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Virtua Fighter needs more pizazz to be successful in today's climate of fighters

Northeastmonk

Gold Member
It's not anime, that's for sure. The machine was a sight to be seen at the arcades, but you never saw anything after 2 in the arcade. 3,4, and 5 were mainly console games when I was frquenting the arcade years ago. It was a great era, but now everything doesn't have a whole lot of support. The game is beautiful and it's still fun to play, but everyone sorta wants an audience with today's fighting games. Soul Calibur doesn't really stand out as much as it did and it looks better than ever. Not too many people go around gloating about fighting games beyond Street Fighter and maybe Mortal Kombat. Killer Instinct is popular because it's one of the better games on XBO.

There's been a ton of great fighting games over the years and a lot of it is probably a spectical due to how the media is coming out here and there. I played VF5 when it came out and the only real way people saw it was playing it on a PS3 kiosk. I'd hear it was larger in Japan, but I remember the early years of playing this game. It did a lot of what fighters did and didn't do, mainly the technology was advanced at the time. I figure it's just more grounded than your universal selection of characters that are on the market. One could argue that with the different fighting styles of VF, but someone wants to play a fighting game they're mainly picking one or the other more mainstream titles.

To me, the industry was a bit less streamline years and years ago. People weren't so quick to pick up a fighting game and toss it. The larger ones stay in the scene and it feels like a slow burn.

DOA is still played, but I'm not even sure how accepted it is. I don't even feel like Tekken 7 has been released in the arcade. EVO doesn't really have everything, they make the entire FGC seem fickle because whatever's popular stands out. They could be playing VF somewhere in Nevada, but you wouldn't see it unless you were there in person.

We didn't have YouTube or even know a lot of FGC players when numerous fighting games came out. It's all sorta one giant gambit!

When you're subjected to people playing games instead of the player then chances are you wont buy VF or some other fighter unless of course you really really want a fighting game. If anything, they'd just need to revamp a feeling for people to feel fresh at it again. Old things don't need to go away if they're redone and made new again. It's just we have a much more biased market and expecting everyone to take notice is sorta outdone by developers like Namco and Capcom who also have outstanding fighting games. This year and the years after will be awesome for SFV at EVO.

I hate looking at certain games and saying age was the problem. There's 2D fighters on PS2 that are still fun to play, but that's kinda hard when you're talking to the modern audience. A modern audience is imaginary to me. If you're a fan, you became a fan for some specific purpose. The main reason I keep playing fighting games is because I grew up playing them at the arcade by myself. Idk if I would see things differently had I not grown up that way. I don't know if it has gotten better or worse in some areas because it's sorta resilient to what's the latest and greatest instead of what it is.
 

IvorB

Member
For me personally, what VF needs is physics like Tekken. But we have Tekken for that, so whatever.

Which physics are you referring to? Do you mean the way characters spin and fly around when they get hit?

As for the OP's suggesting: if by 'pizazz' he means adding in the metres, supers, collapsing stages and all that nonsense then I think the USP of Virtua Fighter is pretty much lost at that point. I really don't think including a fighting rally car is in keeping with the series appeal to be honest.
 

Dambrosi

Banned
If anything, VF should double down on the realism to stand out. Either make it a simplified simulation fighter, like the Fight Night games or Karate Master 2: Knock Down Blow, complete with training sections, stamina bars and body damage indicators...

...or go all the way with the Quest Mode route, with the player challenging players of all kinds of skill levels and fighting styles (like fighting ghost data in VF5), with the aim of becoming the EVO World Champion equivalent of the game. All this in addition to online leagues and lobbies, of course.

Or, as that adorable Mexican girl in that gif says, "Why can't we have both?"
 

Neff

Member
Which physics are you referring to? Do you mean the way characters spin and fly around when they get hit?

When people say Namco fighters 'move' better (and they often do say it), they tend to refer to the more elaborate animations they've had since day one. Tekken also started off a much slower, easier to understand game compared to VF's quick-dashing rushdown style, and the animation was part of that.

These days, I feel the difference is less distinct, and VF's animation has improved dramatically over the years, but Tekken still retains that measured feel and meaty sense of contact in many of its signature moves.
 

BadWolf

Member
When people say Namco fighters 'move' better (and they often do say it), they tend to refer to the more elaborate animations they've had since day one. Tekken also started off a much slower, easier to understand game compared to VF's quick-dashing rushdown style, and the animation was part of that.

These days, I feel the difference is less distinct, and VF's animation has improved dramatically over the years, but Tekken still retains that measured feel and meaty sense of contact in many of its signature moves.

VF5's animaton is better than Tekken's by a mile.
 

Alx

Member
Yeah VF shouldn't aim at flashy video-game style fighting. It was always closer to kung-fu movies, or comics like original Dragon Ball mangas (the ones with barely any fireball or energy blast), with a right balance of realism and fighters doing backflips and moon jumps.
I wouldn't want it to become more realistic either, it's a delicate balance to find.

That being said, after being a huge fan of the serie since the 90s, I'm not sure I'd really want a new episode after seeing where things were going with FS. I'd rather have a new IP but with similar focus on Chinese martial arts.
 

Square2015

Member
well, there aren't any bad entries. i play the games competitively and my list reflects the games i feel are the most mechanically interesting/rewarding at a high level. 1 is basically no one's favorite although its notable for being a landmark achievement for video gaming, but 2 is basically 1 but better in every way. those who played the games in the 90's at home will likely prefer 2 to the later entries due to nostalgia and how colorful the game looks and sounds. but movement and movelists are really limited. 3 is the most controversial entry because it stirred the pot dramatically, adding a fourth button and uneven terrain which resulted in position-specific combos and complicated movement that turned the series away from the general audience. 4 brought the design back to 2's stage and control design while refining some of the control options of 3. the revisions of 4 imo significantly improve the game, but 4evo is especially noteworthy due to the ps2 port being one of the best home releases of a fighting game ever released. much of the series' reputation comes from 4 as the option selects in the game can be demanding of the player. the original release of 5 is basically just 4 but prettier, while later revisions became more interesting. 5FS is the best virtua fighter.
Appreicate this nice analysis of each. Sounds like VF4 evo and VF5 FS are the ones to go with.
 

Neff

Member
VF5's animaton is better than Tekken's by a mile.

And yet you still have many people saying Tekken's looks better.

Maybe it's an uncanny valley thing. VF's animation and character models are fantastic, but little things drop the illusion- whiffed punches look odd, especially crouch punches, and floaty juggles don't match the faster pace of play, and so on. It's a 'limitation' of the game's play style more than anything. You can only make VF look so good (which is still pretty damned good) when it plays the way it does, which is pretty much the whole point of VF.

Tekken on the other hand manages a more consistent feel. It revels in excess and it's just better at making it all look seamless, flashy and connected.
 
Lion is so cool in FS
My favorite. I liked him Jacky and Jean the most. But jacky I couldn't do his K+G move that's pretty essential to his game plan and Jean you have to be really creative with and master his punish strings. I think I benefited from it not being that many Lions online as well, go up to gladiator or champion with him I think, really amazing game, I prefer it to each Street fighter.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Virtua Fighter 2's soundtrack is god tier though. The rest aren't as good, but that one easily stands alongside Tekken's best, and significantly above Tekken's recent average. Also, whilst I'd agree that Namco's sound team for Tekken has been better than Sega's for Virtua Fighter, I certainly wouldn't place Namco's sound team over Sega's overall... no way.

I dunno, I mean, VF2 is super classic, crisp arcade sounding FM synthesis sound. It's catchy, and I like it, but I think the innovativeness of Namco's Tekken soundteam always stuck out to me. It feels a lot like a super Genesis OST. Which is fine.

Also, Sega vs. Namco would be an interesting comparison. Tekken/Ace Combat are really strong!

edit: I give mad props to the Jacky theme though.
 

Alx

Member
Tekken on the other hand manages a more consistent feel. It revels in excess and it's just better at making it all look seamless, flashy and connected.

I always thought Tekken fights had a very robotic rhythm, you could "feel" the combos instead of a real fighting choreography. Soulcalibur would be a better example of fluid and seamless fighting. Maybe the slightly longer range of the weapons help. Dead or Alive isn't bad either.
 

jon_dojah

Banned
I always thought Tekken fights had a very robotic rhythm, you could "feel" the combos instead of a real fighting choreography.

Ive always compared Tekken style of fighting to Rockem Sockem robots. Definitely less human-like especially with how juggle combos involve keeping your opponent suspended in air by continuously attacking the heels of their feet. Theres a bit of that in VF5 but thankfully its kept to a minimum because it would really break the realism the series has always been going for.
 

BadWolf

Member
And yet you still have many people saying Tekken's looks better.

Because of the new coat of paint and effects up the wazoo, most of the actual character animation in Tekken is re-used however and much less impressive then VF's.

When I play or what VF5FS I get a lot of enjoyment from just looking at how the characters move and perform techniques, when it comes to 3D it definitely still has the best character animation.
 

Terrell

Member
If anything it needs to lose its reputation as an 'impenetrable' or 'exclusively high level' fighter, because it's really not. Of course the ceiling is stratospheric if not limitless, but in terms of user-friendliness and getting results fast, it's probably the most accessible 3D series out there.

It shouldn't have to glam up with expensive CG movies, huge rosters, goofy characters and overt lore like Tekken (a series I adore equally) does, but it probably would have helped back in the day.

I think Sega could release VF6 and have it do well, but its chances of ever cracking the mainstream in the west are long gone.

VF got that reputation mostly due to VF4's endless parade of impossibly tough AI opponents that they touted as "mimicking real people". To get anything good out of the game in terms of customization options, it basically asked you to master the game, to a certain degree.

And people got turned off by what the game was asking of them just so they could have a little more fun with it. Everyone in this thread agrees the customizations are great, but to actually GET a good number of the good ones, you walk right into game modes and AI that reinforce the notion that you can't get anything out of the game without working towards mastering it. And this is without talking about the dunce and curse items that the game FORCES you to wear when you suck. Not exactly a welcoming or encouraging thing.

Coupled with the fact that it was missing online with the original release of VF5, in an era where that was considered a mandatory feature of fighting games, and it's not a shock to see what happened to it.

Whether its reputation is true or not anymore is irrelevant. But let's not pretend it didn't legitimately earn that reputation.
 

Alx

Member
VF got that reputation mostly due to VF4's endless parade of impossibly tough AI opponents that they touted as "mimicking real people". To get anything good out of the game in terms of customization options, it basically asked you to master the game, to a certain degree.

I think that reputation of being hard to play goes way back, when the opposition between VF and Tekken was at its highest and they were still console exclusive. And VF fans may have thought that it would help their position to claim it was an elitist game.
I also think that it always was exaggerated, VF is actually very beginner-friendly in my opinion, and you can go very far with only the basics of gameplay. As a matter of fact when playing in arcades, I thought Tekken was harder to get into, since there was no way you could guess all those combos and unblockable moves.
The only really technical character in the game is Akira, and nobody plays him anyway. ;)
 

jon_dojah

Banned
I dunno, I mean, VF2 is super classic, crisp arcade sounding FM synthesis sound. It's catchy, and I like it, but I think the innovativeness of Namco's Tekken soundteam always stuck out to me. It feels a lot like a super Genesis OST. Which is fine.

VF2 and 3's soundtracks are top tier in everyway. But VF5, VF5R, and VF5FS have at least 32 tracks between them that are some of the best music I've heard of any fighting game including some of the best tracks of Street Fighter 3, KOF13, and also Tekken.

Check these out and be amazed. I picked only the best tracks amongst all 3 iterations of VF5. Some characters like Lion and Lau are not represented because I'm not a big fan of any version of their stage music. Alternate is the version that would play in Japanese arcades when Star players (like Fuudo or Joseph) were logged in and fighting but only a few characters had one. Luckily Sega included these songs on the console version but in the process took some out like Kage's music from VF5 vanilla.

Akira R(Alternate)
https://www.youtube.com/watch?v=j2_zV36TVto
Aoi R
https://www.youtube.com/watch?v=YTGmjhoWVuI
Brad R then FS
https://www.youtube.com/watch?v=ziXTBelB83w
https://www.youtube.com/watch?v=OpaalVGZelc
Dural R
https://www.youtube.com/watch?v=Uo3QiERzT1Q
Eileen 5
https://www.youtube.com/watch?v=EqfHvCCCdM8
El Blaze R
https://www.youtube.com/watch?v=DKZylQN7pmY
Goh 5 then R
https://www.youtube.com/watch?v=Tq9ou53QG6g
https://www.youtube.com/watch?v=AFd9DamPmjU
Jacky ALL
https://www.youtube.com/watch?v=zz2k_XpvtT8
Jean FS then R(Alternate)
https://www.youtube.com/watch?v=Q4U7yRAXjuw
https://www.youtube.com/watch?v=iPMW2MvkCDI
Jeffry FS then R then 5
https://www.youtube.com/watch?v=Nj6htlowdFs
Kage R(Alternate) then FS then 5 then R
https://www.youtube.com/watch?v=SbIkfE0pdBA
https://www.youtube.com/watch?v=hrzNhSjMJFo
https://www.youtube.com/watch?v=j8b0945TY5Q
https://www.youtube.com/watch?v=yfvxSrGhpJI
Lei Fei 5 then R then FS
https://www.youtube.com/watch?v=ITkyPW2XjaE
https://www.youtube.com/watch?v=euL4l-4k3IY
https://www.youtube.com/watch?v=izmh2zp7oHU
Pai R
https://www.youtube.com/watch?v=PFzvp8iYaQc
Sarah ALL
https://www.youtube.com/watch?v=UDfN34yNllE
Shun R
https://www.youtube.com/watch?v=k4t_RE9Osds
Taka FS
https://www.youtube.com/watch?v=cEzuqVUcm_c
Vanessa 5 then FS
https://www.youtube.com/watch?v=utsdGJmhSQU
https://www.youtube.com/watch?v=bJFqhV1Ij1g
Wolf ALL
https://www.youtube.com/watch?v=f2dWSi8RBbo
 

jon_dojah

Banned
And yet you still have many people saying Tekken's looks better.

I think with Tekken 7 they are finally starting to chip away at VF5 good looks. Never thought T6 or TTT2 looked anywhere as good as VF5FS which is from 2010. For the first time I'm pretty excited for a Tekken game since T5:DR.
 

Basketball

Member
In regards to reputation

I think VF is still up there in respect in the fgc. Top players, great competition, skill/ Caricatures of the scene etc

Tekken/SF/VF

Soul Calibur-lower

KOF- probably lower

Anime games - Blaze green, Guilty etc

MK/KI
...
...
...
DOA
...
.
smash
 

gelf

Member
I certainly wouldn't want too many gameplay changes to make it play like other 3D fighters as at that point it would stop being Virtua Fighter and lose much of its appeal to me. If I wanted another Tekken I'd just buy 7.

None gameplay altering flash then sure they could go nuts with that and I'd also love a Fighters Megamix 2, which seems more what the OP wants.
 

Doomshine

Member
In regards to reputation

I think VF is still up there in respect in the fgc. Top players, great competition, skill/ Caricatures of the scene etc

VF is like the safe token 3D fighter for when people have to list one that they like. How many of them actually play it is another story.
 

Hadoukie

Member
Maybe Virtua Fighter could have supers

michael-scott-no.gif


I personally cannot stand this whole trend of putting 2D mechanics in 3D fighting games, and it's the last thing I wanna see in VF.

I have a feeling it will happen though
 

Alx

Member
To be fair I liked it when they did it in Soulcalibur V... but then it was a game with magic elements in it. I don't think I'd like it in Virtua Fighter either.
 

Neff

Member
I think that reputation of being hard to play goes way back, when the opposition between VF and Tekken was at its highest and they were still console exclusive. And VF fans may have thought that it would help their position to claim it was an elitist game.

At the peak of fighting game mania, the press never failed to jump at the chance to play up how much more complex VF was than Tekken, Soul Edge or DOA, and that was as far back as VF2. By the time VF3 had swung around, it already had a reputation as a masters only game, and Tekken had long ago won the console battle with gorgeous CG movies, hype tunes, bears, robots, and Bruce Lee vs Jackie Chan. People just didn't play VF because they knew they were going to get bodied by people who could do SPoDs in their sleep. They played Tekken. And why wouldn't they? It's awesome.

I also think that it always was exaggerated, VF is actually very beginner-friendly in my opinion, and you can go very far with only the basics of gameplay.

It really is. Even after two decades and five games, PPPK is still a valid, effective, near-universal starting point, and there's really no wrong direction to take from there. Once you've got the hang of attack > throw > guard > attack, there's no stopping you.

I do sometimes wonder though how much Sega sabotaged first impressions of the game by promoting Akira as the main (and he's not of course, not even in the game's story) when he's arguably the most initially user-unfriendly character in the game.
 

IvorB

Member
When people say Namco fighters 'move' better (and they often do say it), they tend to refer to the more elaborate animations they've had since day one. Tekken also started off a much slower, easier to understand game compared to VF's quick-dashing rushdown style, and the animation was part of that.

These days, I feel the difference is less distinct, and VF's animation has improved dramatically over the years, but Tekken still retains that measured feel and meaty sense of contact in many of its signature moves.

I actually agree with this. They redid all the animations for Final Showdown I think and it really made such a huge difference but I think Tekken still has the slight edge. If you look at the way characters like Eddie Gordo and Ling Xiaouyu move it's incredibly fluid. But I think that's under animation rather than physics.
 
I just want some shenmue characters and a proper release with good online play. 5 didn't grab me like 4 did, but the lack of online and close friends into the game were more the issue for me. By the time final showdown came out I wasn't really gaming on my Xbox 360.
 

Monocle

Member
Which physics are you referring to? Do you mean the way characters spin and fly around when they get hit?

As for the OP's suggesting: if by 'pizazz' he means adding in the metres, supers, collapsing stages and all that nonsense then I think the USP of Virtua Fighter is pretty much lost at that point. I really don't think including a fighting rally car is in keeping with the series appeal to be honest.
By physics I mean the way the characters move and react. Tekken's characters have weight, even while they're being juggled, and there's a sense of impact to the moves. The animations and sound design result in every action giving good feedback, even something as simple as a blocked jab.

Virtua Fighter just seems so phony by comparison. Rolling, jumping, blocking, comboing... it's all awkward and weak looking. Characters stiffen or bounce or flop over in unnatural ways. The series doesn't have a good feel to it. To me, VF is video gamey in a bad way.

Well if VF6 ends up being a co-developed game and Team Ninja is involved. . . .
I see what you did there...
 

jon_dojah

Banned
I actually agree with this. They redid all the animations for Final Showdown I think and it really made such a huge difference but I think Tekken still has the slight edge. If you look at the way characters like Eddie Gordo and Ling Xiaouyu move it's incredibly fluid. But I think that's under animation rather than physics.

Animation is where VF excels over every other 3D fighter. Compare just about anything in Tekken to its VF counterpart for example King vs Wolf's Giant Swing. Or Tekken's rigid and unnaturally robotic wavedashing compared to VF5FS' buttery smooth wavedashing which actually is functionally more useful for gaining frame advantage because of the Evade system. Even Soul Calibur had better animation than previous Tekken games.

Heres a Tekken 7:FR vid Aris posted the other day which shows off the samey robotic wavedashing and King's Giant Swing that doesnt compare to Wolf's in the animation or painful-looking department.

https://www.youtube.com/watch?v=pECISOwLTrY

Heres wavedashing in VF:

https://www.youtube.com/watch?v=xLp8CWCyAbA

Maybe the next Soul Calibur or a DOA6 will have better animation than VF5FS but as it stands it moves divinely with no foul ups or inconsistencies all while having zero jaggies on its character models. Also Tekken needs smoother clothing animation to compete with VF. AM2 is just in a different league than other devs when it comes to 3D fighter stuff.
 

jon_dojah

Banned
By physics I mean the way the characters move and react. Tekken's characters have weight, even while they're being juggled, and there's a sense of impact to the moves. The animations and sound design result in every action giving good feedback, even something as simple as a blocked jab.

Virtua Fighter just seems so phony by comparison. Rolling, jumping, blocking, comboing... it's all awkward and weak looking. Characters stiffen or bounce or flop over in unnatural ways. The series doesn't have a good feel to it. To me, VF is video gamey in a bad way.

Its weird almost everything you describe sounds like your talking about the games oppositely. Tekken characters float super far and high similar to DOA as if the laws of gravity didnt exist. So when they finally hit the ground I feel as if the opponent isnt actually getting hurt. Kinda like if I suplexed someone on the moon instead of my basement it would probably hurt alot less if at all. Also I think you're more into the exaggerated effects Tekken has long been known for; adding a "sense" of impact to the attacks. Hit sparks of varying colors, the way the camera shakes when slams or heavy attacks happen similar to the way the cameras shake when watching WWE on tv. VF leaves most of that extra stuff out but I prefer it. Ever since Tekken 1 or 2 those hitsparks always weirded me out but I know its more fantasy-based. VF is what it is. Its realistic and more comparable to the UFC games from the Dreamcast era. Some people thought those games were not exciting even though it represented real fighting well.

Maybe you havent tried VF5FS but some of the stuff added to it made it more Tekken like but not overboard with it like the bound system which doesnt make people pop up off the ground super unrealistically like the last 3 NRS games. If realistic is phony to you then I can see why you would like Tekken over VF.
 

Soltype

Member
One thing I really like about VF is how it handles launchers.In VF heavy people don't launch as high and the same goes for crouching enemies.Factor in having to watch who you're facing and what foot position they're in and this leads to a more varied situation compared to Tekken.In Tekken you use the same combo a lot more compared to VF, where I usually have to constantly adjust through out the match.
 

jon_dojah

Banned
^Just as it is in boxing, in VF your stance whether in closed or open position may dictate what moves will land or whiff and what combo is better for the job. You cant just auto-pilot combos off.

Weight matters big time. Your not gonna see Taka float like a space man like you would a Bob or Jack in Tekken.
 

Degen

Member
Honestly I can co-sign this 100%. It was a sad day when Tekken became a Street Fighter groupie.
I don't call it sad but it's definitely weird. Soulcalibur 5 wasn't so blatant when it did some of the same things

For Tekken 7, every design choice is explained on Twitter with, "We did it this way because Street Fighter does it this way and Street Fighter is the greatest thing ever"
 
By physics I mean the way the characters move and react. Tekken's characters have weight, even while they're being juggled, and there's a sense of impact to the moves. The animations and sound design result in every action giving good feedback, even something as simple as a blocked jab.

Virtua Fighter just seems so phony by comparison. Rolling, jumping, blocking, comboing... it's all awkward and weak looking. Characters stiffen or bounce or flop over in unnatural ways. The series doesn't have a good feel to it. To me, VF is video gamey in a bad way.


I see what you did there...

This is the keyword here.

VF's feedback is resoundingly good, perhaps the best out there with the great editions of SF and SC to me.
 

MikeMyers

Member
Thanks. Not discounting your opinions but Is there a general consensus among gamers on how the series ranks?

Well, from my personal experience and not trying to rehash oneida: VF1 is generally considered good but outdated, mainly because despite how revolutionary it is, the sequel did everything better. VF2 is the only one I generally see on "best game ever" lists and generally I see it along with Fighters Megamix rated as THE Sega Saturn fighter (which says something considering how many fighting games the system had). VF3 is generally the controversial one. It seemed to be really popular in Japan but has a mixed reception by Western fans. I will note that VF3 is the only one without a home port that truly does it justice, as its sole port is the Dreamcast one that was outsourced and rushed for the Dreamcast's Japanese launch. VF4 got luckier in the aspect that it wasn't a rushed port and it was on the extremely successful PS2. VF4 and VF5 are good and seem popular among the western fanbase, just make sure you get the upgrades VF4Evo and VF5FS instead of their vanilla versions though.
 
Is VF5 (not FS) still fun to play? I just bought it off Ebay, unaware of Final Showdown. I really don't mind the exclusion of Tekken-like strings btw (in fact it's a big reason why I want to try VF in the first place, Tekken is just a brick wall).
 
VF5's animaton is better than Tekken's by a mile.

It's not though. There are so many robotic legacy animations that look really weird. There's nothing inherently wrong with that, they're part of the series' signature, but you can't say it's better than Tekken by a mile.
 

oneida

Cock Strain, Lifetime Warranty
Is VF5 (not FS) still fun to play? I just bought it off Ebay, unaware of Final Showdown. I really don't mind the exclusion of Tekken-like strings btw (in fact it's a big reason why I want to try VF in the first place, Tekken is just a brick wall).
all VF games are fun!
VF5 has more single player content than VF5FS.
 

galvatron

Member
I fully expected there to be a VF 5: FS HD at Xbox One or PS4 launch to cash in on the dearth of good looking, quality fighters to essentially relaunch the game. It would have been new to most people and they could have added a character or two if they really wanted everyone to upgrade.

Don't know why they haven't announced a new game yet...
 
It's not though. There are so many robotic legacy animations that look really weird. There's nothing inherently wrong with that, they're part of the series' signature, but you can't say it's better than Tekken by a mile.

How are you going to talk about legacy animations in VF, then mention Tekken in the same breath lol.

That recent Nina trailer was filled with old animations.
 

Videoneon

Member
I don't know really. I've looked at the VF community and some tournaments briefly once in a great while. I know there's a regular VF tourney series in Japan, and that there's a VF discussion website (english) and a lot of dedicated VF players scattered across (at least) North America. VF5FS tutorial is nice. There seems to be a lot of things in the right place that aren't gelling into something better than what exists today for VF's fortunes

On the one hand, there are a lot of fighting games out so it's always going to be a battle for mindshare if you're not Street Fighter or Smash. But as stuff like game streams and tournaments/broadcasting tourneys become more mainstream it's at least going to offer more chances for VF to get more traction.

I will say a couple of bells and whistles like a little more story stuff wouldn't hurt. They already got the character customization down. Adding things in like fireballs, lightning effects for contact, super combos, probably isn't necessary. You can make two arguments for what appeals to the mainstream gamer - flash or simplicity...or both I guess =P

but anyway the relative "ease" of grasping Virtua Fighter and its systems might make it more accessible. More importantly it needs another game. When that happens, it'll at least get one chance at EVO by default, and that will mean a few major tournaments leading up to EVO should carry the game which gives more chance for exposure. It also needs more support, done in good faith. Sega did a couple of Sega Cups for Virtua Fighter 5 and put out some videos when VF5 first released but it's all quiet now. Will probably need more aggression today. I don't think it needs to change much, I don't think it'll ever be a super popular fighter, but things could be better
 
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