Raise the flame shield: Your "controversial" gaming opinion.

Pokémon Black/White is the worst entry in the mainline series. The decision to populate the world with only new Pokémon until beating the main story would have been welcome if the vast majority of the Gen V designs weren't overly complicated messes that do not fit in with previous generations' designs. The new designs are done no favors by the now-fully animated sprites, which, while being a big step up from previous games, look blocky and awkward on the DS.
I think the designs are fine but I think having only new Pokemon is stupid when they're all just rip-offs of existing ones they could've used. Also yeah the battle sprites (especially the back sprites) look distorted and crappy.
 
Every game is escapism (except maybe work simulator) and the power fantasies that exist within them are there because they are fun

Work Simulators are absolutely escapism. The difference is Farming, Euro Truck, and Train Simulator transport users into roles that are imminently more relatable as they're tethered to the real world, allowing users to slip into the shoes of people & professions they see all around them.
 
PC developers should prioritize getting their games running on average laptops with integrated graphics than catering to the high-end enthusiast market who's never going to be satisfied anyway.
 
Xbox 360 first party games dried up significantly in 2010 onwards.

I reckon next year will be the same and its why they are focusing on bringing games to the PC, they have lost this generation and are wanting to leave the console business and focus on Xbox as a service.

Sony has seen the demise of Sega and will very soon see the demise of the Xbox as a console.
 
I hate Final Fantasy games. Every single one of them.
Zelda is extremely overrated.
Halo 5 has the best fps multiplayer ever created.
Mass Effect 3 is the best of the 3.
GTA V's multiplayer is the most boring thing on the face of the planet.
 
I received Ocarina of Time as a X-mas '98 gift. Some of my earliest memories are of my brother playing the original Zelda, so needless to say, I was very excited about this game. Boy o boy did that excitement dissipate quickly. The pacing and structure of Ocarina is such that the game was a total slog for me to get through. It took me about 2 years to finish the game for the first time. I actually forced myself to play through it again because I had a hard time accepting that I could dislike a Zelda title so much.

So here's a controversial opinion: Since the release of A Link to the Past there has only been one good Zelda title...Wind Waker. Now to be fair I'm specifically referring to console Zelda titles. So Wind Waker is the only console Zelda title since A Link to the Past that I think has captured the feeling of freedom and exploration that those old games had.
 
There has never been a good Sonic game. I played them original when they came out and they were not good games then or now.

Shenmue is not fun to play at all.

FFVII was a fucking chore to play through when it came out.

I have never enjoyed a Castlevania game despite liking that style of game. I find them soon slooooow.
 
I really don't like Zelda. The series is entirely mediocre. If these games were made under a different IP, I don't think people would like them. Other developers have done the formula much better.

I like the Resident Evil movies. Haven't seen the last one though.

Halo 5 has the best single player campaign.

Most classic games were only good at the time. They aren't good now. FF13 was better than 7 for instance.

I think the generic Ubisoft formula is good. It produces good games. Even great ones occasionally.

The new Wolfenstein games are bad. They would have been good had Shadow Warrior not done the same thing much better.
 
Sonic Colors was about as cheaply designed as Lost World and was mostly boring; Sonic Unleashed's werehog sections were actually a commendable effort; Sonic Heroes was a fun game, fuck you

Mario Sunshine was more fun and way more challenging than at least 80% of Galaxy

Smash Bros. Brawl, as a competitive game, was about 10x more interesting than Smash WiiU has been or ever will be

Advent Children and Crisis Core have ruined any hope of FFVII:Remake having a well-written story

Wind Waker HD looks aesthetically worse than Wind Waker GCN

Zelda has become a predictable, stagnant franchise, but will never evolve because it's immune to criticism

Recent JRPGs are a mistake, they're nothing but trash

Damn i was 100% with you untill the last sentence.
 
GTA V's multiplayer is the most boring thing on the face of the planet.

Not just the multiplayer, I find everything about the games boring. The appeal of endlessly mowing down increasingly realistic looking pedestrians wore off on me a long time ago
 
GTA V's multiplayer is the most boring thing on the face of the planet.

Pretty much. My friends are always wondering why I don't want to join them playing, but I can hear them on voice chat spending literally hours getting everyone ready and loaded correctly and in the right missions and lobbies and so on before going on a single heist. We usually got 24 people organized for raids faster than the average GTAV play session for four people.
 
Why exactly?

The sharing system, and the 'Buy physical, get digital' So I could get cheap games from physical and oline shop sales.

I don't care about second hand market. The only problem I could think of was renting, but with those install times it's not an option now.
 
- Mass Effect 1 is the best in the trilogy and the shooter-crowd ruined 2 and 3 for all RPG-fans. Better combat in 2 and 3? Yeah, no.

This wouldn't be a problem if Mass Effect 1 wasn't also a shooter. But it is, and unfortunately a lackluster one because it tries to integrate too much dice-rolling and stats into real-time combat. If you want to make an RPG system with guns, then do it: something like a permanent turn-based VATS. The moment you incorporate real-time aiming and twitch mechanics into the mix - which ME1 has a lot of still - you are doing your combat a disservice to still rely on stats and numbers. It's incredibly frustrating to line up a shot and then miss because numbers. Lining up a shot and missing because your aim is off is already sufficient difficulty for any real-time system.
 
I never and have never understood the fascination with RE4, nor the hype it received as one of the best games ever during the few years following it's release. It's alright, that's about it.
 
I never and have never understood the fascination with RE4, nor the hype it received as one of the best games ever during the few years following it's release. It's alright, that's about it.

Story is nothing more than princess Peach being abducted by Bowser. President's daughter? Really? And this is considered one of the best games ever? Fuck me then.
Also, there's nothing horror about the game. Zero, nada.
Good level design and satisfying shooting? I'll give it that. That ridiculous melee attack though.

Dead Space 1 is the best Resident Evil game ever created.
 
Story is nothing more than princess Peach being abducted by Bowser. President's daughter? Really? And this is considered one of the best games ever? Fuck me then.
Also, there's nothing horror about the game. Zero, nada.
Good level design and satisfying shooting? I'll give it that. That ridiculous melee attack though.

Dead Space 1 is the best Resident Evil game ever created.

Pretty important things for a shooter, I'd say.
 
I wish the whole hyperbolic "VR Gaming Revolution" headset circle-jerk would just go away. People freaking out because they can't pre-order a device that might be the second coming of the Kinect for all we know gets old, fast.
 
-Majora's Mask and WW are better than OOT.
-Pokemon Red and Blue have aged really badly.
-Skyrim was boring as hell and pretty mediocre imo.
-Super Paper Mario is tied with Paper Mario as my 2nd favorite PM game.
 
Most modern video games are not actually fun to play and people generally like them because they've been trained to like watching progress bars filling and numbers going up.

There's a reason idle games are so popular.
 
This wouldn't be a problem if Mass Effect 1 wasn't also a shooter. But it is, and unfortunately a lackluster one because it tries to integrate too much dice-rolling and stats into real-time combat. If you want to make an RPG system with guns, then do it: something like a permanent turn-based VATS. The moment you incorporate real-time aiming and twitch mechanics into the mix - which ME1 has a lot of still - you are doing your combat a disservice to still rely on stats and numbers. It's incredibly frustrating to line up a shot and then miss because numbers. Lining up a shot and missing because your aim is off is already sufficient difficulty for any real-time system.

If your target is fully within your crosshairs in ME1, you will hit. They don't have miss mechanics in that fashion.

However, as your skill with a weapon increases, that crosshair gets smaller. Compare, for instance, the crosshair of a trained weapon with that of an untrained.

Now, true, you won't hit in the dead center, and instead somewhere within the full circle, so if any of the enemy is outside that circle, you have a chance to miss. That's a valid complaint.

Compare that to Alpha Protocol, which did have true missing even within the crosshairs.
 
This wouldn't be a problem if Mass Effect 1 wasn't also a shooter. But it is, and unfortunately a lackluster one because it tries to integrate too much dice-rolling and stats into real-time combat. If you want to make an RPG system with guns, then do it: something like a permanent turn-based VATS. The moment you incorporate real-time aiming and twitch mechanics into the mix - which ME1 has a lot of still - you are doing your combat a disservice to still rely on stats and numbers. It's incredibly frustrating to line up a shot and then miss because numbers. Lining up a shot and missing because your aim is off is already sufficient difficulty for any real-time system.

But that's why ME1 was so good: You wouldn't miss a shot with the sniperrifle if you hit the trigger in the right moment. But putting skillpoints in your sniper abilities would cause the sniperrifle to be more steady, making it easier to hit the target. It was the perfect mix of realtime shooting and RPGing.

And come on: Remember fighting a single Krogan in ME1? Scary. Then in ME2 they became cannon fodder like most smaller enemies. What a disappointment.
 
Story is nothing more than princess Peach being abducted by Bowser. President's daughter? Really? And this is considered one of the best games ever? Fuck me then.
Also, there's nothing horror about the game. Zero, nada.
Good level design and satisfying shooting? I'll give it that. That ridiculous melee attack though.

Dead Space 1 is the best Resident Evil game ever created.

Not sure what you take issue with the premise? It's an action B movie plot, and having to rescue someone is as good as any to kick that off. Do you think Escape from New York is a bad movie because the plot is "rescue the president"? And the cutscenes are fun, full of hilarious lines, cool action, no soggy melodrama to be seen.
Nothing horror about the game? I mean, that's just not true though. Maybe you don't think it's scary, but chainsaw maniacs, monster dogs in dark mazes, crazed villagers coming at you in a dark storm, monsters that follow you by sound, etc. Its no less hotror than older Resident Evil games which also draw inspiration from B-movie horror. Their stories are nothing to write home about either and are equally silly, but without most of the entertainment 4 offers.
And yeah, the game has amazing level design, encounters, pacing etc, which is probably the most important factor for being considered one of the best games ever. The melee attack is great since without it the game would mostly be stop and pop, and it functions as an amazing piece of risk/reward as well as meshing with the crowd control nature of the combat.
 
  • Super Mario 64 is nearly unplayable nowadays. It has aged horrendously.
  • Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.
  • Feels good to have this as my first post lol
 
- the censorship of sexual content (specially with Nintendo) is extremely disappointing. Sex is something good and objectification is fine, too, because it happens irl, too. Seeing gamers being shamed when they speak out positively for such games is terrible. One of the reasons I have DoAX 3 pre-ordered.

- Metroid Prime 4 will be revealed at E3 2016 and it'll be a mere HD-version of Prime 1-3, unimaginative, derivative gameplay. We will force ourselves to like it. But in our heart we will not.

Sex is great, objectification CAN be fine, but neither of these are ever true when put in the context of...what i assume are games out of Japan. And objectifcation can be fine in some specific cases, but LOL not because it happens in real life, that's absurd. And that kind of mindset is loosely related to why it's such a bad thing to be a selling feature of your game. Nintendo is censoring something that has become disturbingly commonplace in Japan, something that nobody inside or outside the country thinks is an even remotely healthy trend...unless you're an otaku, of course.

As long as Metroid Prime 4 is as good as 1-3 were, i will naturally like it, in my heart i will like it and it will objectively be a great game. This is not debatable, sorry, i'm right.

My controversial opinion: games from Japan are just fine.

Many complain about the overabundance of Anime games coming out, but for every Tokyo Mirage Sessions there is a Mario, Bloodborne, or TMNT game. People treat media in a weird fashion, especially when it comes to games. When many people look at a Mario game or Platinum crossover their first thought isn't, "Oh, that's a japanese game", they just see it as a game. Sure, you may know it's japanese, but it doesn't really cross your mind when you go to play or review it. Whereas, when people see a game with a hint of anime influence come overseas they attribute it first and foremost as a japanese game, not simply a game. Over time, this has led to a lot of people getting fed up with the 'output of Japanese games' when much of it is a slightly flawed perception to begin with.

The market is also more than big enough to allow for the anime games without issue. If you don't like a game for it's styling or story threads, you can pick up something completely different in the same genre (or a different one) with ease. There are tens of thousands of games out there to explore. Not trying to say 'go play a different game', just that on a larger scale it shouldn't bother you that much.

When people look at a Mario or Sonic or Platinum or Soulsborne game, they don't initially label it as "Japanese" because there's really no reason to. They stand out on their own, there's nothing about them that initially screams "this is from japan". What you're referring to are generic anime looking games. These are easy to point out because they are all the same. Not look the same, they ARE the same.

To be fair, Anime has always been that easily distinguishable to some degree, but it's only been fairly recently that it's gotten this bad. The settings are the same, characters are the same, are sexualized in the same shallow ways, look the same, emote the same, sound the same, talk the same, you get it. And it goes deeper than that, because even the gameplay and content are the same. In my last post, i gave plenty of examples of that severely veer off course in order to conform to the current fads of Japanese otaku culture, for no other reason than "they buy it". And the niche is so specific and so well defined that it becomes immediately obvious when it starts to happens. The writing changes, the tone changes, the designs change, the advertising changes, the selling points change, until the series is no longer recognizable from what initially set it apart.


Point is, it's not fair to blame outsiders for judging all anime games by their outward appearance anymore. They really are all copies of one another. If you're genre savvy, this may not be the case for you, but to even get that far you have to be so comfortable with what these games are trying to do that you can look past it enough to see anything different.

  • Super Mario 64 is nearly unplayable nowadays. It has aged horrendously.
  • Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.

This is true, last time i played SM64 i couldn't get too far. Ocarina of Time is totally generic, but I think it still manages to be impressive when you consider its release date.
 
Japan keeps making so many amazing games, it isn't even funny I feel like there's 2-3 of them every god damn month, I wish they would stop for a year because I'm never going to finish my backlog.
 
  • Super Mario 64 is nearly unplayable nowadays. It has aged horrendously.
  • Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.
  • Feels good to have this as my first post lol

Just wondering, what is unplayable about it? I find it to be the best controlled 3D Mario to date especially when you consider the variety of move sets available.
 
Just wondering, what is unplayable about it? I find it to be the best controlled 3D Mario to date especially when you consider the variety of move sets available.

I'm not sure if I'd go as far as calling it "unplayable", but the game has definitely been surpassed in pretty much every way at this point. It was groundbreaking at the time, but that also means it was pretty experimental, and that definitely shows.
 
You might also want to wear a Goron Tunic for that one. I would have liked to see Wind Waker have fewer, but larger islands. And more underwater stuff.
I would argue that's detrimental to the experience, not every island is created equal and even in the real world theres actually alot more smaller islands than big ones, it would feel u realistic and take you out of the immersion and make it feel me like a hub world
 
But that's why ME1 was so good: You wouldn't miss a shot with the sniperrifle if you hit the trigger in the right moment. But putting skillpoints in your sniper abilities would cause the sniperrifle to be more steady, making it easier to hit the target. It was the perfect mix of realtime shooting and RPGing.

I don't find it exciting that an N7 operative needs levels to be able to hit a target easily. Steady aim should be the baseline starting point for anything with real-time shooting. ME3 does that, and then lets you advance even further with mods so that instead of feeling handicapped and then leveling into something resembling competence, you start competent and build your character to excel.
 
Paper Mario: Sticker Star is my favourite game in the Paper Mario series.
Same, the hate it gets is surreal to me. I just started playing it again (what with the reveal of the new one) and it turns out I still love it. Superb puzzle adventure game, I'm hyped for the WiiU one.

I just don't consider it to be the same kind of game as TTYD / 64, which I also love, but that was also the case with SPM. In addition to being my favourite PM game, I'd say SS is also my favourite Zelda game :P
 
Sounds like it isn't that it isn't a perfect game (because it is), but that you just don't like Tetris, which is fine. I can play it for hours without being bored, either going for score or line totals and I know for a fact that I'm not the only one.

But it doesn't matter. I imagine whatever you consider a perfect game isn't considered perfect by a lot of people, too. Only problem being that in a couple centuries time, only one of the two will still be getting regular play in some fashion, and it probably won't be the one you think is perfect.

Well duh, very simplistic games which have been released on pretty much every single console ever and is easily accessible on the internet is of course gonna be played more than my favorite 30 hour RPG which has only ever been released on the GameCube.
 
  • Super Mario 64 is nearly unplayable nowadays. It has aged horrendously.
  • Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.
  • Feels good to have this as my first post lol

Huh, my opinion is the opposite. lol

I have no trouble tearing through Mario 64 and enjoying every bit of it still (on an original 64 even). Love the look and the music.

I played all the Zeldas before OoT (minus the licensed stuff not done by Nintendo) and OoT is still my favorite. Can still play it just fine too.

That's what this thread is for though :p
 
I don't find it exciting that an N7 operative needs levels to be able to hit a target easily. Steady aim should be the baseline starting point for anything with real-time shooting. ME3 does that, and then lets you advance even further with mods so that instead of feeling handicapped and then leveling into something resembling competence, you start competent and build your character to excel.

That's where I firmly believe you are wrong. For SHOOTERS, aim should be steady, yes. But ME was supposed to be an RPG, and ME1 successfully was. You create a character, that character doesn't have any experience, and you start building him. Teach him how to shoot a gun, he will learn how to shoot a gun. Teach him how to shoot a rifle, he will learn how to shoot a rifle. And so on. That's what an RPG is about. Character building. That's why ME1 had so much replay value, unlike its successors. You could play through ME1 a dozen times and it wouldn't get boring. But ME3 will feel the same no matter what class you choose, because every class-specific move will exist in another class, too, just repainted (with some rare exceptions).
 
  • Super Mario 64 is nearly unplayable nowadays. It has aged horrendously.
  • Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.
  • Feels good to have this as my first post lol

It's ocarina that's borderline unplayable.
I played super mario 64 recently and it controls mostly fine and runs at a decent framerate.
Ocarina does not.
 
After literally finishing it on a stream about an hour ago...

Castlevania III is a downright terrible game.

IV is miles ahead of it.

Semi-not controversial. (Consensus veers a bit towards IV > III.)

Not I though. I prefer III to IV greatly. IV was comparatively slow and bereft of replayability and challenge.
 
Oh boy that's my kind of thread.

- The Legend of Zelda series sucks. But TWW is GOAT.
- No 2D Final Fantasy lives up to any 3D Final Fantasy because I can't identify with or care about 2 dimensional pixels.
- Halo is pure garbage and I don't get how people are still playing this
- Half Life is immensely overrated.
- Digimon Story Cyber Sleuth >>> All pokémon games since Gen 3. (Can't blame Gen 1 and 2 for basically inventing the genre)
- Nintendo needs to hire some people who actually know how to create a story. Again, can't identify with pixels without personality. Want me to save the world? Then make me care about it FFS!

Damn that felt good :)

And yet they're typically more fun.

Me, I can't care about a game that's not fun, story be damned.
 
USF4 is the worst game in the SF4 series.

Lets expand on that and say that SF4 in general is the second worst game in the entire series (with SF1 beating it out for the number 1 spot). Having said that, when you consider the overall quality of this series I'd still say that all variations of SF4 are pretty good on their own, but when compared to the rest of the series the SF4 games just don't really hold a candle with the rest of the games.
 
Semi-not controversial. (Consensus veers a bit towards IV > III.)

Not I though. I prefer III to IV greatly. IV was comparatively slow and bereft of replayability and challenge.

I think a big part of the problem here is that most people only played the western release which is a noticeably worst game.
 
I hate that Sony is "wasting" money for VR in general. i would prefer if they invested in more traditional games for the PS4.It's not like there aren't any other VR devices.
 
I hate that Sony is "wasting" money for VR in general. i would prefer if they invested in more traditional games for the PS4.It's not like there aren't any other VR devices.

I'm really hoping this isn't the case. PS4's library is weak enough as is without having their teams spending time on VR.

Which leads me to a controversial opinion: PS4's library is weak as shit. It's like N64 levels of drought where there are about 3-4 games a year max I'm interested in, except in this case half of those are turning out to be disappointing.
 
Wolfenstein the New Order was a mediocre FPS that took itself way too seriously, and should've been a big dumb fun shooter. Also it screwed up the last couple of levels as the last boss should've been with the London Monolith on the moon. The games finale should have been on the moon!
 
My controversial gaming opinion..

The Order: 1886 was my 2015 GOTY.

I love that game. It was just over priced for 6-7 play through and that ending

Edit: I couldn't agree more that Sony is wasting resources on VR. Just give me more traditional exclusives, that's how they won me over last gen.
 
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