Raise the flame shield: Your "controversial" gaming opinion.

-I think that American art direction is mostly abysmally bad particularly compared to Europe and even more so to Japan.
Dark fantasy = spikes armor and black and red skull background
Enemies: Horns, teeth, muscles the more, the scarier,
American hero = square jawed douchebag trying to be badass
As subtle as carpet bombing

-I hate the Xbox. I can't stand its design and its in your face interface
I find it quite telling than its only selling well in the US
besides the fact that some of this is a huge, false generalization the fact you're content to think that all Americans are some braindead McDonald's gulping people is really telling you've never actually been there.
 
Huge PES fan, I guess?

I would agree with him. Not necessarily because of Konami's recent output (haven't played MGSV, though), but because I think a company's total catalog of games is more important for judging them than their recent games or recent conduct.

So I have no problem saying Konami is one of the all-time greatest game companies. Sucks about PT, Kojima Productions, and how basically all of their franchises have fallen to the wayside over the last several years, but none of that diminishes what they've accomplished for gaming.

(That's probably not what the original poster was going for, but that's my stance, anyway.)
 
Seriously Pokemon should just reboot or die. Like how many pokemon are they gonna keep creating? And do they seriously expect us to catch them all when it gets around 2000?
 
I find Uncharted to be a generic TPS with cinematic visuals... Nothing special, probably because Sony didn't have a iconic franchise really so they just banked on some Tomb Raider rip-off, especially since Lara was retired at that time.

The fact you're calling it a Tomb Raider rip-off makes me think:

a. You've never played Uncharted
b. You've never played the older Tomb Raider games.

People were calling Uncharted a Tomb Raider rip-off when it was released because "treasure hunter protagonist".... but, they were never really the same. It was only with the Tomb Raider reboot did they become more similar and it was Tomb Raider borrowing from Uncharted.
 
People were calling Uncharted a Tomb Raider rip-off when it was released because "treasure hunter protagonist".... but, they were never really the same. It was only with the Tomb Raider reboot did they become more similar and it was Tomb Raider borrowing from Uncharted.

It may not have been a rip-off, but it was very obviously inspired by Tomb Raider.

If you play Tomb Raider Legend and Underworld (which launched a year before and after Drake's Fortune respectively), you can see that Tomb Raider was moving in a similar direction.

At the end of the PS2 era, Lara's star was fading so it would make sense for Sony to commission a game to fill that void. ND are a top-tier developer on a new console so it's not going to be a straight rip-off of whatever Tomb Raider was doing.

I think it's a shame that Tomb Raider has ended up following Uncharted's lead as we've now ended up with two very similar franchises and we've lost what Tomb Raider used to be.
 
-From a game design and creativity standpoint, Western productions get crushed by Japanese game design.
Dark fantasy = spikes armor and black and red skull background
Enemies: Horns, teeth, muscles the more, the scarier,
American hero = square jawed douchebag trying to be badass
As subtle as carpet bombing

Dismissing entire regions of games just because you don't like some of the troupes those games sometimes carry seems as narrow minded as those who rail against Japanese games for the troupes they carry. I didn't know the name of the thread changed to share your controversial false generalizations.
 
-From a game design and creativity standpoint, Western productions get crushed by Japanese game design. Japan is to game design what France is to cuisine.
There is more genius and creativity in the combined output of Kojima and Myazaki than in 90% of the rest of the video games industry.
Exception: Sid Meier and Firafix

-I think that American art direction is mostly abysmally bad particularly compared to Europe and even more so to Japan.
Dark fantasy = spikes armor and black and red skull background
Enemies: Horns, teeth, muscles the more, the scarier,
American hero = square jawed douchebag trying to be badass
As subtle as carpet bombing

-I hate the Xbox. I can't stand its design and its in your face interface
I find it quite telling than its only selling well in the US

Holy culture-trashing, Batman.

Wowzers.

Blanket generalizations like that only serve to betray a complete lack of knowledge on a subject.
 
The fact you're calling it a Tomb Raider rip-off makes me think:

a. You've never played Uncharted
b. You've never played the older Tomb Raider games.

People were calling Uncharted a Tomb Raider rip-off when it was released because "treasure hunter protagonist".... but, they were never really the same. It was only with the Tomb Raider reboot did they become more similar and it was Tomb Raider borrowing from Uncharted.

Guess what...

a. I have played Uncharted
b. I have played Tomb Raider

I guess that's it just because i have found the three Uncharted games lacking anything special really... its just basically go here, shoot loads of spongy enemies, advance, cinematic sequence... COMPLETE! Uncharted 4's level design is looking rad though so im hoping its better than the first three
 
-Video game is not an art form
Game Design is.
Closest classical art would be architecture

I have no idea what the hell this means. It would be like saying "sculptures aren't an artform; making sculptures is an art form." What kind of a distinction is that?

And why is game design more like architecture than like sculpture or painting or filmmaking? Are you suggesting that designing a building is art, but skilled and beautiful masonry work is not art?

Jedi Academy is for the losers who sucked at duels in Jedi Knight II. :p

Wow that's an old and weirdly specific comment. Can't tell you you're wrong though.
I sucked at duels in Jedi Knight II ):
 
I don't like any Legend of Zelda game. I can and do acknowledge that they're great games in terms of design and the like, but they never hooked me.
 
Guess what...

a. I have played Uncharted
b. I have played Tomb Raider

I guess that's it just because i have found the three Uncharted games lacking anything special really... its just basically go here, shoot loads of spongy enemies, advance, cinematic sequence... COMPLETE! Uncharted 4's level design is looking rad though so im hoping its better than the first three

And how is that anything like old Tomb Raider?
 
I'm a bit scared to do this, but...

Star Wars Battlefront is fun and my personal GOTY 2015.

Followed closely by Rocket League (not controversial) and Everybody's Gone to the Rapture (maybe controversial?)
 
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Naughty dog are weak at creating fun gameplay elements for their games. Played through the uncharted series and tlou and pretty much 90% of the actual time played felt like a chore.
 
Titanfall is a mediocre and narrow shooter. It was hyped like the second coming of Jesus and I'm glad it landed square on the face.

-gameplay is ok at the most, nothing out of this world. some guns are extremely over powered.
-graphics are crappy.
-the Titan gameplay was lame.
 
Re: Legend of Zelda. I think that Link's Awakening is the best one of all of them. I don't know how controversial that is, but it seems like it might be.

Actually, my tastes are often a bit different than other people's, so sometimes I have different ideas about what games are the "best" or among the best.

For example, I believe that SMG2: 6 Golden Coins is a top-four Mario platformer all-time at worst.

And in general, I think that Jet Set Radio Future is the best 3D platformer ever...and by a fairly significant margin, too.

I also think that when it comes to deciding the question of "What is the best game ever made," all the viable options in my mind are Western-developed games (Fallout 2, Planescape: Torment, Red Dead Redemption). I grew up on Nintendo and Sega first and foremost, so this is a surprise to me.
 
-Final Fantasy VIII is the best FF and Squall is also the most interesting and best character in the series, simply because we get to know what he thinks most of the time and his character development makes sense.
-Also, Zidane is annoying and not very likable.
 
Maybe not so much an opinion, but I can't for the life of me ever game for gaming's sake. As in, I love playing videogames, but I approach them like I would a book: I'll play through as much of the story as I can to get the full narrative experience, will sit through constant hours of dialogue, and I'll enjoy the gameplay whilst doing so. There doesn't even have to be a complex story, just a loose framework binding it all together, with a definitive ending I can reach. The, once I'm done, I'm done. The game gets shelved, maybe to be replayed a few years down the line (usually after a sequel announcement).

I can't get into multiplayer. Games like League of Legends baffle me. I need to have an end goal, a point where I can say 'I beat it' and be done.

More OT: I love 3D Zelda but hate 2D Zelda, despite many, many attempts to get into the latter.
 
The combat in Witcher 3 is a lot of fun, interesting and brutal at the same time. I love it. And yes, Witcher 2's combat is fine too.

Yep. It may not be the most fluid, but on proper difficulties(read:hard) it requires plenty of pre-planning and on-the-fly fighting options to tackle different types of enemies. It's like gamers forgot that some of the best RPGs of our times had sub-par, clunky combat(much worse than W3). I could see Morrowind being released today and getting shit on because the combat was based on dice rolling. It's less about the actual button mashing and more about problem solving and making good decisions imo.
 
I think Japanese games are generally overrated (at least on gaf). I think jrpgs are mostly boring and outdated and much worse then there more creative and fun Western counterparts.
but that is just my opinion :)
 
I don't like any Legend of Zelda game. I can and do acknowledge that they're great games in terms of design and the like, but they never hooked me.

Aside from Wind Waker impressing me largely thanks to the great art direction I feel the same about Zelda. I can understand why people like it but the series has never fully grabbed me. I'm not entirely sure why as on paper it has some qualities that usually appeal to me.
 
The over reliance on "cinematic" or "filmic" influences on modern games have greatly deteriorated gameplay and has basically ruined the vast majority of modern western games, and with what's been shown with the FF7 Remake it's beginning to infect Eastern games as well.
 
F***

Teenage Mutant Ninja Turtles on the NES holds up better than the dry boring easy beat'em up Arcade, Manhattan Project, and Turtles in Time.

They are still good games. Just too easy.

/rant
 
I am a crazy fan for Bloodborne, doubled dipped for the complete version, calling it my game of the year, platinumed it, and currently on my second character in NG++ but... I wish they offered a less challenging mode so more of my friends would give it a chance.

I lent it to one and it was handed back citing that while it looked cool, it was too frustrating for them. I know it would be game breaking for some, but inclusion of that optional "casual" mode would open up the fanbase and I'd put up only in the instances to co opt with my friends.
 
I am a crazy fan for Bloodborne, doubled dipped for the complete version, calling it my game of the year, platinumed it, and currently on my second character in NG++ but... I wish they offered a less challenging mode so more of my friends would give it a chance.

I lent it to one and it was handed back citing that while it looked cool, it was too frustrating for them. I know it would be game breaking for some, but inclusion of that optional "casual" mode would open up the fanbase and I'd put up only in the instances to co opt with my friends.

Weird, I came to post this too. I spent 8 hours on the first and second level and sold it. I can see its merits but I couldn't stand the borderline rude "advice" I'd get from colleagues about "you're not playing it the RIGHT way". Hated hearing that so many times (
they were right, but still)

It's a video game not a carpentry project. Trial and error is annoying for me.

BB needs an easier mode! So at least we can enjoy the art and atmosphere. I like to juggle 2-3 games at once and so a steep learning curve or unforgiving game-over system just doesn't work for me.

Now all I know is I'm not buying a From title because it'll be too hard for me.

One thing i love about the halo series is that I can start on medium, and work my way up to legendary on subsequent playthroughs. So that series has a rare permanent spot in my "forever" collection.
 
Tokyo jungle is a horrible game. Completely un-enjoyable in every sense of the word. I have no idea how so many people like this game.

Too Human was pretty fun. *shrug*

The only worthwhile game in the Fable series is the first one, I really love it. All the others are absolute garbage. It's the first franchise I think of when it comes to "going downhill".

I loved the first Mass Effect, but 2 and 3 were very forgettable to me.
 
I think Japanese games are generally overrated (at least on gaf). I think jrpgs are mostly boring and outdated and much worse then there more creative and fun Western counterparts.
but that is just my opinion :)

what about Japanese action games though?

I feel that JRPG fandom tends to overshadow that of all other kinds of Japanese games and it kind of bothers me. It's too often that I see posters ignoring that there's more to Japanese games than "JRPGs".
 
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