so having played a pretty good amount of BOIII and AW, it finally occurred to me what bugs me about maps in the newer games. because of how OP the kill streaks are, they had to make it so that it's hard to stay in one place for too long. all the games are about running 100% of the time now
but you look at a map like Crossfire where you had to contend with that entire sniper alley and you never see anything like that now. half of the time spent on that map was risk/reward of "if I dash now, I can get to the other side of the road and get behind the other team." I'm not saying that map was always fun to play on, but it added variety to the flow. remember when smoke grenades were useful?