Gaming[edit]
MAME uses dynamic recompilation in its CPU emulators for MIPS, SuperH, PowerPC and even the Voodoo graphics processing units.
1964, a Nintendo 64 emulator for x86 hardware.
Wii64, a Nintendo 64 emulator for the Wii.
WiiSX, a Sony PlayStation emulator for the Nintendo Wii.
Mupen64Plus, a multi-platform Nintendo 64 emulator.[5]
Yabause, a multi-platform Saturn emulator.[6]
The backwards compatibility functionality of the Xbox 360 (i.e. running games written for the original Xbox) is widely assumed to use dynamic recompilation.
PPSSPP, a Sony PlayStation Portable emulator. Recompilers for both x86 and ARM.
PSEmu Pro, a Sony PlayStation emulator.
Ultrahle, the first Nintendo 64 emulator to fully run commercial games.
PCSX2,[7] a Sony PlayStation 2 emulator, has a recompiler called "microVU", the successor of "SuperVU".
Dolphin, a Nintendo GameCube and Wii emulator, has a dynarec option.
GCemu,[8] a Nintendo GameCube emulator.
NullDC, a Sega Dreamcast emulator for x86.
GEM,[9] a Nintendo Game Boy emulator for MSX uses an optimizing dynamic recompiler.
DeSmuME,[10] a Nintendo DS emulator, has a dynarec option.
Soywiz's Psp,[11] a Sony PlayStation Portable emulator, has a dynarec option.