Xbox is under Windows and has been for a while now. Console will still be around because Microsoft need a mass consumer entry device, a high end PC isn't that device.
"You know, we
have a product for people who want something that's not as shitty as our primary offering; it's called XBox One."
Don? Is it really you?
I don't know what I'm missing then when I think this:
They now have a bigger potential userbase, when another game like Sunset Overdrive is pitched to them, they have an easier time saying yes to it because the bigger pool of people = less risk.
So projects like "Dreams" or whatever that PS4 game is called will have an easier time getting greenlit for Xbox.
Here's what you're missing; what initially precipitated these changes, and the fact that Phil is using an atypical though accurate meaning of "more" when he says, "This means Bone owners get more games."
So as Phil explained, having "XBox games" on PC is a good thing, because that means they can afford to make them. The alternative being to leave them XBox-exclusive and
not being able to afford them, like poor, ol' Sunset Overdrive, right? So what you're missing is that
even Microsoft can't afford to make exclusives
for their own console. So you get ports of their PC games, or you get nothing. This isn't actually giving you more games than you had before, but rather,
slowing the loss of games, and then only the Microsoft games, and then only if they find success on W10, and then only if Bone owners continue buying enough copies to justify the cost of the port, which I'm reasonably certain is still non-zero, despite the conventional "wisdom" on the subject.
The Hatter: Would you like some more tea?
Alice (bewildered): But I haven't had
any tea!
The Hatter: Well then, this would be
more, wouldn't it?
Phil is basically saying that from here on out, the best that Bone owners can hope for is ports from other platforms, but if nothing else, MS will keep porting
their PC games for as long as they possibly can, and others may even do the same. So look on the bright side, at least they haven't given up on you completely yet! Yay for more support!!
Es gibt noch mehr!!
MAUs for the Xbox team are those who login to the Xbox Live service, Silver or Gold. Just browsing the Store requires your Microsoft Account, but that doesn't automatically log you into Live. Firing up the Xbox App or a game that requires the Live service (I'm going to assume anytime a Xbox game is launched) requires your Live login.
It doesn't helpfully log you in to Live automatically when you log in to the computer so you can get your messages and invites and stuff? Are you certain?
You're not considering any of the theoretical revenue of cross purchases from more regular shoppers in the Windows Store. QB will drive hundreds of thousands of browsers in the Store at least, as will games like KI, Halo Wars, Sea of Thieves, ReCore, etc. Every time they come back MS has another shot to show them more of what the store offers in addition to what they came to get. Amazon does it to you every time you visit, and they get smarter about how to put the right things in front of you next time based on your browsing behavior, trying to make you a repeat, valuable customer.
I think you're grossly overestimating the cost effectiveness of your proposal. You're saying that all these games need do is generate foot traffic in their store, but that sounds like a dickload of money to have tied up in something that could just as easily be accomplished by a simple commercial or even a 10% discount on someone
else's software. You know, the software you're hoping to make your
real money on anyway? Sony and Nintendo's exclusives attract something far better than mere foot traffic. Their exclusives are the roller coasters that lure you in to the amusement park, where you spend the entire day buying junk food that costs a bit more than normal, but hey, these coasters can't be found
anywhere else.
If potentially increased foot traffic justified investing in the development of exclusive games on
any scale then why do we not see GameStop employing that strategy to increase traffic in
their floundering stores? Not even Walmart have their own roller coasters. Gotta go to Six Flags if you want
that shit.
Microsoft has financial experts and business analysts weighing all of this out. It's not hard to see how putting big game IP in the Windows Store that, one day, may have billions of people accessing just because it's built into Windows 10, could lead to surges in store browsing and purchasing. Doing that over and over again no doubt will convert some browsers into repeat buyers that could take additional items as well.
I suspect the reasoning is more along the lines of, "Even if we can't lure the XBox faithful back to the Windows mothership, perhaps we can at least avoid having them talk bad about us by not pissing
directly in to their mouths."
That's an assumption that none of us have any concrete data to prove.
Not every Xbox One title will see the Windows 10 Store.
Why would you assume that, when Phil explained they can't afford to make them otherwise? We heard from insiders H5 had a worldwide launch of less than 1.5M units sold through. Should that remain Bone-exclusive, or would it benefit from an injection of PC cash?
Let's say your assumption about these people with Good PC's is true. Please explain how that negatively effects existing Xbox one owners.
You can't say it's because Xbox 3rd multiples will sell less, because people with good pc's probably weren't buying Xbox multiples anyway
Actually, it sounds like a lot of PC gamers are indeed choosing XBox for their console needs, but now that XBox doesn't offer anything unique compared to PC, they may well decide that PlayStation is the better compliment to their PC, because playing the same games in your choice of rooms doesn't sound as good as additionally being able to play Uncharted, Horizon, Dreams, and RIGS. But clearly PC/XBox owners aren't getting their multiplats on PC as a general rule, or XBox wouldn't have its famously high tie ratios.
So, we know from the infographic that there's actually a fairly strong overlap between PC and console gaming, and that while PC gamers are
currently aligned more with XBox, the loss of new/exclusive content there should tip a lot of those XB360 towards PlayStation when it comes time to jump in to Gen8, which most consumers have yet to do at this point. Further, despite the apparently strong cross-over between PC and console gaming, it seems that whether you're PC/XB or PC/PS, most of your actual spending is being done on "the console." So yes, it seems like this would cause sales of 3rd-party multiplats to drop. Or rather, not grow as much as they might've. Of course, see above regarding "more" actually being the lesser of two evils in this particular case.
That's regarding the upgrade from 7th gen, so:
Exclusives: got XBO because of Halo/Forza/Gears,
Performance: got XBO because its performance gains over 7th gen.
"I chose the Bone because it was more powerful. Yes,
obviously it's not as powerful than the one I could've gotten for less money! I
meant compared to the one I had before."
...because that relates to 7th gen...
Exclusives: didn't get PS4 for Uncharted and God of War
Performance: got PS4 because of performance increase over PS3.
"I chose PS4 because of its awesome library of games, but fuck Kratos
and his bitch, Drake!
Pussies."
You make strange assumptions
It's for 7th gen console upgraders. Of those who had either PS3 or X360 or Wii, why did they upgrade to PS4 or XBO or WiiU? Halo/Gears/Forza had stronger pull than Uncharted/God of War. Those who got XBO had "Processing power" higher on their list than those who got PS4, they were perfomance-seekers at the console level, not seeking the highest performance in general.
Okay, now I'm pretty sure you're just making this stuff up. Do you have a source for any or all of these claims? I'm pretty sure this was asked of
all Gen8 owners, whether they upgraded within their ecosystem, cross-upgraded, were multi-console owners, or were complete virgins, and I think the only question asked of them was, "And why did you decide to buy
that one?" Then NPD counted up the boxes that were ticked most for each console, giving us the Top 5 for each.
You lose nothing, but potential market growth of your console of choice will be slower which will result lesser support/shorter circle.
Not exactly. Actually, Phil's argument is that rather than slowing the growth of the Bone, this move is meant to slow its
decline, and he makes a fair point.
The argument is 2 markets is worse than 1 market because the other 1 market will "destroy" the first market...that's what people are saying. I just don't believe it.
1 guy, selling the same thing in 2 markets is always better than 1 guy selling the one thing in 1 market. Why? He has more chances to make money so he can sell more things.
Let's look at RoTR. MS thought the "exclusive" would do better for their platform. In some ways it did but in other ways, it didn't. Not everyone bought an Xbox One for RoTR. Some waited for PC and others are waiting for PS4. Now what's hurting RoTR right now...its sales? Why? Because it's not in as many places as it could be. If SE had more sales initially, they would most likely (obviously this is an assumption) be in a position where keep making TR or make something else would be viable.
This is the same thinking. If MS can maximize their profits as much as possible by going to other users on other platforms but still in a controlled manner (they get all the monies), they would do that. That will help them poor more money into the games that will be released on both platforms. Hence why it is better for Xbox owners...you get games.
But I can imagine you and others won't see it that way and think that it means the end of the console and we'll continue this dance between the dragon and the phoenix again.
Maybe we're not talking about the same thing? I don't think anyone is questioning whether this is a good move for MS; it clearly is. I thought the question here is whether or not it's a good thing for Bone owners specifically, and it sounds like it's either bad news being delivered in the best way possible, or it's straight up good news, like hearing your execution has been delayed for up to a month, while they try to come up with a more humane method.
Say your a developer, and you currently had the resources to make just 1 version of a game. The idea that getting it onto a PC storefront would instantly mean getting it onto a popular console has to be attractive, I would imagine.
Seriously, even porting from iPhone to iPad isn't quite that easy, and you'll actually need to put some effort in to the iPad version if you don't want people to think of it as ass.
Ports aren't free.
@vcc oh so the xb1 is a failure huh? This analysis just keeps getting less and less bias
I'll bite. What would
you call a console that can't support first-party exclusives? A Vita?
I think they'll have something; but I don't think it'll be competing with Sony/Nintendo. More Apple TV.
I think business-wise they'll be betting harder on cloud computing, Office 365, and corporate OS sales... which is what the CEO said their focus was.
Yup. Not only have they not already tried and failed there *cough*
*cough* but it better aligns with the boss' vision of a mobile-first world.