Great news to get some confirmation. I just got two suggestions to SEGA if they want the IP to really hit it big.
1: Bring it back as close to the VF4 aesthetic/style as possible. Stylistically, this was VF at its height and is a big reason why it was the first one to see some mainstream success in the West. VF has never been cooler than it was during the VF4/VF4: EVO generation and that's what SEGA need to build off of style-wise.
VF4's still got the best stages, character designs, and OST of the whole franchise IMHO.
2: Zero in on real-life martial arts tournament-style systems. If they can have a Career mode that's closer to real-life tournaments in the structure, rulesets etc., I think that'd do a great job at selling the simulation side of the IP.
Marrying that with flashier (but still grounded) moves and with some actual narrative stories for the cast could break the IP into the mainstream.
Already a foregone conclusion it'll be a multiplat release with Day 1 support on PS5, Series X/S and Steam, so that should go without saying. But I also think prioritizing a Switch 2 version will do wonders for it, especially in markets like Japan.
The blueprint is all there; all SEGA's gotta do is execute on it.