Dragon's Dogma: Dark Arisen Steam pre-order is LIVE

From what little I've heard of the guy, I don't really pay any attention to his opinions lol.

I think you're being a bit harsh, you should at least hear out his opinions on the larger cultural effects of the pervasiveness of homosexuality in modern society.
 
Impressions from gaming-age are in line with what I'd like to see for ports of older games, perhaps with such quality even extending to the consoles eventually......

One thing that can't be argued is how impressive their MT framework engine really was/is, it looks amazing to this day. LP, DD, RE6, SFXT all look amazing at higher resolutions and maxed out, so would MVC3 I would imagine.

It's a shame they could not do a MT framework 3.0 for their next gen titles (RE7, Deep Down, DMC5 etc.) Phanta Rei has been missing in action so far.......
 
Guess I'll be starting Hard then.

Really depends on what type of player you are, but if you want a decent challenge in the game, then definitely play hard. You might die a bunch more times until you learn stuff, but I think that's a lot better than playing on normal and never really being at a risk. Then again I like Souls game, so ymmv.

Worst case scenario, you find it too hard/annoying, you can always switch back. While you can't switch to hard mode without restarting the game(note that it's not a full wipe restart, it's basically a NG+, you keep your progress it just restarts the world state), you can switch from hardmode to normal at any point without losing progress.
 
To what is the Hard mode comparable to? For example to Hard difficulty at Witcher 2-3 or other RPG games ?

I want some challange, but not the frustrating sort. I found the hard difficulty at both Witcher 2 and 3 ideal for example.
 
To what is the Hard mode comparable to? For example to Hard difficulty at Witcher 2-3 or other RPG games ?

I want some challange, but not the frustrating sort. I found the hard difficulty at both Witcher 2 and 3 ideal for example.

Big bosses will surely one shot you at the beginning. But the thing is, the increased damaged of Hard difficulty only applied to you so somehow it'll make the game more tactical since you have to rely on your Pawn(s). Overall, Hard mode during early game is much more frustrating than Dark Souls due to the fact that it's instant game over if you die unless you have a complete wakestone in your inventory (which is again, hard to get at early game). The Hard Mode though, will gives end game content especially the black isle more edge since the attainable power you can get is pretty OP. So if you want to start with Hard mode, I suggest you take Strider or Mage class to avoid melee one shots by the bosses.
 
Big bosses will surely one shot you at the beginning. But the thing is, the increased damaged of Hard difficulty only applied to you so somehow it'll make the game more tactical since you have to rely on your Pawn(s). Overall, Hard mode during early game is much more frustrating than Dark Souls due to the fact that it's instant game over if you die unless you have a complete wakestone in your inventory (which is again, hard to get at early game). The Hard Mode though, will gives end game content especially the black isle more edge since the attainable power you can get is pretty OP. So if you want to start with Hard mode, I suggest you take Strider or Mage class to avoid melee one shots by the bosses.

I see. Thanks for the tips. I guess i will go with the Hard Mode and see how it goes.
 
What sucks about DD"s hard mode isn't just that everything does double damage, but that everything you do costs more stamina than normal. So hard is hard and annoying.
 
So stocked about ENB Series for Dragon's Dogma !

Here's hoping it will have some form of ambient occlusion, game looks already great but still very rough around the edges cause of the lack of ssao.
 
I see. Thanks for the tips. I guess i will go with the Hard Mode and see how it goes.

The thing with hard mode is that yeah the enemies hit harder but that doesn't last long because in hard mode you also get more experience (double of what you get in normal difficulty) and money than usual.

This means you level up and get better gear faster. So in the end it isn't all that much harder.
 
So stocked about ENB Series for Dragon's Dogma !

Here's hoping it will have some form of ambient occlusion, game looks already great but still very rough around the edges cause of the lack of ssao.

Same here. I'd use Reshade but most games on PC developed Capcom have an inaccessible depth buffer meaning no DOF or SSAO, unfortunately. There is some hope, though. Buffer is empty with RE 4 and 6. Street Fighter also doesn't seem to work which is the case with Dead Rising 3 and all Devil May Crys as well. Resident Evil 5 seems to be an exception. So, yeah, I'm with you on this.
 
Really depends on what type of player you are, but if you want a decent challenge in the game, then definitely play hard. You might die a bunch more times until you learn stuff, but I think that's a lot better than playing on normal and never really being at a risk. Then again I like Souls game, so ymmv.

Worst case scenario, you find it too hard/annoying, you can always switch back. While you can't switch to hard mode without restarting the game(note that it's not a full wipe restart, it's basically a NG+, you keep your progress it just restarts the world state), you can switch from hardmode to normal at any point without losing progress.

I play most games on the hardest difficulty, so I think I'll be fine.
 
I can't recall if Hard mode was patched in after I finished the game at launch on 360, but whatever highest difficulty existed day 1 was WAY too easy for the tone the game was trying to exude. I was sleepwalking through most fights after the initial early hours up and couldn't recall a single encounter through to the endgame that gave me any real challenge. Night-time was threatening in those early quests, but became more of a hindrance once you realized how little you had to fear of anything in the world.

I never did go back to the Dark Arisen content sadly, so maybe a difficulty re-balance was included, and if so, I would HIGHLY recommend anyone immediately shifting to that as default if indeed it forced some actual thoughtful play to survive once again.
 
I can't recall if Hard mode was patched in after I finished the game at launch on 360, but whatever highest difficulty existed day 1 was WAY too easy for the tone the game was trying to exude. I was sleepwalking through most fights after the initial early hours up and couldn't recall a single encounter through to the endgame that gave me any real challenge. Night-time was threatening in those early quests, but became more of a hindrance once you realized how little you had to fear of anything in the world.

I never did go back to the Dark Arisen content sadly, so maybe a difficulty re-balance was included, and if so, I would HIGHLY recommend anyone immediately shifting to that as default if indeed it forced some actual thoughtful play to survive once again.

Hard Mode was a DLC that was added several months after the vanilla launch, so most people didn't play hard mode in the original. It was added for free in the Dark Arisen version.

It does make the game quite a bit better especially in the later parts of the game. Early on it's a bit rough, as in you'll probably die in one hit on a mage or strider and a fighter will lose over half of his health in one hit, however you have to remember that both Strider and Mage can play from range(which early on is basically entirely a safe range since you don't encounter many mobs with ranged attacks until later on) and the Fighter posses a shield to block with, which nullifies all damage as long as the hit doesn't deplete all your stamina(iirc it works like that), with a possibility for perfect blocks if timed correctly.

More importantly, Dragon's Dogma is a game in which you play with a "group" of 4 members. That means that while getting one shot would be terrible in say Dark Souls(minus very large hit with massive tells), it isn't nearly an issue in this since you can just wait for your pawns to draw aggro from you then attack stuff from behind.

There's also a lot of stunlocking and knockdowns and so on from hitting stuff, so you can quite often fight a monster 1vs1 and not take any damage as long as you're hitting it(smaller stuff, bigger monsters obviously will shrug your crappy attacks).
 
You know what I'm hoping for modwise? A higher difficulty setting that up's enemy count. It's too easy to become OP playing on hard with the extra gold.
 
I can't recall if Hard mode was patched in after I finished the game at launch on 360, but whatever highest difficulty existed day 1 was WAY too easy for the tone the game was trying to exude. I was sleepwalking through most fights after the initial early hours up and couldn't recall a single encounter through to the endgame that gave me any real challenge. Night-time was threatening in those early quests, but became more of a hindrance once you realized how little you had to fear of anything in the world.

I never did go back to the Dark Arisen content sadly, so maybe a difficulty re-balance was included, and if so, I would HIGHLY recommend anyone immediately shifting to that as default if indeed it forced some actual thoughtful play to survive once again.

Hard mode was patched in after day 1. Personally, my first run through, I chose not to hire extra pawns. Makes your pawn's chatter less annoying and makes combat harder. That being said, they made hard mode so that it increases gold rewards, so in a way you get OP faster.

Isn't the MT Framework really hard to have mods like this?

Is it? All I know is that they were talking about having some kind of mod support.
 
Is it? I never noticed the doubled stamina cost to be honest.
Yep, it tells you before you even start.
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I've done two playthroughs on PS3: First ranger and then sorcerer. This time, I'm going to shoot for Assassin.

I figure the best way to maximize my playtime is to start on normal mode, get far enough into the game that I feel OP, then switch to hard mode after beating the main story. Hard Mode gets to be more of a New Game + this way, and I don't have to worry about running out of challenging enemies too quickly.
 
Surprised the GMG keys are already available
 
Starting at hard from the start. Wandering around at night? Haha, nah. Gonna be an assassin. I just hope I don't get one shotted by Gorecylops.
 
Q) While pawns have endearing personality and are great to have them around in my adventures, they’re a bit talkative. Any way to shut them up?
A) PC version adds a new option that completely silences the Pawns. They will only speak when talked to. To enable this feature, simply go to Options -> Gameplay and set “Pawn Chatter” to OFF.
Why would anyone want this
I never tired hearing wolves hunt in pack.
Starting at hard from the start. Wandering around at night? Haha, nah. Gonna be an assassin. I just hope I don't get one shotted by Gorecylops.

I wandered during the night when I'm just a level 10, and survived to see the day.
Laughing Banana's overleveled pawn really helped me that time
 
Can't wait.

I tried hard mode once, but disabled it mostly because I got one-shotted by those bats and snakes, the enemies that your companions only start to attack when they attack you.
 
I remember Hard mode being kind of broken on console versions.

Like, at first it was incredibly hard and a lot of shit one shotted me, but later on, due to double EXP, game ends up being as easy as Normal mode. So you end up playing a Normal mode but with higher stamina costs.
 
What sucks about DD"s hard mode isn't just that everything does double damage, but that everything you do costs more stamina than normal. So hard is hard and annoying.
I yes i remember this. I remember picking normal difficulty for that reason.
 
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