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Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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Yeah, some unknown YT channel just had to do it. Was inevitable,

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GUYS STOP POSTING SPOILER SCREENSHOTS, COME ON

Mods please :/

I wanna see the drama but these guys are fucking with me...
 
The thing that bugs me about the IGN review in progress, is why give it a score? Also the phrase 'if we had to review it right now' is terrible, has someone threatened her and made her post it? Weird.

It doesn't make sense really. They claim to do it because they want to test the multiplayer under real conditions, so when people get their hands on it, but before it would still be considered a review in progress. This "if we had to score it now thing" was only implemented post battleborn, and it makes no sense.
 
Is the stealth any good? UC2 stealth was just serviceable and I dont imagine uc4 is any different outside of bigger levels and marking. Not a stealth game, sure, but maybe there are specific levels or areas built for stealth?
 
Its a mix really. From what I've seen unlike previous uncharted games it doesn't become a wave of enemies rush you until you kill them all. You can hide and avoid enemies and they don't always know where you are. Apparently some sections can be cleared non lethally, which is cool.

Thanks, that sounds better than the previous titles.
 
I'm glad there hasn't been any meltdowns. The Wall of Shame should be made of those who were preying on people's hype and enthusiasm.
 
Yep. It's pretty hard to hit that magic again.


Nah, out of 5. Breathe well.



Yeah, I call it the shackles of success. You're compared to what you did before and you can't make drastic changes without scaring the fans.

TLOU 2 (if it comes out) will have the same "problem" even if it is really good.
 
Personally I LOVE the linearity of Uncharted and TLOU. It allows for a much more precise fine-tuning of pacing and cram more detail into the environment.
I'll take a well-crafted linear game over an open-world game any day.
I'm sick of games that are like "drive around for 30 minutes and check boxes on a big map" Ubisoft-style.

I don't think it's quite as simple as that, or the critics would've ate up AC Unity or, more recently, The Division.

It's not the entire basis, but two things about this is making the players feel in control of their game by giving a sufficient sandbox (MGSV) or making a world with so many unique aspects to it that the sum is much, much greater than the individual parts. (Witcher 3).

In the case of UC4, it's also partly because the linear cinematic genre has been over-saturated in the earlier part of the decade, and the resulting genre fatigue has since affected the reception of the industry for these sort of games.
 
Interesting. Lucy from IGN gave both Uncharted 4 and Until Dawn below the MC average. I wonder how many others on the IGN staff would have reviewed the game below a 9. I'm guessing not many.

I really, really don't want to start criticizing reviewers, all I will say is she started out doing movie reviews (or at least that's what I knew her from first) and she was always the type of person that was on the more overly critical side versus somebody who acknowledges flaws whereas for many if a movie (or game) has enough legit greatness and the flaws are relatively minor then a top score or close to it is fine. It's almost as if she subtracts points for negatives regardless of the quality of everything else.

I don't have a problem with her review and obviously I haven't played it, but just giving some context for her style. Hopefully she doesn't subtract points for a decent if not unremarkable multiplayer mode, because while it's fine to judge every aspect of a game Uncharted is clearly first and foremost a single player game.
 
Congrats Naughty Dog on doing it again.

Has there been another studio that has had such a consistently high average score for a decade? ND have had Uncharted 1 with a 88, Uncharted 2 with a 96, Uncharted 3 with a 92, The Last of Us with a 95 and Uncharted 4 will probably be 90+.
 
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