Final Fantasy XV: Platinum Demo Thread

This is actually my biggest gripe by far. It takes a really simplistic battle system and makes it completely mindless, as long as attacks auto target. I don't remember Duscae having auto target with weapons. Am I misremembering?

It did and it was actually worse becuase of how it swung the camera and how the lock on worked
 
Did I download the same demo on PS4? I had maybe 2 stutters the entire 40 minutes or so that I played. It's like night and day compared to the first version of the Duscae demo.
You may only be sensitive to sub-30 framerates but not microstutters. PS4 demo has some pretty bad issues with it, see here on the right side scale. Xbone has it sometimes but not as bad when it does; it struggles more with framerate as things are loading in new scenes, likely because of its lesser RAM. PS4 seems to have higher res hair and slightly different lighting, so my guess is that it's related to some framebuffer issue with the lighting and its interaction with the AA method.

Wish the demo would let you just skip to the arena portion from the main menu after beating it once. Hate having to trudge through 15 minutes of tech demo each time I want to mess around with the battle system.
I agree, especially with the unskippable cutscenes.
 
soccer ball?!
not seen that!

there's the 2 hidden weapon plates, the magic ones, the leviathan summon that appears then goes away..

Story spoilers:

Yeah, there's a plate that spawns like 10 soccer balls, and you get a message from Carby talking about how Noctis got a ball as a gift, and alluding that all he wants is to be with his dad more, but he's never around to play with him. It makes the car appearing at the end as his "safe place" hit even harder.
 
You may only be sensitive to sub-30 framerates but not microstutters. PS4 demo has some pretty bad issues with it, see here on the right side scale. Xbone has it sometimes but not as bad when it does; it struggles more with framerate as things are loading in new scenes, likely because of its lesser RAM. PS4 seems to have higher res hair and slightly different lighting, so my guess is that it's related to some framebuffer issue with the lighting and its interaction with the AA method.

I agree, especially with the unskippable cutscenes.

The cutscenes are skippable actually
 
I finally will get to spend some time playing this after work today. I only booted it up for 2 minutes yesterday and one thing I immediately noticed is how close the camera is to Noctis. It looked kind of irritating. Maybe I will get used to it. I thought they moved the camera back a little for Duscae 2.0 which I didn't try after completing 1.0 so I asumed this demo had the camera a little further back, too.
 
I finally will get to spend some time playing this after work today. I only booted it up for 2 minutes yesterday and one thing I immediately noticed is how close the camera is to Noctis. It looked kind of irritating. Maybe I will get used to it. I thought they moved the camera back a little for Duscae 2.0 which I didn't try after completing 1.0 so I asumed this demo had the camera a little further back, too.

The camera pulls back a little more when you're in more open areas, but If I had one thing to gripe about, I wish it was a little pulled back in the initial segment.
 
As someone who didn't play the Duscae demo, is there more to combat than alternating between holding down the dodge and attack buttons? The only other thing I accidentally discovered was the warp strike but other than that the combat in the platinum demo fell flat. Magic seems really iffy to aim too.
 
I played 5 mins of this and turned it off as it was terrible and looked/ran like shit. Does it get better and should I give it another go. Has completely turned me off FFXV
 
As someone who didn't play the Duscae demo, is there more to combat than alternating between holding down the dodge and attack buttons? The only other thing I accidentally discovered was the warp strike but other than that the combat in the platinum demo fell flat. Magic seems really iffy to aim too.

Hey at least magic is aimable

It was a little awkward but its awesome having complete control

I hope that spells have different setups. (Line spells, Aoe from Body, etc..)

If every spell is just move a bubble that could get boring
 
Showed off some visuals while giving a sample of the combat without giving away any of the story. Totally good with that. Had no issues with graphics or performance.
 
As someone who didn't play the Duscae demo, is there more to combat than alternating between holding down the dodge and attack buttons? The only other thing I accidentally discovered was the warp strike but other than that the combat in the platinum demo fell flat. Magic seems really iffy to aim too.

if you are locked onto a target you can just tap the magic button and it will cast it at the current position of monster when you pressed the button for on the fly magic.

It's not as accurate but if you have a decent AoE spell or one that is accurate like flare it usually always hits even on quick cast.
 
I really dislike the outside area (please tell me this style and feel for the game won't be there often)

Much more liked what I saw i the house and on the streets and mostly seemed like a Kingdom Hearts game

but

WHY do textures suck? No very high resolution at all and it seems to lack a lot of AF which are two major things that turn me off. For theirr time I felt ps2/ps3 FF games just looked better.

The soggy frame rate that is everywhere, turning etc is worry some. PS4K version neede?
 
if you are locked onto a target you can just tap the magic button and it will cast it at the current position of monster when you pressed the button for on the fly magic.

It's not as accurate but if you have a decent AoE spell or one that is accurate like flare it usually always hits even on quick cast.

Did not know this

Nice to have options
 
As someone who didn't play the Duscae demo, is there more to combat than alternating between holding down the dodge and attack buttons? The only other thing I accidentally discovered was the warp strike but other than that the combat in the platinum demo fell flat. Magic seems really iffy to aim too.

You can string things together pretty well. like Warp Strike + aerial combo with the short sword + switching to big sword for a final big strike.

You can teleport while in the air doing an aerial combo by expending a little bit of mp. This can make for some awesome and satisfying combat where you're dancing around in the air while teleporting to dodge his strikes. (Works on ground to an extent too, but I found it cooler in the air :P)

Warp strikes from high points deal massive damage, so if you get higher up on buildings and lock on, you can deal massive damage.

The other weapons add a lot more variety and should be there from the beginning.

Weapons do have special attacks too. I think the big sword can do a spin attack if you do the ground combo while rotating the left stick.

Pressing Square at the right time rather than just holding it doesn't expend MP while holding it would.

All in all, I found it very fun, and I think it has a bit more depth than a lot of people breezing through it once will prolly find. What it really needs is a good tutorial to show how to do the cool stuff with it.
 
I personally LOVE the soft look. Really works to create a cohesive aesthetic with the characters and variety of environments. Feels more like a fantasy place or a film than a digital rendering. I love how you can have lots of foliage and leaf shadows cast on the ground and no shimmering. They actually look like plants and a natural scene instead of a shitty mass of pixels. Usually you have to mess with advanced high end PC methods of AA for that and still sometimes the engine itself won't let you. I actually think RotTR could have benefited from this style to address shimmering, pushing it a bit closer to TR Underground. Unfortunately it seems from this demo they still haven't worked out how to get it working fully for the wooden cabinets with gold details, so you still get some pixels popping out awkwardly there, but I can't think of a single game that has been able to get that to work right. I feel it will probably look better at "normal size" though, closer to AC Unity rooms. For example the hallway before the last area was pretty nice.

Edit: BTW it was hard to tell from the comparison video. Does this ice stuff look nicer in the PS4 version? I think it may be a good example of greater distance detail.

Zf09r19.png
 
Considering that we'll be able to toggle between combat styles, do we know if the demo features the "action-oriented" combat mode for the final game?
 
You can string thins together pretty well. like Warp Strike + aerial combo with the short sword + switching to big sword for a final big strike.

You can teleport while in the air doing an aerial combo by expending a little bit of mp. This can make for some awesome and satisfying combat where you're dancing around in the air while teleporting to dodge his strikes. (Works on ground to an extent too, but I found it cooler in the air :P)

Warp strikes from high points deal massive damage, so if you get higher up on buildings and lock on, you can deal massive damage.

The other weapons add a lot more variety and should be there from the beginning.

Weapons do have special attacks too. I think the big sword can do a spin attack if you do the ground combo while rotating the left stick.

Pressing Square at the right time rather than just holding it doesn't expend MP while holding it would.

All in all, I found it very fun, and I think it has a bit more depth than a lot of people breezing through it once. What it really needs is a good tutorial to show how to do the cool stuff with it.
Would've been nice if the demo stated even half of those things, but at least it sounds like combat has more depth to it than I'd thought. I'll try out those aerial combos in my next run.
 
How do you get the shield and shruken? What else is hidden? I fought the level 15 iron giant but that's about it.

Overall the entire thing looked like someone smeared vaseline over all the assets.
 
How do you get the shield and shruken? What else is hidden? I fought the level 15 iron giant but that's about it.

Both are panels on a platform attached to the big middle building in the plaza area where you fight the giant. If you look down the middle and see the point warp, warp to it. Look up, and you should see another point warp above that one. Warp there and then fall. You should see the platform.

Or fall to the ground and see Noctis roll around in pain. :P
 
I played 5 mins of this and turned it off as it was terrible and looked/ran like shit. Does it get better and should I give it another go. Has completely turned me off FFXV

Everything before Adult Noctis is worthless, and is not representative of the actual game. Kid Noctis's section is just a glorified tech demo
 
Considering that we'll be able to toggle between combat styles, do we know if the demo features the "action-oriented" combat mode for the final game?

What is this in reference to?

Each weapon feels different, it is certainly beneficial to switch between them often, but I have not heard of a lower level system toggle before.
 
You can string things together pretty well. like Warp Strike + aerial combo with the short sword + switching to big sword for a final big strike.

You can teleport while in the air doing an aerial combo by expending a little bit of mp. This can make for some awesome and satisfying combat where you're dancing around in the air while teleporting to dodge his strikes. (Works on ground to an extent too, but I found it cooler in the air :P)

Warp strikes from high points deal massive damage, so if you get higher up on buildings and lock on, you can deal massive damage.

The other weapons add a lot more variety and should be there from the beginning.

Weapons do have special attacks too. I think the big sword can do a spin attack if you do the ground combo while rotating the left stick.

Pressing Square at the right time rather than just holding it doesn't expend MP while holding it would.

All in all, I found it very fun, and I think it has a bit more depth than a lot of people breezing through it once will prolly find. What it really needs is a good tutorial to show how to do the cool stuff with it.

Man, I feel we need a PSA like this. Lots of folks very understandably missing this type of info which would at least allow them to fairly assess the combat as represented in this demo.
 
God forbid people figure things out on their own.

I put quite a bit of time into the giant fight, and I don't think I would have found all that's there if I hadn't previously put quite a bit of time into Duscae 1.0 and 2.0. Some people enjoy fiddling around and trying stuff out, sure, but lots of people, understandably just take what they're told and run w/ it.
 
I put quite a bit of time into the giant fight, and I don't think I would have found all that's there if I hadn't previously put quite a bit of time into Duscae 1.0 and 2.0. Some people enjoy fiddling around and trying stuff out, sure, but lots of people, understandably just take what they're told and run w/ it.
I put at least about 40 hours into duscae and im still grateful you guys figured a few things out. Nothing wrong with a lil help.
 
God forbid people figure things out on their own.
Well the demo could be better constructed for encouraging extensive experimentation. Most people will beat the boss and go along with Carbuncle and then it's over, and then if they want to try combat more they have to go through the whole thing. There should just be an endless combat mode from the start menu after you've beaten it once.
 
Almost should have made the Duscae demo available to everyone at the same time. It does a better job easing you into it (better than nothing at least) and is much easier to see the "RPG" in it than here with Platinum. Duscae does a better job of being the "FF8 demo", which is what people new to the game need.
 
I finally got to play through the demo and I have to say that I had alot of fun. I was genuinely impressed by the worlds geometry, the extremely varied texture work, object density, and the quality of the lighting. I like that SE wanted to show off by putting buttons everywhere to change the weather and ToD in real time.

I have to admit though, the amazing visuals are really hampered by whatever PostAA solution they have. It's like an extremely poor implementation of FXAA, which already makes images look like they're smeared with Vaseline. I'm guessing there's some sort of heavy TAA going on as well, which would explain why still shots look so bad. Is the demo running sub HD as well?
 
Well the demo could be better constructed for encouraging extensive experimentation. Most people will beat the boss and go along with Carbuncle and then it's over, and then if they want to try combat more they have to go through the whole thing. There should just be an endless combat mode from the start menu after you've beaten it once.

You can refight the boss as many times as you want if you just run past the button that ends the demo.

I figured out everything in that long post about combat just through simple experimentation over the course of half an hour.
 
Almost should have made the Duscae demo available to everyone at the same time. It does a better job easing you into it (better than nothing at least) and is much easier to see the "RPG" in it than here with Platinum. Duscae does a better job of being the "FF8 demo", which is what people new to the game need.

If this is true I don't understand the purpose of the demo other than to be off-putting.

I didn't play either of the previous demos (I didn't pre-order or buy Type-0).
 
Almost should have made the Duscae demo available to everyone at the same time. It does a better job easing you into it (better than nothing at least) and is much easier to see the "RPG" in it than here with Platinum. Duscae does a better job of being the "FF8 demo", which is what people new to the game need.
Episode Duscae makes more sense to be the free demo as it better represents the full game.
 
Duscae 3.0, with the update combat, should have been the first demo released to the public. The reception would have been so much better. I'm one of the people that bought Type 0 only to play the XV demo, and that was like a year ago. I've had my fill, let everyone else have fun too.
 
Duscae 3.0, with the update combat, should have been the first demo released to the public. The reception would have been so much better. I'm one of the people that bought Type 0 only to play the XV demo, and that was like a year ago. I've had my fill, let everyone else have fun too.
I agree with this.
 
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