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Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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We will probably get two ND games this gen at this rate tbh. Games just take too long to make these days, they couldnt separate into two entire teams so whatever game they had in pre production will start to actually get made soon (and even then a large part will still be making uncharted SP DLC). 3 years till their next game 😔

Nope, we'll be lucky if we even get 2 and one of them as a New I.P.

IIRC, There's an interview with Evan Wells where he said they have 2 projects other than TLOU Remastered on PS4. One of them is Uncharted 4 and the 3rd project is yet to be announced.
 

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On a scale of 1 to MGSV how tedious would you say it is?

Well in MGSV I never played free roam, I only ever loaded into a mission (because as I said, it seems that I have a personal aversion to aimless in-game environment exploring. Free roam would have probably felt needlessly tedious to me). Within that mission, however, I explored a lot on my way to my destination, and I usually found it satisfying because of all the items I could Fulton extract and all the plants and animals I could take back to base that made an immediate impact on my gameplay. It was rare that it felt pointless to look over a corner or walk down a hill if I could see a flower or turret in the distance. The other incentive to exploring was to get a vertical advantage on the enemy (which is also a tactic in U4, but only applies to scenarios with enemies, not the long stretches of quiet exploration). But yes, I suppose whenever I did go out of my way to explore a hidden path in MGSV and there was nothing there, it would feel a little unrewarding and tedious, too.

Meanwhile, in U4 the entire environment is completely empty except for the rare, usually very hidden, sparkly trinket in a few locations that unlocks optional bonuses after you beat the game. That incentive is very different for me, personally, and it may have felt more successful if the level design had more ways to more frequently reward exploration, but with the rare optional treasures and the fact that I've just run into too many dead ends, pointless paths and empty ruins, I feel less rewarded for exploring than in TLOU and MGSV.
 
To me it's not just about tone.

I think TLOU's exploration is much better (and its level design at least a little better).

UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.

What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In U4, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies. There are some neat item locations in U4, but they feel very rare in proportion. I'm halfway through the game and have found about 30% of treasures I think,

For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.

I think TLOU does these things better.

The gun mechanics and some other things, however, U4 does better.


tbh i'm still waiting for a game that makes me want to explore for the sake of exploration. not for a reward. i find games are either not interesting enough to warrant it, or because of their loot focus that same loot tends to be the sole reasons to explore (see bethesda games etc).

it would be nice if uncharted 4 was the first game i've played to make me go "oh, that over there looks cool, i wonder what it is" with no expectations of riches or rewards. but i won't hold my breath...no other game has managed it, so i doubt a largely linear pulp adventure game will. and that's no slight against uncharted 4 either. just an expected element of gaming at this point.
 
Looks like Dan Ryckert really liked it.
Those nitpicks are in no way significant enough for me to consider A Thief’s End as anything but the best entry in the Uncharted franchise, though. It’s not even just the best Uncharted game. This is one of the most fully-realized action campaigns of all time, and it sets a new bar of quality for what’s possible in the genre.
 
Please confirm if Giant Bomb's review has spoilers in it. Haven't read any review so far...

Wanted to read the Gamespot one because people say it's very well writen but some said that it contains spoilers. although I'm pretty light with all the spoiler thing so I don't mind certain things.

Anyway, recommended reviews to read?
 
Please confirm if Giant Bomb's review has spoilers in it. Haven't read any review so far...

Wanted to read the Gamespot one because people say it's very well writen but some said that it contains spoilers. although I'm pretty light with all the spoiler thing so I don't mind certain things.

Anyway, recommended reviews to read?

The GB review doesn`t have any spoilers.
 
IIRC, There's an interview with Evan Wells where he said they have 2 projects other than TLOU Remastered on PS4. One of them is Uncharted 4 and the 3rd project is yet to be announced.
Poeple seem to forget this and take Neil's word as law. This is from 2014 and Neil most recent comment about 2 teams was in 2015 where he said that the whole team was focusing on U4. Remember guys, this guy lied about Ellie being playable, obviously they don't want to reveal their hands to early. They know we are going to be f-ing hype if we know they are working on another game, just look at CD Projekt and Cyberpunk during the Witcher 3 days.
 
To add to the discussion with the Lamp. I'm pretty sure that only really applies to a few levels. Most of the levels aren't really designed to be as open as the one we've seen in the official media.
 
Well in MGSV I never played free roam, I only ever loaded into a mission (because as I said, it seems that I have a personal aversion to aimless in-game environment exploring. Free roam would have probably felt needlessly tedious to me). Within that mission, however, I explored a lot on my way to my destination, and I usually found it satisfying because of all the items I could Fulton extract and all the plants and animals I could take back to base that made an immediate impact on my gameplay. It was rare that it felt pointless to look over a corner or walk down a hill if I could see a flower or turret in the distance. The other incentive to exploring was to get a vertical advantage on the enemy (which is also a tactic in U4, but only applies to scenarios with enemies, not the long stretches of quiet exploration). But yes, I suppose whenever I did go out of my way to explore a hidden path in MGSV and there was nothing there, it would feel a little unrewarding and tedious, too.

Meanwhile, in U4 the entire environment is completely empty except for the rare, usually very hidden, sparkly trinket in a few locations that unlocks optional bonuses after you beat the game. That incentive is very different for me, personally, and it may have felt more successful if the level design had more ways to more frequently reward exploration, but with the rare optional treasures and the fact that I've just run into too many dead ends, pointless paths and empty ruins, I feel less rewarded for exploring than in TLOU and MGSV.

Hmm.

I can see why they went that way; part of visiting somewhere that's 'uncharted' is finding your way around. But yeah, inevitably that could distract from the level design.
 
You'll crack up because she liked one game better?

I will crack up at the 8.8.

Tenth scales are disingenuous when they flirt with the next whole number. Aways have been and always will be if there is no longer an averaging system to back it up.
 
So happy the game turned out as amazing as I hoped. I think I'll have to bow out of any and all Uncharted threads now, until I play it.
 
tbh i'm still waiting for a game that makes me want to explore for the sake of exploration. not for a reward. i find games are either not interesting enough to warrant it, or because of their loot focus that same loot tends to be the sole reasons to explore (see bethesda games etc).

it would be nice if uncharted 4 was the first game i've played to make me go "oh, that over there looks cool, i wonder what it is" with no expectations of riches or rewards. but i won't hold my breath...no other game has managed it, so i doubt a largely linear pulp adventure game will. and that's no slight against uncharted 4 either. just an expected element of gaming at this point.

That's fair. Some people really like that. I probably would have liked it better in some sections if I didn't have to climb in and out of the jeep constantly to see if that glimmer on a rock was a treasure or not ;p

And this is exactly why you can't really compare TLOU and U4 - of course it's purely aesthetic, Drake's in it for adrenaline and vistas, exploring new hidden corners of the earth (and you're supposed to see it through his own eyes). World of TLOU is pure survival, sometimes beautiful, yes, but often hideous, corrupted and fear inducing - your focus is on pure survival, not sight seeing.

Yes I can. I can compare the fact that I liked it better in one versus the other because reasons. I'm not ignoring the fact that both games had different intentions for the environment, but U4's exploration gameplay could have been better to me with a few improvements to item discovery and hidden path design.

But I actually may reconsider this opinion if I replay.
 
Heh, didn't find any meltdowns to mock and be condescending about so you're trying to instigate some drama on your own?

Some man just want to see the world burn...

oh believe theres a lot of sour grapes over this thread not having any major meltdowns.

if anything the ones having meltdowns are the ones that were praying for meltdowns lol

the irony
 
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