tintin1029
Member
Guys wouldn't it be the coolest if Marston had a daughter instead of a son.
That'd be awesome.
Then when he dies you play as the daughter instead.
I would. As much as I enjoyed playing as the murderous, psychopath Tommy Vercetti, I don't see how Vice City would have suffered by replacing him with an equally deranged woman. The story didn't require a man in the main role, so why was he shoehorned in that game just because?
If they think they can make a great game with a female protagonist, and they feel like doing it, sure, go ahead!
Otherwise, no.
Everything a developer does is for a reason.Should have happened a long time ago, doing it now looks like they're doing it for a reason.
Writer Dan Houser has said one of GTA V's key concepts is masculinity. Whether you believe him, think the characters were decent, and/or think it's a fair justification is up to you. But it is a justification and it's not like it doesn't make sense in some regards if you've played through the story.But the stories in their games aren't so complex that they would be dramatically different with a female protagonist. The story certainly Doesn't revolve around the gender and if anything it Would be a dramatic breath of fresh air to have a female protag. This isn't about meeting some politically correct status quo and if anything it would help make amends for their ridiculously throwaway portrayals of females in past games. You can't honestly tell me they have had little to no interesting or even decent female characters for almost every single game they've made because it 'suits the story' or because of some artistic purity.
Rockstar's games have had generally well-received supporting female characters like Bonnie McFarlane, Catalina (who is kind of that female Trevor people are asking for), Kendl Johnson, Patricia Madrazo, Beatrice Trudeau, Elizabeta and in non-Houser games, Annie Stoakes and Mona Sax.Can anyone name three half-decent female characters Rockstar has created?
Bonnie Macfarlane and Abigail Marston were two of the best characters in Red Dead. Likewise with Elizabeta in GTA IV.Can anyone name three half-decent female characters Rockstar has created?
I remember how, for example, making Nico a woman in GTA IV would totally derail the storyline.
Like fucking clockwork
What is "for the hell of it"?
And why not make a woman character "for the hell of it" anyway?
And can anyone ever cite an example of a female character that was created "for the hell of it" and why it was bad?
'S'all horseshit concern trolling as far as I'm concerned.
Thankfully, Rockstar is likely one of those companies that will do what's best for the game, instead of sacrificing their vision for some political agenda.
But personally whether I'm playing a male or female character it doesn't make much of a difference to me.
To elaborate on my earlier response, it might not have been particularly integral for all of GTA V's protagonists to be male in order to tell a story about masculinity. However, apparently Houser thought so, and if he was being totally honest, I believe there's artistic merit to that decision because the game reflects it. Seriously, this is probably dumb and pretentious of me (so take this all with a spoon of salt), but I believe the story's message is the "manly," violent, greedy decisions the characters make are bad. It was an attempt to deconstruct these sort of motivations.You can't honestly tell me they have had little to no interesting or even decent female characters for almost every single game they've made because it 'suits the story' or because of some artistic purity.
Everything a developer does is for a reason.
People do realise that GTA is parody and satire right? None of these characters are supposed to be positive role models
Shiit man reading through this thread I dont think people actually get that. Look at SirTapTap above me. Its a parody dude!
Talking bout " the way Rockstar develops women no way". Lol they are only referring to their GTA games.
Bonnie from RDR had a great personality. She was a strong woman that helped the main protag, not the other way around.
Let's take it slow and see them do an interesting female character before we jump the gun straight to female protagonist. Baby steps.
And usually likeable enough despite their wrongdoings.Who said anything about positive role models? Do all the great crime movies have positive role models? Not really, and yet the characters are developed enough with several facets to them to be interesting and fascinating.
Red Dead with a woman would be pretty bad ass.
What the fuck does the state of feminism of the era has to do with anything?FWIW, a female protagonist would work perfectly in GTA. I was only commenting on RDR, and the general state of feminism during that era.
I don't care what gender they are, as long as it's a Rockstar North pirate RDR/GTA style game.
Make it so.
What the fuck does the state of feminism of the era has to do with anything?
There have been female bandits, warriors, pirates, scientists, leaders, etc. across all of history, almost everywhere. It's not historically unheard of, despite many attempts at erasure, and even if it were, "it's a video game", it doesn't even need to adhere to strict historical standards (and it already doesn't).
I wouldn't expect to see anything outside of GTA specifically from Rockstar North. Manhunt was the last time they made a game that wasn't GTA, and that was released in 2003. They still help on pretty much every Rockstar projects, but the games from them are almost always GTA.
R* San Diego was the main studio for Red Dead.Oh yeah I forgot RDR wasn't by R* North.
What was it? San Fransisco or something?
Didn't anyone tell you regenerating health was a thing back in the day before the government started propping up vaccines and caused it to die out?
As late as Max Payne 3 actually when Rockstar decided to pull all their studios together. Rockstar North helping out on Red Dead Redemption was purely because the project was in chaos at the time. Max Payne 3 is when specific studios started getting tasked with stuff, such as London being the focus for the Multiplayer and testing on that side of things, Vancover for the main base work, Toronto for the PC version, New England for the Xbox 360 version, London again for the PS3 version. And then with GTAV going into full production, most studios were forced to shelf their projects until GTAV was finished and GTAOnline was up and running.R* San Diego was the main studio for Red Dead.
I think since GTA IV all of Rockstar's big studios work on their games to some degree, though. And some of the key names are directly involved in everything, like Dan Houser, Lazlow, etc.
Oh okay. Max Payne 3 even had a slightly different credit intro right? Like it just said "A Rockstar Studios production" instead of a specific studio I think?As late as Max Payne 3 actually when Rockstar decided to pull all their studios together. Rockstar North helping out on Red Dead Redemption was purely because the project was in chaos at the time. Max Payne 3 is when specific studios started getting tasked with stuff, such as London being the focus for the Multiplayer and testing on that side of things, Vancover for the main base work, Toronto for the PC version, New England for the Xbox 360 version, London again for the PS3 version. And then with GTAV going into full production, most studios were forced to shelf their projects until GTAV was finished and GTAOnline was up and running.
Oh okay. Max Payne 3 even had a slightly different credit intro right? Like it just said "A Rockstar Studios production" instead of a specific studio I think?
Oh okay. Max Payne 3 even had a slightly different credit intro right? Like it just said "A Rockstar Studios production" instead of a specific studio I think?
Only if its inspired and not "because there's too many male protagonists so we should make this one a girl to be more socially correct"