The jump in quality from Uncharted 3 to 4 is similar to the ways the second entry trounced the original. It’s still the same Nathan Drake partaking in the same ludicrous, death-defying action as before, but everything is done with so much more panache. I haven’t gone into detail about the specifics of the setpiece moments, as I’d hate to rob readers of the “Oh, WOW” feeling that I had so many times during my dozen-plus hours with the campaign. There was a steady stream of moments that I loved, from insane action sequences that literally dropped my jaw to somber storyline moments in between bombastic firefights. Uncharted 4 isn’t a perfect game...it runs a couple of chapters too long, some of the puzzles feel uninspired, and its multiplayer component is serviceable but largely forgettable. Those nitpicks are in no way significant enough for me to consider A Thief’s End as anything but the best entry in the Uncharted franchise, though. It’s not even just the best Uncharted game. This is one of the most fully-realized action campaigns of all time, and it sets a new bar of quality for what’s possible in the genre.