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Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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Honestly by the 4th game they could have added an option to pacify people rather than kill them, or have the option for pure stealth outside of scripted events like Human Revolution.

ND could learn a lot from a game like Undertale...

It's a shame.

Maybe delaying the game another year and put some Witcher signs in it to mindcontrol the enemies and send them home
(to be family men)
 
Joel freely admits to murdering innocent people for their supplies. He goes pretty far beyond asshole.

Well remembered.
It's the part in Pittsburgh where they are attacked and Ellie asks how he knew it was an ambush, right?
 
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Well, he did reply himself but didn't mention the post despite the fact that it would have given him a suitable foundation for something to the effect of "Acquiescence's posts were taken out of context/misinterpreted, so it seems clear to me that others being insincere in some way is assurable", so I'm inclined to think that he actually wasn't aware.

He was aware because he quoted me minutes later.
 
Scores are not formulas. They may reflect how someone feels at a particular time. As they should. The goal is not to objectively define the game, but gain new perspectives on the game.

A score on a 10 point scale is an objective measurement, or at least plays at being one. If you're not going to use it as such, perhaps it's time to ditch it.
 
Killzone 2 was a game with very strongly developed squad gameplay, meaning much of it involves fighting battles with 1-3 squad members assisting you. However, due to the expense and difficulty of such an endeavor, the developers did not add a feature where humans can play as the squad members with you (campaign coop).

Meanwhile, BioShock is a game where playing alone is an essential part of the story and adding coop buddies to the game would make no sense narratively, even if they could make the gameplay aspect work.

Coop "would make sense" in KZ2, so it gets dinged for lacking coop. Coop "would not make sense" in BioShock, so no one criticizes it for lacking coop. Yet adding online coop is roughly equally demanding/expensive for both teams. In a way, a gameplay style / narrative choice on the part of GG opens them up for criticism for not doing even more with that choice -- while Irrational avoided the criticism simply by not making a similar choice.

Is that fair? No. Not really.

---

Uncharted is a game where the main guy has an everyman quality, sort of a "normal" guy who doesn't seem like a gruff soldier type. Because of this narrative choice, it is expected by (some) reviewers that the gameplay wouldn't involve him killing hundreds of baddies.

Meanwhile, Call of Duty is a game where killing other humans fits in narratively perfectly. So of course it gets no criticism for being a human-killing-heavy game.

Is that fair? No. Not really. ND did a nice thing -- introduced a relatable everyman character that really strikes a chord with people. In doing so, they were unable to somehow change the rules of modern-set action games, wherein shooting/killing is pretty much the way to provide the gameplay "meat." For this nice thing, they are rewarded with the mass-murderer criticism which 99%+ of other games involving killing don't get.

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Don't get me wrong. The above reads a little bit like "oh, poor Naughty Dog." Putting it all in perspective, of course, the Uncharted games are very well received critically, despite the frequent dissonance attack. I am merely responding to those that specifically DO criticize them this way. They are entitled to their opinion, of course. I just don't think it's quite fair.

On the other hand, though, the bottom line to a reviewer should be how a game makes you feel. It's not necessarily about "fairness" the way I described it. If the dissonance honestly bothers you, then mentioning this in the review and scoring it accordingly is the right thing to do.

...but I am surprised it bothers people this much. It's not like what Nate and co. do is immoral. He kills pirates and mercenaries working for bad-to-horrible people. The alleged dissonance is the ease with which he does all the killing, seemingly without bothering his conscience. However, why isn't this a problem with any number of goon-killing wise-cracking heroes, chief among them Indiana Jones? I've even always thought that Indiana Jones films were considerably meaner and more gleeful in their depiction of violence against bad guys than Uncharted is. The body count is higher in Uncharted, but that's because it's a long game vs. a film.

So yeah. This criticism has always seemed both unfair and, if fairness is not a concern, unreasonable to me.
 
It's entirely because of how they handle the cutscene stuff, making him such a likable guy who comes off more like a movie character than a game character, and the plot implicitly treats him like he isn't the same person that you're running around doing TPS stuff as. They're having it both ways. Which is fine, but it's gonna get you that criticism.
Huh? You're not using that term correctly. Having it both ways is for them to lampshade it and then keep doing it. Since Naughty Dog waves it off, it becomes a Non-factor. I'm currently playing UC2 RIGHT NOW and it's almost cartoonish how Drake snaps people's necks.

What's having it both ways is Tomb Raider, showing us how awful, awful death is and how it's affecting Lara yet she keeps doing it by the hundreds. The trailer for the next game even showed her with PTSD...so how does she get over her PTSD? By going to other locations to do this

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By telling us violence is bad and then glorifying that violence, that's having it both ways.

By contrast, Drake's violence is cartoonish and pulpy so the character himself acts cartoonish and pulpy.
 
While it still looks mind blowing, I am pretty sure that the E3 2014 was never rendered on the PS4. It was likely prerendered footage from the engine. This is obvious from the hair which doesn't seem to be using the same Kajiya-kay hair shader as the E3 footage.

Also, you can see more polygonal edges on Nate's gun strap. The gouge in Nate's head looks a lot less intense. Most importantly, the overall lighting doesn't exhibit the global illumination in the original trailer, appearing a lot flatter with very little bounce light. Perhaps the lighting was faked by manually placing in a bunch of bounce lights, but it's obvious that the amount of bounce lights available in realtime even to fake an approximation was just not enough.
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Would be better to compare it without editing the final UC4 image.

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lol. i mean people are asking for more realistic approach. do you thing they will resume the patrol or call their boss and tell them drakes position

i know i know. i was just pulling your leg.

If you are caught and leave in the middle of a fire fight next area could have the AI already on alert searching for you. Maybe some even talking on the Radio. If you successfully leave the next area undiscovered then next area there is no alert mode.

*Shrugs

just some thoughts.
 
Going through the thread (late to the party) I am struck by the amount of baiting / provocation. It's like some people were hoping for lower scores and seeing a positive consensus from critics resorted to provocation in order to get the meltdowns they were hoping for. I know this happens to a degree in any review thread, but with this game it seems particularly bad. I suppose it's a combination of the uc3 thread legacy and salty fanboys.

Anyway, congratulations to Nd for another classic for the ages!
 
https://i.imgur.com/0w0VmiT.png
How can they possibly be happy with themselves and efforts for creating an unconscious mass murderer serial killer of a character. High fives? Ughh, makes me sick to my stomach. For 2 creative directors that pride themselves on the story and the characters they create, how can they possibly be turning a blind eye to this huuuge oversight.

We do not want this sickness. This is sick and it's therefore deviant, we do not want it.
 
Honestly by the 4th game they could have added an option to pacify people rather than kill them, or have the option for pure stealth outside of scripted events like Human Revolution.

ND could learn a lot from a game like Undertale...

It's a shame.

Sure, they could. But then it wouldn't be Uncharted.
 
i know i know. i was just pulling your leg.

If you are caught and leave in the middle of a fire fight next area could have the AI already on alert searching for you. Maybe some even talking on the Radio. If you successfully leave the next area undiscovered then next area there is no alert mode.

*Shrugs

just some thoughts.
yep this.
thats why is a videogame, the nitpicking is getting worse by the time goes by.
i bet one day well be discussing how many chest hair drake has. if there is one missing it will be labeled as downgrade.
 
How can they possibly be happy with themselves and efforts for creating an unconscious mass murderer serial killer of a character. High fives? Ughh, makes me sick to my stomach. For 2 creative directors that pride themselves on the story and the characters they create, how can they possibly be turning a blind eye to this huuuge oversight.

We do not want this sickness. This is sick and it's therefore deviant, we do not want it.

If you really want to be upset think about the amount of selfies they will take on their mass murdering celebration!

yep this.
thats why is a videogame, the nitpicking is getting worse by the time goes by.
i bet one day well be discussing how many chest hair drake has. if there is one missing it will be labeled as downgrade.

is it a downgrade? as long as it still blows on the wind im ok with it.
 
Sure, they could. But then it wouldn't be Uncharted.

Yep. Like I said, ND's reward for making a relatable protagonist is that people would rather it became a totally different type of game. That all while the culture embraces other wise-cracking cool ladies' men killers like Indiana Jones.
 
How can they possibly be happy with themselves and efforts for creating an unconscious mass murderer serial killer of a character. High fives? Ughh, makes me sick to my stomach. For 2 creative directors that pride themselves on the story and the characters they create, how can they possibly be turning a blind eye to this huuuge oversight.

We do not want this sickness. This is sick and it's therefore deviant, we do not want it.
Salt%20factory%20wall%20collapses.jpg


The saltyness over Jim's review is off the charts lmao
 
How can they possibly be happy with themselves and efforts for creating an unconscious mass murderer serial killer of a character. High fives? Ughh, makes me sick to my stomach. For 2 creative directors that pride themselves on the story and the characters they create, how can they possibly be turning a blind eye to this huuuge oversight.

We do not want this sickness. This is sick and it's therefore deviant, we do not want it.

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Salt%20factory%20wall%20collapses.jpg


The saltyness over Jim's review is off the charts lmao

Man, don't you get tired of witch-hunting "salty posters"?

All your posts in the thread where you calling someone out. First ND fanboys give them a pass with review footage embargo, then was people saying that only Uncharted gets callout for the murder protagonist, then the "junior" guys, and now you call "salty" those who are making some jokes about Jim's tweet.

You really want some controversy, don't you?!
 
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