i did the pre-order last week, my god
i'm part of the cause of the delay =(
Drives me nuts. Bruce is an incredible director.Duuuuude, why do you people always forget about Bruce when you talk about Neil?
Drives me nuts. Bruce is an incredible director.
I'm still convinced that the decision to recast Stashwick was why Hennig left. He doesn't have many acting credits and is a close friend of hers.Troy Baker joining Uncharted 4 is like the opposite of a controversy.
If the actor was replaced after mocapping was supposedly complete, it probably means what they had wasn't very good. Naughty Dog knew they could do better, and I want better. I want the best. Troy Baker is the best.
Drives me nuts. Bruce is an incredible director.
Yeah listen to any interview with the man he just gets it. I mean they both do, but a lot of the stuff people love about Uncharted 2 and The Last of Us are because he's so good at game design. They make an amazing team.
I'm still convinced that the decision to recast Stashwick was why Hennig left. He doesn't have many acting credits and is a close friend of hers.
You singled out Sony when I was talking about both ND and Sony and then proceeded to mention the success of PS4 which had nothing to do with the subject.
So yeah, regardless of your intention, it definitely looked like you were going that way.
I'm still convinced that the decision to recast Stashwick was why Hennig left. He doesn't have many acting credits and is a close friend of hers.
I guess if I were Sony and I had to choose between:
Delay the game because we have been publishing games for 20 years and somehow forgot how long the process takes on Uncharted 4, but release with ample stock.
or
Release the limited physical run and rely on the god awful network to support the excess digital downloads for the early adopters.
Yeah, I'd choose not to rely on PSN either.
IDK why but this got me good hahahaWhy didn't we listen
we were such fools
I'm still convinced that the decision to recast Stashwick was why Hennig left. He doesn't have many acting credits and is a close friend of hers.
Cool, give Ratchet & Clank room to breath. I hate when Sony schedules first party games so close together.
i did the pre-order last week, my god
i'm part of the cause of the delay =(
The frustrating thing is that this was supposed to be the gen where development got easier.I have some serious concerns about the handling of WWS in regards to all the delays. The output has been excruciatingly slow from every major studio outside of sucker punch and you could argue GG. Dreams is a 2017 title from MM, ND continues to struggle to get UC out the gate, Sony bend keeps being teased and we haven't even seen a glimpse, SSM game was cancelled and they have yet to show anything and haven't made a retail release since ascension. Japan studios output has obviously been laughable with team ICO and of course PD taking FOREVER on whatever the hell is going on with GT7. evo struggled immensely to not only get drive club out, but to get it to work right and unfortunately were lost as a game developer to the whole debacle (despite this the final product is pretty great to be fair). There is more I'm sure I missed, but the output is disappointing given the sheer amount of studios and talent they have.
(Pure speculation by me, nothing more and almost certainly not 100% correct)
I believe it all stems from the 2 team split after UC2 shipped. Following UC3, the majority of the team worked on TLOU/Left Behind, where they picked up new philosophies in how to design games and integrate narrative with them likely developing a short hand with directors Neil/Bruce. That meant going back to different directors for UC4, who likely had a very different process, meant the project was unable to develop smoothly and caused friction within the studio resulting in Neil/Bruce stepping in.
Reading this makes me think they delayed it for Ratchet and Clank and maybe to manufacture more special edition versions.Naughty Dog's tweet also implies it wasn't their decision to delay it.
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The frustrating thing is that this was supposed to be the gen where development got easier.
lol everybody knows this ain't no manufacturing issue after the stolen art fiasco
lol everybody knows this ain't no manufacturing issue after the stolen art fiasco
i think it should've been considered since the first time it was delayed, because that was the longest time period. surely at the time they didn't want to delay the game again and again (which is eventually what they did).Why didn't they think of it 2 days later?
1 week earlier?
Why don't they do their jobs right grumble grumble....
In a perfect world et al. + first world problems + sprinkle on some armchair judgment.
Right, all I am saying what they had to know from way long ago that the demand was there. Unless something occurred which to them made the realization that they were underestimating it.It's better to underprint then print more to meet demand than overprint and have copies sitting on shelves.
there is that, yeah, but other than tlou which others talked about I haven't heard of this problem before. eh, no point in really discussing it because the reality is it's coming out 2 weeks later now. no amount of complaining will do anything about thatMost of us don't know what the manufacturing and production process involves. There's plenty of other things behind the scenes that could happen to require extra time rather than just underestimating numbers
I have some serious concerns about the handling of WWS in regards to all the delays. The output has been excruciatingly slow from every major studio outside of sucker punch and you could argue GG. Dreams is a 2017 title from MM, ND continues to struggle to get UC out the gate, Sony bend keeps being teased and we haven't even seen a glimpse, SSM game was cancelled and they have yet to show anything and haven't made a retail release since ascension. Japan studios output has obviously been laughable with team ICO and of course PD taking FOREVER on whatever the hell is going on with GT7. evo struggled immensely to not only get drive club out, but to get it to work right and unfortunately were lost as a game developer to the whole debacle (despite this the final product is pretty great to be fair). There is more I'm sure I missed, but the output is disappointing given the sheer amount of studios and talent they have.
O and battleborn if anyone cares Xp
In fact no she doesn't lolRandy Pitchford's mother cares.
haha!
what if some of us die between that two week span??
what kind of vacation? honestly, i'd rather be able to go somewhere on a vacation and relax. i can always play the game when i get back.
All those studios besides released games right before the PS4 came out. They didn't abandon the PS3.I have some serious concerns about the handling of WWS in regards to all the delays. The output has been excruciatingly slow from every major studio outside of sucker punch and you could argue GG. Dreams is a 2017 title from MM, ND continues to struggle to get UC out the gate, Sony bend keeps being teased and we haven't even seen a glimpse, SSM game was cancelled and they have yet to show anything and haven't made a retail release since ascension. Japan studios output has obviously been laughable with team ICO and of course PD taking FOREVER on whatever the hell is going on with GT7. evo struggled immensely to not only get drive club out, but to get it to work right and unfortunately were lost as a game developer to the whole debacle (despite this the final product is pretty great to be fair). There is more I'm sure I missed, but the output is disappointing given the sheer amount of studios and talent they have.
The scale, scope and expectations increased.The frustrating thing is that this was supposed to be the gen where development got easier.
The scale, scope and expectations increased.
The success of the PS4 just proves that you saying Sony is incompetent is wrong!!!
As for the bold part, do you like to presume much? As i've never said anything about the competition, nor i have indicated that i want to start a silly console dispute! It seems to me that you are on some sort of crusade here, as mentioned before the reasons are of no interest to me! But calling ND and Sony incompetent is... well.. incompetent on it's own!
The frustrating thing is that this was supposed to be the gen where development got easier.
And they are now writing partners. Idk if Stashwick was the whole reason Amy left, but it was likely part of it. I think they wanted some big changes to the story as a whole and game design considering the other actors who left said the new changes were very drastic, and Druckmann and Straley mentioned they had to shrink down a lot of the levels that were already made since they were way too big.
Where do you read they had to shrink the levels? I saw they made some changes but not this