I wish I could loan out pcreds. I'm still not lvl 50 in the DZ and I keep maxing out. I'm running out of blueprints to buy at the BoO. I'm down to 6 left now.
I came across 1 random guy in the DZ just sitting afk at the DZ06 extraction building waiting on the dtech chests to respawn. I went up and extracted with the team. Roped back down and shot him in the head with my sniper
We had another gaffer join us on his first lvl 30 DZ excursion. I think he was afraid we were going to gank him for his loot though. He would extract and then ask questions like "Oh hey is the Midas any good?". Trust me we won't gank you if you were invited to the group. I wish I had Ve3tro, Grenadiar or wesley with me when we found 3 guys getting downed and dying near The Pit. One guy died and drops a yellow. The other guy was low health and the 3rd guy tried to look tough with his laser light sniper. I dropped a med pack on them walked over to the loot and took his keys and money and turned around and picked up the dtech chest. The only thing that saved their lives was I saw what dropped and it wasn't worth fighting over. Thanks for the cash/keys though.
My scavenging is up to 109% and I have to say my drops were much better. I got around 6-7 HE drops. An MP7 and an Aug dropped. Both had perks that needed either high stamina or electronics to unlock. Tossed them in the safe for another day
Its from stuff like headshots, revives ,etc.
Just watching the stream and they announced that Hutch, Hornet and 5+ man challenge modes are being patched tomorrow. You cheating pansies better stock up today while you can ;-P
LFG with russion consulate on ps4. weak but I really need those pheonix credits
Psn kingwingin
So just giving more XP?
I can play it more than once for pheonix credits?Run Lex two or three times in the time it takes you to do Russian Consulate.
I can play it more than once for pheonix credits?
I can play it more than once for pheonix credits?
Just watching the stream and they announced that Hutch, Hornet and 5+ man challenge modes are being patched tomorrow. You cheating pansies better stock up today while you can ;-P
Are there no daily missions today? I don't see any on my map.
Shame on me...Haha..that was me being coy about my Dark Zone spoils. The Dark Zone has a iron clad reputation for being cutthroat, but you guys were a blast to play with. Hopefully, my timidness about my loot drops doesn't hinder another session with you guys.
I check my scavenging percent after our session, if i member correctly its just above a 50%. I received 4 High End drops with you guys...even if one of them was the improved iron sights..haha
Hornet dropped me a 15x scope with 22% headshot damage and 6.5% crit chance.
That feeling when you get Delta error right as the extraction chopper is dropping the rope.
(╯°□°)╯︵ ┻━┻
The servers will shut down for maintenance on Friday, April 1 at 09:00 AM CEST, 03:00 AM EDT, 12:00 AM PDT. Estimated downtime is approximately 30 minutes.
http://forums.ubi.com/showthread.php/1424068-Changelog-April-1-2016-MaintenanceMadison Field Hospital: The Elite NPC that spawns when Hutch is killed before jumping down from the roof will no longer drop additional loot when killed repeatedly
Missions: Named NPCs killed from outside the mission area will no longer drop additional loot when killed repeatedly
Fixed issues which could allow groups to bypass the limit of four members
Continuing my summary of this great explanation of Damage/DPS that a gaffer linked last week. Not done yet but so far:
SURVIVABILITY (ARMOR AND MODIFIERS)
RECALIBRATION
- Armor reduction percentages build off of each other. Lets say for the purposes of this demonstration you have 65% armor mitigation, 25% elite mitigation, and 10% all damage mitigation, even though you can't really get ADR for example purposes. Lets now say you get shot for 67,500 damage:
- 67500 * 65% (armor reduction) = Damage reduced to 23625
- 23625 * 25% (elite damage reduction) = Damage reduced to 17718.75
- 17718.75 * 10% (all damage reduction) = 15946.125
- End result = You took 15,946.125 damage instead of the initial 67,500 damage hit
- The more damage reduction multipliers you add simply increases your survival in harder content.
- Armor gives most armor, so you should try to have that be your max armor stat--since it can have the most, it gives more flexibility with smaller gear items and their armor ratings, when it is max/near max
- Even a single percent of damage reduction is more than worth it because of how EDR Effective Damage Reduction works. Let's say you take 100,000 damage and I'll show just how big of a deal this is:
- 100000 * 90% = 10,000 Damage
- Gain 1%: 100000 * 91% = 9,000 Damage
- Gain 4% more: 100000 * 95% = 5,000 Damage
- Always make sure you have multipliers to stack for mitigation.
- When hit with damage, damage model hierarchy is:
- Bullet based?
- If Yes, uses armor value first, then elite reduction
- If No (like fire or a bleed), uses exotic dmg resistance first, then elite reduction
- ALL other resistances (like burn and shock) are added after initial dmg reduction is applied
- Maxing out something like bleed resistance can save you in difficult encounters
- If running with less than 59% damage reduction, you are insanely squishy and will have trouble with harder content (i.e, purp/gold shotgunners)
- It is currently impossible to get above 65% damage reduction through armor. 4650 armor should be your maximum that you have. If this changes I will update to reflect that change.
STAT DISTRIBUTION
- Sample ideal roll for kneepads:
- 1st slot - High Mainstat
- 2nd slot - Armor
- 3rd slot - Enemy Armor Damage
- 4th slot - Elite Protection
- 5th slot - Elite Damage
- 6th slot - Skill Bonus
- 7th slot - Gear mod slot <-super valuable, mandatory at high level
- Re: recalibration, it's fantastic but only ONE stat can be rerolled. If you have a shitty roll on gear and isn't a big upgrade otherwise, forget about it. If talent is worthwhile, reroll main stat to try and at least improve build
WEAPON DAMAGE
- Focus on one stat--balanced hurts you in the end. End game missions rewards diverse teams in specific roles, don't be jack of all trades.
- Tank = Stamina
- Need decent damage, too, or your threat will be too low. Threat is based on damage, with threat % stacked on top of that. If you aren't the biggest threat in the room, you aren't the tank.
- MY INTERPRETATION: Sounds like it artificially boosts your DPS, but not in a way that's damaging to enemies? For example, if you do 75k DPS and a friend does 85k DPS, they are the bigger threat. However, if you have a 19% increased threat stat, the enemy would perceive you as doing ~89k DPS, and you would be the biggest threat.
- Stamina gives raw health; second best survivability stat behind armor.
- Tech/Healer = Electronics
- Goal is to keep buffs up and keep people alive. Whether healing, doing damage, or providing buffs, you want short cooldowns.
- Liberator (skill weapon) significantly reduces cooldowns.
- Skill power is capped at 45k; after that, no longer increases damage/buffs in skills.
CAN use performance mods to get beyond this cap.- Skill build should consider skill-based HE like Cadeceus or Liberator
- Soldier (Straight Weapon DPS) = Firearms
- Commit! Run Pulse and Booster Shot for maximum firepower at all times.
- CMs should have at least one high DPS build
- Firearms points simply increases damage by 1% each point.
- Weapon DPS in The Division is skewed and doesn't accurately display your actual damage. What the Weapon DPS calculates is the crit of your weapon, the damage per shot, the rate of fire, magazine size, accuracy, and stability and then puts all those stats into a mythical scenario in which every bullet hits the target. Because of this, the displayed weapon DPS you get is never going to be truly accurate. The things you need to care about most are:
- Damage per shot
- Crit Chance
- Crit Damage
- Weapon Damage % increase
- Stability: When using a weapon, you can look at the recoil pattern and see if you want to focus on horizontal stability, vertical stability, or overall stability and this is particularly noticeable on weapons with a high rate of fire.
- Optimal Range: Range is extremely important because it dictates from how far away you are still dealing the full amount of damage. If you take a base AK, it's optimal range is about 25-30 meters.
- Accuracy is NEARLY useless.
- For most assault rifles, sniper rifles, SMGs, and some LMGs, the accuracy that is with the weapon is perfectly fine.
- Shotguns don't need it, so if you stack accuracy on a shotgun you are just wasting stats.
- In some cases accuracy CAN be beneficial. What accuracy does is provide a tighter grouping of shots, which is ideal for longer range engagements. It's also good for burst fire, ensuring more shots land on the target
- Most weapons can even have increased accuracy as a talent, which can completely negate the need to ever put more accuracy on a weapon especially with the range limitations.
- If your weapon has at least a third of the bar filled with accuracy and you aren't shooting from super long range, then you don't really need it that much.
- Weapon types have built in perks
- SMG - Comes with lots of crit, short range only. Stack Crit Damage, headshot damage, crit chance, and reload speed/magazine size.
- Marksman Rifle - High Headshot damage. Increase optimal range, headshot damage, reload speed, and fire rate.
- Assault Rife - Medium to Long range weapon. Increase Stability, Weapon Damage %, headshot damage, and magazine size
- LMG - Great for suppressing enemies and laying down a large amount of fire without frequent reloading. Increase Stability, Mag Size, Fire Rate, and Weapon Damage %
- Shotgun - Up close and personal kings. Semiautos are vastly superior to pump and double barrel shotguns. Increase Headshot damage, weapon damage %, mag size, reload speed
- Pistol - Excellent to finish off an enemy that is below 30% health. Health is the colored bar, not the white pips on the enemy health bar, that is the armor they have. increase range, accuracy, mag size, reload speed.
..and now Hornet dropped me 2 HE from one kill!
Reducing scavenging works![]()
Finally have all high end gear.
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I need to get that m44. Need to save up.Finally have all high end gear.
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Finally have all high end gear.
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How much did you drop it?
April Fools?
pls.
I have this error too. I only have 1 hard mission up today, no challenge.
I was sick of seeing nonstop "LFG hornet farm" in the chat when I logged on to do dailies.
Isn't the Special Report going to start in a few mins? Or is it one more hour...
Not even sure what to use phoenix credits for though. I have the weapons I want except for maybe a few DZ06 ones... but I'm never ever ever ever going to farm division tech again so screw those.
Finally have all high end gear.
[imghttp://screenshotscontent-t2002.xboxlive.com/0009000002395394-b66d74cd-175f-4704-bec0-e575eef681a3/Screenshot-Original.png?sv=2014-02-14&sr=c&sig=MSFNqoSuY%2BP57oLWfsKjrL8CtFYxLQ4XVHxnrbXyjIU%3D&st=2016-03-31T16%3A42%3A03Z&se=2016-03-31T17%3A47%3A03Z&sp=r&__gda__=1459446423_fb038b4c1ca6e2e6aa779e9c6f3904f6[/img]
Finally have all high end gear.
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Finally have all high end gear.
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Backpack gives 5k skill power if you roll it.Do you have a ton of +skill power mods or stuff on your gear?
961 electronics but hitting 16k is nice.
Hmmm. a First Wave Vector from DZ. Didn't even know that existed.