Raise the flame shield: Your "controversial" gaming opinion.

I've come the conclusion that when used in particular ways I actually like the common gaming boogieman "trial and error gameplay". Yeah something caught me out that I had little chance of surviving first time through, but I know for next time and I find some satisfaction in that in my next run through.
 
The beginning of Twilight Princess (everything before the first dungeon) is much better than the beginning of a Wind Waker, and generally speaking isn't nearly as bad or long as people make it out to be.
 
I think that "The Last Of Us" ending was not good even, hell how people say it's one of the best endings ever. IMO that game is overrated.

I cannot relate to the Uncharted series, just not my type.

One of my favorite FPS titles is "Project I.G.I" which many have not even heard of it and many other hate it, BUT I LOVED THAT GAME.
 
It annoys me to great end when people call The Witcher 3 the new standard for open world games in a year where Metal Gear Solid V and Xenoblade X were released.

TW3 had high quality writing in its side quests, it did nothing remarkable with its open worldness.
 
There hasn't been a good Zelda game since The Minish Cap.

Loot games are awful and people who like them have some type of weird collection fetish/are easily manipulated. Same goes for most games these days that have tons of useless stats and collectibles.
 
It annoys me to great end when people call The Witcher 3 the new standard for open world games in a year where Metal Gear Solid V and Xenoblade X were released.

TW3 had high quality writing in its side quests, it did nothing remarkable with its open worldness.

But that's what most of them mean - TW3 showed that having a big, beautiful open world doesn't mean you can't have well thought-out and well written quests to fill it up with.
 
Ico is so boring... There's nothing artistic about that game, it's barren and empty. Gameplay is boring and the puzzles were generic.

The Last Guardian looks like to be the same but instead of a girl who can't do anything there is a rat bird who can do something at least.
 
It annoys me to great end when people call The Witcher 3 the new standard for open world games in a year where Metal Gear Solid V and Xenoblade X were released.

TW3 had high quality writing in its side quests, it did nothing remarkable with its open worldness.
As much as I loved MGSV (it was #2, behind Bloodborne as my GoTY) its open world is pointless and boring. It's nowhere near the quality of most open world games, let alone The Witcher 3.

No comment on Xenoblade as I've never played it.
 
It annoys me to great end when people call The Witcher 3 the new standard for open world games in a year where Metal Gear Solid V and Xenoblade X were released.

TW3 had high quality writing in its side quests, it did nothing remarkable with its open worldness.
Grand Zeroes' freedom and sandbox mechanism was superb, but they just made the wrong choices with PP with repetition and lack of content in it's world.
 
It annoys me to great end when people call The Witcher 3 the new standard for open world games in a year where Metal Gear Solid V and Xenoblade X were released.

TW3 had high quality writing in its side quests, it did nothing remarkable with its open worldness.
Majora's Mask is my standard. I suppose that might be controversial. Exploring the last 3 days of a doomed world, seeing how people's lives are affected and how their fates affect each other in those 3 days. There's nothing like it.
 
As much as I loved MGSV (it was #2, behind Bloodborne as my GoTY) its open world is pointless and boring. It's nowhere near the quality of most open world games, let alone The Witcher 3.

No comment on Xenoblade as I've never played it.
In terms of interconnected exploration sure, but MGSV actually did something with its open world design. Finding high ground, scoping entry and exit points, waiting till night fall, using vehicles. There was a point to creating an open world. There is no point in TW3's open world, because you're just moving up to the mission marker. It could have been a linear corridor as much as an open world, and it wouldn't have changed the gameplay.
 
I didn't enjoy Donkey Kong Country Returns Tropical Freeze.

I bought it, and tried it out because EVERYONE said it was the platformer of the generation, things like that.
For me, nothing will ever come close to the original Country trilogy and the Wii DKCR was awful to control, play, even to watch.
So I did it. I played and streamed Tropical freeze front to back, nitpicking along the way. There were only 1 or 2 levels that genuinely made me smile.
Everything else was just a boring platformer with below average controls.
I felt like the game was babying me the whole way through. I never felt a challenge. I wanted to play without the hearts. One hit and dead is the norm. I ended the game with something like 100 lives?
I couldn't find a single control scheme that felt natural.
The enemy and boss design were obnoxiously "dreamworks"-esque. Too cartoony.
I wanted to play as other characters. Why does everyone have to ride on DK's back?
I often hear people sing praises about the soundtrack as well, but nothing really stood out apart from a few tracks. There was a certain country track that was grinding on the ears.
Either way, I beat the game, and I can accurately say I believe it is a below average game.
 
Ico is so boring... There's nothing artistic about that game, it's barren and empty. Gameplay is boring and the puzzles were generic.

The Last Guardian looks like to be the same but instead of a girl who can't do anything there is a rat bird who can do something at least.

I have similar opinions about Ico. However, I absolutely love Shadow of the Colossus. Hope The Last Guardian will be good...
 
I didn't enjoy Donkey Kong Country Returns Tropical Freeze.

I bought it, and tried it out because EVERYONE said it was the platformer of the generation, things like that.
For me, nothing will ever come close to the original Country trilogy and the Wii DKCR was awful to control, play, even to watch.
So I did it. I played and streamed Tropical freeze front to back, nitpicking along the way. There were only 1 or 2 levels that genuinely made me smile.
Everything else was just a boring platformer with below average controls.
I felt like the game was babying me the whole way through. I never felt a challenge. I wanted to play without the hearts. One hit and dead is the norm. I ended the game with something like 100 lives?
I couldn't find a single control scheme that felt natural.
The enemy and boss design were obnoxiously "dreamworks"-esque. Too cartoony.
I wanted to play as other characters. Why does everyone have to ride on DK's back?
I often hear people sing praises about the soundtrack as well, but nothing really stood out apart from a few tracks. There was a certain country track that was grinding on the ears.
Either way, I beat the game, and I can accurately say I believe it is a below average game.

Right there with you.

Some of the bosses also took way too many hits to kill and the barrel flying segments were so unenjoyable.

I'd pay the original trilogy any day, and replaying bits of them confirmed how much better they are.
 
Having played inFamous and inFamous 2 via PSNow, I believe that inFamous: Second Son is not only the best game in the series, it's the only one worth playing.
 
Having played inFamous and inFamous 2 via PSNow, I believe that inFamous: Second Son is not only the best game in the series, it's the only one worth playing.

I can actually kinda get on board with this, despite being a huge fan of infamous 2, I haven't played second son yet but I really liked the First Light DLC that was free on PS+
 
Realm Reborn is a bad mainline Final Fantasy game. The fact that this seems to be ''controversial'' opinion is what blows my mind. No idea about Heavensward doe. As a ''WoW clone'' it's serviceable.
 
Of the last 3 "AAA" games I played I enjoyed Mad Max much more than MGS, and Fall out 4

Imo, Mad Max was the first time in a long while that I gave up on a video game. It was such an uninspired game, of mediocre batman/WB game combat, decent car combat and activities that make ubisoft open worlds look tame in their repitivity of side content, that I feel it damaged the concept of open world games for me.
 
Might as well throw a new one of mine in the thread.

I think Wolfenstien TNO and TOB are some of the most boring, bland, awful feeling shooters I have played in a while. Asides from some surprisingly strong writting for BJ, the rest of the cast of those games are completely forgettable.

Whenever people on GAF rave its the best shooter of the new console generation, it makes me feel like I am on crazy pills, because those games were not fun at all.
 
I didn't enjoy Donkey Kong Country Returns Tropical Freeze.

I bought it, and tried it out because EVERYONE said it was the platformer of the generation, things like that.
For me, nothing will ever come close to the original Country trilogy and the Wii DKCR was awful to control, play, even to watch.
So I did it. I played and streamed Tropical freeze front to back, nitpicking along the way. There were only 1 or 2 levels that genuinely made me smile.
Everything else was just a boring platformer with below average controls.
I felt like the game was babying me the whole way through. I never felt a challenge. I wanted to play without the hearts. One hit and dead is the norm. I ended the game with something like 100 lives?
I couldn't find a single control scheme that felt natural.
The enemy and boss design were obnoxiously "dreamworks"-esque. Too cartoony.
I wanted to play as other characters. Why does everyone have to ride on DK's back?
I often hear people sing praises about the soundtrack as well, but nothing really stood out apart from a few tracks. There was a certain country track that was grinding on the ears.
Either way, I beat the game, and I can accurately say I believe it is a below average game.

Ah man, this stings. I am one of the people who praise it with the best platformers of all time. Did you get all the challenge rooms? I feel like that's where it really shined.
 
Freedom Planet is boring.

I saw that it was on sale for under $4, with a bunch of other games and almost pulled the trigger. I'd heard it was fantastic. I saw there was a demo, and thought I'd give it a try.

So glad I did.

I ran around. I collected little diamonds and some other thingies. I attacked enemies, I bounced of springs like Sonic. I did loop de loops like Sonic. You could really see the Sonic influence. I floated in the air and clung on rungs. I kept making my way to the right wondering when the level would end? I was already bored.

Just not my idea of an exciting or fun to play platformer.
 
I didn't enjoy Donkey Kong Country Returns Tropical Freeze.

I bought it, and tried it out because EVERYONE said it was the platformer of the generation, things like that.
For me, nothing will ever come close to the original Country trilogy and the Wii DKCR was awful to control, play, even to watch.
So I did it. I played and streamed Tropical freeze front to back, nitpicking along the way. There were only 1 or 2 levels that genuinely made me smile.
Everything else was just a boring platformer with below average controls.
I felt like the game was babying me the whole way through. I never felt a challenge. I wanted to play without the hearts. One hit and dead is the norm. I ended the game with something like 100 lives?
I couldn't find a single control scheme that felt natural.
The enemy and boss design were obnoxiously "dreamworks"-esque. Too cartoony.
I wanted to play as other characters. Why does everyone have to ride on DK's back?
I often hear people sing praises about the soundtrack as well, but nothing really stood out apart from a few tracks. There was a certain country track that was grinding on the ears.
Either way, I beat the game, and I can accurately say I believe it is a below average game.
You know, being an equally controversial opinion, I think the original SNES trilogy can't touch the newer games. The SNES games were a product of their time, and while not bad games, I really don't feel like playing them again, ever.
 
Gameplay is a stupid term. It doesn't describe anything. You could replace it every time with something such as game mechanics, or level design, pacing, etc.
 
"Gamers" are more concerned about having their opinions validated and their tastes go unchallenged than having an interesting discussion. This is why people throw a shitstorm when somebody has the "wrong" opinion on a game or a feminist wants to talk about how women and minorities are portrayed in the medium.
 
Gameplay is a stupid term. It doesn't describe anything. You could replace it every time with something such as game mechanics, or level design, pacing, etc.
Well it's the emerging experience arising from those things. If you only focus on the artifact attributes, you're kind of missing the most important thing.
 
As much as I loved MGSV (it was #2, behind Bloodborne as my GoTY) its open world is pointless and boring. It's nowhere near the quality of most open world games, let alone The Witcher 3.

No comment on Xenoblade as I've never played it.

MGS V open world is just a background, an optional side activity.meat of the game is in its main missions. there is a reason why it has mission select option.
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul

This is by far the most pretentious post in the whole thread lmao
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul

I am curious, what are your recommendations ?
 
Skyrim was lacking a lot.

Hardly controversial.


A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul

There is no denying that games tend to lag behind other media in story and storytelling, sometimes trying to copy other media without understanding the differences between them and not using their own advantages to their full potential.

But holy shit, this post is pretentious.


As for my own contribution to the thread:
Gamepads are the worst thing that happened to shooters.
 
I don't get Destiny. I played the beta and it felt like a budget shooter inspired by 90's namco arcade games. I was also really confused, run over here, run over there. Hang out in this courtyard fighting the same waves of budget level enemies. Here comes a big baddy. Shoot him in his 90's arcade gun game target zones.

I didnt get it at all and on so many levels. and so many people I trust love this game. Not liking this game made me feel out of touch with the gaming community.
 
Spec Ops: The Line is a mediocre game with a mediocre story that gets praised to high heaven just because it managed to not be shit tier.

I agree. My friend did his master's thesis on adaptations of Heart of Darkness specifically because he loved it and said that the story was just so well put together and emotionally engaging. I sat in on his thesis defense and did nothing but shit on Spec-Ops and ask him why it was so bad while pointing out better examples of things it did in other games.

Specifically, everyone points to the white phosphorus bit and "Do you feel like a hero yet?" and that shit. It's not emotional or engaging, and it didn't occur because of the recklessness of the player lead them to wanting to emulate the heroics of action movies or other games. The player didn't "choose" to commit an emotionally hollow catastrophe. When a player begins to play a game, they are tacitly agreeing to relinquish a small amount of agency to the game itself. When bad shit happens to you in Spec-Ops, it's happening to you because you had no actual choice in the matter. It's all about how you just wanted to be the heroes that you loved so much, and how you should think about how bad of a person you are for wanting to emulate them when the game forced you to emulate them.

Contrast this with, say, Metal Gear Solid 2. MGS2 is all about Raiden attempting to emulate Snake, and to emulate Shadow Moses. It's a very similar idea - emulating the idea of a hero that you admire, but in the case of MGS2 the game admits that it has manipulated you into doing so, making its commentary all the more poignant. It shifts the blame from Raiden wanting to emulate Snake to the S3 program for manipulating information in such a way that it made you think you could, becoming a sort of social statement on the nature of sequels and genre conventions in storytelling rather than "You're a bad person for playing generic action games."

Don't worry, he got his Master's.
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul

Can't deny that a lot of us are mostly focused on ourselves and don't really take a world view, but to imply that it's mostly only us is fairly narrowminded and short sighted in and of itself. And to assume that's the reason for bland and generic design is just...weird.
 
Top Bottom