Final Fantasy XV: Platinum Demo Thread

Sure it's similar, but it's definitely not similar in the way I would've preferred. The closest thing I can think of in terms of combat that this game reminds me of is Too Human and it bums me out that I can't really gel with what they're offering here because I like the overall presentation.

That's a valid concern.

Personally I loved the combat system in both Duscae and the Platinum Demo. Can't wait to put it to practice with other enemies and bosses.
 
Honestly, some of you here are so overdramatic and blew things WAYYYYY out of proportion. Yes i know....thisisneogaf

Tried the demo last night and while not the greatest thing in the world and it had a few issues, it overall was very enjoyable and i cant wait for the final game.

What i didnt like was that the camera seemed too close and i couldnt back it off a bit, some framerate issues during combat, and the jump mechanic felt "off" a bit to me too. Im baffled at their decision to use a section that wont even be in the final game and if this is truly only a tech demo then the framerate and camera issues should not have been there.

Give it a shot and judge for yourself what the demo is like. From reading some of the stuff here, some of you made it sound worse than Superman 64.
 
That's a valid concern.

Personally I loved the combat system in both Duscae and the Platinum Demo. Can't wait to put it to practice with other enemies and bosses.

I really enjoyed the combat in Duscae and Platinum Demo, too. I had fun and the boss fight was pretty challenging in a good way.
 
Has there been a performance analysis on this yet? I just booted it up and looks great, but feels like it's running at 20 fps or something.
 
Yeah apparently I did the fight completely wrong. I didn't even realize you could jump in the middle of a warp combo. I also completely missed the shield and shuriken. Is there any shard requirement on those? I hope to just rush straight to the boss this time.

Shuriken after you beat the boss is at the top of the citadel with the shield as well. Shield I think you need 300 or 400 crystals. To get the weapon warp to the top and drop.
 
I only had one single problem while fighting the Iron Giant on my third playthrough, where the framerate dropped HARD.

Other than that it was pretty good.

It's easily sub-20fps right from the moment it begins, though.
 
I love how Carbu was like: "Oh, that big scary giant Titan? Don't be afraid. He's actually super nice."

Kid Noctis: "So he's not gonna try to kill me later in life? Awesome!"

Adult Noctis: "......"

Lol
 
Huh... No. Not really. That's Ocarina of Time level of framerate, and this demo is not like that.

Huh... Are you playing on PS4K or something?

The game sure does look fantastic, though. Absolutely love the lighting.
 
No. PS4. And you can check the framerate test video. You are wrong. it's not sub-20 "from the moment it begins".

OK, sorry. Low-20s.

I just watched the video and it says it's holding 30 fps a lot of the time. That seems wrong? I just came from playing Dark Souls III, which isn't necessarily the best performer out there, and this feels waaaaay choppier.
 
well i'm not really sure if this is what makes XV floaty, but pressing attack in KH makes Sora attack instantly while in FFXV if you press the attack button Noct will move close to the target first before attacking

I remember really hating Star Ocean 4's battle mechanics because of this. I think I had just come fresh off of playing Tales of Symphonia and couldn't get used to the attack button bringing you into range before attacking. That type of system creates a disconnect for me when I'm expecting action style fighting where pressing attack executes an attack at all times. On the other hand I suppose there is no wasted motion and this can make battle more fluid when you are in the middle of a pack of enemies. With how difficult it is to simultaneously control the right analog stick camera while holding the attack button I suppose FFXVs style of combat can be helpful. I'd still at least like the option to free attack (and make the attack button the trigger so I don't have to take my thumb off of camera control - I found myself moving my left thumb to the right stick to get the multiple nightmare enemies into frame and I can't see this being a viable solution in the real game).
 
Is there any video from a fellow gaffer yet regarding tips on how to dodge? Like doing the normal one press dodge seems less rewarding because of lack of I-frames while holding the square button does not work against certain attacks which I am not able to decipher in advance. It seems short warps seem far more effective to avoid damage compared to the dodge button which is disappointing to say the least
 
So I just finished playing the demo and I have a few thoughts.

-First off I was playing on Xbone, so performance was not great. It didn't really bother me too much in the end though.
-Graphics were good, but the aliasing was not.
-The summons were really cool, especially Leviathan. They always made the framerate tank which is expected I guess.
-I couldn't get the hang of the combat, even after getting the hidden items. I was not very used to the controls after playing Duscae, so that may have been part of the issue. Looking at some people's videos in this thread though and I see a lot of potential.

Overall the demo could've been better. I think I would've enjoyed it more if they made a side quest in an open area like Duscae. I'm still in for the deluxe edition though.

To follow up on this post, I went back and played the demo again, and I just rushed to the boss at the end. After playing it again today, I'm used to the controls and I can say that I had fun with the combat. Warping around to dodge is fun and not very difficult once you know the controls. Also, I still am having difficulty changing weapons mid-air, but ground combos work nicely.
 
Man idk what it is that's putting me off this game. The art style and music are sublime, but there's just... something. Ever since Tabata took over this game hasn't been able to grab me at all. Demo didn't help. I don't like the controls much and something about it really just feels off.
 
Is there any video from a fellow gaffer yet regarding tips on how to dodge? Like doing the normal one press dodge seems less rewarding because of lack of I-frames while holding the square button does not work against certain attacks which I am not able to decipher in advance. It seems short warps seem far more effective to avoid damage compared to the dodge button which is disappointing to say the least

What are you having problems?
Edit:
You hold when the enemy goes for big swing attacks that have a longer recovery animation which allows you to punish. Then you got those attacks that are unguardable and you to roll quickly to safety. For instance: the ground pound can only be dodged via dodge roll and the gravity magic attack with warping. Plus when you're fighting you're not supposed to always hold the defend button waiting for an attack you have a good window to decide what to do =]

If you want I'll create a video or PM you of me.
 
Some combat impressions/suggestions after spending more time with the demo:

- The implementation of weapon switching on the d-pad is a terrible idea, as I've said from the very start.
A better set up would have been to only have 3 weapons accessible, and switch those via L1 and R1. This would work just like how Lightning Return's Schemata switching works. The UI could look something like the following (ignore the left and right side weapon sets)

MhzrcVN.png


- The Shield blocking aspect needs to be on a hot-button.
What I mean is regardless of which weapon you have currently selected, when you block, the shield should always get used as long as the shield is in your loadout. So, your normal phantom dodge will not get used if you have a shield in your load out. The shield attacks can stay as they are now, i.e., only get used when the shield is selected. Devs can reduce the perfect block time to 5-10 frames if they want.

- Magic throwing should be changed.
The game should at least pause/slowdown if they want to keep this system. A better option would be to lock on to enemies when trying to throw magic.
An even better option would be to not have magic in item slots, and instead let them be used immediately by shortcut buttons. They could be like L2+X = Fire, L2+O = Meteorain, etc.

- Add 1:1 responsive attacks as an option along with hold to attack
3 button presses should equal 3 sword strikes. This one thing alone will make the game feel so much better.


Anyway. I know they're not going to change anything now. But I just wanted to put it out there.
 
Man idk what it is that's putting me off this game. The art style and music are sublime, but there's just... something. Ever since Tabata took over this game hasn't been able to grab me at all. Demo didn't help. I don't like the controls much and something about it really just feels off.
I just want to play with all of the bells and whistles enabled. Two demos where the amount of combat options are limited, and we have to extrapolate what it will be like with all of the systems, is too much.

I think the demo is cool, but I think their time would have been better spent just working on the main game. That's how I feel about all demos and convention preview builds, though.
 
Had to stop after I got to the town :/

Real damn shame, because I love everything about the presentation, but I'm finding it downright stressful to play with this performance.

Definitely going to wait for some analysis when the final product is released before purchasing.
 
What are you having problems with? Ahh give me a sec

Thanks! Well I keep dodging by pressing square instead of holding... I am playing it like Souls and Bloodborne but there seems to be very little if at all any iframes when pressing square. So I thought maybe holding square is the right thing to do but it is only useful for some attacks and I have no idea which attacks it is useful for until I get hit. So any video tips will be cool and much appreciated!

Also is there no air dodge?
 
Just played the demo and finished it. Whilst the game looks gorgeous I can't see how anyone can defend that as being a good slice of gameplay. If it didn't have the Final Fantasy name attached to it I feel the opinions would be very very different.

Whole thing seemed like complete fluffy nonsense to me. Combat was clunky and slow but not in a good way whatsoever. Nothing about the gameplay itself seemed good. It felt like a glorified tech demo as opposed to an actual game demo. I'm actually baffled as to why Square would release that as a slice to tempt people to buy the game as it seems to have the opposite effect.
 
Thanks! Well I keep dodging by pressing square instead of holding... I am playing it like Souls and Bloodborne but there seems to be very little if at all any iframes when pressing square. So I thought maybe holding square is the right thing to do but it is only useful for some attacks and I have no idea which attacks it is useful for until I get hit. So any video tips will be cool and much appreciated!

Also is there no air dodge?

Look at my edit up top. I'll create a vid for you.
 
Yeah apparently I did the fight completely wrong. I didn't even realize you could jump in the middle of a warp combo. I also completely missed the shield and shuriken. Is there any shard requirement on those? I hope to just rush straight to the boss this time.

Shuriken you get by unlcoking the platinum plate which you do by beating the Iron Giant

To get the shield you need 100 crystals which will unlock the silver plate.

To get the warp ability from Carbuncle you need to take a certain amount of damage for a period of time. Carbuncle will use its light ruby and youll then be able to warp.

You wont be able to get eithet weapons till you have the warp ability.

video does a better job at explaining
 
Just played the demo and finished it. Whilst the game looks gorgeous I can't see how anyone can defend that as being a good slice of gameplay. If it didn't have the Final Fantasy name attached to it I feel the opinions would be very very different.

Whole thing seemed like complete fluffy nonsense to me. Combat was clunky and slow but not in a good way whatsoever. Nothing about the gameplay itself seemed good. It felt like a glorified tech demo as opposed to an actual game demo. I'm actually baffled as to why Square would release that as a slice to tempt people to buy the game as it seems to have the opposite effect.

You think it looks gorgeous? I thought it looked pretty bad honestly. Especially the textures in the level where you're shrunk; they're just awful. And the fact that it runs sub 30fps a lot of the time while not even looking that great is just not really acceptable at all. This came out over 2 years ago now, looks way better and runs at 1080p/60fps on PS4 so really SE has no excuse. It feels like they just did a lazy PS3 port job rather than building from scratch on the PS4.
 
I never played Duscae, but the combat as present in this demo isn't nearly as responsive as KH and seems way more concerned with its animation loops as inputs feel delayed.

Honestly I wish they just carbon-copied KH gameplay into this game now. This half-way between real-time and ATB-something just is too strange.

And stuck with the VS XIII trailer stuff from 2006 but yea. Lost cause at this point...
Boss★Moogle;199875704 said:
You think it looks gorgeous? I thought it looked pretty bad honestly. Especially the textures in the level where you're shrunk; they're just awful. And the fact that it runs sub 30fps a lot of the time while not even looking that great is just not really acceptable at all. This came out over 2 years ago now, looks way better and runs at 1080p/60fps on PS4 so really SE has no excuse. It feels like they just did a lazy PS3 port job rather than building from scratch on the PS4.
That's my feeling too.... :/
 
something they don't mention in the demo either that I totally forgot about.....you regain MP fast when spot warped and hanging......
 
Boss★Moogle;199875704 said:
You think it looks gorgeous? I thought it looked pretty bad honestly. Especially the textures in the level where you're shrunk; they're just awful. And the fact that it runs sub 30fps a lot of the time while not even looking that great is just not really acceptable at all. This came out over 2 years ago now, looks way better and runs at 1080p/60fps on PS4 so really SE has no excuse. It feels like they just did a lazy PS3 port job rather than building from scratch on the PS4.

Those textures are intended to be viewed by a normal sized human being, not when shrunken down.
 
Combat in this game is worlds below kingdom hearts in practically every way.

Yeah totally agree.
This game isn't trying to be Kingdom Hearts (at least I hope not) but they need to tighten up the combat controls A LOT.

I thought the camera was waaaay too close during combat in the Duscae demo, and I'm really annoyed they didn't fix that with this new demo.
 
Yeah I can already tell just from reading most of this thread that all this hyperbole is from people who didn't even bother getting the Hero's Shield or Cross Shuriken, or even try the different actions with the Airstep sword, Broadsword.
 
Yeah I can already tell just from reading most of this thread that all this hyperbole is from people who didn't even bother getting the Hero's Shield or Cross Shuriken, or even try the different actions with the Airstep sword, Broadsword.

I had no idea those were even things in the demo.

My experience with it wasn't very good. The game looked blurry on my TV which may be as a result of the dynamic resolution or AA solution they used, or both. The game also felt slow to me.

I was pretty bored with the actual gameplay as well. At one point I was just mashing circle over and over with the sword and I defeated all the enemies in the area. Literally just pressed circle, nothing else. The boss fight was a bit better as I actually needed some strategy to defeat it, but still underwhelming. Demo definitely left me less hyped for the final game.
 
Yeah totally agree.
This game isn't trying to be Kingdom Hearts (at least I hope not) but they need to tighten up the combat controls A LOT.

I thought the camera was waaaay too close during combat in the Duscae demo, and I'm really annoyed they didn't fix that with this new demo.

They pull it back during the adult Noctis battle. I find the far out camera during this golem fight worse. I can't tell when the golem's attack are about to hit Noct since the golem's body and attacks take up most of the screen to even notice where you're about to get hit.
 
Yeah I can already tell just from reading most of this thread that all this hyperbole is from people who didn't even bother getting the Hero's Shield or Cross Shuriken, or even try the different actions with the Airstep sword, Broadsword.

they were hidden, so i can understand it. I didn't even know it existed until I checked this thread after completing the demo the first time.

anyway the hyperbole in this thread is absolutely crazy, hard to defend it really, but i guess that's just neogaf
/internet
in general
 
Waiting to get home today and playing this.

In the Uncovered event they did mention this was more of a tech-demo, I guess they didn't make it very clear in the actual demo since I'm reading a lot of posts in here from people who are very confused about the pads that do tech-demo things (replace Noctis with playable monsters, cars, shift the day/night cycle, etc.).

Regarding the graphics, it does look rough from the screenshots that are being posted, but do keep in mind the reality of demos and how they're made. Resources and time have to be diverted to make a demo, and the process is pretty similar to finishing an actual game. In other words, the areas from the demo that look rough very likely look that way because they're still working on them. Framerate and resolution is ironed out during the optimization phase, which one of the last things that get worked on, so we'll likely be seeing those issues right up until launch.

That said, the question naturally becomes, why put out a tech demo with work-in-progress assets? I presume Square Enix thinks this drums up hype and drives up preorders. I think the concept is good, but the reality of what they could deliver on the demo is what killed it for a lot of people.
 
Did I download the same demo on PS4? I had maybe 2 stutters the entire 40 minutes or so that I played. It's like night and day compared to the first version of the Duscae demo. Massive KH vibes, like others have said, which is really good. Question though (slight spoilers):
Are there more plates like the soccerball-spawning plate in the last area? Just want to know if there's more story stuff, I found it really well done

I detailed the area and no, sadly. There are some gold reward/monster plates but nothing story specific

soccer ball?!
not seen that!

there's the 2 hidden weapon plates, the magic ones, the leviathan summon that appears then goes away..

There's some additional story stuff here that I don't think you guys mentioned.

https://twitter.com/ffxv_prompto/status/715795696427905025

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