Gran Turismo Sport Unveiling live stream discussion (incl. FIA Championship gameplay)

I'm still trying to understand the thought process behind that trailer. lol.

Sir, could you show us the trailer you have prepared to show tomorrow?
Kaz : What trailer?

kazdancez5zxv.gif


from gtplanet

Seems like there is time progression.

Rumour that day/night cycle will be revealed at Nurb 24hr next week.
 
PD had the guts to make an event with a game in alpha stage. They knew that a shit storm is coming, and that's why I think they are sure that they can deliver.
You can't call anything that it happens in tiny little places like here a shit storm, what happens has absolutely no effect on a franchise the size of Gran Turismo. Even if every single member of GAF was going to buy the game but has changed their mind after the trailer, nobody would care.

It was a poor trailer which showed a date of two weeks ago on one of the screens, the improvements since have been impressive and they're producing improved builds every day.

There's nothing about what you've posted here that suggests you were going spend money on it at any point so it seems pointless to keep posting how terrible you think it is and you don't appear to have added anything to what's being discussed here. I have no issues with criticism of what was shown as it was far from perfect but I have to judge what was shown in a measured context.

EDIT:
Should explain really, maybe you will buy the game, maybe you'll buy ten copies. My point was supposed to be that they could have a vastly worse trailer and it's not going to affect game sales, maybe the trailer will sway some people on here but nothing that they'd even notice. There is no "shit storm".
 
I'm warming up to the scapes idea and how it could lead to discussion between 15 year olds and fathers and grandfathers about cars and racing history (do they have some good historic race cars in the game yet?). Not that it's a new idea, but I'm warming up to why it's important to PD (also: $.$ for car manufacturers that I'm paying for (might be paying for), but whatever).

Unfortunately we haven't seen any historic race cars in any of the footage, and there seems to be a pretty heavy focus on modern performance and race cars, as well as the futuristic Vision GT cars. Doesn't mean we couldn't get a historic racing pack DLC at some point though.
 
well, then this is a bizarre unveiling, is it not? why are they starting out with a worse build only to improve on it in a day or two (no idea how long the event went on)? why not just unveil it at a later date if it's not really presentable yet?
 
well, then this is a bizarre unveiling, is it not? why are they starting out with a worse build only to improve on it in a day or two (no idea how long the event went on)? why not just unveil it at a later date if it's not really presentable yet?

I asked about this yesterday and apparently updated builds are normal and quite automated. I admit this doesn't make much sense to me but I believe there were 30-40 PD devs at least at this event so I guess it must be the case?
 
well, then this is a bizarre unveiling, is it not? why are they starting out with a worse build only to improve on it in a day or two (no idea how long the event went on)? why not just unveil it at a later date if it's not really presentable yet?

kazdancez5zxv.gif
 
so a lot of you started having a change of heart

always felt gran turismo is a graphics champ, not for overall tech or effects but just for the pure look it has going.
 
Love that GIF. Even though I'm quite disappointed with what I've seen so far I'm happy Kaz seems happy. I thought he looked stressed/ill during the lead up to GT5 launch.
 
with this being ps4 and not ps3 I would assume all those things like shadow pop ins would be easily addressed

They need to work with ND and get a good AA fit for the game even if it's a different solution than UC
 
Wow this explains things a better:

- better explanation of FIA championships
- scapes is pretty insane and I have no idea how it works
- example livery from the editor seems pretty complex
- at least Kaz acknowledges that they did something different with the trailer by including gameplay footage -___-

I am 100 percent fine with and it's that. Other devs haven't been doing that too much with racers and it's about time to be honest than to pull ubisof.
 
That suspension and tyre physics once he reaches the peak slip angle... just like GT6, I see literally zero improvement. *head shaking in despair*

I know it will still be fun, GT6 was fun, but at some point you fall so far behind the curve that you shouldn't call yourself "sim" anymore.

Funnily enough the moniker The Real Driving Simulator doesn't feature on the game case. Though that might be for other reasons (FIA?)
 
This feels like GT's Forza 5, only launching two years later.

A slim-lined GT, but with all cars (and tracks?) redone from the ground up to establish a new baseline of quality for current gen.

It the right way to go imho, but I expected a much more obvious jump in quality across the board, and as a way forward its better suited to a dev studio that can more quickly release further iterations of the game or support it with pretty regular updates. Not sure how well this will work with PD's workflow.
 
To me I wory about the overall package just cause they always love to show the ring and I don't even care about that track. let's see what all the tracks look like and I lready know a ton of my favorites are already out which is the worse part. cars I could care less if there is 50 or 100 but the tracks is what I miss the most
 
Rumour that day/night cycle will be revealed at Nurb 24hr next week.

Wasn't that already be shown?
There was an image here showing the difference of the Nordschleife between the trailer and the stream. The stand of the sun was different on both pics and I don't think that PD were computing 2 different shadow and lighting maps for almost the same daytime.
 
This feels like GT's Forza 5, only launching two years later.

A slim-lined GT, but with all cars (and tracks?) redone from the ground up to establish a new baseline of quality for current gen.

It the right way to go imho, but I expected a much more obvious jump in quality across the board, and as a way forward its better suited to a dev studio that can more quickly release further iterations of the game or support it with pretty regular updates. Not sure how well this will work with PD's workflow.

Agree.

I really wanted this to be this generation's GT3 and get the series back on track. Will wait for more details during E3 before jumping to conclusions though.
 
You mean GT3.
Kaz thinks of it like GT1 in the essence that this installment will be the first since GT1 to change the direction of the series.

Is the direction really changing? There's an FIA licence and a back-office e-sports framework added for online races, but Kaz himself said that this is really GT7 in everything but name. What's been shown so far is all very familiar, and from a lot of comments in this thread that's exactly what people want. It's all a lot 'safer' than I was expecting when the GT Sport moniker was revealed.
 
Here I was hoping they took advantage of the newer hardware rebuilt the physics engine from scratch.. You can tell from the nurb video it's just GT6 Spec II. I'm disappointed.
 
^^
youtube compression killing the vids

Is the direction really changing? There's an FIA licence and a back-office e-sports framework added for online races, but Kaz himself said that this is really GT7 in everything but name. What's been shown so far is all very familiar, and from a lot of comments in this thread that's exactly what people want. It's all a lot 'safer' than I was expecting when the GT Sport moniker was revealed.

FIA implementation is ambitious. It even steps over iRacing. Iirc they said the online/Sport mode was the primary focus: an online mode being the focus is already a notable deviation from previous entries let alone the e-Sport aspect. Even campaign has been influenced.

Kaz says it could be GT7 because he sees it as the next installment of the series.
 
New video comparison gtsport vs gt6 - Nuburgring track

https://www.youtube.com/watch?v=s8DaraUdDd0&feature=youtu.be
Things like spectators make such a difference. I know that it wouldn't be realistic due to the layout of the track but I really hope that they add some stands and spectators to the Tokyo Expressway track, that and a lot more race paraphernalia would add life to it.

I know it doesn't necessarily really make any sense having stands attached to the right hand side of the track in this image but it would benefit from having something there. Stands could be placed on the other side of the road and something like the corner severity indicators from DriveClub but bigger and maybe with advertising or track/FiA logos and visibly blowing in the wind would liven it up.

It's not a major thing but I do hope that they're thinking about track furniture.
 
How are GT 1 and 2 not PSN Classics? So stupid. Oh well, made me buy a bundle of GT 1-4 discs on ebay for $20. Time to relive the glory days.

Car licencing is a bitch. Some manufacturers in GT1 and 2 don't even exist anymore, like Vector. They'd either have to figure out the licencing nightmare or work on it more than doing a simple port job to remove the cars, and I doubt many people at Sony want to spare the time or money on that.

Your best bet for GT1 and 2 at this rate is to use an emulator or a homebrew PSP.
 
I'm warming up to the scapes idea and how it could lead to discussion between 15 year olds and fathers and grandfathers about cars and racing history (do they have some good historic race cars in the game yet?).
I'd bet the scapes tech is also how they're doing the track selection stuff. Even if they didn't build it for that, I think that's a very nice approach. Has any other racing game done the same?
 
They really need to do a re-debut. The only thing that came out of this reveal was unfiltered negativity, skepticism, and journalists/fans/media doubting Polyphony Digital's ability to adapt with the times. Gran Turismo is a game that single handledly created a genre, but it's also living in a time where the genre it created is on uneasy footing with the stiffest competition to date.

I don't typically invest too much time in Sim racers, but I can appreciate them. I'm one of the few people who believe having 100 amazing cars you want to drive is far more important than having 1000 cars that you probably won't touch. This time around PS4 is winning on all fronts, and it's up to Polyphony to officially deliver on the goods because the power inside the PS4 is a good bit ahead of its contemporaries.
 
After some disappointing previews from Eurogamer and Videogamer, this article from GameSpot is really good! PS4's sexiest racing game! :D

Despite this subtle shift in focus, however, Sport is still very much a Gran Turismo game, as I recently learned during a brief but illuminating hands-on session. The game treats cars with religious reverence, painstakingly recreating every detail from the dash to the handling. Sport contains 137 vehicles total, including concept cars, hypercars, and licensed vehicles from 27 different manufacturers. And unlike previous Gran Turismo games, every single ride has been given the premium treatment, with authentic, highly detailed modeling inside and out.

The attention to detail throughout is downright maniacal. You can see the leather stitching on your Audi's steering wheel, and individual flecks of asphalt catch the sunlight as you whip past. Though the environments still can’t quite match the fidelity of the cars, Sports’ world looks substantially better than any previous Gran Turismo game. It’s not afraid to show it off, either: nearly every menu slowly pans over whatever car you currently have selected, lingering on every curve. There’s even a new mode that lets you create custom images, realistically rendering digital cars over high resolution photographs of global locales.

This may also be the best Gran Turismo has ever sounded. Not only does every engine rev come through crisp and clear, you can catch details like crunch of gravel when you slide off the track and the satisfying shunk of a powerful shift. Interestingly, however, Sport still doesn’t contain damage modeling. While that’s consistent with series tradition, it does somewhat detract from the steadfast realism that permeates the rest of the game.

The handling, on the other hand, feels as realistic as ever.

While there’s still plenty more to see, Gran Turismo Sport is so far shaping up to be worthy addition to the series’ tradition of hardcore simulation excellence.
 
After some disappointing previews from Eurogamer and Videogamer, this article from GameSpot is really good! PS4's sexiest racing game! :D

Despite this subtle shift in focus, however, Sport is still very much a Gran Turismo game, as I recently learned during a brief but illuminating hands-on session. The game treats cars with religious reverence, painstakingly recreating every detail from the dash to the handling. Sport contains 137 vehicles total, including concept cars, hypercars, and licensed vehicles from 27 different manufacturers. And unlike previous Gran Turismo games, every single ride has been given the premium treatment, with authentic, highly detailed modeling inside and out.

The attention to detail throughout is downright maniacal. You can see the leather stitching on your Audi's steering wheel, and individual flecks of asphalt catch the sunlight as you whip past. Though the environments still can’t quite match the fidelity of the cars, Sports’ world looks substantially better than any previous Gran Turismo game. It’s not afraid to show it off, either: nearly every menu slowly pans over whatever car you currently have selected, lingering on every curve. There’s even a new mode that lets you create custom images, realistically rendering digital cars over high resolution photographs of global locales.

This may also be the best Gran Turismo has ever sounded. Not only does every engine rev come through crisp and clear, you can catch details like crunch of gravel when you slide off the track and the satisfying shunk of a powerful shift. Interestingly, however, Sport still doesn’t contain damage modeling. While that’s consistent with series tradition, it does somewhat detract from the steadfast realism that permeates the rest of the game.

The handling, on the other hand, feels as realistic as ever.

While there’s still plenty more to see, Gran Turismo Sport is so far shaping up to be worthy addition to the series’ tradition of hardcore simulation excellence.

Looks like an average piece made by someone who doesn't really know racing games.
 
After some disappointing previews from Eurogamer and Videogamer, this article from GameSpot is really good! PS4's sexiest racing game! :D

Despite this subtle shift in focus, however, Sport is still very much a Gran Turismo game, as I recently learned during a brief but illuminating hands-on session. The game treats cars with religious reverence, painstakingly recreating every detail from the dash to the handling. Sport contains 137 vehicles total, including concept cars, hypercars, and licensed vehicles from 27 different manufacturers. And unlike previous Gran Turismo games, every single ride has been given the premium treatment, with authentic, highly detailed modeling inside and out.

The attention to detail throughout is downright maniacal. You can see the leather stitching on your Audi's steering wheel, and individual flecks of asphalt catch the sunlight as you whip past. Though the environments still can’t quite match the fidelity of the cars, Sports’ world looks substantially better than any previous Gran Turismo game. It’s not afraid to show it off, either: nearly every menu slowly pans over whatever car you currently have selected, lingering on every curve. There’s even a new mode that lets you create custom images, realistically rendering digital cars over high resolution photographs of global locales.

This may also be the best Gran Turismo has ever sounded. Not only does every engine rev come through crisp and clear, you can catch details like crunch of gravel when you slide off the track and the satisfying shunk of a powerful shift. Interestingly, however, Sport still doesn’t contain damage modeling. While that’s consistent with series tradition, it does somewhat detract from the steadfast realism that permeates the rest of the game.

The handling, on the other hand, feels as realistic as ever.

While there’s still plenty more to see, Gran Turismo Sport is so far shaping up to be worthy addition to the series’ tradition of hardcore simulation excellence.

Sounds like straight PR bullshit honestly.
 
Pah, 80% of reviews of racing games are most likely written by guys & girls who don't even have a driving license, let alone ever taken the place behind a steering wheel of a race car.

They can tell me if they had fun with the game, or if it has any technical flaws, that's why I read their reviews, but they all can spare me their "it drives like a real race car!" bullshit.
 
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