From my brief experience with the vive yesterday, room scale is more important to me than I previously thought, and it was already the thing that sold me on the vive. I wasn't walking around with my arms fully outstretched the whole time so even the small demo space didn't feel that tight. To me, room scale isn't something you wish you had room for, it's something you make room for.
I think if the fidelity of these headsets was equivalent to a desktop monitor, seated and 360 standing VR, especially non-motion-controller based games, would be much more compelling. As it currently stands however, stuff like chronos I'd rather just play it in "2d" on my 1440p 144hz monitor. It would be much more honest if trailers for VR games were shown in a resolution that is more representative of what you will actually experience. A while ago someone said it's equivalent to watching trailers on youtube at 480p, which is pretty accurate.
I'm currently thinking of ways to maximize my play space without annoying my lady friend too much. Really regretting that couch with a built in chaise now..