these old games is so large that it doesn't negatively affect sales.
Pretty much mirrors my thoughts on the matter. Historically, Sony has always supported legacy titles on all their platforms where possible.
I think it's pretty much telling why Sony would be right in allowing local emulation. If you see NeoGAF has been fairly active in regards to this topic, when a lot of comments are hyped about the possibility of local emulation, we have this 1,200 post thread, the Sony XDEV already getting 200+ posts, the original Digital Foundry PS2 emulation thread at 900+ posts. Reiterating charlequin's point about making the brand look better and for the customers buying into the eco-system, it seems it will have a considerably positive impact if they did it, versus this "lost sale" that some think with regards to local emulation versus only digital downloads.
Right, I mean, this is the reason why there was never a broad launch of the embedded PS2 emulator in PS3s -- the compatibility wasn't nearly high enough for a general-public feature. I'm hopeful that they can do quite a bit better than that on PS4 though.
I don't underastand how PS2 disc authentication/anti-piracy would work on PS4, maybe someone could explain how it could work...
On the other hand, not allowing Gamecube games on the Wii U seems like pure bullshit.
To be fair there are pressed DVDs that authenticate as legit PS2 games but are really cheat discs and will happily run unsigned code from a USB drive. The simple answer there is a whitelist of legit releases, should keep a couple interns busy doing SHA1 hashes of every archived game from every region for a couple months.You would put the disc in the drive... and then it would read the game off the disc... and then it would play it... exactly the same way it did on three previous Sony Playstation systems...?
Unfortunately the Wii had to have a costly and complex special mechanism to play those stupid little discs the Gamecube uses, so there's an actual physical reason not to support GCN games from disc.
Unfortunately the Wii had to have a costly and complex special mechanism to play those stupid little discs the Gamecube uses, so there's an actual physical reason not to support GCN games from disc.
Awesome! I know it's a long shot, but I really want some obscure horror games like Haunting Ground and Siren since I never got to play those and I would love to have a chance to play them on PS4.
Why not? PS2 and PS3 are able to run PS1-discs.
That is bad reasoning to believe PS4 will support PS2 discs discs.
No, they are straight .iso dumps
Hack your PS3 and it can play most PS2 games. http://www.neogaf.com/forum/showthread.php?t=526722
Only reason Sony locks people out is because they want to sell classics on the Store.
I think if they do not offer disc compatibility, it will be because the emulator requires a non-trivial amount of game specific configuration, has issues with compatibility, and Sony are unwilling to extend the significant amount of resources towards QA and testing to ensure a good user experience. It won't be out of a desire to drive sales of PS1/PS2 classics via PSN.
Right, I mean, this is the reason why there was never a broad launch of the embedded PS2 emulator in PS3s -- the compatibility wasn't nearly high enough for a general-public feature. I'm hopeful that they can do quite a bit better than that on PS4 though.
I recently bought Haunting Ground and it was really fun, so whilst I have the disk for that and hoping for local emulation, I would like to have digital download of it regardless. I am 99% sure Siren is coming because a during the beta phase of PS4 Firmwre 3.00, someone was broadcasting Siren on PS2 through the Live at PlayStation and someone managed to snag a screenshot.
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Link - http://www.playstationlifestyle.net...s4-thanks-firmware-update-3-00-beta/#/slide/1
Nice. Let's hope we can get disc based emulation as well.
Does Siren currently have a PS2 Classic release?
Yes please. This will be completely worthless if it isn't disc based. Crossing fingers fort PS1 émulation as well.
I'm gonna make a thread about this cause i'm absolutely baffled by it. How is PS2 games coming to PS4 in higher res, with better performance and trophies worthless in the least without disk support!?
What about those people who dont have PS2 disks, or god willing, never owned a PS2 before and would like to play those games? Is that such a farfetched concept to immediately dismiss?
Does Siren currently have a PS2 Classic release?
Unfortunately the Wii had to have a costly and complex special mechanism to play those stupid little discs the Gamecube uses, so there's an actual physical reason not to support GCN games from disc.
YesDoes Siren currently have a PS2 Classic release?
Ok FYI, I have no idea how emulators really work but could there be some sort of a profile system within the emulator like an ini file for each game that could be maintained and updated by Sony. For instance at it's lowest form the emulator is just a baseline PS2 emulator, no upscale, no fps increase, no trophies and this would work and be safe for a majority of games with no prior testing, similar to how the PS3 BC was. Then as these games are tested or updated by the publishers and approved for certain features such as trophies or a testing of 60 fps not breaking the engine, then the game's profile could be updated for everyone to enjoy the new features?
That way you could play practically any game from the get go, (maybe with rare exceptions) and publishers/Sony could upgrade games as they wish.
Even without trying to enhance the games, compatibility is still a question for a portion of titles just by very nature of emulation not being 100%.
With that said...i'd assume they'll have an "original" setting, where the original res is presented and a new "enhanced" option where the internal res is boosted...and i guess that may apply to FPS as well
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gimme...
There's going to be such a major meltdown when it's revealed PS2 emulation won't support discs. It's going to be fun![]()
Do you know of many games that didn't work though? I mean I know there were a few but looking at the only real list I could find quickly at https://en.wikipedia.org/wiki/List_...ompatible_PlayStation_2_and_PlayStation_games , it seems like the vast majority of games worked, although maybe a bunch had minor graphic bugs as opposed to outright not working.
Pretty much mirrors my thoughts on the matter. Historically, Sony has always supported legacy titles on all their platforms where possible.
I think it's pretty much telling why Sony would be right in allowing local emulation. If you see NeoGAF has been fairly active in regards to this topic, when a lot of comments are hyped about the possibility of local emulation, we have this 1,200 post thread, the Sony XDEV already getting 200+ posts, the original Digital Foundry PS2 emulation thread at 900+ posts. Reiterating charlequin's point about making the brand look better and for the customers buying into the eco-system, it seems it will have a considerably positive impact if they did it, versus this "lost sale" that some think with regards to local emulation versus only digital downloads.
Plus the only lost sales that would happen is in the case of older fans that still have their discs but would be willing to double dip on their collections.
Yes please. This will be completely worthless if it isn't disc based. Crossing fingers fort PS1 émulation as well.
Do you know of many games that didn't work though? I mean I know there were a few but looking at the only real list I could find quickly at https://en.wikipedia.org/wiki/List_...ompatible_PlayStation_2_and_PlayStation_games , it seems like the vast majority of games worked, although maybe a bunch had minor graphic bugs as opposed to outright not working.