Monster Zero
Junior Member
A fresh UR dragon will be fun
Holy shit yessss! I was thinking about this the other day! <3
E: full announcement
http://enbdev.com/index_en.html
Maybe he is talking about Resident Evil 4? Idk lolWhat does he mean by the game is not replayable much?
What does he mean by the game is not replayable much?
Seriously, lol.From what little I've heard of the guy, I don't really pay any attention to his opinions lol.
From what little I've heard of the guy, I don't really pay any attention to his opinions lol.
It's unreplayable because you only had one save file.lol at DD being not replayable
Guess I'll be starting Hard then.
To what is the Hard mode comparable to? For example to Hard difficulty at Witcher 2-3 or other RPG games ?
I want some challange, but not the frustrating sort. I found the hard difficulty at both Witcher 2 and 3 ideal for example.
Big bosses will surely one shot you at the beginning. But the thing is, the increased damaged of Hard difficulty only applied to you so somehow it'll make the game more tactical since you have to rely on your Pawn(s). Overall, Hard mode during early game is much more frustrating than Dark Souls due to the fact that it's instant game over if you die unless you have a complete wakestone in your inventory (which is again, hard to get at early game). The Hard Mode though, will gives end game content especially the black isle more edge since the attainable power you can get is pretty OP. So if you want to start with Hard mode, I suggest you take Strider or Mage class to avoid melee one shots by the bosses.
From what little I've heard of the guy, I don't really pay any attention to his opinions lol.
I see. Thanks for the tips. I guess i will go with the Hard Mode and see how it goes.
So stocked about ENB Series for Dragon's Dogma !
Here's hoping it will have some form of ambient occlusion, game looks already great but still very rough around the edges cause of the lack of ssao.
Hell, at the start ANY mob will one shot you.So if you want to start with Hard mode, I suggest you take Strider or Mage class to avoid melee one shots by the bosses.
Really depends on what type of player you are, but if you want a decent challenge in the game, then definitely play hard. You might die a bunch more times until you learn stuff, but I think that's a lot better than playing on normal and never really being at a risk. Then again I like Souls game, so ymmv.
Worst case scenario, you find it too hard/annoying, you can always switch back. While you can't switch to hard mode without restarting the game(note that it's not a full wipe restart, it's basically a NG+, you keep your progress it just restarts the world state), you can switch from hardmode to normal at any point without losing progress.
I can't recall if Hard mode was patched in after I finished the game at launch on 360, but whatever highest difficulty existed day 1 was WAY too easy for the tone the game was trying to exude. I was sleepwalking through most fights after the initial early hours up and couldn't recall a single encounter through to the endgame that gave me any real challenge. Night-time was threatening in those early quests, but became more of a hindrance once you realized how little you had to fear of anything in the world.
I never did go back to the Dark Arisen content sadly, so maybe a difficulty re-balance was included, and if so, I would HIGHLY recommend anyone immediately shifting to that as default if indeed it forced some actual thoughtful play to survive once again.
You know what I'm hoping for modwise? A higher difficulty setting that up's enemy count. It's too easy to become OP playing on hard with the extra gold.
I can't recall if Hard mode was patched in after I finished the game at launch on 360, but whatever highest difficulty existed day 1 was WAY too easy for the tone the game was trying to exude. I was sleepwalking through most fights after the initial early hours up and couldn't recall a single encounter through to the endgame that gave me any real challenge. Night-time was threatening in those early quests, but became more of a hindrance once you realized how little you had to fear of anything in the world.
I never did go back to the Dark Arisen content sadly, so maybe a difficulty re-balance was included, and if so, I would HIGHLY recommend anyone immediately shifting to that as default if indeed it forced some actual thoughtful play to survive once again.
Isn't the MT Framework really hard to have mods like this?
What sucks about DD"s hard mode isn't just that everything does double damage, but that everything you do costs more stamina than normal. So hard is hard and annoying.
Yep, it tells you before you even start.Is it? I never noticed the doubled stamina cost to be honest.
It's fuckin' January guys. We almost made it.
Hopefully it isn't too close to February as I gotta play and beat it before fire emblem comes outSo close, but it feels so far away still. Why cant release be this weekend, man?
Hopefully it isn't too close to February as I gotta play and beat it before fire emblem comes out
Hopefully it isn't too close to February as I gotta play and beat it before fire emblem comes out
Yeah like I'm not gonna play a game in releaseYou could always wait a year for the European release if you need some more time.
Sweet plenty of time.It's the 15th.
Why would anyone want thisQ) While pawns have endearing personality and are great to have them around in my adventures, theyre a bit talkative. Any way to shut them up?
A) PC version adds a new option that completely silences the Pawns. They will only speak when talked to. To enable this feature, simply go to Options -> Gameplay and set Pawn Chatter to OFF.
Starting at hard from the start. Wandering around at night? Haha, nah. Gonna be an assassin. I just hope I don't get one shotted by Gorecylops.
There's no such thing as an inaccessible depth bufferSame here. I'd use Reshade but most games on PC developed Capcom have an inaccessible depth buffer meaning no DOF or SSAO, unfortunately.
Surprised the GMG keys are already available
I yes i remember this. I remember picking normal difficulty for that reason.What sucks about DD"s hard mode isn't just that everything does double damage, but that everything you do costs more stamina than normal. So hard is hard and annoying.