Well, between that, not asking for a lot, and how much looks completed just from the videos, my guess is a lot of this is final push/straight up promotion related.
Well, between that, not asking for a lot, and how much looks completed just from the videos, my guess is a lot of this is final push/straight up promotion related.
Well, between that, not asking for a lot, and how much looks completed just from the videos, my guess is a lot of this is final push/straight up promotion related.
The game's director apparently also was the lead designer of a yet-unannounced Far Cry game, so I felt pretty comfortable giving them my $10. Though they pretty much had me at "card-based tactical RPG."
I've been forced to make a decision on rolling virtual dice in video games this week and I'm pretty sure I've ended up in the "hide my dice from me" camp.
I've been forced to make a decision on rolling virtual dice in video games this week and I'm pretty sure I've ended up in the "hide my dice from me" camp.
about a year or so. this is basically a push to get more into the game through exterior help. more units, cards, stages, missions. Basically make it into the game we really want to make.
ranking of fighters works for me because the sound of fightstick buttons being mashed is some ASMR shit to me and fighting games are nice background video... and then there's a weird and beautiful performance art piece surrounding the game in which jeff and jason try to push a single joke as far as it or any joke can possibly go.
i suspect the feature's high water mark will be found when we get an actually good fighting game that jeff and jason are evenly-matched at and they actually get some legitimately good fights out of it. i eagerly await the day.
(disclaimer: i havent watched today's RoF yet so maybe they got some good matches out of today's game(s))
I hope so. When Jeff first started that feature, I thought for sure that he would stick with it because playing old games seems like one of his favorite things to do on the site.
there's a weird bellcurve happening where MGS1 and MGS2 were exceptionally fun to watch Drew be bad at because he was bad at those games.
MGS3, he started to figure stuff out, and it thus became a little more boring--but the sheer triumph of watching Drew finally start to put it all together made up for it in some spots.
MGS4 is a bad game and there's no joy to be found in watching anyone play that game.
MGS5 is a good game, but a mixture of how easy it is and Drew's proficiency being at an all-time high mean we're just watching okay Metal Gear play. it's not at either end of the spectrum-- amazingly bad or amazingly good-- that makes watching people play metal gear much of any fun.
throw story into the equation-- MGS4 is bad at that too and MGS5 doesnt even have one-- and there's even less going for those two particular features, because there's no, you know, crazy conspiracy theorist flowcharts that dan's whipping up on whiteboards (or huge walls of text that i post in the OT trying to explain MGS2's ending to everyone because it's important damnit) to try and keep track of all the crazy shit that's going on.
metal gear scanlon has run its course in my heart... but i'm glad they're going all the way with it. it's probably the most ambitious video series they've done since the dual ERs of deadly premonition, and i'd love to see more super-specific longform premium content like it once they've checked MGS off the list. vinnyvania's the same sort of deal, except it's still good. i hope it never stops being good.
there's a weird bellcurve happening where MGS1 and MGS2 were exceptionally fun to watch Drew be bad at because he was bad at those games.
MGS3, he started to figure stuff out, and it thus became a little more boring--but the sheer triumph of watching Drew finally start to put it all together made up for it in some spots.
MGS4 is a bad game and there's no joy to be found in watching anyone play that game.
MGS5 is a good game, but a mixture of how easy it is and Drew's proficiency being at an all-time high mean we're just watching okay Metal Gear play. it's not at either end of the spectrum-- amazingly bad or amazingly good-- that makes watching people play metal gear much of any fun.
throw story into the equation-- MGS4 is bad at that too and MGS5 doesnt even have one-- and there's even less going for those two particular features, because there's no, you know, crazy conspiracy theorist flowcharts that dan's whipping up on whiteboards (or huge walls of text that i post in the OT trying to explain MGS2's ending to everyone because it's important damnit) to try and keep track of all the crazy shit that's going on.
metal gear scanlon has run its course in my heart... but i'm glad they're going all the way with it. it's probably the most ambitious video series they've done since the dual ERs of deadly premonition, and i'd love to see more super-specific longform premium content like it once they've checked MGS off the list. vinnyvania's the same sort of deal, except it's still good. i hope it never stops being good.
I think it'll stop being good once they finish Super Castlevania, because then the games stop being Castlevania. Although I would like to see him try his hand at Aria of Sorrow.
I think it'll stop being good once they finish Super Castlevania, because then the games stop being Castlevania. Although I would like to see him try his hand at Aria of Sorrow.
rondo of blood can only the best of any category it's being nominated for. if rondo is the worst (hypothetical) vinnyvania it just proves that vinny has fucked with the fabric of spacetime and put us into an alternate universe where up is down and dracula is alucard
the actual absolute worst vinnyvania is the one that cements the fact that he's totally going to skip rondo :'(