Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

If i can get 60fps games instead of 30 with the same 1080p resolution id be happy to upgrade tbh. Alot of people dont care about it, but for me it's a night and day diffrence in enjoyment.

framerate bumps require CPU as well as GPU. Some games that are unlocked and nearly hit 60 might be a solid 60, but I don't expect that is the route most will take. The GPU is disproportionately more improved so you'll be much more likely to see higher resolutions, higher shadow detail etc. Literally the kinds of things you'd expect to see on a PC game when going from a 7850 to a 290 but keeping the same CPU
 
No, I think 95% of PS4 user base are going to see PS4K games and buy them thinking they will run the same on their PS4. Marketing magic.

Unless Sony deliberately misleads consumers with marketing material, there really isn't any reason that kind of mass scale confusion among consumers.

Why are you assuming 95% of PS4 owners are utter idiots?
 
New Nintendo 3DS was pretty fucking stupid, going from black and white to colour was huge at the time so I've always considered Game Boy Colour it's own console and similar to DS>3DS.

Needless to say I agree with the person you quoted, it's stupid.

Why is it pretty fucking stupid? You can call GBC anything you want. It was an upgrade, not a new console, regardless of what you personally think it is. It is factually the same system upgraded to display games in colour.

Unless Sony deliberately misleads consumers with marketing material, there really isn't any reason that kind of mass scale confusion among consumers.

Why are you assuming 95% of PS4 owners are utter idiots?

Because apparently, we were all imagining it when developers constantly used PC footage to showcase their AAA multiplatform games instead of consoles footage since...well...forever.
 
The next revision will be PS5.



Nightmarish? Oh please. How can it be any more 'nightmarish' than having to optimise for god knows how many PC configurations?

Tell that to the dev who said that, not me.

Plus your argument is still in favor of the situation that people are afraid of. Optimizing for multiple configurations on PC is not a good thing for anyone's hardware.
 
It might not have a big difference to performance because Sony will still be very strict on PS4 games hitting at least 60fps.

It might be more likely to have a difference to image quality - the extra power allowing better AA, or supersampling by rendering at a slightly higher resolution, or simply providing more detail on screen.

Some games might be able to get from 60->90, or 90->120, but the CPU isn't a big improvement so that might not be possible in many cases.

Yes that's a good point. I can see that they might not have to pair stuff back so much for the PS4K version. Or even not having to pair stuff back at all.
 
Unless Sony deliberately misleads consumers with marketing material, there really isn't any reason for that scale of consumer confusion.

Why are you assuming 95% of PS4 owners are utter idiots?

I think 95% of any mass market consumers are utter idiots.

That is the base of our consumer society.
 
Its not weird...they wanted zero compatibility problems very easily and a quick CPU solution. This thing is not supposed to be a generational upgrade to begin with to the point where they are switching out with all new components, its a stop gap solution to increase the gen's lifespan and satisfy some of those people complaining about the PS4's performance in games.

The upgrade to the CPU at the very least promises very stable and locked framerates of games with varying performance on PS4 because of the upclock along with better graphics, effects, IQ and res among other things.
So PS4K exclusives are inevitable?
 
Now that sounds a lot better and more reasonable than the first round of (very vague) rumors.

As long as the price stays below $400, I'll happily upgrade.
 
Amazing if no specific game. Can't wait. Don't care about spending 200e to upgrade by selling old one for the comfort
 
I'm quite content with my PS4 but this upgrades console is too tempting. Even the current hardware can deliver some mind blowing visuals even in resolutions like 900p, just imagine the PS4K Uncharted 4.
And 400$ isn't too much for this kind of hardware.Only problem i see is old Ps4 and Ps4k users sharing the same online environment. 4K users will have a slight advantage with higher FPS and that's the kind of stuff can hurt the whole gaming console concept.
 
I look forward to all the questions sony is going to get when they release the ps5. So, why should the consumers buy this console when you're probably just going to release an upgraded version?
???

Maybe because the upgrade will come 3 years later?

Are people now just trying to come up with the worst post possible? Do you have a phone? You shouldn't have because there will be a better one released.

There is enough room for reasonable criticism in this matter but some people are trying too hard.
 
I wonder if prior rumors of CPU not finally decided was a doubt between going on with Jaguar/Puma or jumping Zen. Reading reviews about Puma+ at 28nm, 4 cores have a tdp of circa 5 watts with a turbo clock of 2,2 GHz (just tablet world consumption) and are barely more capable than an APPLE A7 cpu... Today an APPLE A9 cpu at 14nm would eat it for breakfast:

Discovery tablet with 4 Puma+ cores versus an IPAD AIR 1/Iphone 5s (with APPLE A7):

63096.png


Maybe the Giant Bomb document is still not set in stone and we have a Cerny "8 GB" moment in the end with the CPU.
 
The fact of the matter is people are taking this way out of context and proportion.

So PS4K exclusives are inevitable?

No? Because they are still going to be using PS4 as minimum development environment.

The PS4K is fully integrated with the PS4's store and OS, as well as using its architecture for a reason. This thing is specifically an extension of the PS4 for those people who want higher fidelity/more solid framerates of games, the games won't change if its PS4 regardless.

Sony are trying to cover 2 user bases at once in the budget and 'premium' sector, and that's far more of a priority for them than intentionally splitting their user base.

I wonder if prior rumors of CPU not finally decided was a doubt between going on with Jaguar/Puma or jumping Zen.

Maybe the Giant Bomb document is still not set in stone and we have a Cerny "8 GB" moment in the end with the CPU.

Stop with this guys. They don't want to reoptimize everything for a brand new CPU architecture! That is not the plans for a low cost stop gap upgrade like this, as its not intended to be a new generation investment.

THey are only doing it cause they can get the CU's and extra power via upclocks in there with 16nm finfet, they are not looking to replace anything significant with something brand new which would mean a lot of new testing and a reshuffling of their papers
 
Tell that to the dev who said that, not me.

Plus your argument is still in favor of the situation that people are afraid of. Optimizing for multiple configurations on PC is not a good thing for anyone's hardware.

A dev did not say that. A craft brewer said that. The craft brewer was a dev many years ago.
 
That maybe be true but most people know that S version of iPhone better .
So that means it runs stuff better or have better hardware .

This. Public is already knows that hardware upgrades are real. Iphone 6S is better than Iphone6, but they both have the same software/OS/services. Gamers know that 980Ti is better than 970, but they both play have same software/services. Galaxy S6 is better than S5, i7 from 2016 is better than i5 from 2015, etc.

We did not have this in console space, but every other fucking piece of modern consumer tech has switched to more iterative schedule [while maintaining software compatibility]. Soon we will see how will this change impact console industry. I think all will go fine as long as large PS4 install base continues getting same software for a next few years.

A dev did not say that. A craft brewer said that. The craft brewer was a dev many years ago.
Beer brewer whose last gaming experience was working with 7th gen consoles. He exited game development even before he had a chance to see early PS4/Xbone devkits.
 
Then it what way is the lifespan of the generation increased?


Graphical fidelity, performance, etc.

All of the stuff listed in the OP basically.


I will be less anxious for a PS5 if my PS4K can run games at decent fidelity when the PS4 hardware starts to age.


Even if they are both running the same games.
 
Nah. PS4 has already had memory bandwidth issues with 8GB. A boost without any more RAM to use would be welcome, more so than a RAM increase. And they're somehow going to be giving developers 512MB more somehow so I guess that it's not a complete wash on that front.

Maybe this time they have a secondary chip that actually works(?), with its own RAM, so that amount GDDR is freed from having to be reserved for OS tasks. Can't imagine them adding a 512MB additional GDDR Ram.

I may be way off base but the current secondary chip is not up to par for networked standby for example.
 
The fact of the matter is people are taking this way out of context and proportion.



No? Because they are still going to be using PS4 as minimum development environment.

The PS4K is fully integrated with the PS4's store and OS, as well as using its architecture for a reason. This thing is specifically an extension of the PS4 for those people who want higher fidelity/more solid framerates of games, the games won't change if its PS4 regardless.

Sony are trying to cover 2 user bases at once in the budget and 'premium' sector, and that's far more of a priority for them than intentionally splitting their user base.



Stop with this guys. They don't want to reoptimize everything for a brand new CPU architecture! That is not the plans for a low cost stop gap upgrade like this, as its not intended to be a new generation investment.

THey are only doing it cause they can get the CU's and extra power via upclocks in there with 16nm finfet

Again, is there a reason why this generation cannot last until 2018/2020 (whenever the PS5 comes out)? What's any of this got to do with PS4's lifespan?
 
Graphical fidelity, performance, etc.

All of the stuff listed in the OP basically.


I will be less anxious for a PS5 if my PS4K can run games at decent fidelity when the PS4 hardware starts to age.


Even if they are both running the same games.
Lifespan increased? Not really. This gen will last 6 or 7 years. Instead of a slim version mid-gen, we get a (a little bit) more powerful PS4K. Nothing will change regarding the lifespan of the current gen. Next 'upgrade' will be the PS5 in 3 or 3 1/2 years.
 
That maybe be true but most people know that S version of a iPhone better .
So that means it runs stuff better or have better hardware .
So it would be rather easy for sony do it with PS4k.

I dont know why people keep bringing up the mobile industry as an example of a lot of things.

Mobile industry is vastly different from gaming/console industry.

In mobiles the time required by a dev to create a game is nothing compared to what developers do for consoles.

It takes years to create an AAA game, can you imagine what devs will have to go through if consoles start coming up every year like mobiles do?
 
Graphical fidelity, performance, etc.

All of the stuff listed in the OP basically.


I will be less anxious for a PS5 if my PS4K can run games at decent fidelity when the PS4 hardware starts to age.


Even if they are both running the same games.

Yep. Sony remembers the 7th gen and how creaky the PS3 and 360 got, and how onery the userbase got with that after 2010.

In the end, Sony are probably testing this to see if they can extend the gen the same way the 7th gen was extended, but when PS4 and XB1 show their age like the 360 and PS3 did in their latter years, the extra power of the stop gap machine and enhanced performance can stem the grumbles for a while.

Kinda sucks that 60fps doesn't seem to be an option, I might just stick to my ps4.

It depends on the game and its requirements. It not a black and white situation.
 
Lifespan increased? Not really. This gen will last 6 or 7 years. Instead of a slim version mid-gen, we get a (a little bit) more powerful PS4K. Nothing will change regarding the lifespan of the current gen. Next 'upgrade' will be the PS5 in 3 or 3 1/2 years.
I wouldn't call a 40-50% faster system a little bit more powerful. This isn't a PS3 to 360 margin about a couple of flops.
 
60fps will depend on the game .
If it cpu or gpu bound , i can see something like UC4 becoming 60fps .
But open world games like W3 or AC staying at 30fps .

That's fine with me, open world games I would rather be 30fps with better graphics, but tps, racers, or a game like Bloodborne, and ds3 would be so much better at 60fps.
 
I dont know why people keep bringing up the mobile industry as an example of a lot of things.

Mobile industry is vastly different from gaming/console industry.

In mobiles the time required by a dev to create a game is nothing compared to what developers do for consoles.

It takes years to create an AAA game, can you imagine what devs will have to go through if consoles start coming up every year like mobiles do?

You seem to be missing my point .
It has nothing to do with the mobile industry since i can use another eg .
Point is it will be very easy for sony to tell consumers that PS4k run stuff better .
We were talking about consumers getting trick into thinking PS4 games will look\perform like PS4k games.
 
Lifespan increased? Not really. This gen will last 6 or 7 years. Instead of a slim version mid-gen, we get a (a little bit) more powerful PS4K. Nothing will change regarding the lifespan of the current gen. Next 'upgrade' will be the PS5 in 3 or 3 1/2 years.

How can you be sure?
What if this turn into huge success and we get PS4 Neo plus for next upgrade instead?
What if MS release something more powerful and Sony quickly follow up with another upgrade after?
What if there will be no more PS5?
 
Again, is there a reason why this generation cannot last until 2018/2020 (whenever the PS5 comes out)? What's any of this got to do with PS4's lifespan?

Sony knows they are losing customers to PC every day because of percieved performance problems. This is one way they came up with to try and cover their bases. When PS4 gets longer in the tooth, they still have a back up to point people to with decent specifications.

And i expect PS5 to launch in late 2021. This is to stop it from being a 5 or 6 year gen.
 
Graphical fidelity, performance, etc.

All of the stuff listed in the OP basically.


I will be less anxious for a PS5 if my PS4K can run games at decent fidelity when the PS4 hardware starts to age.


Even if they are both running the same games.

That's not a generation extension though. Without the PS4K, the gen would last just as long.
 
Kinda sucks that 60fps doesn't seem to be an option, I might just stick to my ps4.

60fps is an option. Not all games are CPU bound, and even it they are, devs can optimize [change the rendering or reduce number/complexity of objects on screen] to reach higher framerates.
 
If this is right I'd expect Sony to be watching frames rates on "PSPoor" as well.

The point of the requirement is so that devs don't take their 60fps games on PS4 and cut them to 30fps to get them running at a full 4K on PS4K. No reason to read more into it than that.

I'm just saying there are more efficient ways to increase IQ than supersampling, if you have unrestricted access to those additional resources.

Sure, but now you're talking about adding a third profile: Base, Neo and Neo on a Base TV... Sony does not want devs approaching Neo development with a focus on people who bought a 4K device to plug into their 1080p TV.

You assume that the GPU will amount to more than double the power of the PS4 on GFLOPS alone, we hardly know anything else.

That tells us most of what we need to know considering we can see how shader counts and resolution increases relate to one another in existing GCN architecture cards.
 
Sony knows they are losing customers to PC every day because of percieved performance problems. This is one way they came up with to try and cover their bases. When PS4 gets longer in the tooth, they still have a back up to point people to.

I sincerely doubt this is the catalyst for the PS4K or that Sony is losing anywhere near notable amounts of people to PC; especially considering the growth the PS brand is seeing in emerging markets.

PSVR is the more likely candidate, since VR games will only get more advanced, hence the need for a stop-gap system that's more capable than the launch model.
 
I sincerely doubt this is the catalyst for the PS4K or that Sony is losing anywhere near notable amounts of people to PC; especially considering the growth the PS brand is seeing in emerging markets.

PSVR is the more likely candidate, since VR games will only get more advanced, hence the need for a stop-gap system that's more capable than the launch model.

Performance issues and the blowback they get from that is absolutely going to be something they talk about when pitching an upgraded unit. PSVR and their ability to even do the upgrade with the leeway they have on the silicon front are other reasons, but they were thinking about a lot of things i'm sure.
 
Sony knows they are losing customers to PC every day because of percieved performance problems. This is one way they came up with to try and cover their bases. When PS4 gets longer in the tooth, they still have a back up to point people to with decent specifications.

And i expect PS5 to launch in late 2021. This is to stop it from being a 5 or 6 year gen.

If the desired ubiquity is anything to go by then the numeric nomenclature will fall by the way side and it will simply be called the "Playstation" with '2018/20/22 etc. edition' being a subtext
 
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