Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

You're not seeing the full picture. I'm not talking about the NEO, I'm talking about the possibility of Sony continuing deeper and harder down this path, going the Apple route. Constant new PS4s, watering down the console space, ending up being nothing more than Steamboxes with a recogizable brand on it. The end of developers optimizing for the console itself, and settling instead for shitty cross-gen versions of games across countless SKUs. That's not why I like consoles. That's not what I'm looking for from consoles.

Yeah, I think how PS4 NEO is received will impact how PS5 will be designed. Though Sony had also been paying close attention to N3DS given how PS4 NEO adopts a very similar model to a hardware upgrade (the best they can do if they wish to retain binary compatibility with existing games).

There's also the matter of NX, from what we've read so far from Iwata, Miyamoto etc. it'll be a scalable platform like iOS, with a unified hardware and software architecture between devices.

That might mean that new hardware will give all existing games performance benefits "for free" like the PC, iOS and Android devices do, rather than require baked oi patches.
 
Really weird that they went with such a small cpu bump

The cpu is already the bottleneck with the hd7850 in the ps4.

pairing it with a 380x is like pairing a 380x on pc with an old phenom II, you still end up playing everything at low framerates due to the massive cpu bottleneck

Personally I would go back to using my hd6870 (xbox one level performance) with a fast cpu over going back to having to use my old phenon II with my gtx970 (3x ps4 performance), being cpu bottlenecked sucks
 
How do you know games are going to run worse on the PS4K? You don't.

Would it make more sense to target the ordinary PS4? You know, the '36 millions sold' PS4? Not the 'not released' PS4K.

Yea people comparing this to ps3 to ps4 is laughable, ps3 was ancient tech that most games couldn't even run better then 360 which was 8 years old when ps4 came out, the ps4 was 10x more powerful and yet 360/ps3 games were made, some even very playable.
 
I'm still not sure why devs would bother optimizing their game for another spec once the initial novelty wears off, unless the neo is massively popular or something.

OP says they'll be required to have a "NEO mode" but I doubt there are specific details beyond that.

Basically, unless the ps4k sells millions quickly and people start to decide their game purchase based on performance on that machine, I don't get what devs have to gain in this story.

A bigger pool of end users if the thing is successful. Depending on the neo mode configuration, it could just be as simple as meeting the base requirement for PS4 games and upping the resolution.

Since the CPU is getting an upgrade, games by default will likely at the very least run locked at whatever framerate PS4 is aiming at, and better quality effects/higher res because of the GPU
 
Actually nice for who? People with enough money to blow on another console. Can't afford another £400 every 3 years? Fuck you, play your 20fps game pleb.

Yeah because most games run at 20 fps on the PS4......smh.

If what they announced is true it's a good thing. I was worried that if the Neo had exclusive games then it would really divide the PS4 community.

Sony are making sure the original PS4 isn't gimped, and rather than just making a "Slim" version of the PS4, this will be enhanced to give extra performance for some who want it.

The console has been out nearly three years, so a mid gen refresh is a good idea personally, as well as not fencing out any current PS4 owner on future games released.
 
I didnt realise valve made all steam boxes. Its closer to an ipad than a steambox.

Same concept.
I use steam box as example because it's the closest devices that have all the perk of a console.
Yes, it give us option to get better hardware and better performance if we want. It also might take away the option to have perk of a traditional generation like exclusive that target one specific hardware or introduce new invention with new generation.

It will take away a lot of things only to give you more option and this

You're not seeing the full picture. I'm not talking about the NEO, I'm talking about the possibility of Sony continuing deeper and harder down this path, going the Apple route. Constant new PS4s, watering down the console space, ending up being nothing more than Steamboxes with a recogizable brand on it. The end of developers optimizing for the console itself, and settling instead for shitty cross-gen versions of games across countless SKUs. That's not why I like consoles. That's not what I'm looking for from consoles.
 
If it makes a big difference to the performance of PSVR then I'll have to buy it.
 
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So would that mean the new PS4 would be getting equivalent of a full Tahiti GPU, without any CUs disabled ?

I guess it would, given just 3.5 Teraflops for Tahiti.

Then the specific clockspeed of the new PS4 GPU (911 MHz) brings it to about 4.1 Teraflops.

Edit: I didn't see this:

The number of CU's would put it around a 280x. Which I believe is just a rebadged 7970 Ghz edition. Certainly not Radeon 390/GeForce GTX 970 level of performance as some are claiming. For example, a 290x has around 44 CU's and still falls short of a R 390/GTX 970 in most cases.

The GPU will still be a big upgrade though! 1080p with better fidelity and framerates will be quite easy. You might even see a base PS4 game running at 30 FPS pushed up to 60 FPS on this card. Also, if older games could be patched to take advantage of the hardware they could get a nice boost. The Witcher 3 for example could see a nice increase in things like foliage density, draw distance, Shadow quality, etc and still play at a solid 30 FPS.

What you won't see is 1440p for the more demanding games, let alone 4K. Those resolutions could be achieved with simpler games, but I think some people underestimate the GPU required to run at those resolutions. For example, a GTX 970 cannot maintain 30 FPS in The Witcher 3 at 4K even with the lowest settings.

The CPU is another bottleneck to consider. My own personal experience with CPU bottlenecking comes quite recently. I have what is now an archaic Intel Core i7 860 paired with my GTX 970. I've been meaning to upgrade, but for the most part it has done me good for five years. Dark Souls III was just released, and as it happens can be CPU constrained if you have an older processor. I should be able to get 60 FPS flawless at 1080p with everything maxed, but only get about 45 FPS on average. So that is just one example of what a weaker CPU can do when paired with a more powerful GPU.

In all, based on the information we have available I expect this to provide a nice boost to visuals for new PS4 buyers. I expect this boost will take place mainly in the relm of framerate and slight fidelity increases.
 
Aren't most mp games already running 60fps at lower resolutions? In this case only the resolution would be higher so performance will be similar for all. SP games is where the advantage would be noticeable imo

Lots of multiplayer games are running at 30FPS.
 
You have an option to upgrade if you don't upgrade then nothing changes for you.

Simple as that.

Wishful thinking. Their frame rate requirements show where their priorities are.
 
Sounds like everybody wins here, can't wait. I wish they did this every year tbh.
 
It's funny you say this, but the only reason why the Xbox was so weak is because they used all the die space on eSRAM. If the RAM solutions were the other way round, and the Xbox had GDDR5 with the amount of silicon premium it had, this would of been an entirely different generation.

Yes I know. Sony lucked out when 256MB GDDR5 modules became available just in time to be used in PS4. Nobody in their right mind expected them to use 32 128MB chips, so 4GB was max they could use... and then Cerny dropped the bomb.

That's not what I'm saying at all. If the PS4 wasn't underpowered, they wouldn't be rushing a new, more powerful model to market 3 years after release.
If the PS4 wasn't underpowered, it would costed more and it would sold less, and switch to nextgen games would be even slower than we got, and more powerful model will most likely come anyway.
 
Keep thinking companies care about those 45 million users and are not going to use PS4K's improved hardware to sell more games.

You think the going to sell more games on user base that going to be very small?
They only ways this happens if is PS4K start selling at a crazy rate .
And i don't see that happening .
 
I'm assuming this is purely to get better performance for vr? If so how long until your required to get a neo for your vr games to work?

Personally I think games this gen already look stunning and those devs who really focus on the hardware are getting great performance plus amazing gfx (uncharted, halo ).

So don't really see a need for a new machine yet . Either way I will be happy with my current box and playing the stunning games I'm playing now . Developers are only just working out how to maximise the power of current boxes so adding more targets is just going to delay games.
 
Really weird that they went with such a small cpu bump

The cpu is already the bottleneck with the hd7850 in the ps4.

pairing it with a 380x is like pairing a 380x on pc with an old phenom II, you still end up playing everything at low framerates due to the massive cpu bottleneck

Personally I would go back to using my hd6870 (xbox one level performance) with a fast cpu over going back to having to use my old phenon II with my gtx970 (3x ps4 performance), being cpu bottlenecked sucks

Its not weird...they wanted zero compatibility problems very easily and a quick CPU solution. This thing is not supposed to be a generational upgrade to begin with to the point where they are switching out with all new components, its a stop gap solution to increase the gen's lifespan and satisfy some of those people complaining about the PS4's performance in games.

The upgrade to the CPU at the very least promises very stable and locked framerates of games with varying performance on PS4 because of the upclock along with better graphics, effects, IQ and res among other things.

Wishful thinking. Their frame rate requirements show where their priorities are.

In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.

Your not thinking clearly, there is literally no controversial statement in there. They will not allow the PS4K to run at a lesser performance metric than the PS4. So most devs might lock the FPS to the base framerate the PS4 runs at and it will be far more solid.

I doubt the likes of EA and Acti are going to bother with Neo mode btw.

Its probably literally just a software configuration. "Upgrade resolution, upgrade framerate, test, ship". I don't see how taxing you think it could be.
 
I doubt the likes of EA and Acti are going to bother with Neo mode btw.

You don't think DICE would be interested in this? That would be all it takes as the Frostbite engine will be integral to many EA games in the future.
 
You are the one claiming things, not me.

It wouldn't make more sense to target PS4 when PS4K allows to sell better graphics.
Why would it make more sense to target the PS4K, when 90% of the PS gamers have a PS4 and only 10% have a PS4K?
 
everyone calm now ?

Calm? How? Why?

Not that I am crazy about it, but all the things that people are scared of in this scenario are still legit. Some completely predictable PR sugarcoating by Sony is not going to calm anybody down.

Bioware last week called this situation as nightmarish for developers.

And I am very interested to see how currently sloppy devs are going to handle things now with 2 versions for 1 console.
 
Strange choice of CPU (probably to keep cost down), although I guess the next revision could potentially only be 3 years away.

The next revision will be PS5.

Calm? How? Why?

Not that I am crazy about it, but all the things that people are scared of in this scenario are still legit. Some completely predictable PR sugarcoating by Sony is not going to calm anybody down.

Bioware last week called this situation as nightmarish for developers.

And I am very interested to see how currently sloppy devs are going to handle things now with 2 versions for 1 console.

Nightmarish? Oh please. How can it be any more 'nightmarish' than having to optimise for god knows how many PC configurations?
 
You think the going to sell more games on user base that going to be very small?
They only ways this happens if is PS4K start selling at a crazy rate .
And i don't see that happening .

No, I think 95% of PS4 user base are going to see PS4K games and buy them thinking they will run the same on their PS4. Marketing magic.
 
Uhm i think the Frosbite Engine Team at DICE will probably be very happy about this. I wouldnt be shocked if they already have the specs and maybe some prototype hardware

DICE games on PS4k will most likely be 1080p@60fps with better effects .
No more 900p for there 60fps games.

No, I think 95% of PS4 user base are going to see PS4K games and buy them thinking they will run the same on their PS4. Marketing magic.

Your post makes no sense most 3rd party games already get show off to a high level thanks to a PC version .
Or CGI trailers etc etc etc .
 
If i can get 60fps games instead of 30 with the same 1080p resolution id be happy to upgrade tbh. Alot of people dont care about it, but for me it's a night and day diffrence in enjoyment.
 
If it makes a big difference to the performance of PSVR then I'll have to buy it.

It might not have a big difference to performance because Sony will still be very strict on PS4 games hitting at least 60fps.

It might be more likely to have a difference to image quality - the extra power allowing better AA, or supersampling by rendering at a slightly higher resolution, or simply providing more detail on screen.

Some games might be able to get from 60->90, or 90->120, but the CPU isn't a big improvement so that might not be possible in many cases.
 
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