It's not from my personal experience 90% of games run on the same 3rd party servers . If I'm not mistaken ps3 had more exclusives that had dedicated servers vs 360. How halo never had Dedicated servers on 360 with all that live money I'll never know.
Resistence and MLB got their servers shut down though so that was a bummer.
I rarely gamed online on the PS3 outside of a bit of Journey but it never seemed as sociable and robust as Xbox Live features wise especially with stuff like party chat and not having to sync to online to view your achievements. Heck the PS3 never even got a twitch app which was weird.
I would actually disagree with your first statement, and offer the other two in support of that. lol
Luring people towards the console used to be the strategy when they thought it was a good way to increase user lock-in and profits. As they painfully discovered at the beginning of this generation, console users aren't nearly as locked in as MS may have hoped, and they'd make more selling Windows stuff digitally than they'd get as a platform fee on a disc.
Furthermore, MS just aren't very competitive in this space; their biggest success was with the slowest-selling console of its generation despite a one-year head start and seemingly with the full backing of everyone from publishing to journalism and their follow-up effort isn't even selling well enough to make first-party, big-budget exclusives viable.
Exclusives period aren't really pushing consoles like they previously did and that plays a role in my point. We are seeing more "console exclusives" on both the Xbox and PS4 as this gen progrssses but they aren't hurting the consoles much in my opinion since many who are interested in consoles don't play on PC. Due to this, there is more to be made from taking a new IP and/or niche console exclusive title and putting it on PC vs. not doing it. It's easy for MS since they are behind Windows (obviously) so I wouldn't see why they would hold back even if the Xbox One was crushing all other current generation consoles.
They've realized the console business is a waste of time and money for them, and they are now retreating back to Windows as quickly as they can without damaging the XBox brand, because they think the good feelings still associated with Live will help strengthen their offerings in the mobile and desktop spaces. If their console business was considered significant, they would report its performance to their shareholders, but instead we get the XBox data which is relevant to their business, MAU, and they've already got as much of that on Windows as they do on both consoles put together. And that's just after a few months. Consoles will continue to be less and less relevant for them in very short order.
We don't get Apple TV numbers because it's "a hobby." We don't get Vita numbers because it's "a legacy product." We don't get XBox numbers because [they aren't really even worth discussing and only becoming less so].
Anyway, I'm pretty sure the original plan for Bone was the fulfillment of the long-term plan for XBox; to serve as a Trojan Horse for getting Windows in to your living room. Since it turned out that the living room invasion came primarily though mobile anyway, that makes the console even less relevant, so they're making it in to "just another Windows box" while they wait for people to slowly realize they may as well buy an actual Windows box if they want that. Once that finally happens, they can stop producing all of this basically valueless hardware.
We aren't getting full Xbox numbers simply because the system isn't doing as well as the PS4 and they can't use Xbox 360 numbers to hide them "family style" since last gen sales are dead. I agree that the future of Xbox will pretty much be the console being a Windows TV Box but I don't see how it will cause a lot of people to think "I could have bought a Windows PC for this" when people are buying consoles to play games that are available on PC anyway. This gen is increasingly showing that people simply like the experience/ease of use of consoles in comparison to gaming on PCs -- multiplats helping console sales more than exclusives and the increase of "console exclusives" (instead of true exclusives that aren't available on PC too).
Sorry, but I'm not really sure what you're getting at here. The best-selling games tend to be available on a lot of platforms and that says something regarding PC/console crossover? =/
I'm getting at the fact that most who play on consoles couldn't care less about games being available to play on PC since they only care about the console space. Street Fighter 5 being available on PC isn't really hurting the fact that many still view the game as an exclusive, and the same is true for Xbox console exclusives. I just didn't see how you bringing it up was a counterpoint to what he said about the console providing experiences that aren't on the other two systems. His point came across (at least to me) as if he was simply saying that the console is doing well enough to still have a decent amount of content, as well as content not on the other two consoles and nothing more than that (especially considering he stated that he bought multiplats on consoles anyway).
The whole post was a classy wrap up.
Just wanted to add that the trojan horse they feeded and stroked for so long got cut off it's legs with the 180 they had to make. Always online and mandatory kinect were a dataminer's dream. Didn't Yussuf explain with immense pride how easy it would be to analyse consumers for target ads like never before? This was scary and cringe-worthy at the same time, mixing up B2B and B2C messages in the worst way. I remember kinect enhanced ad clips were planned, too.
(not that the target advertising level we already have everywhere isn't scary enough...)
He did indeed, though after AdAge reported it, he tried to claim that the entire conference simply misunderstood what he was saying, and MS actually had no such plans.
So yeah, that too. Actually, that's probably the best explanation for why to this day, the console steadily becomes less and less useful until it's allowed to report back to the mothership with the "ambient data" it's been collecting.
Ehh... "No games" sure/definitely. (In real life) Friends can definitely sway things for someone as well as controller preference so I wouldn't put those in the "what I tell myself" category.
Xbox Live and PSN is pretty fine/equal this gen in terms of service (though it seems like PSN is down for a longer period in comparison to when XBL is down). I prefer playing multiplayer games on Xbox though due to the system's features (which thus makes me feel that it's a better console for multiplayer games). It doesn't have to do with the Xbox Live service itself.
Yeah, I'd agree with this. Things like where your friends are and even the ecosystem itself are far more relevant than any functional difference between the two networks. I'd put stuff like parity clauses ahead of any of those considerations myself, but I'm a weirdo who looks at innovation and advancement as good things rather than something that's simply "unfair to MS." /shrug
Still, that doesn't change the fact that there are still a lot of people who are convinced that Live is inherently superior. I mean, Bill Gates runs the whole Internet, FFS, so how could Sony or anyone else ever come close, much less actually compete? Until recently, PSN could barely even connect to PCs, and everybody can do that, right? They're pretty clearly behind the times.
I would actually disagree with your first statement, and offer the other two in support of that. lol
Luring people towards the console used to be the strategy when they thought it was a good way to increase user lock-in and profits. As they painfully discovered at the beginning of this generation, console users aren't nearly as locked in as MS may have hoped, and they'd make more selling Windows stuff digitally than they'd get as a platform fee on a disc.
Furthermore, MS just aren't very competitive in this space; their biggest success was with the slowest-selling console of its generation — despite a one-year head start and seemingly with the full backing of everyone from publishing to journalism — and their follow-up effort isn't even selling well enough to make first-party, big-budget exclusives viable. They've realized the console business is a waste of time and money for them, and they are now retreating back to Windows as quickly as they can without damaging the XBox brand, because they think the good feelings still associated with Live will help strengthen their offerings in the mobile and desktop spaces. If their console business was considered significant, they would report its performance to their shareholders, but instead we get the XBox data which is relevant to their business, MAU, and they've already got as much of that on Windows as they do on both consoles put together. And that's just after a few months. Consoles will continue to be less and less relevant for them in very short order. We don't get Apple TV numbers because it's "a hobby." We don't get Vita numbers because it's "a legacy product." We don't get XBox numbers because [they aren't really even worth discussing and only becoming less so].
Anyway, I'm pretty sure the original plan for Bone was the fulfillment of the long-term plan for XBox; to serve as a Trojan Horse for getting Windows in to your living room. Since it turned out that the living room invasion came primarily though mobile anyway, that makes the console even less relevant, so they're making it in to "just another Windows box" while they wait for people to slowly realize they may as well buy an actual Windows box if they want that. Once that finally happens, they can stop producing all of this basically valueless hardware.
Not that they're producing much… /rimshot
Sorry, but I'm not really sure what you're getting at here. The best-selling games tend to be available on a lot of platforms… and that says something regarding PC/console crossover? =/
There will be another Xbox console according to Spencer.
I'd argue that Nadella made the decision to consolidate Xbox into Windows because he acknowledged back in mid 2014 in his first memo to the company as CEO that gaming was the largest digital category in time spent and revenue in the mobile world, and Xbox afforded them a unique opportunity to capitalize on that. If he's trying to keep Windows relevant in his vision of a mobile world (i.e. people moving across many screens expecting experiences to persist no matter the device) he had a great gaming brand that he could leverage to strengthen Windows as a gaming platform. The alternative of keeping Xbox experiences on a single piece of hardware was the exact opposite of the value proposition he was proposing for the future of Windows and the idea that your digital work and life experiences can go with you no matter what device you're using. Saying "oh, except Xbox games" I don't think was ever under consideration for Nadella.
They're not reporting console numbers as the primary metric for Xbox because Xbox in no longer just a console. Nadella explicitly said that Xbox Live and the first-party offerings would be part of his integrated Windows play across devices including desktop, laptop, tablet, phone, and HoloLens. That it would be used to increase consumer appeal of Windows. I suppose you could argue that if the hardware sales were amazing they would be sharing them, but I'm not so sure about that considering it's hard enough to find sales numbers of Surface even though all signs point towards it doing very well for MS.
I don't know what it's going to take to get people to realize Xbox stopped being its own business within MS the moment Nadella declared he has only 3 products, Windows, Azure, and Office, with everything else realigned as features or components of those things to increase their marketability. As a service or feature of Windows, it really doesn't make sense to single out hardware sales when it's the increased usage of Windows and revenue from games that's the most relevant to MS now concerning their Xbox brand.
MS is making more hardware these days, not less. They said they'll continue to make hardware in categories where they believe they can showcase innovative features of their productivity and platform (digital life and work experiences) offerings.
The recent 10 hour psn outage was the 1st time I couldn't log in to psn since Xmas before last. I don't think I'm alone in saying psn is not close to being as bad as people say.
I guess I'm just really out of touch with the average consumer and how they use their consoles. I would think that most people who had an online presence with the 360 would choose an XB1 just for the continuity with their profile and friends list.
They do. Otherwise the difference would be much bigger. Next gen Microsoft will start handicapped by this and Sony will still have a huge lead even if the offerings are exactly identical.
Well sales don't matter for us because there's not much we can do with the data, they do matter for the companies and partners involved because they can change things.
Though for a lot sales data are enjoyable stats, it's not a console warzzz thing for most people.
Sales certainly do impact us For example Ps4 getting Cod Dlc 1st. If x1 and ps4 numbers were flipped, I'd be getting the Dlc 1 month later on ps4. Do to ps4 selling the way it is, I can enjoy the dlc at launch for once.
20 million, let alone anything higher, makes absolutely no sense.
Instead of going ahead with something dropped on a windows podcast by "someone close to microsoft" who heard something from an "internal source" that she can't verify, maybe we can just use actual numbers and a bit of common sense.
20M sold through, that would mean at the very least 21M shipped. 1M extra is really a bare minimum.
The only solid number we have for shipment comes from MS's FY year report for the second quarter of the XB1's life (ending March 2014), and that was 5.1M shipped total. This would mean that they've shipped ~16M XB1 since then. Keep in mind that during their investor call in April 2014, they mentioned a channel inventory drawdown because of excess supply.
I don't find that they've shipped 16M since then outlandish at all. If they've shipped 5.1M in four months (albeit, launch period), then to ship another 16M in 21 months when you've got a market which is slowly migrating over to the new consoles, is not really a big goal. Especially when in that time period you have two Christmases and Black Fridays.
If you look at that number and multiply it based on the same shipping rate as the initial launch, you get 26.775 million consoles. Dialling back 10M seems correct for an actual shipping number.
During that period and until March 2015, they've shipped 13M XB1+360. So the only way you can imagine they've shipped that many XB1 would be that they've basically barely shipped any 360, which is really not believable for a second. For the same period (april to March) a year prior to that they've shipped 6.5M 360, down from 10M.
They were also at "almost 10M shipped" in mid-November 2014, which means that:
- a significant portion of what they've shipped (10.1M between April and December) was 360 consoles.
- they'd need to have shipped another 11M since then, which would be up ~100% YoY.
The 360 is going to be winding down. They released a new version with the new Xbox, so that will make up for a larger shipping number due to getting the new model to store.
If they were at nearly 10M shipped in November 2014, how is it up ~100% YoY? All it has to simply do, is ship 10M again.
Now if we move onto actual sales, the XB1 was at 9.7M as of November 2015 in the US. That would likely put them at 11.2M December included, or thereabout.
So the question is, where are the remaining 9M? First, it would mean that the US share is at ~55%, significantly down from the 60% at launch. But major markets have at best kept the same pace than the US, and it's been slowing down in many others. Second, that would mean that they sold 7.5x their launch (Nov-Dec 13) numbers in RotW, compared to the known 5.2x in the USA. That's just not possible.
And then we have these figures:
France 420k as of Dec 14
Germany 380k as of March 15
Japan 64k as of now
Spain 80k as of June 15
The remaining markets are much, much smaller ones than France or Germany, and there's really no indication that the XB1 (and the brand in general) is performing well in these markets.
I don't find that they've shipped 16M since then outlandish at all. If they've shipped 5.1M in four months (albeit, launch period), then to ship another 16M in 21 months when you've got a market which is slowly migrating over to the new consoles, is not really a big goal. Especially when in that time period you have two Christmases and Black Fridays.
If you look at that number and multiply it based on the same shipping rate as the initial launch, you get 26.775 million consoles. Dialling back 10M seems correct for an actual shipping number.
You're refuting it but not based on anything, just "well it's possible!". Extrapolating from launch numbers is useless.
The 360 is going to be winding down. They released a new version with the new Xbox, so that will make up for a larger shipping number due to getting the new model to store.
Yeah, we keep hearing that 360 is dying. Even recently when they stopped released numbers in their quarter report. Revenue for HW was down 17%. They must still be shipping a significant number of 360 for it decreasing being able to offset the revenue by that much, especially since it's much cheaper than the XB1.
If they were at nearly 10M shipped in November 2014, how is it up ~100% YoY? All it has to simply do, is ship 10M again.
These markets are nothing compared to France or Germany. A fraction. And for several of them we know the XB1 is getting steamrolled.
Even being generous and imagining 1.5M in france + germany, you think these would account for 5M? That would most likely put the XB1 on par or above the PS4 in these markets...
well, I was genuinely asking. I wasn't trying to make a statement or anything. Back in the day when people bragged about xbl on 360 my counterargument always was yeah xbl is better but is it a service that's $50 better than what psn offers?
Sales certainly do impact us For example Ps4 getting Cod Dlc 1st. If x1 and ps4 numbers were flipped, I'd be getting the Dlc 1 month later on ps4. Do to ps4 selling the way it is, I can enjoy the dlc at launch for once.
R&D for plenty of products start but don't finish to reach market or change entirely.
A lot of posters made good points in this thread. I don't know what Microsoft can do to achieve worldwide appeal against the Playstation brand barring an epic Sony misstep that reduces its strength.
right, at that time there were no competing consoles to compare it to so why would that really matter?
that's what I was thinking but why would that even matter though if the 360 hadn't had its competition come into the market yet?
I think it's easier to make a decision to buy the best console technology can offer than buying a console that is sitting on a shelf right next to a more powerful console.
Still can't believe what they originally tried to sell.
Always online
Mandatory checks every 24 hours to play games
weaker hardware, higher price
Kinect in the box when
- the Kinect hype was long gone
- the NSA scandal was everywhere in Europe
TV TV TV
Still can't believe what they originally tried to sell.
Always online
Mandatory checks every 24 hours to play games
weaker hardware, higher price
Kinect in the box when
- the Kinect hype was long gone
- the NSA scandal was everywhere in Europe
TV TV TV
They did it because they thought the success of the X360 would carry over. Any firm would push for profit-maximizing strategies if they thought their product would sell.
If 100 million people would somehow for sure each buy a PS5 or XB2, you bet your ass both Sony and Microsoft would shove digital DRM in their box and get the cheapest hardware they could find.
Still can't believe what they originally tried to sell.
Always online
Mandatory checks every 24 hours to play games
weaker hardware, higher price
Kinect in the box when
- the Kinect hype was long gone
- the NSA scandal was everywhere in Europe
TV TV TV
The majority of consoles they manufactured during the first two years suffered from RRoD yet people continued to support Xbox even after their 3rd, 4th, up to 10th RRoD replacement. Can you really expect them not to come into this gen with hubris enough to think that people would buy anything from them?
They did it because they thought the success of the X360 would carry over. Any firm would push for profit-maximizing strategies if they thought their product would sell.
If 100 million people would somehow for sure each buy a PS5 or XB2, you bet your ass both Sony and Microsoft would shove digital DRM in their box and get the cheapest hardware they could find.
Never understood the sentiment that the X360 was a success other than relative to its predecessor, no metric/position really allowed them to think that the market was susceptible to what they were trying to sell. How it got a green light Ill never understand...
Imagine if they had a Wii/PS2 generation and what they would have attempted...
Never understood the sentiment that the X360 was a success other than relative to its predecessor, no metric/position really allowed them to think that the market was susceptible to what they were trying to sell. How it got a green light Ill never understand...
Imagine if they had a Wii/PS2 generation and what they would have attempted...
I'm sure their research told them about every possible contingency for each strategy implemented, but not every leader chooses to follow the book. The final decision is up to them, that's why not everyone is a leader and has final say.
Never understood the sentiment that the X360 was a success other than relative to its predecessor, no metric/position really allowed them to think that the market was susceptible to what they were trying to sell.
Imagine if they had a Wii/PS2 generation and what they would have attempted...
You have to remember the 2010 - 2012 period. The 360 had started to sell much more after the Slim model and Kinect launched, entertainment taking over gaming on the 360 in terms of usage, and the Kinect dominating in sales. They were making a successor to that 360, and not the 2005-09 era 360.
I'm sure their research told them about every possible contingency for each strategy implemented, but not every leader chooses to follow the book. The final decision is up to them, that's why not everyone is a leader and has final say.
One day we will learn the truth, I just cant believe that whatever decisions were made allowed them to be so seemingly unprepared for the (obvious) questions that were asked when the XO launched. Hindsight though is 20:20
You have to remember the 2010 - 2012 period. The 360 had started to sell much more after the Slim model and Kinect launched, entertainment taking over gaming on the 360 in terms of usage, and the Kinect dominating in sales. They were making a successor to that 360, and not the 2005-09 360.
Now you put it like that I can see the succession, though 2010 still seems relatively late to ruminate what your next console (launching in 2013) will be.
Anyway I doubt its a useful tangent to discuss in such a thread...
Now you put it like that I can see the succession, though 2010 still seems relatively late to ruminate what your next console (launching in 2013) will be.
Anyway I doubt its a useful tangent to discuss in such a thread...
Well, to continue just a bit, it was obvious that Microsoft had plan in the making in at least 2009 and the 360 showed the success of that plan, so while making the Xbox One, I'm sure MS thought that what they were doing would lead to even more success.
Well, to continue just a bit, it was obvious that Microsoft had plan in the making in at least 2009 and the 360 showed the success of that plan, so while making the Xbox One, I'm sure MS thought that what they were doing would lead to even more success.
Yeah sorry I didnt want to kill the discussion if there was one, but Im well aware that weve had a fair few topics going over 'what happened in 2013' so loathed to keep that going.
I know MS have always had projections where they see technology going so it just seems to fit your hypothesis that they really bet big on things like Kinect both what was current gen and next gen at the time. I normally am kind to Mattrick and his tenure, but its hard not to describe that as a singular vision.
According to Major Nelson, Marc Whitten is the main visionary behind the Xbox One's philosophical design and creation. The Verge even mentioned one of it's editors argued with him about the Xbox One's TV integration many times, as Marc was the biggest champion of the Xbox One as a TV platform.
Naturally much of the blame still falls on Mattrick, as the head at the time, but there were far more people on the team that would have shared responsibility for it's initial design.
Back on point. I think that MS is positioning themselves for a long game. This does not discount the well-documented missteps concerning the X1. MS needs to be aggressive and keep working for mindshare, perhaps creating a base for global awareness expansion. That is unless they think that UK/US is suffice.
Back on point. I think that MS is positioning themselves for a long game. This does not discount the well-documented missteps concerning the X1. MS needs to be aggressive and keep working for mindshare, perhaps creating a base for global awareness expansion. That is unless they think that UK/US is suffice.
Anything in particular that they're doing that makes you say that?
The majority of what I see with MS is seemingly the slow transition back into the PC sphere. They haven't really done much in the way of trying to establish any sort of foothold. We saw this with China. It's not exactly a big market but the difference in effort put forth by Sony as opposed to MS seemed plenty clear to me.
Anything in particular that they're doing that makes you say that?
The majority of what I see with MS is seemingly the slow transition back into the PC sphere. They haven't really done much in the way of trying to establish any sort of foothold. We saw this with China. It's not exactly a big market but the difference in effort put forth by Sony as opposed to MS seemed plenty clear to me.
China is a very specific issue, all the localization/marketing effort is done by local agency/branches here because regulations, and the Sony side clearly understands the market way better than MS, in my opinion what MS is/was doing here is plain stupid and Sony has been brilliant. Plus, I still haven't been convinced by their PC efforts.
China is a very specific issue, all the localization/marketing effort is done by local agency/branches here because regulations, and the Sony side clearly understands the market way better than MS, in my opinion what MS is/was doing here is plain stupid and Sony has been brilliant. Plus, I still haven't been convinced by their PC efforts.
I think it's a shame that the XB1 is selling so poor compared to PS4. As someone who has owned every PS device and only just bought my first Xbox a few months ago I have to say that I think the XB1 is the better experience.
I have a gaming PC so when I play on console performance isn't what I'm looking for. I just want to go sit on the couch/lie in bed and play a game real quick. So, the fact the XB1 can only seem to manage 900p 30fps as standard doesn't really bother me too much.
As for the OS, I didn't have much problem with the previous version and think the new update is great too. I just find it much easier to use that PS4. That said, I still think the PS4 is great console.
If Microsoft hadn't shot their foot with the announcement and made it perform a bit closer to PS4 then they'd be much better off. Sony did the same with the PS3 after the PS2. Xbox 360 was amazing last gen so I think Microsoft got a bit too cocky with the XB1. Now, Sony is out in the lead.
It's all great competition I guess. I just hope next gen the roles are reversed again and that Microsoft hit it out the park with the XB4.
it didn't even have to do with cooling, it's the error that deals with an update going wrong while it's turned off which makes the console useless. It doesn't even bother me THAT much because I barely touch it as is so I only have to get it fixed by april when the remedy game comes out, but still it's annoying.
Back several months the Xbox One was estimated to be around 15 million sold. Lets look at what comprised those numbers.
The U.S. was around 9 million and the UK was over 1 million. over Ten million were those two countries alone. You had Germany, France, and Spain, which made that around 12 million or so
That left 3 million for ROTW LTD since 2k13 launch and the tier two launch for the others.
Now, of course everyones right in assuming those countries barely grown, but the problem is that everyones acting like Xbox One is selling zero in these territories.
Lets take the 3 million for those other territories and put it to the side.
Currently, right now, the U.S., and some in this thread agree, that including december the Xbox One will reach over 11 million in the U.S., but lets just use a flat number at 11.
The Xbox one is over 2 million in the UK, likely over 2.5 if we include December.
Thats 13.5 million units. The 3 million for those other countries would make it 16.5 million. But of course, we know the Xbox one did not sell zero. Even if only five hundred thousand sold, that would still make it 17 million.
This is not even including the LTD sales for Germany, France, and Spain, which would easily put it around twenty mill. Especially including this December.
But of course, we have the ones who think the other countries are like 1.5 million.
IT still works, because you have 13.5 million units UK and U.S. alone, and that using a flat 11 million. You at 1.5, thats 15 million.Germany, France, and Spain would fall on 18 million even still, especially if we include an expected meh December.
None of this is including the sales source this year began either. But the thing is we know ROTW is over 1.5 LTD.
so the concern for these numbers doesnt make sense to me.
So depending on how you look at it, the Xbox one is 18 to 2o million sold with around 2o to 22 million units shipped.
20 million, let alone anything higher, makes absolutely no sense.
Instead of going ahead with something dropped on a windows podcast by "someone close to microsoft" who heard something from an "internal source" that she can't verify, maybe we can just use actual numbers and a bit of common sense.
20M sold through, that would mean at the very least 21M shipped. 1M extra is really a bare minimum.
The only solid number we have for shipment comes from MS's FY year report for the second quarter of the XB1's life (ending March 2014), and that was 5.1M shipped total. This would mean that they've shipped ~16M XB1 since then. Keep in mind that during their investor call in April 2014, they mentioned a channel inventory drawdown because of excess supply.
During that period and until March 2015, they've shipped 13M XB1+360. So the only way you can imagine they've shipped that many XB1 would be that they've basically barely shipped any 360, which is really not believable for a second. For the same period (april to March) a year prior to that they've shipped 6.5M 360, down from 10M.
They were also at "almost 10M shipped" in mid-November 2014, which means that:
- a significant portion of what they've shipped (10.1M between April and December) was 360 consoles.
- they'd need to have shipped another 11M since then, which would be up ~100% YoY.
Now if we move onto actual sales, the XB1 was at 9.7M as of November 2015 in the US. That would likely put them at 11.2M December included, or thereabout.
So the question is, where are the remaining 9M? First, it would mean that the US share is at ~55%, significantly down from the 60% at launch. But major markets have at best kept the same pace than the US, and it's been slowing down in many others. Second, that would mean that they sold 7.5x their launch (Nov-Dec 13) numbers in RotW, compared to the known 5.2x in the USA. That's just not possible.
And then we have these figures:
France 420k as of Dec 14
Germany 380k as of March 15
Japan 64k as of now
Spain 80k as of June 15
The remaining markets are much, much smaller ones than France or Germany, and there's really no indication that the XB1 (and the brand in general) is performing well in these markets.
Another thing, regardless of which side you think is more accurate, the ration between the Xbox One and ps4 is basically the same as it was in 14. Thats impressive, and have no idea why keeping up and preventing getting kicked in the face and left behind like the ps2 did by this point, is considered bad.
Another thing, regardless of which side you think is more accurate, the ration between the Xbox One and ps4 is basically the same as it was in 14. Thats impressive, and have no idea why keeping up and preventing getting kicked in the face and left behind like the ps2 did by this point, is considered bad.
Isn't that the opposite of how ratios work in this instance? Unless you're saying that PS4 keeping up the 2:1 ratio is impressive. In which case, disregard my post.
Isn't that the opposite of how ratios work in this instance? Unless you're saying that PS4 keeping up the 2:1 ratio is impressive. In which case, disregard my post.
The Xbox One has been in the same place in relation to the ps4 this whole time. Just barely stopping a 2 to 1 ratio. The numbers on both sides are bigger, but the ration is similar to 14. In other words, the Xbox One hasnt lost any ground ratio wise. While also selling around twenty mill. Thats not winning, but its impressive given what the Xbox one went through.
If Kinect and ONLY kinect, was the only thing they did not reverse on the ps2 would likely be 3 to 1 by now. Anything more than that and it would likely not have reached twenty until a few years from now.