Virtua Fighter needs more pizazz to be successful in today's climate of fighters

Her?

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Right. I seriously think the VF community and gaming press badly damaged the game's reputation in those years. So haughty and elitist. It was intimidating if you're not into fighters and annoying and pretentious if you were. They basically were saying everything you like sucks, our game is the real deal. Lame.

yeah this is pretty much my entire experience with all 3(?) people i've seen play vf locally.
the folks playing ultimately counteracted their own attempts at getting others into vf by being really toxic and insufferable which is actually a shame because if you tried to learn vf from them they'd be on board 100% and try to teach you from the ground up. the few folks who actually bothered to deal with them seemed like they learned pretty decently/learned to have fun w/ the game so there's that i guess

whenever people here talk about vf they give off the same kinda attitude and i can't help but wonder if it really is a community-wide trait
 
I always liked VF's almost sterile (and not in a bad way) aesthetic in comparison to some of the more over the top stuff in games like Tekken, Soul Calibur or SF and MK. Came off more as a serious martial arts simulator than wacky brawler. It fits the game perfectly.
 
It would do well to drop at least a year or two from now. Kind of a crowded time for fighting games with Season 3 of KI dropping, MKX is getting it's complete edition, SFV is about to drop. KOF is on the way to consoles as is Tekken 7 FR soon.
 
Nothing more than a casual player of VF, but I would love to see a new one. The animations and designs are maybe my favorite in fighting games.
 
It needs TITTTAAYYYYSSS.

Lets get Akira, Vanessa, Kage and Sarah some F cups! Everyone gets a set. That would make the game stand out.

N3xt, snow stages. Everyone loves winter levels, make all the levels winter themed.

Give all the fighters an instagram account.

Make one of the characters have super powers.

Make the game 2/3rds dating sim with Wolf as the only option.

Every time the game starts it has a 30 second video on feminism and games as art.

One of the characters is now a robot.

Pai has a shotgun.

Everyone is gender and race swapped randomly while playing.

Ringout into a lava pit.

That's all I can think of for now.
 
There's been so much time between VF5 and VF6, that I wonder how many casual fans care anymore.

I'd be down for a Virtua Fighter/Fighting Vipers reboot

How would anyone be able to tell if VF got a reboot?

Giving it a MK style story mode and revealing that there actually has been a story would be a big enough shock.
 
For me, a huge part of VF's appeal is in its focus. Adding superflous bells and whistles to the core gameplay mechanics would cheapen the experience. To be quite frank, I'd happily take VF5:FS with a bump to 1080p on the current consoles.
 
I've read through this topic and it's puzzling how the majority here seems to think that just releasing a new VF port or game is going to solve all of VF's problems. They've tried that. Didn't work out well for them.

While I don't think that VF needs panda bears and possessed wood men, the game needs an astronomical presentation jumpstart. VF5 is fucking ugly. It was ugly in 2006. Stilted, cheesy character designs, atrocious VO acting and sound quality, impactless sound effects, static rectangled arenas trapped in generic backgrounds, and overall just a near offensive lack of personality.

If Sega wants VF to actually have staying power in any capacity beyond what might as well be a couple Gaffers, and be a visible brand alongside Street Fighter and Tekken, then it needs a complete revamp, full stop.
 
The "plainess" for lack of a better word is what always made me a fan of VF. It's no style, all substance. Just a pure-ass fighting game. It's what I love about it.
 
I always liked VF's almost sterile (and not in a bad way) aesthetic in comparison to some of the more over the top stuff in games like Tekken, Soul Calibur or SF and MK. Came off more as a serious martial arts simulator than wacky brawler. It fits the game perfectly.

yeah, i liked that too, but sadly that image was ruined for me with the character customization. wacky costumes and accesories belong in Tekken and Soul Calibur, not in VF
 
I think VF6 needs to be top notch graphically as all the others game of the series before

Its needs a fotorealistic look, incredible animations and some kind of interactivity with the enviroments.

The edge comes in form of Kiryu and Akiyama as guest characters

I'll take a upresed VF5FS in Steam tho
This plus Ryo Hazuki.
 
VF already has 'Pizazz', however Tekken gaining fan momentum since T3 is what helped it overtake VF worldwide.

SEGA should consider going the DoA 5 and KI route with its release for a new VF6 on current gen systems.

For that matter a VF collection would be aaaaaaace.
 
Not sure why anyone would be opposed to a Fighters MegaMix sequel. If anything its success could drive folks to try VF and greenlit a proper sequel.

Bring on the wacky!

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The sound design is complete garbage, so if it ever comes back, hopefully they do better than the horrid chop/slap sounds and bad music from the others. I also found the animations a bit inconsistent. They went from amazing to subpar more often than I'd like in a fighter.
Sound compresion due xboxlive limted digital games
 
Disagree OP - what's always made VF special is it didnt engage with a lot of the flashiness that it's contemporaries did. It was all about technical fighting perfection - the art of the fight.

There's lots of room for segas other fight series, including the wonderful fighters megamix, without stomping all over VF's identity.

The "plainess" for lack of a better word is what always made me a fan of VF. It's no style, all substance. Just a pure-ass fighting game. It's what I love about it.

This guy gets it.
 
Thanks for proving my point. How many did the side VF tournament have? 16? Congratulations you had one 16 man tournament. Game has no players. Your scene did it to itself.
As if 3d fighters in general are setting the tournament scenes on fire.

VF has one of the more open and welcoming scenes. It's really odd to see someone playing victim to the VF scene.
 
As much as I try to get into these newer games like SF5, KI, T7, MKX, and Smash4 they just lead me back to VF5:FS.

Been playing non-stop since before the digital console release in 2012 and still the most fun fighting game. Still has the smoothest animation of any 3D fighter. Music is awesome from vanilla to 5R and Final Showdown. Easiest fighting mechanics of any VF so its very accessible to noobs just as SF5 is trying to accomplish. Ono is basically trying to VF5FS Street Fighter:

http://www.eventhubs.com/news/2014/...er-shares-his-experiences-3d-fighting-series/

Dont even care much about VF6 other than the rush of new players it would bring in.
 
I've been saying this for years. People eat up all that flashy junk you see in games like Street Fighter and Soul Calibur. They love their 20 hit combos. I don't think VF has to be that, but a presentation that has more color to it would go along the way. Give the characters more personality. Make the stages more vibrant. I don't know. Just sell the game with top of the line visuals.

I remember when I first played VF4 and how it obliterated every single game on the market (except MGS2) in the graphics department. That's how they hooked me anyway.

VF6, if it's ever going to exist, should be the best looking fighting game out there.
 
I want to see either a VF5 FS Evo port to current gen/PC, or a VF6.

Either way, I want a VF game that runs on current consoles and includes a tutorial system comparable to VF4 Evo. The latter is key. Sega apparently owns the patent on that kind of tutorial system, and they simply haven't been using it at all since Evo.
 
VF5 is fucking ugly. It was ugly in 2006.

Back in 2006 I hadnt heard any reviewer or player say that. You're probably the only one. Vanilla still looks good today as a now officially 10 year old game. Still I think Final Showdown looks perfect even next to DOA:LR on PS4 which still has nasty jaggies/aliasing and horrid animation. Tekken 7:FR is like first game that looks like it could beat it in terms of technical prowess. T7 vanilla looked a bit off but still was getting close to dethroning VF5:FS.

And VF5:FS still getting 500-1000 man tournies in Japan as of 2016. Not bad for a 6 year old VF update
 
Can someone rank each entry? I'm interested in the VF series but not sure where to start.
VF4 evolution has a great tutorial, is cheap as hell and has fun single player content like quest mode. If you're new to 3D fighters i would say that's a good place to start.
 
OP is correct, VF badly needs a redesign. Not in terms of mechanics, just the characters and the stages. It looks way too plain and boring.

edit: its reputation is just as toxic, though. Just a few days ago we had a thread asking which fighting game was the hardest to play... take a look at how many people said VF.
 
Can someone rank each entry? I'm interested in the VF series but not sure where to start.

I'd start at Final Showdown.

I've heard arguments from very experienced players that VF4 Evo/Final Tuned are better at the highest levels, and there's an argument to be made that playing VF4 Evo as a newcomer is a good start (if you have a PS2 and SDTV) due to the home port's extensive tutorial mode, but I think I'd go with Final Showdown's cast and accessibility and aesthetics and convenience and potential online play.
 
VF4 was heading in the right direction in terms of presentation and art direction (clearly inspired by VF2). It should come of as now surprise that it's the most commercially successful VF game.

VF5 was a retreat to VF3-style aesthetics. While I liked it, it certainly does not have mainstream appeal.

Learning curve is fine. I have friends who got into VF4 and VF5 pretty quick, and they've never played a VF game before.
 
I love VF, I still play FS online on PS3 (in fact, I just reached "Hunter" last night!).

A 6th entry would be fantastic, and honestly, I don't think it needs much more pizazz than FS did when it was released.

Sega does an awesome job with the product. I understand that the game has a reputation for being difficult, but I honestly believe that this is exaggerated vastly.

EDIT:

Of course it isn't late, it's best to stick to single player first when learning a fighting game anyway.

Here's a great starter tutorial that teaches you the basics of VF5 and more:

https://www.youtube.com/watch?v=boM7T3BWewY

Oh man, that tutorial is great. I think Oneida posted that about a year ago and it certainly delves into the nitty-gritty.
 
Nintendo went the easy route and lured its fans into fighting games with Smash

Sega insisted in using the more complex VF engine for Sonic Fighters and no one bothered...

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I mean it had one character from Dynamite Dux, probably the best beat-em-up ever made!

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SC doesn't really have those.
With SC5 it kinda did with some characters. At least going by what I remember. Some Natsu players would go ballistic with her moveset and go for some long strings. Also, if you do those super combos, it was easy to get a combo count in the double digits.

I was a Leixia player though. So I never saw combo count go up too high. I mostly capped out at like seven hits or something.

More to my point, I think SC has always been a flashy series.
 
I would kill for a new Virtua Fighter.. I was one of the kids trying to convince everyone back in 93 how huge Virtua Fighter was going to be. The number 1 reason why Sega Saturn holds a special place in my heart...

Funny thing is that I decided to main Lion since VF2. I got extremely good with him all the way to VF5.. I think it was a good choice because most players at the arcades and online never pick him..

I need another one :-(

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yeah this is pretty much my entire experience with all 3(?) people i've seen play vf locally.
the folks playing ultimately counteracted their own attempts at getting others into vf by being really toxic and insufferable which is actually a shame because if you tried to learn vf from them they'd be on board 100% and try to teach you from the ground up. the few folks who actually bothered to deal with them seemed like they learned pretty decently/learned to have fun w/ the game so there's that i guess

whenever people here talk about vf they give off the same kinda attitude and i can't help but wonder if it really is a community-wide trait

I don't understand how being 100% on board to tutor somebody from the ground up at VF is toxic and insufferable.
 
I would kill for a new Virtua Fighter.. I was one of the kids trying to convince everyone back in 93 how huge Virtua Fighter was going to be. The number 1 reason why Sega Saturn holds a special place in my heart...

Funny thing is that I decided to main Lion since VF2. I got extremely good with him all the way to VF5.. I think it was a good choice because most players at the arcades and online never pick him..

I need another one :-(

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Ah, Lion.

"Eyehhh! Eyehhh! Eyehhh! I don't make allowances for old men!"
 
I would kill for a new Virtua Fighter.. I was one of the kids trying to convince everyone back in 93 how huge Virtua Fighter was going to be. The number 1 reason why Sega Saturn holds a special place in my heart...

Funny thing is that I decided to main Lion since VF2. I got extremely good with him all the way to VF5.. I think it was a good choice because most players at the arcades and online never pick him..

I need another one :-(

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I hope if we get another VF it would be as revolutionary as VF3 (my favorite in the series).

Don't think we'd get a revolutionary sequel without Yu Suzuki, though.
 
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