- the censorship of sexual content (specially with Nintendo) is extremely disappointing. Sex is something good and objectification is fine, too, because it happens irl, too. Seeing gamers being shamed when they speak out positively for such games is terrible. One of the reasons I have DoAX 3 pre-ordered.
- Metroid Prime 4 will be revealed at E3 2016 and it'll be a mere HD-version of Prime 1-3, unimaginative, derivative gameplay. We will force ourselves to like it. But in our heart we will not.
Sex is great, objectification CAN be fine, but neither of these are ever true when put in the context of...what i assume are games out of Japan. And objectifcation can be fine in some specific cases, but LOL not because it happens in real life, that's absurd. And that kind of mindset is loosely related to why it's such a bad thing to be a selling feature of your game. Nintendo is censoring something that has become disturbingly commonplace in Japan, something that
nobody inside or outside the country thinks is an even remotely healthy trend...unless you're an otaku, of course.
As long as Metroid Prime 4 is as good as 1-3 were, i will naturally like it, in my heart i will like it and it will objectively be a great game. This is not debatable, sorry, i'm right.
My controversial opinion: games from Japan are just fine.
Many complain about the overabundance of Anime games coming out, but for every Tokyo Mirage Sessions there is a Mario, Bloodborne, or TMNT game. People treat media in a weird fashion, especially when it comes to games. When many people look at a Mario game or Platinum crossover their first thought isn't, "Oh, that's a japanese game", they just see it as a game. Sure, you may know it's japanese, but it doesn't really cross your mind when you go to play or review it. Whereas, when people see a game with a hint of anime influence come overseas they attribute it first and foremost as a japanese game, not simply a game. Over time, this has led to a lot of people getting fed up with the 'output of Japanese games' when much of it is a slightly flawed perception to begin with.
The market is also more than big enough to allow for the anime games without issue. If you don't like a game for it's styling or story threads, you can pick up something completely different in the same genre (or a different one) with ease. There are tens of thousands of games out there to explore. Not trying to say 'go play a different game', just that on a larger scale it shouldn't bother you that much.
When people look at a Mario or Sonic or Platinum or Soulsborne game, they don't initially label it as "Japanese" because there's really no reason to. They stand out on their own, there's nothing about them that initially screams "this is from japan". What you're referring to are
generic anime looking games. These are easy to point out because they are all the same. Not
look the same, they ARE the same.
To be fair, Anime has always been that easily distinguishable to some degree, but it's only been fairly recently that it's gotten this bad. The settings are the same, characters are the same, are sexualized in the same shallow ways, look the same, emote the same, sound the same, talk the same, you get it. And it goes deeper than that, because even the gameplay and content are the same. In my last post, i gave plenty of examples of that
severely veer off course in order to conform to the current fads of Japanese otaku culture, for no other reason than "they buy it". And the niche is
so specific and
so well defined that it becomes immediately obvious when it starts to happens. The writing changes, the tone changes, the designs change, the advertising changes, the selling points change, until the series is no longer recognizable from what initially set it apart.
Point is, it's not fair to blame outsiders for judging all anime games by their outward appearance anymore. They really are all copies of one another. If you're genre savvy, this may not be the case for you, but to even get that far you have to be so comfortable with what these games are trying to do that you can look past it enough to see anything different.
- Super Mario 64 is nearly unplayable nowadays. It has aged horrendously.
- Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.
This is true, last time i played SM64 i couldn't get too far. Ocarina of Time is totally generic, but I think it still manages to be impressive when you consider its release date.