Only if it's for the right reasons.
I only want <dev> to use male characters for the right reasons too. Right?Only if it's for the right reasons.
LOL, yeah because RDR was the epitome of historical accuracy... and there weren't any female badasses in the old west eh?If it's the RDR follow up.. hell no. Likelihood of being historically accurate with a female protagonist is near impossible.
It can make the narrative cost a fair bit more for such a narrative led open world game like GTA. If anyone has the resources to do it and all the voice acting required it is Rockstar. If I'm honest though I like it best when they create a character with a specific back story and accomplices.
ding ding ding.
If it's the RDR follow up.. hell no. Likelihood of being historically accurate with a female protagonist is near impossible.
If it's NOT the RDR followup.. then sure.. give us a good story and I'm down with a female protagonist.
I only want <dev> to use male characters for the right reasons too. Right?
they can still do that (it would require double the voice work and potentially some incidental tweaks here and there). but they should approach it like "shepard" in mass effect. shepard is shepard no matter what race or gender. it's a much better approach then say, saints row where they try to give you a lot of voices to fit the way you look...
just have 2. male and female and let the player create their aesthetic. if anyone should be able to do that, it's rockstar.
GTA is a series where your appearance, race, gender etc. matter. Characters in the world will comment on things specific to your character. That goes out the window with character creators where there are far too many variables to take into account. Character creators simply have no place in the main story of Rockstar's games.
Thought Trevor was already a femaleI'd be down for a female Trevor.
ding ding ding.
If it's the RDR follow up.. hell no. Likelihood of being historically accurate with a female protagonist is near impossible.
If it's NOT the RDR followup.. then sure.. give us a good story and I'm down with a female protagonist.
I don't know if we want Rockstar of all developers championing this cause.
They are extremely talented at many things, consistently developing good female characters is not one of them. GTAV was particularly bad.
I'd love to be proven wrong, though.
And yet you never wonder why this standard is never applied to male character? Of course it's sexist. It's not malicious misogyny, but subtle sexism is still sexism.I don't care and don't think it matters either way. We need to cut this PC crap and just let devs make games the way they want to.
*sigh* He's not being sexist. He's saying that they shouldn't do something for the sake of doing it. It's so dumb when you people try to twist this argument into something sexist.
The arguments of "it's unrealistic" and "don't force it" are as bunk as they ever were, to the point where I refuse to believe that they are still being sincerely argued for.
The way Rockstar do women, no.
There was a thread awhile back that suggested GTA6 should star slightly-more-sinister versions of Abbi & Ilana from Broad City, and I've been unable to imagine any other protagonists for the game since. So yes, Rockstr should definitely use female leads for their next game.
this was kind of where my thinking is... Tons of great games out there with female leads, because the writers and designers make sure the women are given the respect/attention they deserve. I have no faith in Rockstar doing a woman any justice.. They have the "gritty ego male" down to a T. I fear they are just going to copy and paste a female model and VA to one of those roles... or even worse... one of their existing female stereotypes.
It really comes down to franchise vs. series. The next GTA or Final Fantasy game do not even need to acknowledge games that preceded them. Conversely, Gears of War 4 goes out of its way to explain the new protagonist's relationship to the established world with a one minute CG trailer. The series that can jump around with looser justification is Resident Evil. It has had a bunch of protagonists.and "don't force it" is 100% valid. in a story-light game it really doesn't matter if you are male or female. In a story-heavy game, there are an almost uncountable number of differences between how females, think, behave, interact, etc. If you just copy/pasted a female VA and model into an existing protagonist of GTAV or RDR, it would be very awkward. The script has to be written in a way that highlights the common behavioral differences between a man and woman.
and "don't force it" is 100% valid. in a story-light game it really doesn't matter if you are male or female. In a story-heavy game, there are an almost uncountable number of differences between how females, think, behave, interact, etc. If you just copy/pasted a female VA and model into an existing protagonist of GTAV or RDR, it would be very awkward. The script has to be written in a way that highlights the common behavioral differences between a man and woman.
I don't think anyone is saying "if the story calls for it". More just "if they do it, they need to do it right, not just copy and paste a female model and VA into the role that is otherwise written as a male or even worse, gender neutral"
all for strong female leads. not all for female roles shoe horned into scripts that were written for a male role "just because"
Does making Trevor/Micheal/Franklin women change anything at all about the game? Are you saying there are soooo many difference between men and women that there can't be women who act like them? C'mon, let's not get all biological determinism here.
And it is 0% valid for several reasons;
- It is a double standard. It is rarely if ever applied if the creator wants to put a straight white man in a role, always on women or minority characters.
- It assumes that male is the "default" and that women/minority characteristics are just "extra features" to spice a character up.
- "Don't force it" implies that a character must reach a certain threshold of "appropriateness" before they can "become" a woman/minority character. Otherwise, it is implied, they should just be male, which isn't "forcing it".
- People do not have to justify their existence in the real world, they just exist.
- What constitutes "forced"? Given people's reaction to just having a trans character say she's trans, it seems that just being a character other than a straight white cisgendered man is "being forced".
- It needlessly puts women and minority characters up on a higher standard of writing quality, which, again, is a double standard.
- What is a "male" role? Sure, there are certainly roles that are more appropriate for men in a story, Brokeback Mountain is explicitly about masculinity, but for a good majority of games and media it does not matter.
And yet you never wonder why this standard is never applied to male character? Of course it's sexist. It's not malicious misogyny, but subtle sexism is still sexism.
But then again you go on about "PC crap" and how much you don't care, so that tells me all I need to know...
this was kind of where my thinking is... Tons of great games out there with female leads, because the writers and designers make sure the women are given the respect/attention they deserve. I have no faith in Rockstar doing a woman any justice.. They have the "gritty ego male" down to a T. I fear they are just going to copy and paste a female model and VA to one of those roles... or even worse... one of their existing female stereotypes.
They have the "gritty ego male" down to a T. I fear they are just going to copy and paste a female model and VA to one of those roles.
Does making Trevor/Micheal/Franklin women change anything at all about the game? Are you saying there are soooo many difference between men and women that there can't be women who act like them? C'mon, let's not get all biological determinism here.
And it is 0% valid for several reasons;
- It is a double standard. It is rarely if ever applied if the creator wants to put a straight white man in a role, always on women or minority characters.
- It assumes that male is the "default" and that women/minority characteristics are just "extra features" to spice a character up.
- "Don't force it" implies that a character must reach a certain threshold of "appropriateness" before they can "become" a woman/minority character. Otherwise, it is implied, they should just be male, which isn't "forcing it".
- People do not have to justify their existence in the real world, they just exist.
- What constitutes "forced"? Given people's reaction to just having a trans character say she's trans, it seems that just being a character other than a straight white cisgendered man is "being forced".
- It needlessly puts women and minority characters up on a higher standard of writing quality, which, again, is a double standard.
- What is a "male" role? Sure, there are certainly roles that are more appropriate for men in a story, Brokeback Mountain is explicitly about masculinity, same thing with roles that inherently speak to the female experience, but for a good majority of games and media it does not matter.