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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Strike two, America.

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holy shit LMAO
 
I think no arcade would be bad for almost every game out there, but the Japanese SF community is big and strong enough to survive without it.

I know a lot of regulars at TS Shinjuku were saying they'll just play 4 for the time being when I asked how they felt about 5. Without an arcade release there seems to be a lot of indifference towards it, but I'm curious if opinions will change once it hits the stores.
 
Super tempted for the Volcanic edition. I like all the stuff they are giving out, except that DVD manual thing....
It's kinda annoying that it's e-capcom exclusive though..
 
A new character can return in subsequent games, a guest character is, for very obvious licensing reasons, unlikely to. I never said I don't want new characters. That has never been my opinion... I am not sure why I was quoted here.

I also have a VERY hard time seeing the exclusion of guest characters as "creative stagnation".

I know you haven't said that with regards to not wanting new characters, but your comment on a character being worth the investment (to paraphrase) often seems to lead (not by you, but generally) to people only using characters that are guaranteed a slot in the future, which is one of the possible factors for why we keep seeing the same characters return game after game. Hence why I quoted you and why I added an edit that I wasn't necessarily reacting against you specifically.

And yes, casual fans might even be more guilty of sticking with familiar characters as has been pointed out, but there is no denying that competitive people also might come to a similar conclusion based on the time it takes to master a character. Why else were Ryu, Ken etc added to SFIII? Not because casual fans wanted them I assume, but because the hardcore Japanese players who were following the game's development asked for them (I believe).

With regards to your last sentence: I don't fully understand what you are saying honestly. Creative stagnation for me is not directly/causally related to having or not having guest characters really, only to recycling the same characters in general. Sometimes it can be creative to have guest characters, but it can be lazy as well depending on how well they are integrated imo. Gon in Tekken 3, for example, is somewhat creative but also lazy since they didn't alter his art style to match the other cast members. I guess there's two ways to look at that.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.

when i remember how broke capcom was/is, no i understand it.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.

Vanilla had around the same amount.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.
The first version of SF4 had like 18 characters.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.
I am, but Capcom is hurting for cash and they'd probably use the extra slots on more SF2 characters. I don't want Capcom to go out of business and I don't need Sagat, Blanka or Guile.
 
when i remember how broke capcom was/is, no i understand it.

I am, but Capcom is hurting for cash and they'd probably use the extra slots on more SF2 characters. I don't want Capcom to go out of business and I don't need Sagat, Blanka or Guile.

I didn't consider that, you guys are right. We are lucky the game exists in the first place. Hope that it won't be too difficult to unlock the extra characters.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.

Vanilla arcade Street Fighter 4 had 17 characters, the 17th being a time released Akuma. They also had Gouken and Seth as unplayable bosses but a lot of work was already done for them. Console Vanilla Street Fighter 4 had 25, making Gouken and Seth playable while adding Cammy, Fei Long, Sakura, Dan, Gen, and Rose.

So I do think it's a little odd we don't have a dedicated boss character or a secret character (as far as we know), but this is about what we should have expected from a Street Fighter launching first on console. Most fighting games with arcade presences tend to have console releases with large rosters because, for all intents and purposes, it is the second revision of the game. And mind you, this is a second revision with a budget that justifies a $60 price tag meaning they can add way more content (story mode, characters, bonus modes) than future updates like Super Street Fighter IV or AE did with their reduced price tags.

The only games I can think of that launch first with large rosters are the Mortal Kombat games, probably because they know they'll make way more sales than any other fighting game out there. King of Fighters 14 is going to have 50 characters at launch but it's clear what sacrifices they had to make to achieve that roster size.

So in 7 months Capcom added 6 characters to SF4 between arcade and console (8 playable total) whereas Capcom will add 6 characters in, at the most, 10 months of DLC with SF5. I do think it's comparable but it's kind of clear development costs are higher for SF5 and/or the budget is lower than it was for 4.
 
Isn't Sony bankrolling development though?
Banks arent bottomless.

Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.
It only needs one character I want to play.
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.

Not really they have been in actual production for a little over a year. They were probably doing very little pre-production before the Sony deal came in to save the day. That is an insane amount of work done in a little bit of time.
 
So in 7 months Capcom added 6 characters to SF4 between arcade and console (8 playable total) whereas Capcom will add 6 characters in, at the most, 10 months of DLC with SF5. I do think it's comparable but it's kind of clear development costs are higher for SF5 and/or the budget is lower than it was for 4.
How do you think unlocking the characters will work ?
 
You earn fight money by playing the game then just buy them from an in-game store.

The only information we don't have is what exactly will give you fight money. We know that completing challenges every day will get you fight money, but that is all we know at the moment.

Oh, and how much fight money each character will cost...
 
Jesus, that's a small group for the party.

So, basically, an incomplete game which they'll expand on over several years adding everyone that didn't make first draft through Paid DLC. Classic Capcom.
 
Jesus, that's a small group for the party.

So, basically, an incomplete game which they'll expand on over several years adding everyone that didn't make first draft through Paid DLC. Classic Capcom.
  1. You can earn the DLC characters for free if you so choose.
  2. Street Fighter characters take a long time to make, especially with current-gen graphics being the way they are when it comes to development.
  3. Street Fighter IV started out with only 18 characters in its initial arcade release.
 
  1. You can earn the DLC characters for free if you so choose.
  2. Street Fighter characters take a long time to make, especially with current-gen graphics being the way they are when it comes to development.
  3. Street Fighter IV started out with only 18 characters in its initial arcade release.


you can unlock the characters for free tho.
Over under on whether or not he actually looks at the thread or posts again.

Classic drive by.
 
Jesus, that's a small group for the party.

So, basically, an incomplete game which they'll expand on over several years adding everyone that didn't make first draft through Paid DLC. Classic Capcom.

Capcom launching a new entry with a roster of 16 playable characters in a series where previous entries have launched with an equal number of playable characters or fewer; are also developing characters that you can purchase later with money or grind for free.

Conclusion: Capcom are a bunch of cunts.
 
Well, Tekken ended up getting a popular character that isn't in Street Fighter V. I'd like to see SFV get something similar. If Nina doesn't end up making the roster for this update, then she'd be a solid choice.

Damn, I didn't realize that Nina wasn't in Tekken 7 yet. That feels so wrong, she's one of the few characters that have been in every Tekken game (Nina, Paul, Heihachi, Yoshimitsu)
 
Anyone else disappointed that the game will launch with only 16 characters? I mean, vanilla sf4 had 24 right? I wonder how unlocking the DLC characters will work. Hope that it won't be tied to a trial mode or something as my execution sucks lol. I hope that Q, Akuma and Sagat make it in the second round of DLCs.

Not at all. Numbers do not a good game necessarily make. And also I'm rather happy to see a fighter adapt the MOBA-like philosophy of constant character updates.

Fighters are one of the genres I think could benefit much from having a strong base, but then being able to serve the community with targeted, requested updates.

It's actually a bit annoying to me that they have all the characters for the next year decided. It'd be cool to have a few surprises, or to have a choice on who gets in next, after some time with what's currently there.

It still feels odd not having a grasp of story content at this point. I still think fighters should made a stronger connection between SP and MP stuff by adding on bonuses (Costumes, Victory poses, taunts) to SP, born from the revelations and relationships developed. If each new character got us not only a new MP character, but also a new story arch, new rival intros with already introduced characters, gave other characters new actions in response to their existence, etc... It'd be nice to know everything would be working towards such things.
 
I'd rather a game with a small, concise group of fully fleshed out, unique characters than a rushed cast of 40.

Roster could be considered "small" now but by the end of 2016 (maybe there will be more, who knows?!) we'll be at 22 characters which is plenty to start off with.
 
I'd rather a game with a small, concise group of fully fleshed out, unique characters than a rushed cast of 40.

Roster could be considered "small" now but by the end of 2016 (maybe there will be more, who knows?!) we'll be at 22 characters which is plenty to start off with.

Going by the extremely stupid rules of drive-by posters like these, the only "complete" fighters are the ones that are no longer being supported.
 
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