Northeastmonk
Gold Member
It's not anime, that's for sure. The machine was a sight to be seen at the arcades, but you never saw anything after 2 in the arcade. 3,4, and 5 were mainly console games when I was frquenting the arcade years ago. It was a great era, but now everything doesn't have a whole lot of support. The game is beautiful and it's still fun to play, but everyone sorta wants an audience with today's fighting games. Soul Calibur doesn't really stand out as much as it did and it looks better than ever. Not too many people go around gloating about fighting games beyond Street Fighter and maybe Mortal Kombat. Killer Instinct is popular because it's one of the better games on XBO.
There's been a ton of great fighting games over the years and a lot of it is probably a spectical due to how the media is coming out here and there. I played VF5 when it came out and the only real way people saw it was playing it on a PS3 kiosk. I'd hear it was larger in Japan, but I remember the early years of playing this game. It did a lot of what fighters did and didn't do, mainly the technology was advanced at the time. I figure it's just more grounded than your universal selection of characters that are on the market. One could argue that with the different fighting styles of VF, but someone wants to play a fighting game they're mainly picking one or the other more mainstream titles.
To me, the industry was a bit less streamline years and years ago. People weren't so quick to pick up a fighting game and toss it. The larger ones stay in the scene and it feels like a slow burn.
DOA is still played, but I'm not even sure how accepted it is. I don't even feel like Tekken 7 has been released in the arcade. EVO doesn't really have everything, they make the entire FGC seem fickle because whatever's popular stands out. They could be playing VF somewhere in Nevada, but you wouldn't see it unless you were there in person.
We didn't have YouTube or even know a lot of FGC players when numerous fighting games came out. It's all sorta one giant gambit!
When you're subjected to people playing games instead of the player then chances are you wont buy VF or some other fighter unless of course you really really want a fighting game. If anything, they'd just need to revamp a feeling for people to feel fresh at it again. Old things don't need to go away if they're redone and made new again. It's just we have a much more biased market and expecting everyone to take notice is sorta outdone by developers like Namco and Capcom who also have outstanding fighting games. This year and the years after will be awesome for SFV at EVO.
I hate looking at certain games and saying age was the problem. There's 2D fighters on PS2 that are still fun to play, but that's kinda hard when you're talking to the modern audience. A modern audience is imaginary to me. If you're a fan, you became a fan for some specific purpose. The main reason I keep playing fighting games is because I grew up playing them at the arcade by myself. Idk if I would see things differently had I not grown up that way. I don't know if it has gotten better or worse in some areas because it's sorta resilient to what's the latest and greatest instead of what it is.
There's been a ton of great fighting games over the years and a lot of it is probably a spectical due to how the media is coming out here and there. I played VF5 when it came out and the only real way people saw it was playing it on a PS3 kiosk. I'd hear it was larger in Japan, but I remember the early years of playing this game. It did a lot of what fighters did and didn't do, mainly the technology was advanced at the time. I figure it's just more grounded than your universal selection of characters that are on the market. One could argue that with the different fighting styles of VF, but someone wants to play a fighting game they're mainly picking one or the other more mainstream titles.
To me, the industry was a bit less streamline years and years ago. People weren't so quick to pick up a fighting game and toss it. The larger ones stay in the scene and it feels like a slow burn.
DOA is still played, but I'm not even sure how accepted it is. I don't even feel like Tekken 7 has been released in the arcade. EVO doesn't really have everything, they make the entire FGC seem fickle because whatever's popular stands out. They could be playing VF somewhere in Nevada, but you wouldn't see it unless you were there in person.
We didn't have YouTube or even know a lot of FGC players when numerous fighting games came out. It's all sorta one giant gambit!
When you're subjected to people playing games instead of the player then chances are you wont buy VF or some other fighter unless of course you really really want a fighting game. If anything, they'd just need to revamp a feeling for people to feel fresh at it again. Old things don't need to go away if they're redone and made new again. It's just we have a much more biased market and expecting everyone to take notice is sorta outdone by developers like Namco and Capcom who also have outstanding fighting games. This year and the years after will be awesome for SFV at EVO.
I hate looking at certain games and saying age was the problem. There's 2D fighters on PS2 that are still fun to play, but that's kinda hard when you're talking to the modern audience. A modern audience is imaginary to me. If you're a fan, you became a fan for some specific purpose. The main reason I keep playing fighting games is because I grew up playing them at the arcade by myself. Idk if I would see things differently had I not grown up that way. I don't know if it has gotten better or worse in some areas because it's sorta resilient to what's the latest and greatest instead of what it is.