Lets Talk Resident Evil Revelations 2 vs other modern RE

ksdixon

Member
So... I'm just trying to source people's opinions, or find-out more actual factual information that I don't know. I can't really describe why I find RE Rev2 to be a good RE game, but hate other modern RE such as 4/5/6.

I know I liked the item management menu, just two simple boxes to combine items or give partner. It's wasn't a convoluted mess like RE6's.

There seemed to be more puzzles overall, and less of an action pacing, which was a nice nod towards the older games which had both action sequences and downtime for puzzles too.

I don't 'think' RE Rev2 had as much ammo in boxes or falling out of dissolving enemy corpses. The old mechanic of 'twinkling' items to pick-up was interesting, but I did play it co-op, so I'm not sure how much I would have enjoyed having to swing the flashlight around by swapping characters all the time in single-player, like RE Rev1.
 

Ralemont

not me
Rev 2 did indeed have no ammo loot. The ammo placed around the stages was all you got, which made it feel like the older games more. I also think they did a better job balancing horror and action, but I also feel RE4 did that so I'm not sure why you'd hate 4 and love this.
 

Semajer

Member
It was slower paced than the Action Evils. There was backtracking and a sense of progression as you went through the same areas over different time periods with different characters. You started off with very little in the way of firepower, unlike the Action Evils where you would kill everything in your way and carry on without ever looking back.
 

joe2187

Banned
It's a nice blend of what fans of the more RE4,5,6 action oriented games love about the franchise while combining it with aspects of the older, horror themes, puzzles and inventory management.

It helps that the game was a lot more cohesive, and had a much better story compared to Rev1. The cliffhangers at the end of every episode were handled well, and is probably one of the best uses of episodic games done so far.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I really liked how self aware and down to earth it all was by comparison to the other modern RE's.

Moira i thought going in, was just going to be a badly copied Ellie. And while she was most def the inspiration, she grows into her own character, from a greenhorn to a seasoned RE character who has seen some shit.

The conversations and scene to scene scripting actually flow much better too, so you can't so easily tell it was written by someone who probably wasn't where these characters are suppose to originate from.
 
I just started playing it last night. I got through the first part of episode 1.

I'm digging the pacing a lot more than Resident Evil 6 or 5. It feels a lot less linear than the modern Resident Evil games.
 

Jawmuncher

Member
Revelations 1 and 2 to me still feel too much like low attempts at trying to be Survival Horror. The way I take them is those hungry for that style end up enjoying it, since they've been devoid of that style of gameplay for awhile. While those of us who like the more action oriented style just get left with a game with lesser style than those. I'm not going to say the revelations series are bad games. But for me as a RE fan, I want either full action or full survival horror. Not this odd in between that doesn't satisfy me. Also not saying those fans can't like all of them, I know people in here who like RE6 and like the Rev games just for their change of pace.

I will say for Revelations 2, I did like the nods to the overall story of RE though. Was nice to start getting more stuff for those of us who really follow the story. Hope RE7 is filled with more of that.
 

ksdixon

Member
Rev 2 did indeed have no ammo loot. The ammo placed around the stages was all you got, which made it feel like the older games more. I also think they did a better job balancing horror and action, but I also feel RE4 did that so I'm not sure why you'd hate 4 and love this.

RE4 (for me) was hated right away for various reasons. It wasn't classic RE with tank controls/fixed cameras. It wasn't RE3.5 with Leon being infected which looked x1000 cooler. It wasn't on PS2 (originally). When I did get it, and when I continually try to play it over the years I'm always unsuccessful in moving-past the controls. It's as if it is too early, before what is standard modern TPS controls (GEARS was RE4+KillSwitch's cover system), so certain things don't work. You can only look 90' to your side, rather than swing the camera all the way around you, for example.

I find my brain doesn't work with RE4. I 'think' I try to walk when shooting and that's what makes me aim at sky/floor all the time? I played it once on PS2 and I think I was able to half-put my finger on what always trips me up about the game. I convinced myself that something was wrong with the camera or the aiming. Like I thought that something should be mapped to RS, but instead everything was mapped to LS? Can't remember properly now. I don't know if I'm trying to play it as a modern TPS or what, but I've just never gotten along with RE4's control scheme.
 

Cubed

Member
I really liked how self aware and down to earth it all was by comparison to the other modern RE's.

Moira i thought was just going to be a badly copied Ellie. And while she was most def the inspiration, she grows into her own character, from a greenhorn to a seasoned RE character who has seen some shit
I agree 100%.

Loved Rev 2!
 
Eh, it was pretty actiony. Ammo wasn't as plentiful but never did I feel like I was so scarce that I had to conserve ammo, as I never did.

And really compared to Revelations 1, 2 was far more linear and less survival feeling
 
Rev 2 felt like a giant escort mission especially in Co-op stand back you can't do shit with that trash weapon you have ill take care of this guy. At least give the second player a gun. It was interesting what they were going for but the main character was still overpowered it felt like they didn't know what they exactly wanted.

RE7 should try and capture the feel of RE6 Mercenaries.
 

Jawmuncher

Member
I do think that had Revelations 2 been a full-fledged title, I probably would have enjoyed it a bit more. It's budget shows. Which isn't bad for a 25 dollar title, but as I said before I expect a bit more from canon RE titles.
 

KDC720

Member
It is the best RE since 4 to balance the action and horror elements perfectly. (I maintain that RE4 is a lot scarier than people give it credit for). The game also took a lot of gameplay elements from The Last of Us, which is a pretty good game to borrow from if any.

I think nostalgia and a story that isn't completely off the rails helps as well. Rev 2 addresses one of the biggest dangling plot threads from 5, while also being a really good self contained game in the process.

Having fan favorite characters like Barry and Claire also probably helped, I had the biggest dumb smile on my face whenever Barry said one of his classic lines from the first game. Moira and Natalia were also really likeable characters as well.

It was overall, a great entry into the action horror genre, and a solid Resident Evil game.
 
Revelations as an episodic sub-series between each main entry would be a wonderful situation. Focus on the smaller characters that people love like Rebecca or HUNK. I'd love a proper survival experience shedding light on the Human Unit Never Killed.
 

Seyavesh

Member
it's still ultimately an action game in it's systems but the campaign is very deliberately paced and done 'safely' as to emphasize survival horror concepts like item management, pathing and enemy avoidance- especially on harder difficulties where you are encouraged to use all resources you have to their utmost

like jawmuncher said, it's at a somewhat uncomfortable inbetween- i'm not particularly sure how to feel about it as i think it's actually executed incredibly well for it's miniscule budget and portable gameplay restrictions (it's designed with vita controls/context in mind- UI+enemy weakspots make this very obvious) but highly dislike the things that those constraints bring
 

Dysun

Member
It was okay, but I feel like the partner aspect doesn't work and the story is worse than usual.

Overrated due to the hatred of RE6
 

kamineko

Does his best thinking in the flying car
I liked it better than 5 & 6. It's the best RE game in a long, long time. Since 4 imo.

RE6's combat would have been awesome in a new Capcom IP instead of just seeming weird and bolted on.

The partner-zapping system works well. I really enjoyed the whole set up/knock/down/finisher dance between Claire and Moira. The chemistry between the two pairs is really good. The Overseer makes Simpson seem like wind in a can. The good ending is just really, really satisfying. Lots of fuck yeah moments. Barry and Claire have still got it.

Raid mode is addictive. It runs out of steam at level 100, they really didn't find a way to keep you coming back, which is too bad. O well, it was fun while it lasted.

The asynchronous co-op is fun. My friend and I took turns with the gun so nobody got burned out doing one thing.

The story actually makes sense, the Kafka stuff works (which came as a shock), and the ending actually left me wondering what would come next.

I loved visiting the same places as different characters and witnessing the changes in the different areas. This reminded me (in a very positive way) of the dual scenarios in RE2.

When you consider the bonus modes (Raid, Invisible Enemy, Countdown), it's just a ridiculous value.

My GOTY. Remember how PS2 had all those great mid-tier, AA titles? Why'd big studios stop making those games?

The mid-tier is dead.

Long live the mid-tier.
 

Big_Al

Unconfirmed Member
It felt to me like a nice balance between action/survival, I thought they pulled off this middle ground perfectly. Tense enough to keep me on my toes and actually make me find ammo but never RE1 survival.. I also really enjoyed the story and liked all the characters - Loved Barry, Clare and Moira. It's definitely my favourite RE in recent years (though I do enjoy 5 and 6 and have soft spots for them)

It was a nice surprise after really disliking Revelations 1 which I thought was extremely mediocre. I want them to keep doing these smaller titles in between the mainline ones.
 

Neff

Member
Revelations 1 and 2 to me still feel too much like low attempts at trying to be Survival Horror. The way I take them is those hungry for that style end up enjoying it, since they've been devoid of that style of gameplay for awhile. While those of us who like the more action oriented style just get left with a game with lesser style than those. I'm not going to say the revelations series are bad games. But for me as a RE fan, I want either full action or full survival horror. Not this odd in between that doesn't satisfy me. Also not saying those fans can't like all of them, I know people in here who like RE6 and like the Rev games just for their change of pace.

I will say for Revelations 2, I did like the nods to the overall story of RE though. Was nice to start getting more stuff for those of us who really follow the story. Hope RE7 is filled with more of that.

I know where you're coming from, particularly with Revelations 1. They feel like nicotine patches for RE. They relieve the craving but they don't quite satisfy it. The combat is very much lacking compared to 4/5/6, and the exploration/puzzle stuff isn't even close to the fixed camera games. It's strange to be playing a RE game which doesn't have the main series' luxury budget and polish, too. But I will say that Revelations 2 was a massive step-up from the first Revelations (it was my #5 2015 GOTY), and if this is the way they want to do future Revelations titles, well then I'm fine with that.

Rev 2 felt like a giant escort mission especially in Co-op stand back you can't do shit with that trash weapon you have ill take care of this guy. At least give the second player a gun.

Moira is actually a powerful character believe it or not. If you're stuck with Natalia though, well you're not going to be killing much, understandably.
 

Dance Inferno

Unconfirmed Member
After playing RE5 and RE6 I really couldn't get into Revelations 2. The combat felt so clunky and hacky that it wasn't fun to play. REmake has clunky combat but you're not thrown into arenas against enemies and expected to kill them (for the most part, at least). I think Revelations should focus on exploration more than combat.
 

ArjanN

Member
I'm going to assume the OP typed that '4' by accident. :p

I had more fun with this than I did with 5 and 6 though.

I do think that had Revelations 2 been a full-fledged title, I probably would have enjoyed it a bit more. It's budget shows. Which isn't bad for a 25 dollar title, but as I said before I expect a bit more from canon RE titles.

I though it was mostly fine, yeah there could have been some better production values here and there, but I think the game might actually have benefitted from the lower budget.

Compare it to the latest big entry RE6 where you can just feel them desperately throwing money and ideas at the wall hoping something will stick, this felt like they used the smaller budget far more efficiently
 

Dice

Pokémon Parentage Conspiracy Theorist
I have a huge fan of RE6, so I definitely prefer its action style to Revelations, but I really like the Raid mode concept. If RE6 had that kind of long rewarding progression system, that would have been so awesome. As for the game format overall, again I prefer RE6. The level designs themselves could have been quite a bit better/more intuitive, but the overall construction of the game with the campaigns and options for how you want to play are soooo awesome and a benchmark for coop this gen IMO. It was visionary, ahead of its time. I haven't played Rev2, but I have watched a lot of videos. To me it seems like they did a lot of neat gameplay stuff, but the sense of style had a huge dropoff. They talked a lot about improved graphics, but they could have done the art and designs much, much better. The levels and characters are super generic looking and it makes things awkward rather than atmospheric. Revelations 1, which was made for 3DS, is far ahead of it in that regard. It really had a sense of place and the characters were a lot more interesting and stylish.
 

Neiteio

Member
RER2 is GREAT

I talk about it at length in Part 1 of my GOTY ballot. (Part 1 features games #10 through #4; Part 2 will have #3 and #2; and Part 3 will have #1)

Like I say in the ballot, RER2 was one of the biggest surprises of the year for me. Best pacing in an RE game since RE4.
 

Mrmartel

Banned
The best RE since 4. I truly think it would be on most people's GOTY lists if it had a standard AAA budget.

I hope Revelations turns into a solid and continual mid budget "spinoff" that Capcom graces us every couple years with. If only because the mainline titles seem to be releasing at 4- 5 year intervals. Intervals that are far too long, so I think there is definitely room for Revelations to keep those waits tolerable for hardcore fans of the series. I can see a solid million to two million sales for a ReR title every time, as long as the game is even moderately decent, so why wouldn't Capcom continue? Especially at such a reduced developing cost? Also revelations could be used as the testing ground for young developers just starting at Capcom. This testing ground and some of the ideas that emerge from it, could easily pass into the main series. As well as the new employees moving over to the mainline series as they prove their developing chops.

In the end, I'm just happy it exists.

Oh and it's also did episodic better than anyone else. Those Gafs thread earlier in the year were awesome. It was like everyone was discussing a new game of thrones episode. The commentary was up to date and literally happening by the minute with everyone following along and putting their two cents in.

It's what valve should've did with Half Life Episode 1, 2 and Half Life 3 in general.
 
It's how I imagined RE4 (i.e. modernized RE) to feel like back in the day. Finally.

One of the best things about it was that it had next to zero QTEs.

Gives me hope for RE7.

They explicitely said that spinoffs are ,,for what the fans want" now, while the main series stays ,,on track".

So I'm just hoping there's gonna be more seasons of Revelations.
 

Astral Dog

Member
Best RE since 4, although i loved DC but that is on rail.
The plot is a bit down to earth eith a few nice twists, wich is appreciated after that mess that was 6.
The pacing and puzzles are a bit closer to old RE.
And the atmosphere is creepy, really the biggest issues are the soundtrack, and the overalk lack of polish/budget, and of course slugish controls compared to the modern games.
 

Burning4

Neo Member
Rev 2 felt more like a RE game than 5 or 6. It at least attempted to be creepy and had less of a focus on big bombastic action scenes. It also offered some semblance of exploration and ammo management. Rev 2 is not as good as any of the early entries in the series, but it is at least a demonstration that Capcom is aware of how they need to refocus the series, and that is a very positive thing for me.

I hope the bring back more open and expansive areas in future titles. Remember the scale of the mansion from RE1? And you could explore several parts of it all at the beginning and could do them in almost whatever order you wanted. It allowed you to dictate objectives as you wished. A return to that form of map and level design would be a welcome change. I most definitely do not want the exploding hallways taking me from one set piece to the next like I got with RE6.
 

Jangaroo

Always the tag bridesmaid, never the tag bride.
It's my favorite Resident Evil game since 4. Also has one of my favorite final boss in forever.
 

Jawmuncher

Member
Also, best RE villain since Wesker

Can't say I agree with that at all.
Alex
presence was never utilized all that well, also
dying in the same game you appear doesn't help, even if she's technically still alive in some form
. Dunno just wasn't a fan of how it went.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Can't say I agree with that at all.
Alex
presence was never utilized all that well, also
dying in the same game you appear doesn't help, even if she's technically still alive in some form
. Dunno just wasn't a fan of how it went.
She's still alive in Natalia tho
 

G-Fex

Member
Revelations are the best things to happen to the franchise.

They're great, fun, and worth getting.

Plus they're third person and don't feel awfully stiff and clunky like RE4 and 5. They're also better than 4 and 5
 
Revelations 2 is my favorite RE, but I've only had limited exposure to the franchise so there's time for all that to change as I delve more into them.

So far I've played Rev 1, Rev 2, RE4, RE5, and RE6. Rev 2 wins by a long mile, but I haven't completed 4 yet. Playing through as we speak, but the controls have not aged well...

Revelations 2 also comes with my favorite mode in all the games for multiplayer. I'm not big on mercenaries, but I find Raid mode in Revelations 2 to be super addictive.

The only bad thing about Revelations 2 is that you can miss the "good" ending, and that the Little Miss DLC is the biggest heap of hot dog shit I've played in games. Little Miss is top 5 worst game experiences ever. It adds nothing and is 100% pointless, and the fact they charged people for that shit is flat out ridiculous.

I have big hopes for RE7 if they take the Revelations 2 approach to gameplay, but otherwise I can wait for a Revelations 3. :)
 

Astral Dog

Member
Can't say I agree with that at all.
Alex
presence was never utilized all that well, also
dying in the same game you appear doesn't help, even if she's technically still alive in some form
. Dunno just wasn't a fan of how it went.
It was mostly an introduction,
we will see her again someday, also her character shines mostly on the files and backstory, like most RE villains, best antagonist since Albert died anyways
 

Bebpo

Banned
I played Episode 1 of Rev 2 yesterday and the game is a mediocre 7/10 at best title that feels like the kind of game some no-name developer making a generic RE clone would make.

I don't get the praise. Is it just lowered expectations coming off the last few years of shitty RE? The last RE I played was 5, since people said 6 sucked and never got around to playing Rev 1 or Operation Racoon City.


The whole time I was playing Rev 2, I kept feeling like I must be missing something for how to make the combat enjoyable, because from what I experienced, the combat was janky ass shit. And as a huge horror fan whose played almost all the RE alternatives in the genre, I know that shit combat is a pro in horror games. But the thing is, in horror games with shit combat that are actually creepy/scary...there's nowhere near the amount of forced combat that's in Rev 2. I mean most shitty combat horror games you can just run past everything and conserve ammo/items and use them only when you have to. But from my experience with Rev 2, most of the time, aka every other room, you have to kill a handful of enemies. So it's a game that's still fairly action heavy (though obviously nowhere near the RE4/5/6 school of good combat action-heavy REs), yet has terrible combat, which is a pretty damn awful combination.

And that's not even getting into the forced 2p co-op that was already super terrible in RE5, but at least it was manageable and you could handle almost everything on your own. In Rev 2 the only way to "conserve" ammo is to either be a goddamn perfect shot or to play the "let's try to constantly change characters while shine stunning with one and then hitting with the other and then back to the first one and down strike" which in motion is a jankfest, especially because your partner AI is dumb as fuck. If you try to save ammo and run for it, they love to get trapped between two zombies in a zombie sandwhich or run into fire or some other dumbass thing which you gotta go back to save them for.

On top of that there's the usual godawful RE writing/story that you can't give a rats ass about, and the level design is pretty uninspired/generic. So what's left is awful unfun combat, forced co-op changing, an uninteresting story, not particularly scary/creepy and bland/boring level design. Wait, how is this anything other than a mediocre RE?

I mean The Evil Within has problems (like, serious, serious problems in encounter design and balance), yet TEW is 10x a better "old-school" RE experience. It captures the atmosphere, has good combat and survival conservation mechanics, has an interesting compelling story, is creepy and has some interesting levels/areas. RE Rev 2 just feels like shovelware in comparison.

Although I'll fully admit maybe I just "didn't get" the combat. Maybe there's some hidden tricks and commands that make it fun. I'm sure in 2p with another human being it's fairly enjoyable with one character stunning and the other attacking. But with the cpu, it's just painful. Oh man and so glitchy. That last room for Claire in ep1 with the flame and a billion guys, the first time the enemies just walked through the flame like it was nothing, cornered me and Moira and killed us both. Did not leave a good impression.
 
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