there's a weird bellcurve happening where MGS1 and MGS2 were exceptionally fun to watch Drew be bad at because he was bad at those games.
MGS3, he started to figure stuff out, and it thus became a little more boring--but the sheer triumph of watching Drew finally start to put it all together made up for it in some spots.
MGS4 is a bad game and there's no joy to be found in watching anyone play that game.
MGS5 is a good game, but a mixture of how easy it is and Drew's proficiency being at an all-time high mean we're just watching okay Metal Gear play. it's not at either end of the spectrum-- amazingly bad or amazingly good-- that makes watching people play metal gear much of any fun.
throw story into the equation-- MGS4 is bad at that too and MGS5 doesnt even have one-- and there's even less going for those two particular features, because there's no, you know, crazy conspiracy theorist flowcharts that dan's whipping up on whiteboards (or huge walls of text that i post in the OT trying to explain MGS2's ending to everyone because it's important damnit) to try and keep track of all the crazy shit that's going on.
metal gear scanlon has run its course in my heart... but i'm glad they're going all the way with it. it's probably the most ambitious video series they've done since the dual ERs of deadly premonition, and i'd love to see more super-specific longform premium content like it once they've checked MGS off the list. vinnyvania's the same sort of deal, except it's still good. i hope it never stops being good.