Schnozberry
Member
BUt they put out 6-8 games a year as it is.
Maybe they hit 10 then. I was thinking with the overlap in library both handheld and home console could see 6-8 unique releases and a few cross buy releases.
BUt they put out 6-8 games a year as it is.
I got it! NX is a VR platform. The headset will be a replica of Samus' helmet/visor. The gimmick is that you have to play each game up to a certain point before the NX authorizes the use of the headset. The final name of the console will be Nintendo Adam.
Maybe they hit 10 then. I was thinking with the overlap in library both handheld and home console could see 6-8 unique releases and a few cross buy releases.
Oh I remember that, yeah. No idea what he's talking about, though any number of things could give his game more options.
But do you really not see the potential of the eye control? It's like literally having a Wiimote attached to your head, while simultaneously letting your hands hold a standard dual-analog, gyro, touch screen (I hope) controller. It essentially combines the best ideas of the Wii with those of the Wii U, and I can think of plenty of great uses.
-Like I said before, first person games: your eyes/head can control the camera or aiming reticle while the dual analogs/gyro give you other functions. Maybe like Splatoon, the gamepad gives you broad movement and turning, while they eye movement lets you make fine adjustments.
-Also like above, Star Fox: move the reticle with your eye movement, control the ship with dual analogs.
-Platformers: have a "helper" character like Murphy from Rayman Legends perform an action on a button press, and you control the placement of that character with your eye movement, all the while controlling your platforming character (Mario) with the standard controls.
-Adventure games: I've actually been trying to come up with a hybrid first person adventure/point and click adventure game, and it's difficult having to use the mouse for both moving the camera and a cursor. This could allow the cursor movement to be tied to the eye movement, for instance.
-"Brain Training" type games: Focus on one object on the screen, follow its movement with your eyes the best you can. Maybe another one where you have to avoid looking at a particular object.
If I wanted to spend more time I'm sure I could come up with plenty more ideas, and I'm not a professional game designer. I think this would be a revolutionary control technique, though, as I've said before I am not sure if it is technically feasible.
Uhh, i think it would be toxic for the IP and possible growth if they want to push a sequel back this much.Josh Thomas kinda implied that he was told about Splatoon getting a TV show/movie/anime/whatever adaptation, which would push back Splatoon 2 to around 2019 to coincide with the adaptation (thus justifying a port of the first game). Not sure if he's on the money, but it's something to note.
Just because eyes make quick, sporadic movements when looking around. I dunno, it just seems like a pain to me, at least for shooter games. I'm a huge motion control guy but that sounds like too much for me.
Part of it is that I just don't see it actually working very well. This is one of those things that needs near-perfect accuracy and calibration to work. On top of that, it would probably need to be recalibrated almost every time I try to use it. Also, what if I don't want to focus on something I'm looking at? What if I get distracted by something? What about kids with ADD? Lazy eyes? False eyes?
I'm not gonna write it off, but I'd definitely need to see it with my own eyes.
About the controller will have 8 color buttons instead of 4, does he refer to the snes controller?
Are we getting a snes controller with 8 color buttons?
Josh Thomas kinda implied that he was told about Splatoon getting a TV show/movie/anime/whatever adaptation, which would push back Splatoon 2 to around 2019 to coincide with the adaptation (thus justifying a port of the first game). Not sure if he's on the money, but it's something to note.
I could see that being an issue for spectators and certainly for multiplayer (local) but for single player games, as long as the technology works, I doubt the sporadic eye movements would cause any noticeable issues on the game, SPECIFICALLY because it follows your eyes. If the aiming reticle follows your eye movements for instance, then it should always be located at the center of your vision, so you would never notice it shaking or moving around. I dunno, seems like a cool concept to me but I guess only if the technology works perfectly.
As far as I know eye tracking is a very well understood and mature technology, and it's actually rather simple for cameras to track eye position and gaze direction. I doubt it would need much recalibration, though if the camera is in the controller you'd have to account for the way different users hold controllers.
Lazy eyes and false eyes is a huge issue, yes, which is why I'd think this would be at least partially optional. As well as glasses, though I would think an IR camera would help with that.
You mentioned getting distracted, and ADD and that made me think that perhaps if you look away from the TV for more than a few seconds some games could automatically pause? Also it made me think about potential horror games like Amnesia, where you HAVE to look away from the TV for a certain amount of time or you lose life or sanity or something, which would be a very cool and terrifying mechanic.
I agree with you that what I'm describing seems kinda far-fetched and out there, but to be honest, before 2005 did anyone think motion control gaming would go anywhere?
I think that developer was talking specifically about his game- there is some function in his game related to colors, and he is saying that PC controls limits the amount of colors to 4 (maybe colors that you create, control? I don't know how the game works) while the NX controller allows for the game to do something with 8 colors.
Not that i want it (need to think about it), but when looking to a video of the game maybe it could be something like this :
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Right does have a 3d stick where you can move it to the color you want to select.
The colors are some kind of display that can change from colors
...
Oh no.
Freeform round display replacing right analog. Extra inputs... It all makes sense. This is bad...
No but seriously, that might... Eh. Actually, nothing new about that really... I think... Uh...
The 3d stick is just physical like the wiiu pro controller. Only the colors are showed on the display.
The 3d stick is just physical like the wiiu pro controller. Only the colors are showed on the display.
Why a display and not RGB LEDs? Temps?
Yeah, but if Nintendo did it there probably wouldn't be a physical stick to allow for more custom inputs.
I really think they originally planned an Animal Crossing for Wii U, but changed their plans. Amiibo Festival for Wii U, and a full blown AC for the NX.
if it can change from colors,sure why not?
But just think if it's a display, you could have more options with it.
There's no way that they put a screen on the controller. Best case it will be optional. The only thing we know about NX is that it's gonna be a brand new concept.It wouldn't be really a new concept if it was basically a Wii U 2, would it?
Nintendo knows physical is important. They would not bring something to the market if it doesn't feel right. Also 3rd party devs sure would not want to work with it.
Not saying, that I prefer this kind setup or not. Just don't know if it could be good. There are games where you don't need a second 3d stick. Maybe it's also easy to switch weapons in a zelda game.
There's no way that they put a screen on the controller. Best case it will be optional. The only thing we know about NX is that it's gonna be a brand new concept.It wouldn't be really a new concept if it was basically a Wii U 2, would it?
So with PS4K using Polaris as its 14nm GPU architect, does that mean that Nintendo is going with the older 28nm architecture?
So with PS4K using Polaris as its 14nm GPU architect, does that mean that Nintendo is going with the older 28nm architecture?
They could make a more streamlined, cheaper gamepad without that being the focus of the console, and I personally think that's what they're planning and to be honest that wouldn't be a huge risk or a big drain on the console.
We had that rumor about LCD screens being a part of the NX launch, which some people assumed meant the handheld would be coming first but I think it's more for a primary screen controller. Also with the rumors from 10k's thread about Splatoon and Mario Maker being ported, and the difficulties of the porting being related to online cross-play rather than control issues, I would assume a screen controller will be included with the NX console.
It's a brand new concept but rumors suggest that ports of Wii U games including Mario Maker, which requires a touch/second screen, are being made?
Sounds like a Wii U2 to me. I also hear that Songs of Innocence will be bundled with it and made impossible to delete.
ZombiU got ported to other consoles/PC and doesn't require a gamepad to play. And I don't think Ubi expected big numbers from its port.Exactly the opposite from what's possible to happen with Splatoon/SMM.
We don't know at this point.
Personally I would think PS4K having Polaris this year would make it more likely Nintendo has a 14nm chip in NX, but we'll see.
It's nice to have a quiet/calm version of NX threads so thanks Rösti!
I'm training my winking for when NX gets announced ;D
Well interestingly in the other thread, 10K was getting blown out of the water by certain folk who were adamant that "a 2016 console can't have a Polaris GPU because Polaris is only releasing late 2016". Not seen many reservations now that PS4K seems to be using it, and out in roughly the same time frame...
To me, Polaris always made sense for NX and PS4K. The fact that consumer grade Polaris graphics cards are only out late this year doesn't directly correlate to production for a contracted piece of hardware like a console.
So with PS4K using Polaris as its 14nm GPU architect, does that mean that Nintendo is going with the older 28nm architecture?
Yeah, taking that long to make a sequel to a game that took under 2 years sounds like a bad idea.Uhh, i think it would be toxic for the IP and possible growth if they want to push a sequel back this much.
Even if they restart delivering new content for the first game, we're talking about 3 years until a sequel if NX launches this holiday ... or 2 years if it's a split launch and Japan gets the handheld first. Imo resources are better spent on development of a sequel for 2017.
Yeah, taking that long to make a sequel to a game that took under 2 years sounds like a bad idea.
I'd agree that putting in a lot of effort into Splatoon 2 is something Nintendo should do, but waiting so long might be a mistake. A port would make sense in that regard, but the franchise really should grow soon.Not necessarily. Splatoon was a high-risk game for Nintendo, so they kept the development relatively quick and cheap (and effectively continued development for around 6 months after the game initially released). Splatoon 2, though, is an almost guaranteed success, so they can afford to pour more resources into development. Things like a more fleshed out single player mode, co-op mode, more varied multiplayer modes, options to increase/decrease the number of players per team and the number of teams (and the maps to accommodate), etc. all require development resources and time. Now that they have a popular series on their hands, they can feel confident that the extra time and resources won't go to waste.
You know the free form display patent?
What if each button has a built in display that can be changed on the fly to maybe show context-sensitive actions or to facilitate changing control schemes?
So with PS4K using Polaris as its 14nm GPU architect, does that mean that Nintendo is going with the older 28nm architecture?
I'd agree that putting in a lot of effort into Splatoon 2 is something Nintendo should do, but waiting so long might be a mistake. A port would make sense in that regard, but the franchise really should grow soon.
I guess we'll have to wait and see.
IIRC I think he has sources in Universal's theme park division as he used to work there. Andre had him on for a GameXplain discussion when that was announced and they were geeking out over it and the fact that he used to work there was mentioned then.
I don't think the Nintendo area opening up at Universal Orlando is going to impact when Nintendo decides to release a Splatoon sequel, nor would a TV show/movie/anime.
The game was finished in 2015. I think Holiday 2017 for Splatoon is realistic. I'm pretty sure the original had about the same amount of development time.I don't see a big, feature rich sequel happening without a good few years in the oven. At least not with how long Nintendo usually takes making games.
I'm banking on 2018.
The game was finished in 2015. I think Holiday 2017 for Splatoon is realistic. I'm pretty sure the original had about the same amount of development time.